448 lines
14 KiB
Plaintext
448 lines
14 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
|
|
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
|
|
local loadingPlaceholder = {[{}] = true}
|
|
|
|
local register
|
|
local modules = {}
|
|
|
|
local require
|
|
local loaded = {}
|
|
|
|
register = function(name, body)
|
|
if not modules[name] then
|
|
modules[name] = body
|
|
end
|
|
end
|
|
|
|
require = function(name)
|
|
local loadedModule = loaded[name]
|
|
|
|
if loadedModule then
|
|
if loadedModule == loadingPlaceholder then
|
|
return nil
|
|
end
|
|
else
|
|
if not modules[name] then
|
|
if not superRequire then
|
|
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
|
|
error('Tried to require ' .. identifier .. ', but no such module has been registered')
|
|
else
|
|
return superRequire(name)
|
|
end
|
|
end
|
|
|
|
loaded[name] = loadingPlaceholder
|
|
loadedModule = modules[name](require, loaded, register, modules)
|
|
loaded[name] = loadedModule
|
|
end
|
|
|
|
return loadedModule
|
|
end
|
|
|
|
return require, loaded, register, modules
|
|
end)(nil)
|
|
__bundle_register("core/VictoryDisplay", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
local playAreaApi = require("core/PlayAreaApi")
|
|
local pendingCall = false
|
|
local messageSent = {}
|
|
local missingData = {}
|
|
local countedVP = {}
|
|
local highlightMissing = false
|
|
local highlightCounted = false
|
|
|
|
-- button creation when loading the game
|
|
function onLoad()
|
|
-- index 0: VP - "Display"
|
|
local buttonParameters = {}
|
|
buttonParameters.label = "0"
|
|
buttonParameters.click_function = "none"
|
|
buttonParameters.function_owner = self
|
|
buttonParameters.scale = { 0.15, 0.15, 0.15 }
|
|
buttonParameters.width = 0
|
|
buttonParameters.height = 0
|
|
buttonParameters.font_size = 600
|
|
buttonParameters.font_color = { 1, 1, 1 }
|
|
buttonParameters.position = { x = -0.72, y = 0.06, z = -0.69 }
|
|
self.createButton(buttonParameters)
|
|
|
|
-- index 1: VP - "Play Area"
|
|
buttonParameters.position.x = 0.65
|
|
self.createButton(buttonParameters)
|
|
|
|
-- index 2: VP - "Total"
|
|
buttonParameters.position.x = 1.69
|
|
self.createButton(buttonParameters)
|
|
|
|
-- index 3: highlighting button (missing data)
|
|
self.createButton({
|
|
label = "!",
|
|
click_function = "highlightMissingData",
|
|
tooltip = "Enable highlighting of cards without metadata (VP on these is not counted).",
|
|
function_owner = self,
|
|
scale = { 0.15, 0.15, 0.15 },
|
|
color = { 1, 0, 0 },
|
|
width = 700,
|
|
height = 800,
|
|
font_size = 700,
|
|
font_color = { 1, 1, 1 },
|
|
position = { x = 1.82, y = 0.06, z = -1.32 }
|
|
})
|
|
|
|
-- index 4: highlighting button (counted VP)
|
|
self.createButton({
|
|
label = "?",
|
|
click_function = "highlightCountedVP",
|
|
tooltip = "Enable highlighting of cards with VP.",
|
|
function_owner = self,
|
|
scale = { 0.15, 0.15, 0.15 },
|
|
color = { 0, 1, 0 },
|
|
width = 700,
|
|
height = 800,
|
|
font_size = 700,
|
|
font_color = { 1, 1, 1 },
|
|
position = { x = 1.5, y = 0.06, z = -1.32 }
|
|
})
|
|
|
|
-- update the display label once
|
|
Wait.time(updateCount, 1)
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- events with descriptions
|
|
---------------------------------------------------------
|
|
|
|
-- dropping an object on the victory display
|
|
function onCollisionEnter()
|
|
-- stop if there is already an update call running
|
|
if pendingCall then return end
|
|
pendingCall = true
|
|
Wait.time(updateCount, 0.2)
|
|
end
|
|
|
|
-- removing an object from the victory display
|
|
function onCollisionExit()
|
|
-- stop if there is already an update call running
|
|
if pendingCall then return end
|
|
pendingCall = true
|
|
Wait.time(updateCount, 0.2)
|
|
end
|
|
|
|
-- picking a clue or location up
|
|
function onObjectPickUp(_, obj)
|
|
maybeUpdate(obj)
|
|
end
|
|
|
|
-- dropping a clue or location
|
|
function onObjectDrop(_, obj)
|
|
maybeUpdate(obj, 1)
|
|
end
|
|
|
|
-- flipping a clue/doom or location
|
|
function onObjectRotate(obj, _, flip, _, _, oldFlip)
|
|
if flip == oldFlip then return end
