382 lines
17 KiB
YAML
382 lines
17 KiB
YAML
Autoraise: true
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ColorDiffuse:
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b: 1.0
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g: 0.607843161
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r: 0.117646672
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ContainedObjects:
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- Autoraise: true
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ColorDiffuse:
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b: 1.0
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g: 1.0
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r: 1.0
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CustomImage:
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CustomToken:
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MergeDistancePixels: 5.0
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Stackable: false
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StandUp: false
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Thickness: 0.1
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ImageScalar: 1.0
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ImageSecondaryURL: ''
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ImageURL: https://i.imgur.com/i2IDOcO.png
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WidthScale: 0.0
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Description: 'Left click - Increase
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Right click - Decrease'
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DragSelectable: true
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GMNotes: ''
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GUID: 85a8ed
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Grid: false
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: false
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LuaScript: "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\
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\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\
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\n local loaded_data = JSON.decode(saved_data)\r\n light_mode =\
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\ loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\
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\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\
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\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\
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\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n\
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\ if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n \
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\ f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n\
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\ label=tostring(val),\r\n click_function=\"add_subtract\",\r\n \
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\ function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n\
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\ width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\
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\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\
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\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText\
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\ = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\
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\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\
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\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\
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\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\
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\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj,\
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\ _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\n\
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end\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not\
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\ center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string,\
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\ value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction\
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\ add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n\
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\ new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if\
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\ val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n \
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\ updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\
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\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\
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\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\
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\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index =\
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\ 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n \
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\ })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\
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\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\
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\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend"
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LuaScriptState: '[true,0]'
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MeasureMovement: false
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Name: Custom_Token
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Nickname: 'Doom counter
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'
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Snap: false
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States:
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'2':
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Autoraise: true
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ColorDiffuse:
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b: 1.0
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g: 1.0
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r: 1.0
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CustomImage:
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CustomToken:
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MergeDistancePixels: 5.0
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Stackable: false
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StandUp: false
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Thickness: 0.1
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ImageScalar: 1.0
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ImageSecondaryURL: ''
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ImageURL: https://i.imgur.com/sj8GatY.png
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WidthScale: 0.0
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Description: 'Left click - Increase
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Right click - Decrease'
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DragSelectable: true
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GMNotes: ''
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GUID: c1fe65
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Grid: false
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: false
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LuaScript: "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\
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\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\
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\n local loaded_data = JSON.decode(saved_data)\r\n light_mode\
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\ = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\
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\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode,\
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\ val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state\
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\ = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5,\
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\ 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\
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\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n \
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\ self.createButton({\r\n label=tostring(val),\r\n click_function=\"\
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add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\
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\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n \
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\ scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\
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\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\
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\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText\
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\ = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\
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\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\
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\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction\
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\ reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\
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\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode\
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\ = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj,\
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\ _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\
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\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\
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\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\
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\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val\
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\ + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n \
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\ val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\
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\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n \
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\ index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\
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\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\
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\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index\
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\ = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n\
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\ })\r\n self.editButton({\r\n index = 0,\r\n value\
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\ = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\n\
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function null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\
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\n reloadAll()\r\nend"
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LuaScriptState: '[true,0]'
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MeasureMovement: false
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Name: Custom_Token
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Nickname: 'Doom counter
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'
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Snap: false
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Sticky: true
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Tooltip: false
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Transform:
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posX: 29.9546986
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posY: 1.48485112
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posZ: -16.6340256
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rotX: 359.92
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rotY: 269.999817
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rotZ: 0.0169430766
