ah_sce_unpacked/unpacked/Custom_Model_Bag The Circle Undone 63e097/Custom_Model_Bag 3 The Secret Name 5c79d0/Custom_Tile Secret Name Helper 3699f9.ttslua
2021-03-23 10:59:55 -04:00

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DOORWAY_GUIDS = { "5c61d9", "72ac0c", "6bb83e" }
LOCATION_POSITIONS = { {-30.22, 1.64, 7.57}, {-36.77, 1.65, -0.03}, {-30.22, 1.63, -7.70} }
WITCH_HOUSE_GUID = "7bea34"
UNKNOWN_PLACES = {
guid = "2ebf66",
position = Vector({-17.12, 1.66, 7.57}),
rotation = {0, 270, 0}
}
ASSEMBLY = {
position = Vector({ x=68, y=0, z=36 }),
rotation = { x=0, y=270, z=180 }
}
function onLoad()
self.createButton({
label="Set Up",
click_function="setup",
function_owner=self,
position={0,0.1,0.4},
height=120,
width=400,
scale={x=1.75, y=1.75, z=1.75},
font_size=100
})
math.randomseed(os.time())
end
function getAssemblyDeck()
local objs = Physics.cast({
origin = ASSEMBLY.position,
direction = { x=0, y=1, z=0 },
type = 3,
size = { x=1, y=1, z=1 },
orientation = ASSEMBLY.rotation
})
for i,v in ipairs(objs) do
if v.hit_object.tag == "Deck" then
return v.hit_object
end
end
return nil
end
function setup(obj, color, alt_click)
if DISABLED then return end
DISABLED = true
for i,guid in ipairs(DOORWAY_GUIDS) do
local card = getObjectFromGUID(guid)
card.setPosition(ASSEMBLY.position)
end
Wait.time(setup_2, 1)
end
function setup_2()
local deck = getAssemblyDeck()
deck.shuffle()
for i=#LOCATION_POSITIONS,2,-1 do
deck.takeObject({
position = LOCATION_POSITIONS[i],
rotation = UNKNOWN_PLACES.rotation,
smooth = false
})
end
deck.remainder.setPosition(LOCATION_POSITIONS[1])
places = getObjectFromGUID(UNKNOWN_PLACES.guid)
places.shuffle()
for i=1,3 do
places.takeObject({
position = ASSEMBLY.position,
rotation = UNKNOWN_PLACES.rotation,
smooth = false
})
end
local witch_house = getObjectFromGUID(WITCH_HOUSE_GUID)
witch_house.flip()
witch_house.setPosition(UNKNOWN_PLACES.position + Vector(0, 0.5, 0))
Wait.time(setup_3, 1)
end
function setup_3()
places.shuffle()
deck = getAssemblyDeck()
deck.shuffle()
Wait.time(setup_4, 1)
end
function setup_4()
deck.setPosition(UNKNOWN_PLACES.position + Vector(0, 1, 0))
end