ah_sce_unpacked/unpacked/Custom_Model_Bag Upgrade Sheets c3c1a7/CardCustom Hunter's Armor Upgrade Sheet 1c17e1.ttslua
2022-10-19 19:07:47 -04:00

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-- Customizable Cards: Hunter's Armor
-- by Chr1Z
information = {
version = "1.7",
last_updated = "12.10.2022"
}
-- Color information for buttons
boxSize = 40
-- static values
x_1 = -0.933
x_offset = 0.075
y_visible = 0.25
y_invisible = -0.5
-- z-values (lines on the sheet)
posZ = {
-0.892,
-0.560,
-0.220,
-0.092,
0.047,
0.376,
0.820
}
-- box setup (amount of boxes per line and amount of marked boxes in that line)
existingBoxes = { 1, 2, 2, 2, 2, 3, 3 }
inputBoxes = {}
-- override 'marked boxes' for debugging ('all' or 'none')
markDEBUG = ""
-- save state when going into bags / decks
function onDestroy() self.script_state = onSave() end
function onSave() return JSON.encode({ markedBoxes, inputValues }) end
-- Startup procedure
function onLoad(saved_data)
if saved_data ~= "" and markDEBUG == "" then
local loaded_data = JSON.decode(saved_data)
markedBoxes = loaded_data[1]
inputValues = loaded_data[2]
else
markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
inputValues = { "", "", "", "", "" }
end
makeData()
createButtonsAndBoxes()
self.addContextMenuItem("Reset Inputs", function() updateState() end)
self.addContextMenuItem("Scale: normal", function() self.setScale({ 1, 1, 1 }) end)
self.addContextMenuItem("Scale: double", function() self.setScale({ 2, 1, 2 }) end)
self.addContextMenuItem("Scale: triple", function() self.setScale({ 3, 1, 3 }) end)
end
function updateState(markedBoxesNew)
if markedBoxesNew then markedBoxes = markedBoxesNew end
makeData()
createButtonsAndBoxes()
end
-- create Data
function makeData()
Data = {}
Data.checkbox = {}
Data.textbox = {}
-- repeat this for each entry (= line) in existingBoxes
local totalCount = 0
for i = 1, #existingBoxes do
-- repeat this for each checkbox per line
for j = 1, existingBoxes[i] do
totalCount = totalCount + 1
Data.checkbox[totalCount] = {}
Data.checkbox[totalCount].pos = {}
Data.checkbox[totalCount].pos.x = x_1 + j * x_offset
Data.checkbox[totalCount].pos.z = posZ[i]
Data.checkbox[totalCount].row = i
if (markDEBUG == "all") or (markedBoxes[i] >= j and markDEBUG ~= "none") then
Data.checkbox[totalCount].pos.y = y_visible
Data.checkbox[totalCount].state = true
else
Data.checkbox[totalCount].pos.y = y_invisible
Data.checkbox[totalCount].state = false
end
end
end
-- repeat this for each entry (= line) in inputBoxes
local totalCount = 0
for i = 1, #inputBoxes do
-- repeat this for each textbox per line
for j = 1, inputBoxes[i] do
totalCount = totalCount + 1
Data.textbox[totalCount] = {}
Data.textbox[totalCount].pos = inputPos[totalCount]
Data.textbox[totalCount].width = inputWidth[totalCount]
Data.textbox[totalCount].value = inputValues[totalCount]
end
end
end
-- checks or unchecks the given box
function click_checkbox(tableIndex)
local row = Data.checkbox[tableIndex].row
if Data.checkbox[tableIndex].state == true then
Data.checkbox[tableIndex].pos.y = y_invisible
Data.checkbox[tableIndex].state = false
markedBoxes[row] = markedBoxes[row] - 1
else
Data.checkbox[tableIndex].pos.y = y_visible
Data.checkbox[tableIndex].state = true
markedBoxes[row] = markedBoxes[row] + 1
end
self.editButton({
index = tableIndex - 1,
position = Data.checkbox[tableIndex].pos
})
end
-- updates saved value for given text box
function click_textbox(i, value, selected)
if selected == false then
inputValues[i] = value
end
end
function createButtonsAndBoxes()
self.clearButtons()
self.clearInputs()
for i, box_data in ipairs(Data.checkbox) do
local funcName = "checkbox" .. i
local func = function() click_checkbox(i) end
self.setVar(funcName, func)
self.createButton({
click_function = funcName,
function_owner = self,
position = box_data.pos,
height = boxSize,
width = boxSize,
font_size = box_data.size,
scale = { 1, 1, 1 },
color = { 0, 0, 0 },
font_color = { 0, 0, 0 }
})
end
for i, box_data in ipairs(Data.textbox) do
local funcName = "textbox" .. i
local func = function(_, _, val, sel) click_textbox(i, val, sel) end
self.setVar(funcName, func)
self.createInput({
input_function = funcName,
function_owner = self,
label = "Click to type",
alignment = 2,
position = box_data.pos,
scale = buttonScale,
width = box_data.width,
height = (inputFontsize * 1) + 24,
font_size = inputFontsize,
color = "White",
font_color = buttonFontColor,
value = box_data.value
})
end
end