|
|
maybeUpdate(obj, 1, true)
|
|
end
|
|
|
|
-- destroying a clue or location
|
|
function onObjectDestroy(obj)
|
|
maybeUpdate(obj)
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- main functionality
|
|
---------------------------------------------------------
|
|
|
|
function maybeUpdate(obj, delay, flipped)
|
|
-- stop if there is already an update call running
|
|
if pendingCall then return end
|
|
|
|
-- stop if obj is nil (by e.g. dropping a clue onto another and making a stack)
|
|
if obj == nil then return end
|
|
|
|
-- only continue for clues / doom tokens or locations
|
|
if obj.hasTag("Location") then
|
|
elseif obj.memo == "clueDoom" then
|
|
-- only continue if the clue side is up or a doom token is being flipped
|
|
if obj.is_face_down == true and flipped ~= true then return end
|
|
else
|
|
return
|
|
end
|
|
|
|
-- only continue if the obj in in the play area
|
|
if not playAreaApi.isInPlayArea(obj) then return end
|
|
|
|
-- set this flag to limit function calls (will be reset by "updateCount")
|
|
pendingCall = true
|
|
|
|
-- update the count with delay (or 0 if no delay is provided)
|
|
-- this is needed to let tokens drop on the card
|
|
delay = tonumber(delay) or 0
|
|
Wait.time(updateCount, delay + 0.2)
|
|
end
|
|
|
|
-- counts the VP in the victory display and request the VP count from the play area
|
|
function updateCount()
|
|
missingData = {}
|
|
countedVP = {}
|
|
local victoryPoints = {}
|
|
victoryPoints.display = 0
|
|
victoryPoints.playArea = playAreaApi.countVP()
|
|
|
|
-- count cards in victory display
|
|
for _, v in ipairs(searchOnObj(self)) do
|
|
local obj = v.hit_object
|
|
|
|
-- check metadata for VP
|
|
if obj.tag == "Card" then
|
|
local VP = getCardVP(obj, JSON.decode(obj.getGMNotes()))
|
|
victoryPoints.display = victoryPoints.display + VP
|
|
if VP > 0 then
|
|
table.insert(countedVP, obj)
|
|
end
|
|
|
|
-- handling for stacked cards
|
|
elseif obj.tag == "Deck" then
|
|
local VP = 0
|
|
for _, deepObj in ipairs(obj.getObjects()) do
|
|
local deepVP = getCardVP(obj, JSON.decode(deepObj.gm_notes))
|
|
victoryPoints.display = victoryPoints.display + deepVP
|
|
if deepVP > 0 then
|
|
VP = VP + 1
|
|
end
|
|
end
|
|
if VP > 0 then
|
|
table.insert(countedVP, obj)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- update the buttons that are used as labels
|
|
self.editButton({ index = 0, label = victoryPoints.display })
|
|
self.editButton({ index = 1, label = victoryPoints.playArea })
|
|
self.editButton({ index = 2, label = victoryPoints.display + victoryPoints.playArea })
|
|
|
|
-- allow new update calls
|
|
pendingCall = false
|
|
end
|
|
|
|
-- gets the VP count from the notes
|
|
function getCardVP(obj, notes)
|
|
local cardVP
|
|
if notes ~= nil then
|
|
-- enemy, treachery etc.
|
|
cardVP = tonumber(notes.victory)
|
|
|
|
-- location
|
|
if not cardVP then
|
|
-- check the correct side of the location
|
|
if not obj.is_face_down and notes.locationFront ~= nil then
|
|
cardVP = tonumber(notes.locationFront.victory)
|
|
elseif notes.locationBack ~= nil then
|
|
cardVP = tonumber(notes.locationBack.victory)
|
|
end
|
|
end
|
|
if (cardVP or 0) > 0 then
|
|
table.insert(countedVP, obj)
|
|
end
|
|
else
|
|
table.insert(missingData, obj)
|
|
end
|
|
return cardVP or 0
|
|
end
|
|
|
|
-- toggles the highlight for objects with missing metadata
|
|
function highlightMissingData()
|
|
self.editButton({
|
|
index = 3,
|
|
tooltip = (highlightMissing and "Enable" or "Disable") ..
|
|
" highlighting of cards without metadata (VP on these is not counted)."
|
|
})
|
|
for _, obj in pairs(missingData) do
|
|
if obj ~= nil then
|
|
if highlightMissing then
|
|
obj.highlightOff("Red")
|
|
else
|
|
obj.highlightOn("Red")
|
|
end
|
|
end
|
|
end
|
|
playAreaApi.highlightMissingData(highlightMissing)
|
|
highlightMissing = not highlightMissing
|
|
end
|
|
|
|
-- toggles the highlight for objects that were counted
|
|
function highlightCountedVP()
|
|
self.editButton({
|
|
index = 4,
|
|
tooltip = (highlightCounted and "Enable" or "Disable") ..
|
|
" highlighting of cards with VP."
