710 lines
23 KiB
Plaintext
710 lines
23 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("core/SoundCubeApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local SoundCubeApi = {}
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-- this table links the name of a trigger effect to its index
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local soundIndices = {
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["Vacuum"] = 0,
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["Deep Bell"] = 1,
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["Dark Souls"] = 2
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}
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function playTriggerEffect(index)
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getObjectsWithTag("SoundCube")[1].AssetBundle.playTriggerEffect(index)
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end
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-- plays the by name requested sound
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---@param soundName String Name of the sound to play
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SoundCubeApi.playSoundByName = function(soundName)
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playTriggerEffect(soundIndices[soundName])
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end
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return SoundCubeApi
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end
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end)
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__bundle_register("core/token/TokenSpawnTrackerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local TokenSpawnTracker = { }
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local SPAWN_TRACKER_GUID = "e3ffc9"
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TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)
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return getObjectFromGUID(SPAWN_TRACKER_GUID).call("hasSpawnedTokens", cardGuid)
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end
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TokenSpawnTracker.markTokensSpawned = function(cardGuid)
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return getObjectFromGUID(SPAWN_TRACKER_GUID).call("markTokensSpawned", cardGuid)
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end
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TokenSpawnTracker.resetTokensSpawned = function(cardGuid)
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return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetTokensSpawned", cardGuid)
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end
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TokenSpawnTracker.resetAllAssetAndEvents = function()
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return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAllAssetAndEvents")
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end
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TokenSpawnTracker.resetAllLocations = function()
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return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAllLocations")
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end
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TokenSpawnTracker.resetAll = function()
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return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAll")
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end
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return TokenSpawnTracker
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end
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end)
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__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlaymatApi = { }
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local internal = { }
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local MAT_IDS = {
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White = "8b081b",
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Orange = "bd0ff4",
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Green = "383d8b",
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Red = "0840d5"
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}
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local CLUE_COUNTER_GUIDS = {
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White = "37be78",
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Orange = "1769ed",
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Green = "032300",
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Red = "d86b7c"
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}
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local CLUE_CLICKER_GUIDS = {
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White = "db85d6",
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Orange = "3f22e5",
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Green = "891403",
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Red = "4111de"
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}
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-- Returns the color of the by position requested playermat as string
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---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat
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PlaymatApi.getMatColorByPosition = function(startPos)
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if startPos.x < -42 then
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if startPos.z > 0 then
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return "White"
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else
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return "Orange"
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end
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else
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if startPos.z > 0 then
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return "Green"
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else
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return "Red"
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end
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end
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end
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-- Returns the color of the player's hand that is seated next to the playermat
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---@param matColor String Color of the playermat
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PlaymatApi.getPlayerColor = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.getVar("playerColor")
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end
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-- Returns the color of the playermat that owns the playercolor's hand
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---@param handColor String Color of the playermat
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PlaymatApi.getMatColor = function(handColor)
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local matColors = {"White", "Orange", "Green", "Red"}
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for i, mat in ipairs(internal.getMatForColor("All")) do
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local color = mat.getVar("playerColor")
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if color == handColor then return matColors[i] end
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end
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return "NOT_FOUND"
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end
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
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---@param matColor String Color of the playermat
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PlaymatApi.isDES = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.getVar("isDES")
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end
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-- Returns the draw deck of the requested playmat
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---@param matColor String Color of the playermat
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PlaymatApi.getDrawDeck = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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mat.call("getDrawDiscardDecks")
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return mat.getVar("drawDeck")
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end
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-- Returns the position of the discard pile of the requested playmat
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---@param matColor String Color of the playermat
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PlaymatApi.getDiscardPosition = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.call("returnGlobalDiscardPosition")
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end
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-- Transforms a local position into a global position
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---@param localPos Table Local position to be transformed
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---@param matColor String Color of the playermat
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PlaymatApi.transformLocalPosition = function(localPos, matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.positionToWorld(localPos)
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end
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-- Returns the rotation of the requested playmat
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---@param matColor String Color of the playermat
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PlaymatApi.returnRotation = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.getRotation()
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end
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-- Triggers the Upkeep for the requested playmat
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---@param matColor String Color of the playermat
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---@param playerColor String Color of the calling player (for messages)
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PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.call("doUpkeepFromHotkey", playerColor)
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end
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-- Returns the active investigator id
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---@param matColor String Color of the playermat
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PlaymatApi.returnInvestigatorId = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.getVar("activeInvestigatorId")
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end
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-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
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-- matchTypes is true, the main card slot snap points will only snap assets, while the
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-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
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-- be reset to snap all cards.
