444 lines
14 KiB
Plaintext
444 lines
14 KiB
Plaintext
BLESS_COLOR = { r = 0.3, g = 0.25, b = 0.09 }
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CURSE_COLOR = { r = 0.2, g = 0.08, b = 0.24 }
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MIN_VALUE = 1
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MAX_VALUE = 10
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IMAGE_URL = {
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Bless = "http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/",
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Curse = "http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/"
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}
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function onload()
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self.createButton({
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label = "Add",
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click_function = "addBlessToken",
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function_owner = self,
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position = { -2.3, 0.1, -0.5 },
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height = 150,
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width = 300,
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scale = { x = 1.75, y = 1.75, z = 1.75 },
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font_size = 100,
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font_color = { r = 1, g = 1, b = 1 },
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color = BLESS_COLOR
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})
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self.createButton({
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label = "Remove",
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click_function = "removeBlessToken",
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function_owner = self,
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position = { -0.9, 0.1, -0.5 },
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height = 150,
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width = 450,
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scale = { x = 1.75, y = 1.75, z = 1.75 },
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font_size = 100,
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font_color = { r = 1, g = 1, b = 1 },
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color = BLESS_COLOR
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})
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self.createButton({
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label = "Take",
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click_function = "takeBlessToken",
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function_owner = self,
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position = { 0.7, 0.1, -0.5 },
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height = 150,
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width = 350,
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scale = { x = 1.75, y = 1.75, z = 1.75 },
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font_size = 100,
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font_color = { r = 1, g = 1, b = 1 },
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color = BLESS_COLOR
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})
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self.createButton({
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label = "Return",
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click_function = "returnBlessToken",
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function_owner = self,
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position = { 2.1, 0.1, -0.5 },
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height = 150,
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width = 400,
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scale = { x = 1.75, y = 1.75, z = 1.75 },
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font_size = 100,
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font_color = { r = 1, g = 1, b = 1 },
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color = BLESS_COLOR
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})
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self.createButton({
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label = "Add",
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click_function = "addCurseToken",
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function_owner = self,
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position = { -2.3, 0.1, 0.5 },
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height = 150,
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width = 300,
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scale = { x = 1.75, y = 1.75, z = 1.75 },
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font_size = 100,
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font_color = { r = 1, g = 1, b = 1 },
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color = CURSE_COLOR
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})
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self.createButton({
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label = "Remove",
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click_function = "removeCurseToken",
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function_owner = self,
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position = { -0.9, 0.1, 0.5 },
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height = 150,
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width = 450,
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scale = { x = 1.75, y = 1.75, z = 1.75 },
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font_size = 100,
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font_color = { r = 1, g = 1, b = 1 },
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color = CURSE_COLOR
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})
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self.createButton({
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label = "Take",
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click_function = "takeCurseToken",
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function_owner = self,
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position = { 0.7, 0.1, 0.5 },
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height = 150,
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width = 350,
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scale = { x = 1.75, y = 1.75, z = 1.75 },
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font_size = 100,
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font_color = { r = 1, g = 1, b = 1 },
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color = CURSE_COLOR
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})
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self.createButton({
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label = "Return",
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click_function = "returnCurseToken",
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function_owner = self,
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position = { 2.1, 0.1, 0.5 },
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height = 150,
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width = 400,
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scale = { x = 1.75, y = 1.75, z = 1.75 },
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font_size = 100,
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font_color = { r = 1, g = 1, b = 1 },
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color = CURSE_COLOR
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})
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self.createButton({
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label = "Reset", click_function = "doReset", function_owner = self,
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position = { 0, 0, 1.8 }, rotation = { 0, 0, 0 }, height = 350, width = 800,
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font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
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})
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numInPlay = { Bless = 0, Curse = 0 }
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tokensTaken = { Bless = {}, Curse = {} }
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sealedTokens = {}
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Wait.time(initializeState, 1)
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addHotkey("Bless Curse Status", printStatus, false)
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addHotkey("Wendy's Menu", addMenuOptions, false)
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end
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function initializeState()
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playerColor = "White"
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-- count tokens in the bag
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local chaosbag = getChaosBag()
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if chaosbag == nil then return end
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local tokens = {}
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for i, v in ipairs(chaosbag.getObjects()) do
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if v.name == "Bless" then
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numInPlay.Bless = numInPlay.Bless + 1
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elseif v.name == "Curse" then
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numInPlay.Curse = numInPlay.Curse + 1
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end
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end
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-- find tokens in the play area
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local objs = getObjects()
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for i, obj in ipairs(objs) do
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local pos = obj.getPosition()
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if (pos.x > -110 and pos.x < 44 and pos.z > -77 and pos.z < 77) then
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if obj.getName() == "Bless" then
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table.insert(tokensTaken.Bless, obj.getGUID())
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numInPlay.Bless = numInPlay.Bless + 1
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elseif obj.getName() == "Curse" then
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table.insert(tokensTaken.Curse, obj.getGUID())
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numInPlay.Curse = numInPlay.Curse + 1
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end
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end
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end
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mode = "Bless"
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print("Bless Tokens " .. getTokenCount())
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mode = "Curse"
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print("Curse Tokens " .. getTokenCount())
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end
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function printStatus(player_color, hovered_object, world_position, key_down_up)
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mode = "Curse"
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broadcastToColor("Curse Tokens " .. getTokenCount(), player_color)
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mode = "Bless"