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scaleX: 0.264383852
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scaleY: 1.0
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scaleZ: 0.264383852
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Value: 0
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XmlUI: ''
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'3':
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Autoraise: true
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ColorDiffuse:
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b: 1.0
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g: 1.0
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r: 1.0
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CustomImage:
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CustomToken:
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MergeDistancePixels: 5.0
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Stackable: false
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StandUp: false
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Thickness: 0.1
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ImageScalar: 1.0
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ImageSecondaryURL: ''
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ImageURL: https://i.imgur.com/YBjxze6.png
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WidthScale: 0.0
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Description: 'Left click - Increase
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Right click - Decrease'
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DragSelectable: true
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GMNotes: ''
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GUID: 9136c6
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Grid: false
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: false
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LuaScript: "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\
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\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\
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\n local loaded_data = JSON.decode(saved_data)\r\n light_mode\
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\ = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\
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\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode,\
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\ val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state\
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\ = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5,\
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\ 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\
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\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n \
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\ self.createButton({\r\n label=tostring(val),\r\n click_function=\"\
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add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\
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\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n \
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\ scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\
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\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\
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\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText\
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\ = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\
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\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\
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\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction\
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\ reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\
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\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode\
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\ = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj,\
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\ _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\
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\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\
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\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\
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\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val\
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\ + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n \
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\ val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\
|
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\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n \
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\ index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\
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\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\
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\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index\
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\ = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n\
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\ })\r\n self.editButton({\r\n index = 0,\r\n value\
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\ = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\n\
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function null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\
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\n reloadAll()\r\nend"
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LuaScriptState: '[true,0]'
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|
MeasureMovement: false
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|
Name: Custom_Token
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Nickname: 'Doom counter
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'
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Snap: false
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|
Sticky: true
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|
Tooltip: false
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|
Transform:
|
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posX: 29.9547024
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posY: 1.48485112
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posZ: -16.6340275
|
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rotX: 359.920074
|
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rotY: 269.999573
|
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rotZ: 0.01686434
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scaleX: 0.264383852
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scaleY: 1.0
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scaleZ: 0.264383852
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Value: 0
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XmlUI: ''
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|
'4':
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|
Autoraise: true
|
|
ColorDiffuse:
|
|
b: 1.0
|
|
g: 1.0
|
|
r: 1.0
|
|
CustomImage:
|
|
CustomToken:
|
|
MergeDistancePixels: 5.0
|
|
Stackable: false
|
|
StandUp: false
|
|
Thickness: 0.1
|
|
ImageScalar: 1.0
|
|
ImageSecondaryURL: ''
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ImageURL: https://i.imgur.com/vXVWwD0.png
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WidthScale: 0.0
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|
Description: 'Left click - Increase
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Right click - Decrease'
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DragSelectable: true
|
|
GMNotes: ''
|
|
GUID: a0b6df
|
|
Grid: false
|
|
GridProjection: false
|
|
Hands: false
|
|
HideWhenFaceDown: false
|
|
IgnoreFoW: false
|
|
LayoutGroupSortIndex: 0
|
|
Locked: false
|
|
LuaScript: "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\
|
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\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\
|
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\n local loaded_data = JSON.decode(saved_data)\r\n light_mode\
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\ = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\
|
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\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode,\
|
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\ val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state\
|
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\ = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5,\
|
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\ 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\
|
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\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n \
|
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\ self.createButton({\r\n label=tostring(val),\r\n click_function=\"\
|
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add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\
|
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\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n \
|
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\ scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\
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\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\
|
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\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText\
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\ = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\
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\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\
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\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction\
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\ reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\
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\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode\
|
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\ = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj,\
|
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\ _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\
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\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\
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\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\
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\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val\
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\ + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n \
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\ val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\
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\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n \
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\ index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\
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\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\
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\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index\
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\ = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n\
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\ })\r\n self.editButton({\r\n index = 0,\r\n value\
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\ = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\n\
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function null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\
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\n reloadAll()\r\nend"
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LuaScriptState: '[true,0]'
|
|
MeasureMovement: false
|
|
Name: Custom_Token
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|
Nickname: 'Doom counter
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'
|
|
Snap: false
|
|
Sticky: true
|
|
Tooltip: false
|
|
Transform:
|
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posX: 29.9547157
|
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posY: 1.48485112
|
|
posZ: -16.6340332
|
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rotX: 359.920166
|
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