|
|
})
|
|
for _, obj in pairs(countedVP) do
|
|
if obj ~= nil then
|
|
if highlightCounted then
|
|
obj.highlightOff("Green")
|
|
else
|
|
obj.highlightOn("Green")
|
|
end
|
|
end
|
|
end
|
|
playAreaApi.highlightCountedVP(highlightCounted)
|
|
highlightCounted = not highlightCounted
|
|
end
|
|
|
|
-- places the provided card in the first empty spot
|
|
function placeCard(card)
|
|
-- check snap point states
|
|
local snaps = self.getSnapPoints()
|
|
table.sort(snaps, function(a, b) return a.position.x > b.position.x end)
|
|
table.sort(snaps, function(a, b) return a.position.z < b.position.z end)
|
|
|
|
-- get first empty slot
|
|
local fullSlots = {}
|
|
local positions = {}
|
|
for i, snap in ipairs(snaps) do
|
|
positions[i] = self.positionToWorld(snap.position)
|
|
local hits = checkSnapPointState(positions[i])
|
|
|
|
-- first hit is self, additional hits must be cards / decks
|
|
if #hits > 1 then
|
|
fullSlots[i] = true
|
|
end
|
|
end
|
|
|
|
-- place the card
|
|
local name = card.getName() or "Unnamed card"
|
|
for i = 1, 10 do
|
|
if fullSlots[i] ~= true then
|
|
card.setPositionSmooth(positions[i], false, true)
|
|
broadcastToAll("Victory Display: " .. name .. " placed into slot " .. i .. ".", "Green")
|
|
return
|
|
end
|
|
end
|
|
|
|
broadcastToAll("Victory Display is full! " .. name .. " placed into slot 1.", "Orange")
|
|
card.setPositionSmooth(positions[1], false, true)
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- utility functions
|
|
---------------------------------------------------------
|
|
|
|
-- searches on an object
|
|
function searchOnObj(obj)
|
|
return Physics.cast({
|
|
direction = { 0, 1, 0 },
|
|
max_distance = 0.5,
|
|
type = 3,
|
|
size = obj.getBounds().size,
|
|
origin = obj.getPosition()
|
|
})
|
|
end
|
|
|
|
function checkSnapPointState(pos)
|
|
return Physics.cast({
|
|
direction = { 0, 1, 0 },
|
|
max_distance = 0.1,
|
|
type = 3,
|
|
size = { 0.1, 0.1, 0.1 },
|
|
origin = pos
|
|
})
|
|
end
|
|
|
|
-- search a table for a value, return true if found (else returns false)
|
|
function tableContains(table, value)
|
|
for _, v in ipairs(table) do
|
|
if v == value then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
end)
|
|
__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlayAreaApi = { }
|
|
|
|
local PLAY_AREA_GUID = "721ba2"
|
|
|
|
-- Returns the current value of the investigator counter from the playmat
|
|
---@return Integer. Number of investigators currently set on the counter
|
|
PlayAreaApi.getInvestigatorCount = function()
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("getInvestigatorCount")
|
|
end
|
|
|
|
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
|
-- fixed objects will be ignored, as will anything the player has tagged with
|
|
-- 'displacement_excluded'
|
|
---@param playerColor Color of the player requesting the shift. Used solely to send an error
|
|
--- message in the unlikely case that the scripting zone has been deleted
|
|
PlayAreaApi.shiftContentsUp = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsUp", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsDown = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsDown", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsLeft = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsLeft", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsRight = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsRight", playerColor)
|
|
end
|
|
|
|
-- Reset the play area's tracking of which cards have had tokens spawned.
|
|
PlayAreaApi.resetSpawnedCards = function()
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("resetSpawnedCards")
|
|
end
|
|
|
|
-- Event to be called when the current scenario has changed.
|
|
---@param scenarioName Name of the new scenario
|
|
PlayAreaApi.onScenarioChanged = function(scenarioName)
|
|
getObjectFromGUID(PLAY_AREA_GUID).call("onScenarioChanged", scenarioName)
|
|
end
|
|
|
|
-- Sets this playmat's snap points to limit snapping to locations or not.
|
|
-- If matchTypes is false, snap points will be reset to snap all cards.
|
|
---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
|
|
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
|
|
getObjectFromGUID(PLAY_AREA_GUID).call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
|
|
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
|
|
-- cards before they're destroyed by entering the container
|
|
PlayAreaApi.tryObjectEnterContainer = function(container, object)
|
|
getObjectFromGUID(PLAY_AREA_GUID).call("tryObjectEnterContainer",
|
|
{ container = container, object = object })
|
|
end
|
|
|
|
-- counts the VP on locations in the play area
|
|
PlayAreaApi.countVP = function()
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("countVP")
|
|
end
|
|
|
|
-- highlights all locations in the play area without metadata
|
|
---@param state Boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightMissingData = function(state)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("highlightMissingData", state)
|
|
end
|
|
|
|
-- highlights all locations in the play area with VP
|
|
---@param state Boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightCountedVP = function(state)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("highlightCountedVP", state)
|
|
end
|
|
|
|
-- Checks if an object is in the play area (returns true or false)
|
|
PlayAreaApi.isInPlayArea = function(object)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("isInPlayArea", object)
|
|
end
|
|
|
|
return PlayAreaApi
|
|
end
|
|
end)
|
|
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
require("core/VictoryDisplay")
|
|
end)
|
|
return __bundle_require("__root") |