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broadcastToColor("Bless Tokens " .. getTokenCount(), player_color)
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end
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function doReset(_obj, _color, alt_click)
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playerColor = _color
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numInPlay = { Bless = 0, Curse = 0 }
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tokensTaken = { Bless = {}, Curse = {} }
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initializeState()
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end
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function addBlessToken(_obj, _color, alt_click)
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addToken("Bless", _color)
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end
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function addCurseToken(_obj, _color, alt_click)
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addToken("Curse", _color)
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end
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function addToken(type, _color)
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if numInPlay[type] == MAX_VALUE then
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printToColor(MAX_VALUE .. " tokens already in play, not adding any", _color)
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else
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mode = type
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spawnToken()
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end
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end
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function spawnToken()
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local pos = getChaosBagPosition()
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if pos == nil then return end
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local url = IMAGE_URL[mode]
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local obj = spawnObject({
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type = 'Custom_Tile',
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position = { pos.x, pos.y + 3, pos.z },
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rotation = { x = 0, y = 260, z = 0 },
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callback_function = spawn_callback
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})
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obj.setCustomObject({
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type = 2,
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image = url,
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thickness = 0.10,
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})
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obj.scale { 0.81, 1, 0.81 }
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return obj
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end
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function spawn_callback(obj)
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obj.setName(mode)
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local guid = obj.getGUID()
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numInPlay[mode] = numInPlay[mode] + 1
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printToAll("Adding " .. mode .. " token " .. getTokenCount())
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end
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function removeBlessToken(_obj, _color, alt_click)
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takeToken("Bless", _color, true)
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end
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function removeCurseToken(_obj, _color, alt_click)
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takeToken("Curse", _color, true)
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end
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function takeBlessToken(_obj, _color, alt_click)
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takeToken("Bless", _color, false)
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end
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function takeCurseToken(_obj, _color, alt_click)
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takeToken("Curse", _color, false)
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end
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function takeToken(type, _color, remove)
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playerColor = _color
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local chaosbag = getChaosBag()
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if chaosbag == nil then return end
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if not remove and not SEAL_CARD_MESSAGE then
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broadcastToColor("Are you trying to seal a token on a card? Return " ..
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"this one, then try right-clicking on the card for seal options.",
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_color)
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SEAL_CARD_MESSAGE = true
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end
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local tokens = {}
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for i, v in ipairs(chaosbag.getObjects()) do
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if v.name == type then
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table.insert(tokens, v.guid)
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end
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end
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if #tokens == 0 then
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printToColor("No " .. type .. " tokens in the chaos bag", _color)
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return
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end
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local pos = self.getPosition()
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local callback = take_callback
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if remove then
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callback = remove_callback
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num = removeNum
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end
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local guid = table.remove(tokens)
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mode = type
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local position = Vector({ pos.x - 2, pos.y, pos.z + 2.5 })
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if type == "Curse" then
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position = position + Vector({ 0, 0, -5 })
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end
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chaosbag.takeObject({
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guid = guid,
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position = position,
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smooth = false,
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callback_function = callback
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})
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end
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function remove_callback(obj)
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take_callback(obj, true)
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end
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function take_callback(obj, remove)
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local guid = obj.getGUID()
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if remove then
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numInPlay[mode] = numInPlay[mode] - 1
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printToAll("Removing " .. mode .. " token " .. getTokenCount())
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obj.destruct()
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else
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table.insert(tokensTaken[mode], guid)
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printToAll("Taking " .. mode .. " token " .. getTokenCount())
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end
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end
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function returnBlessToken(_obj, _color, alt_click)
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returnToken("Bless", _color)
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end
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function returnCurseToken(_obj, _color, alt_click)
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returnToken("Curse", _color)
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end
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function returnToken(type, _color)
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mode = type
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local guid = table.remove(tokensTaken[type])
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if guid == nil then
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printToColor("No " .. mode .. " tokens to return", _color)
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return
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end
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local token = getObjectFromGUID(guid)
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if token == nil then
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printToColor("Couldn't find token " .. guid .. ", not returning to bag", _color)
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return
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end
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playerColor = _color
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local chaosbag = getChaosBag()
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if chaosbag == nil then return end
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chaosbag.putObject(token)
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printToAll("Returning " .. type .. " token " .. getTokenCount())
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end
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function getChaosBag()
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local items = getObjectFromGUID("83ef06").getObjects()
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local chaosbag = nil
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for i, v in ipairs(items) do
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if v.getDescription() == "Chaos Bag" then
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chaosbag = getObjectFromGUID(v.getGUID())
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break
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end
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end
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if chaosbag == nil then printToColor("No chaos bag found", playerColor) end
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return chaosbag
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end
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function getChaosBagPosition()
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local chaosbag = getChaosBag()
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if chaosbag == nil then return nil end
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return chaosbag.getPosition()
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end
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function getTokenCount()
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return "(" .. (numInPlay[mode] - #tokensTaken[mode]) .. "/" ..