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---@param matchCardTypes Boolean. Whether snap points should only snap for the matching card
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-- types.
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("setLimitSnapsByType", matchCardTypes)
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end
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end
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-- Sets the requested playermat's draw 1 button to visible
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---@param isDrawButtonVisible Boolean. Whether the draw 1 button should be visible or not
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("showDrawButton", isDrawButtonVisible)
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end
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end
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-- Shows or hides the clickable clue counter for the requested playermat
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---@param showCounter Boolean. Whether the clickable counter should be present or not
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.clickableClues = function(showCounter, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("clickableClues", showCounter)
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end
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end
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-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.removeClues = function(matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("removeClues")
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end
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end
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-- Reports the clue count for the requested playermat
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---@param useClickableCounters Boolean Controls which type of counter is getting checked
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PlaymatApi.getClueCount = function(useClickableCounters, matColor)
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local count = 0
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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count = count + tonumber(mat.call("getClueCount", useClickableCounters))
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end
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return count
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end
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-- Adds the specified amount of resources to the requested playermat's resource counter
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PlaymatApi.gainResources = function(amount, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("gainResources", amount)
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end
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end
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-- Discard a non-hidden card from the corresponding player's hand
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PlaymatApi.doDiscardOne = function(matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("doDiscardOne")
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end
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end
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-- Convenience function to look up a mat's object by color, or get all mats.
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will return all four mats.
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---@return: Array of playermat objects. If a single mat is requested, will return a single-element
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-- array to simplify processing by consumers.
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internal.getMatForColor = function(matColor)
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local targetMatGuid = MAT_IDS[matColor]
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if targetMatGuid != nil then
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return { getObjectFromGUID(targetMatGuid) }
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end
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if matColor == "All" then
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return {
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getObjectFromGUID(MAT_IDS.White),
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getObjectFromGUID(MAT_IDS.Orange),
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getObjectFromGUID(MAT_IDS.Green),
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getObjectFromGUID(MAT_IDS.Red),
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}
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end
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end
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return PlaymatApi
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end
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end)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("accessories/CleanUpHelper")
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end)
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__bundle_register("accessories/CleanUpHelper", function(require, _LOADED, __bundle_register, __bundle_modules)
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--[[
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Cleans up the table for the next scenario in a campaign:
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- sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log
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- puts everything on playmats and hands into respective trashcans
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- use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")]]
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local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
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local soundCubeApi = require("core/SoundCubeApi")
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local playmatApi = require("playermat/PlaymatApi")
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-- these objects will be ignored
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local IGNORE_GUIDS = {
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-- big playmat, change image panel and investigator counter
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"b7b45b", "f182ee", "721ba2",
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-- bless/curse manager
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"afa06b", "bd0253", "5933fb",
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-- stuff on agenda/act playmat
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"85c4c6", "4a3aa4", "fea079", "b015d8", "11e0cf", "9f334f", "70b9f6", "0a5a29",
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-- doom/location token bag
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"47ffc3", "170f10",
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-- table
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"4ee1f2"
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}
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-- objects with this tag will be ignored
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local IGNORE_TAG = "CleanUpHelper_ignore"
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-- colors and order for following tables
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local COLORS = { "White", "Orange", "Green", "Red", "Agenda" }
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-- counter GUIDS (4x damage and 4x horror)
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local DAMAGE_HORROR_GUIDS = {
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"eb08d6", "e64eec", "1f5a0a", "591a45",
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"468e88", "0257d9", "7b5729", "beb964",
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}
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local RESET_VALUES = {}
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-- GUIDS of objects (in order of ownership relating to 'COLORS')
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local PLAYERMAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
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local RESOURCE_GUIDS = { "4406f0", "816d84", "cd15ac", "a4b60d" }
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local TRACKER_GUIDS = { "e598c2", "b4a5f7", "af7ed7", "e74881" }
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local CLUE_GUIDS = { "d86b7c", "1769ed", "032300", "37be78" }
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local CLUE_CLICKER_GUIDS = { "db85d6", "3f22e5", "891403", "4111de" }
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local TRASHCAN_GUIDS = { "147e80", "f7b6c8", "5f896a", "4b8594", "70b9f6" }
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-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)
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local PHYSICS_POSITION = {
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{ -54.5, 2, 21 },
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{ -54.5, 2, -21 },
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{ -27.0, 2, 26 },
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{ -27.0, 2, -26 },
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{ -02.0, 2, 10 },
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{ -00.0, 2, -27 }
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}
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local PHYSICS_ROTATION = { 270, 270, 0, 180, 270, 0 }
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local PHYSICS_SCALE = {
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{ 36.6, 1, 14.5 },
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{ 36.6, 1, 14.5 },
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{ 34.0, 1, 14.5 },
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{ 34.0, 1, 14.5 },
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{ 55.0, 1, 13.5 },
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{ 05.0, 1, 05.0 }
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}
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local optionsVisible = false
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local options = {}
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options["importTrauma"] = true
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options["tidyPlayermats"] = true
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options["removeDrawnLines"] = false
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local buttonParameters = {}
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buttonParameters.function_owner = self
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---------------------------------------------------------
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-- option loading and GUI setup
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---------------------------------------------------------
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function onSave()
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return JSON.encode({ options = options })
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end
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function onLoad(savedData)
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if savedData ~= nil then
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local loadedData = JSON.decode(savedData)
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options = loadedData.options
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-- update UI to match saved state
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for id, state in pairs(options) do
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self.UI.setAttribute(id, "image", state and "option_on" or "option_off")
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end
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end
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-- index 0: button as label
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buttonParameters.label = "Clean Up Helper"
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buttonParameters.click_function = "none"
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buttonParameters.position = { x = 0, y = 0.1, z = -1.3 }