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#tokensTaken[mode] .. ")"
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end
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function addMenuOptions(playerColor, hoveredObject, pointerPosition, isKeyUp)
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local manager = self
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if hoveredObject == nil or hoveredObject.getVar("MENU_ADDED") == true then return end
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if hoveredObject.tag ~= "Card" then
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broadcastToColor("Right-click seal options can only be added to cards", playerColor)
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return
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end
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hoveredObject.addContextMenuItem("Seal Bless", function(color)
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manager.call("sealToken", {
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type = "Bless",
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playerColor = color,
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enemy = hoveredObject
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})
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end, true)
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hoveredObject.addContextMenuItem("Release Bless", function(color)
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manager.call("releaseToken", {
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type = "Bless",
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playerColor = color,
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enemy = hoveredObject
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})
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end, true)
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hoveredObject.addContextMenuItem("Seal Curse", function(color)
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manager.call("sealToken", {
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type = "Curse",
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playerColor = color,
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enemy = hoveredObject
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})
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end, true)
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hoveredObject.addContextMenuItem("Release Curse", function(color)
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manager.call("releaseToken", {
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type = "Curse",
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playerColor = color,
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enemy = hoveredObject
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})
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end, true)
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broadcastToColor("Right-click seal options added to " .. hoveredObject.getName(), playerColor)
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hoveredObject.setVar("MENU_ADDED", true)
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sealedTokens[hoveredObject.getGUID()] = {}
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end
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function sealToken(params)
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playerColor = params.playerColor
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local chaosbag = getChaosBag()
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if chaosbag == nil then return end
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local pos = params.enemy.getPosition()
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local manager = self
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for i, token in ipairs(chaosbag.getObjects()) do
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if token.name == params.type then
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chaosbag.takeObject({
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position = { pos.x, pos.y + 1, pos.z },
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index = i - 1,
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smooth = false,
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callback_function = function(obj)
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Wait.frames(function()
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local mSealedTokens = manager.getVar("sealedTokens")
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local tokens = mSealedTokens[params.enemy.getGUID()]
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table.insert(tokens, obj)
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manager.setVar("sealedTokens", mSealedTokens)
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local guid = obj.getGUID()
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local tokensTaken = manager.getVar("tokensTaken")
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table.insert(tokensTaken[params.type], guid)
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manager.setVar("tokensTaken", tokensTaken)
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manager.setVar("mode", params.type)
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printToColor("Sealing " .. params.type .. " token " .. manager.call("getTokenCount"),
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params.playerColor)
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end
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, 1)
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end
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})
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return
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end
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end
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printToColor(params.type .. " token not found in bag", playerColor)
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end
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function releaseToken(params)
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playerColor = params.playerColor
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local chaosbag = getChaosBag()
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if chaosbag == nil then return end
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local tokens = sealedTokens[params.enemy.getGUID()]
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if tokens == nil or #tokens == 0 then return end
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mode = params.type
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for i, token in ipairs(tokens) do
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if token ~= nil and token.getName() == params.type then
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local guid = token.getGUID()
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chaosbag.putObject(token)
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for j, v in ipairs(tokensTaken[mode]) do
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if v == guid then
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table.remove(tokensTaken[mode], j)
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table.remove(tokens, i)
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printToColor("Releasing " .. mode .. " token" .. getTokenCount(), params.playerColor)
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return
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end
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end
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end
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end
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printToColor(params.type .. " token not sealed on " .. params.enemy.getName(), params.playerColor)
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end |