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buttonParameters.height = 0
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buttonParameters.width = 0
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buttonParameters.font_size = 230
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buttonParameters.font_color = Color(0, 0, 0)
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self.createButton(buttonParameters)
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-- index 1: option button
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buttonParameters.label = "Settings"
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buttonParameters.click_function = "showOrHideOptions"
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buttonParameters.color = { 0, 0, 0, 0.96 }
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buttonParameters.position.z = -0.1
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buttonParameters.height = 350
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buttonParameters.width = 1000
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buttonParameters.font_size = 190
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buttonParameters.font_color = "White"
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self.createButton(buttonParameters)
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-- index 2: start button
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buttonParameters.label = "Reset play areas"
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buttonParameters.click_function = "cleanUp"
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buttonParameters.position.z = 1.1
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buttonParameters.width = 1550
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self.createButton(buttonParameters)
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-- create single table for ignoring
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for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(CLUE_CLICKER_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(RESOURCE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(DAMAGE_HORROR_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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end
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---------------------------------------------------------
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-- click functions for option buttons
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---------------------------------------------------------
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-- changes the UI state and the internal variable for the togglebuttons
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function optionButtonClick(_, id)
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local currentState = options[id]
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local newState = (currentState and "option_off" or "option_on")
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options[id] = not currentState
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self.UI.setAttribute(id, "image", newState)
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end
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-- shows or hides the option panel
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function showOrHideOptions()
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optionsVisible = not optionsVisible
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if optionsVisible then
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self.UI.show("options")
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else
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self.UI.hide("options")
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end
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end
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---------------------------------------------------------
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-- main function
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---------------------------------------------------------
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function cleanUp(_, color)
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printToAll("------------------------------", "White")
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printToAll("Clean up started!", "Orange")
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printToAll("Resetting counters...", "White")
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soundCubeApi.playSoundByName("Vacuum")
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ignoreCustomDataHelper()
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getTrauma()
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updateCounters(DAMAGE_HORROR_GUIDS, RESET_VALUES, "Damage / Horror")
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updateCounters(RESOURCE_GUIDS, 5, "Resources")
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updateCounters(CLUE_CLICKER_GUIDS, 0, "Clue clickers")
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resetSkillTrackers()
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resetDoomCounter()
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removeBlessCurse(color)
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removeLines()
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discardHands()
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tokenSpawnTrackerApi.resetAll()
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printToAll("Tidying main play area...", "White")
|
|
startLuaCoroutine(self, "tidyPlayareaCoroutine")
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- modular functions, called by other functions
|
|
---------------------------------------------------------
|
|
function updateCounters(tableOfGUIDs, tableOfNewValues, info)
|
|
if tonumber(tableOfNewValues) then
|
|
local value = tableOfNewValues
|
|
tableOfNewValues = {}
|
|
for i = 1, #tableOfGUIDs do
|
|
table.insert(tableOfNewValues, value)
|
|
end
|
|
end
|
|
|
|
for i, guid in ipairs(tableOfGUIDs) do
|
|
local TOKEN = getObjectFromGUID(guid)
|
|
|
|
if TOKEN ~= nil then
|
|
TOKEN.call("updateVal", tableOfNewValues[i])
|
|
else
|
|
printToAll(info .. ": No. " .. i .. " could not be found.", "Yellow")
|
|
end
|
|
end
|
|
end
|
|
|
|
-- set investigator skill trackers to "1, 1, 1, 1"
|
|
function resetSkillTrackers()
|
|
for i, guid in ipairs(TRACKER_GUIDS) do
|
|
local obj = getObjectFromGUID(guid)
|
|
|
|
if obj ~= nil then
|
|
obj.call("updateStats", { 1, 1, 1, 1 })
|
|
else
|
|
printToAll("Skill tracker for " .. COLORS[i] .. " playmat could not be found.", "Yellow")
|
|
end
|
|
end
|
|
end
|
|
|
|
-- reset doom on agenda
|
|
function resetDoomCounter()
|
|
local doomcounter = getObjectFromGUID("85c4c6")
|
|
|
|
if doomcounter ~= nil then
|
|
doomcounter.call("updateVal")
|
|
else
|
|
printToAll("Doom counter could not be found.", "Yellow")
|
|
end
|
|
end
|
|
|
|
-- gets the GUID of a custom data helper (if present) and adds it to the ignore list
|
|
function ignoreCustomDataHelper()
|
|
local playArea = getObjectFromGUID("721ba2")
|
|
local customDataHelper = playArea.getVar("customDataHelper")
|
|
if customDataHelper then table.insert(IGNORE_GUIDS, customDataHelper.getGUID()) end
|
|
end
|
|
|
|
-- read values for trauma from campaign log if enabled
|
|
function getTrauma()
|
|
RESET_VALUES = {
|
|
0, 0, 0, 0,
|
|
0, 0, 0, 0
|
|
}
|
|
|
|
-- stop here if trauma import is disabled
|
|
if not options["importTrauma"] then
|
|
printToAll("Default values for health and sanity loaded.", "Yellow")
|
|
return
|
|
end
|
|
|
|
-- get campaign log
|
|
local campaignLog = findObjects(6)[1]
|
|
if campaignLog == nil then
|
|
printToAll("Campaign log not found in standard position!", "Yellow")
|
|
printToAll("Default values for health and sanity loaded.", "Yellow")
|
|
return
|
|
end
|
|
|
|
-- get data from campaign log if possible
|
|
local counterData = campaignLog.hit_object.getVar("ref_buttonData")
|
|
if counterData ~= nil then
|
|
printToAll("Trauma values found in campaign log!", "Green")
|
|
for i = 1, 10, 3 do
|
|
RESET_VALUES[1 + (i - 1) / 3] = counterData.counter[i].value
|
|
RESET_VALUES[5 + (i - 1) / 3] = counterData.counter[i + 1].value
|
|
end
|
|
else
|
|
printToAll("Trauma values could not be found in campaign log!", "Yellow")
|
|
printToAll("Default values for health and sanity loaded.", "Yellow")
|
|
end
|
|
end
|
|
|
|
-- get rid of bless/curse tokens via bless/curse manager
|
|
function removeBlessCurse(color)
|
|
local BlessCurseManager = getObjectFromGUID("5933fb")
|
|
|
|
if BlessCurseManager ~= nil then
|
|
BlessCurseManager.call("doRemove", color)
|
|
else
|
|
printToAll("Bless / Curse manager could not be found and thus bless/curse tokens were skipped.", "Yellow")
|
|
end
|
|
end
|
|
|
|
-- remove drawn lines
|
|
function removeLines()
|
|
if options["removeDrawnLines"] then
|
|
printToAll("Removing vector lines...", "White")
|
|
Global.setVectorLines({})
|
|
end
|
|
end
|
|
|
|
-- discard all hand objects
|
|
function discardHands()
|
|
if not options["tidyPlayermats"] then return end
|
|
for i = 1, 4 do
|
|
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
|
|
if trashcan == nil then return end
|
|
local hand = Player[playmatApi.getPlayerColor(COLORS[i])].getHandObjects()
|
|
for j = #hand, 1, -1 do
|
|
trashcan.putObject(hand[j])
|
|
end
|
|
end
|
|
end
|
|
|
|
-- clean up for play area
|
|
function tidyPlayareaCoroutine()
|
|
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])
|
|
local PLAYMATZONE = getObjectFromGUID("a2f932")
|
|
|
|
if PLAYMATZONE == nil then
|
|
printToAll("Scripting zone for main play area could not be found!", "Red")
|
|
elseif trashcan == nil then
|
|
printToAll("Trashcan for main play area could not be found!", "Red")
|
|
else
|
|
for _, obj in ipairs(PLAYMATZONE.getObjects()) do
|
|
-- ignore these elements
|
|
if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false then
|
|
coroutine.yield(0)
|
|
trashcan.putObject(obj)
|
|
end
|
|
end
|
|
end
|
|
|
|
printToAll("Tidying playermats and agenda mat...", "White")
|
|
startLuaCoroutine(self, "tidyPlayerMatCoroutine")
|
|
return 1
|
|
end
|
|
|
|
-- clean up for the four playermats and the agenda/act playmat
|
|
function tidyPlayerMatCoroutine()
|
|
for i = 1, 5 do
|
|
-- only continue for playermat (1-4) if option enabled
|
|
if options["tidyPlayermats"] or i == 5 then
|
|
-- delay for animation purpose
|
|
for k = 1, 30 do coroutine.yield(0) end
|
|
|
|
-- get respective trashcan
|
|
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
|
|
if trashcan == nil then
|
|
printToAll("Trashcan for " .. COLORS[i] .. " playmat could not be found!", "Red")
|
|
return 1
|
|
end
|
|
|
|
for _, entry in ipairs(findObjects(i)) do
|
|
local obj = entry.hit_object
|
|
local desc_low = string.lower(obj.getDescription())
|
|
|
|
-- ignore these elements
|
|
if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false and
|
|
desc_low ~= "chaos bag" and desc_low ~= "action token" then
|
|
coroutine.yield(0)
|
|
trashcan.putObject(obj)
|
|
|
|
-- flip action tokens back to ready
|
|
elseif desc_low == "action token" and obj.is_face_down then
|
|
obj.flip()
|
|
end
|
|
end
|
|
|
|
-- reset "activeInvestigatorId"
|
|
if i < 5 then
|
|
local playermat = getObjectFromGUID(PLAYERMAT_GUIDS[i])
|
|
if playermat then
|
|
playermat.setVar("activeInvestigatorId", "00000")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local datahelper = getObjectFromGUID("708279")
|
|
if datahelper then
|
|
datahelper.setTable("SPAWNED_PLAYER_CARD_GUIDS", {})
|
|
end
|
|
|
|
printToAll("Clean up completed!", "Green")
|
|
return 1
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- helper functions
|
|
---------------------------------------------------------
|
|
|
|
-- find objects depending on index (1 to 4 for playermats, 5 for agenda/act playmat, 6 for campaign log)
|
|
function findObjects(num)
|
|
return Physics.cast({
|
|
direction = { 0, 1, 0 },
|
|
max_distance = 1,
|
|
type = 3,
|
|
size = PHYSICS_SCALE[num],
|
|
origin = PHYSICS_POSITION[num],
|
|
orientation = { 0, PHYSICS_ROTATION[num], 0 },
|
|
debug = false
|
|
})
|
|
end
|
|
|
|
-- search a table for a value, return true if found (else returns false)
|
|
function tableContains(table, value)
|
|
for _, v in ipairs(table) do
|
|
if v == value then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |