1281 lines
46 KiB
Plaintext
1281 lines
46 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("core/MythosAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local MythosAreaApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getMythosArea()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "MythosArea")
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end
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---@return any: Table of chaos token metadata (if provided through scenario reference card)
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MythosAreaApi.returnTokenData = function()
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return getMythosArea().call("returnTokenData")
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end
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---@return any: Object reference to the encounter deck
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MythosAreaApi.getEncounterDeck = function()
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return getMythosArea().call("getEncounterDeck")
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end
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-- draw an encounter card for the requesting mat to the first empty spot from the right
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---@param matColor string Playermat that triggered this
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---@param position tts__Vector Position for the encounter card
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MythosAreaApi.drawEncounterCard = function(matColor, position)
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getMythosArea().call("drawEncounterCard", { matColor = matColor, position = position })
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end
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-- reshuffle the encounter deck
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MythosAreaApi.reshuffleEncounterDeck = function()
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getMythosArea().call("reshuffleEncounterDeck")
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end
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return MythosAreaApi
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end
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end)
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__bundle_register("core/NavigationOverlayApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local NavigationOverlayApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getNOHandler()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "NavigationOverlayHandler")
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end
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-- copies the visibility for the Navigation overlay
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---@param startColor string Color of the player to copy from
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---@param targetColor string Color of the targeted player
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NavigationOverlayApi.copyVisibility = function(startColor, targetColor)
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getNOHandler().call("copyVisibility", {
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startColor = startColor,
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targetColor = targetColor
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})
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end
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-- changes the Navigation Overlay view ("Full View" --> "Play Areas" --> "Closed" etc.)
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---@param playerColor string Color of the player to update the visibility for
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NavigationOverlayApi.cycleVisibility = function(playerColor)
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getNOHandler().call("cycleVisibility", playerColor)
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end
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-- loads the specified camera for a player
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---@param player tts__Player Player whose camera should be moved
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---@param camera number|string If number: Index of the camera view to load | If string: Color of the playermat to swap to
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NavigationOverlayApi.loadCamera = function(player, camera)
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getNOHandler().call("loadCameraFromApi", {
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player = player,
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camera = camera
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})
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end
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return NavigationOverlayApi
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end
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end)
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__bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local OptionPanelApi = {}
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-- loads saved options
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---@param options table Set a new state for the option table
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OptionPanelApi.loadSettings = function(options)
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return Global.call("loadSettings", options)
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end
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---@return any: Table of option panel state
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OptionPanelApi.getOptions = function()
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return Global.getTable("optionPanel")
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end
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return OptionPanelApi
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end
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end)
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__bundle_register("core/VictoryDisplayApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local VictoryDisplayApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getVictoryDisplay()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "VictoryDisplay")
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end
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-- triggers an update of the victory count
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---@param delay? number Delay in seconds after which the update call is executed
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VictoryDisplayApi.update = function(delay)
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getVictoryDisplay().call("startUpdate", delay)
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end
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-- moves a card to the victory display (in the first empty spot)
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---@param object tts__Object Object that should be checked and potentially moved
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VictoryDisplayApi.placeCard = function(object)
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if object ~= nil and object.tag == "Card" then
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getVictoryDisplay().call("placeCard", object)
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end
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end
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return VictoryDisplayApi
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end
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end)
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__bundle_register("core/token/TokenChecker", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local CHAOS_TOKEN_NAMES = {
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["Elder Sign"] = true,
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["+1"] = true,
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["0"] = true,
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["-1"] = true,
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["-2"] = true,
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["-3"] = true,
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["-4"] = true,
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["-5"] = true,
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["-6"] = true,
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["-7"] = true,
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["-8"] = true,
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["Skull"] = true,
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["Cultist"] = true,
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["Tablet"] = true,
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["Elder Thing"] = true,
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["Auto-fail"] = true,
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["Bless"] = true,
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["Curse"] = true,
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["Frost"] = true
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}
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local TokenChecker = {}
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-- returns true if the passed object is a chaos token (by name)
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TokenChecker.isChaosToken = function(obj)
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if obj.type == "Tile" and CHAOS_TOKEN_NAMES[obj.getName()] then
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return true
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else
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return false
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end
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end
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return TokenChecker
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end
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end)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("core/GameKeyHandler")
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end)
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__bundle_register("core/GameKeyHandler", function(require, _LOADED, __bundle_register, __bundle_modules)
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local mythosAreaApi = require("core/MythosAreaApi")
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local navigationOverlayApi = require("core/NavigationOverlayApi")
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local optionPanelApi = require("core/OptionPanelApi")
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local playermatApi = require("playermat/PlayermatApi")
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local searchLib = require("util/SearchLib")
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local tokenChecker = require("core/token/TokenChecker")
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local victoryDisplayApi = require("core/VictoryDisplayApi")
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function onLoad()
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addHotkey("Add doom to agenda", addDoomToAgenda)
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addHotkey("Add Bless/Curse context menu", addBlurseSealingMenu)
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addHotkey("Discard object", discardObject)
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addHotkey("Discard top card", discardTopDeck)
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addHotkey("Display Bless/Curse status", showBlessCurseStatus)
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addHotkey("Move card to Victory Display", moveCardToVictoryDisplay)
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addHotkey("Place card into threat area", takeCardIntoThreatArea)
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addHotkey("Remove a use", removeOneUse)
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addHotkey("Reshuffle encounter deck", mythosAreaApi.reshuffleEncounterDeck)
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addHotkey("Switch seat clockwise", switchSeatClockwise)
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addHotkey("Switch seat counter-clockwise", switchSeatCounterClockwise)
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addHotkey("Take clue from location", takeClueFromLocation)
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addHotkey("Take clue from location (White)", takeClueFromLocationWhite)
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addHotkey("Take clue from location (Orange)", takeClueFromLocationOrange)
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addHotkey("Take clue from location (Green)", takeClueFromLocationGreen)
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addHotkey("Take clue from location (Red)", takeClueFromLocationRed)
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addHotkey("Upkeep", triggerUpkeep)
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addHotkey("Upkeep (Multi-handed)", triggerUpkeepMultihanded)
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end
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-- triggers the "Upkeep" function of the calling player's playermat
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function triggerUpkeep(playerColor)
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if playerColor == "Black" then
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broadcastToColor("Triggering 'Upkeep (Multihanded)' instead", playerColor, "Yellow")
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triggerUpkeepMultihanded(playerColor)
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return
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end
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local matColor = playermatApi.getMatColor(playerColor)
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playermatApi.doUpkeepFromHotkey(matColor, playerColor)
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end
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-- triggers the "Upkeep" function of the calling player's playermat AND
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-- for all playermats that don't have a seated player, but an investigator card
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function triggerUpkeepMultihanded(playerColor)
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if playerColor ~= "Black" then
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triggerUpkeep(playerColor)
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end
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local colors = Player.getAvailableColors()
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for _, handColor in ipairs(colors) do
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local matColor = playermatApi.getMatColor(handColor)
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if playermatApi.returnInvestigatorId(matColor) ~= "00000" and Player[handColor].seated == false then
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playermatApi.doUpkeepFromHotkey(matColor, playerColor)
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end
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end
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end
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-- adds 1 doom to the agenda
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function addDoomToAgenda()
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local doomCounter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DoomCounter")
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doomCounter.call("addVal", 1)
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end
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-- move the hovered object to the nearest empty slot on the playermat
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function takeCardIntoThreatArea(playerColor, hoveredObject)
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-- only continue if an unlocked card
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if hoveredObject == nil
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or hoveredObject.type ~= "Card" and hoveredObject.type ~= "Deck"
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or hoveredObject.hasTag("Location")
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or hoveredObject.locked then
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broadcastToColor("Hover a non-location card and try again.", playerColor, "Yellow")
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return
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end
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local matColor = playermatApi.getMatColor(playerColor)
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local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat")
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-- do not continue if the threat area is already full
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local threatAreaPos = playermatApi.getEncounterCardDrawPosition(matColor, false)
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if threatAreaPos == playermatApi.getEncounterCardDrawPosition(matColor, true) then
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broadcastToColor("Threat area is full.", playerColor, "Yellow")
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return
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end
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-- initialize list of objects to move (and store local positions)
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local additionalObjects = {}
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for _, obj in ipairs(searchLib.onObject(hoveredObject, "isTileOrToken")) do
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local data = {}
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data.object = obj
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data.localPos = hoveredObject.positionToLocal(obj.getPosition())
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table.insert(additionalObjects, data)
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end
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-- find out if the original card is on the green or red playermats
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local originalMatColor = guidReferenceApi.getOwnerOfObject(hoveredObject)
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-- determine modifiers for the playermats
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local modifierY = 0
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if originalMatColor == "Red" then
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modifierY = 90
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elseif originalMatColor == "Green" then
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modifierY = -90
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end
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local cardName = hoveredObject.getName()
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if cardName == "" then cardName = "card" end
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broadcastToAll("Moved " .. cardName .. " to " .. getColoredName(playerColor) .. "'s threat area.", "White")
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-- get new rotation (rounded)
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local cardRot = hoveredObject.getRotation()
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local roundedRotY = roundToMultiple(cardRot.y, 45)
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local deltaRotY = 270 - mat.getRotation().y - modifierY
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local newCardRot = cardRot:setAt("y", roundedRotY - deltaRotY)
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-- move the main card to threat area
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hoveredObject.setRotation(newCardRot)
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hoveredObject.setPosition(threatAreaPos)
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-- move tokens/tiles (to new global position)
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for _, data in ipairs(additionalObjects) do
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if not data.object.locked then
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data.object.setPosition(hoveredObject.positionToWorld(data.localPos))
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data.object.setRotation(data.object.getRotation() - Vector(0, deltaRotY, 0))
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end
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end
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end
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-- discard the hovered or selected objects to the respective trashcan and discard tokens on it if it was a card
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function discardObject(playerColor, hoveredObject)
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-- if more than one object is selected, discard them all, one at a time
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local selectedObjects = Player[playerColor].getSelectedObjects()
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if #selectedObjects > 0 then
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discardGroup(playerColor, selectedObjects)
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return
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-- only continue if an unlocked card, deck or tile was hovered
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elseif hoveredObject == nil
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or (hoveredObject.type ~= "Card" and hoveredObject.type ~= "Deck" and hoveredObject.type ~= "Tile")
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or hoveredObject.locked then
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broadcastToColor("Hover a token/tile or a card/deck and try again.", playerColor, "Yellow")
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return
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end
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-- These should probably not be discarded normally. Ask player for confirmation.
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local tokenData = mythosAreaApi.returnTokenData()
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local scenarioName = tokenData.currentScenario
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if scenarioName ~= "Lost in Time and Space" and scenarioName ~= "The Secret Name" then
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if hoveredObject.type == "Deck" or hoveredObject.hasTag("Location") then
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local suspect = (hoveredObject.type == "Deck") and "Deck" or "Location"
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Player[playerColor].showConfirmDialog("Discard " .. suspect .. "?",
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function() performDiscard(playerColor, hoveredObject) end)
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return
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end
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end
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performDiscard(playerColor, hoveredObject)
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end
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-- actually performs the discarding of the object and tokens / tiles on it
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function performDiscard(playerColor, hoveredObject)
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-- initialize list of objects to discard
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local discardTheseObjects = { hoveredObject }
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-- discard tokens / tiles on cards / decks
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if hoveredObject.type ~= "Tile" then
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for _, obj in ipairs(searchLib.onObject(hoveredObject, "isTileOrToken")) do
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table.insert(discardTheseObjects, obj)
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end
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end
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local discardForMatColor = getColorToDiscardFor(hoveredObject, playerColor)
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playermatApi.discardListOfObjects(discardForMatColor, discardTheseObjects)
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end
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function discardGroup(playerColor, selectedObjects)
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local count = #selectedObjects
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-- discarding one at a time avoids an error with cards in the discard pile losing the 'hands' toggle and uses multiple mats
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for i = count, 1, -1 do
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Wait.time(function()
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if (selectedObjects[i].type == "Card" or selectedObjects[i].type ~= "Deck" or selectedObjects[i].type == "Tile") then
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performDiscard(playerColor, selectedObjects[i])
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end
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end, (count - i + 1) * 0.1)
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end
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end
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-- discard the top card of hovered deck, calling discardObject function
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function discardTopDeck(playerColor, hoveredObject)
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-- only continue if an unlocked card or deck was hovered
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if hoveredObject == nil
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or (hoveredObject.type ~= "Card" and hoveredObject.type ~= "Deck")
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or hoveredObject.locked then
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broadcastToColor("Hover a deck/card and try again.", playerColor, "Yellow")
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return
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end
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-- take top card from deck (unless it is already a single card)
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local takenCard = hoveredObject
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if hoveredObject.type == "Deck" then
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takenCard = hoveredObject.takeObject({ index = 0 })
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end
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Wait.frames(function() performDiscard(playerColor, takenCard) end, 1)
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end
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-- helper function to get the player to trigger the discard function for
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function getColorToDiscardFor(hoveredObject, playerColor)
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local pos = hoveredObject.getPosition()
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local closestMatColor = playermatApi.getMatColorByPosition(pos)
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-- check if actually on the closest playermat
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local closestMat = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "Playermat")
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local bounds = closestMat.getBounds()
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-- define the area "near" the playermat
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local bufferAroundPlayermat = 2
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local areaNearPlayermat = {}
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areaNearPlayermat.minX = bounds.center.x - bounds.size.x / 2 - bufferAroundPlayermat
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areaNearPlayermat.maxX = bounds.center.x + bounds.size.x / 2 + bufferAroundPlayermat
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areaNearPlayermat.minZ = bounds.center.z - bounds.size.z / 2 - bufferAroundPlayermat
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areaNearPlayermat.maxZ = bounds.center.z + bounds.size.z / 2 + bufferAroundPlayermat
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-- discard to closest mat if near it
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if inArea(pos, areaNearPlayermat) then
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return closestMatColor
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end
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-- discard to closest mat if card is in a hand
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local handZone = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "HandZone")
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for _, zone in ipairs(hoveredObject.getZones()) do
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if zone == handZone then
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return closestMatColor
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end
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end
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-- discard to triggering mat if previous conditions weren't met
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return playermatApi.getMatColor(playerColor)
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end
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-- moves the hovered card to the victory display
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function moveCardToVictoryDisplay(_, hoveredObject)
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victoryDisplayApi.placeCard(hoveredObject)
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end
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-- removes a use from a card (or a token if hovered)
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function removeOneUse(playerColor, hoveredObject)
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-- only continue if an unlocked card or tile was hovered
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if hoveredObject == nil
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or (hoveredObject.type ~= "Card" and hoveredObject.type ~= "Tile")
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or hoveredObject.locked then
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broadcastToColor("Hover a token/tile or a card and try again.", playerColor, "Yellow")
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return
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end
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local targetObject = nil
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-- discard hovered token / tile
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if hoveredObject.type == "Tile" then
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targetObject = hoveredObject
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elseif hoveredObject.type == "Card" then
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-- grab the first use type from the metadata (or nil)
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local notes = JSON.decode(hoveredObject.getGMNotes()) or {}
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local usesData = notes.uses or {}
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local useInfo = usesData[1] or {}
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local searchForType = useInfo.type
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if searchForType then searchForType = searchForType:lower() end
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for _, obj in ipairs(searchLib.onObject(hoveredObject, "isTileOrToken")) do
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if not obj.locked and obj.memo ~= "resourceCounter" then
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-- check for matching object, otherwise use the first hit
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if obj.memo and obj.memo == searchForType then
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targetObject = obj
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break
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elseif not targetObject then
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targetObject = obj
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end
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end
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end
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end
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-- release sealed token if card has one and no uses
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if tokenChecker.isChaosToken(targetObject) and hoveredObject.hasTag("CardThatSeals") then
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local func = hoveredObject.getVar("releaseOneToken") -- check if function exists
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if func ~= nil then
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hoveredObject.call("releaseOneToken", playerColor)
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return
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end
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end
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|
-- error handling
|
|
if not targetObject then
|
|
broadcastToColor("No tokens found!", playerColor, "Yellow")
|
|
return
|
|
end
|
|
|
|
-- handling for stacked tokens
|
|
if targetObject.getQuantity() > 1 then
|
|
targetObject = targetObject.takeObject()
|
|
end
|
|
|
|
-- feedback message
|
|
local tokenName = targetObject.getName()
|
|
if tokenName == "" then
|
|
if targetObject.memo ~= "" then
|
|
-- name handling for clue / doom
|
|
if targetObject.memo == "clueDoom" then
|
|
if targetObject.is_face_down then
|
|
tokenName = "Doom"
|
|
else
|
|
tokenName = "Clue"
|
|
end
|
|
else
|
|
tokenName = titleCase(targetObject.memo)
|
|
end
|
|
else
|
|
tokenName = "Unknown"
|
|
end
|
|
end
|
|
|
|
broadcastToAll(getColoredName(playerColor) .. " removed a token: " .. tokenName, playerColor)
|
|
|
|
local discardForMatColor = getColorToDiscardFor(hoveredObject, playerColor)
|
|
playermatApi.discardListOfObjects(discardForMatColor, { targetObject })
|
|
end
|
|
|
|
-- switches the triggering player to the next seat (clockwise)
|
|
function switchSeatClockwise(playerColor)
|
|
switchSeat(playerColor, "clockwise")
|
|
end
|
|
|
|
-- switches the triggering player to the next seat (counter-clockwise)
|
|
function switchSeatCounterClockwise(playerColor)
|
|
switchSeat(playerColor, "counter-clockwise")
|
|
end
|
|
|
|
-- handles seat switching in the given direction
|
|
function switchSeat(playerColor, direction)
|
|
if playerColor == "Black" or playerColor == "Grey" then
|
|
broadcastToColor("This hotkey is only available to seated players.", playerColor, "Orange")
|
|
return
|
|
end
|
|
|
|
-- sort function for matcolors based on hand position (Green, White, Orange, Red)
|
|
local function sortByHandPosition(color1, color2)
|
|
local pos1 = Player[color1].getHandTransform().position
|
|
local pos2 = Player[color2].getHandTransform().position
|
|
return pos1.z > pos2.z
|
|
end
|
|
|
|
-- get used playermats
|
|
local usedColors = playermatApi.getUsedMatColors()
|
|
table.sort(usedColors, sortByHandPosition)
|
|
|
|
-- get current seat index
|
|
local index
|
|
for i, color in ipairs(usedColors) do
|
|
if color == playerColor then
|
|
index = i
|
|
break
|
|
end
|
|
end
|
|
if not index then
|
|
broadcastToColor("Couldn't detect investigator.", playerColor, "Orange")
|
|
return
|
|
end
|
|
|
|
-- get next color
|
|
index = index + ((direction == "clockwise") and -1 or 1)
|
|
if index == 0 then
|
|
index = #usedColors
|
|
elseif index > #usedColors then
|
|
index = 1
|
|
end
|
|
|
|
-- swap color
|
|
navigationOverlayApi.loadCamera(Player[playerColor], usedColors[index])
|
|
end
|
|
|
|
function takeClueFromLocationWhite(_, hoveredObject)
|
|
takeClueFromLocation("White", hoveredObject)
|
|
end
|
|
|
|
function takeClueFromLocationOrange(_, hoveredObject)
|
|
takeClueFromLocation("Orange", hoveredObject)
|
|
end
|
|
|
|
function takeClueFromLocationGreen(_, hoveredObject)
|
|
takeClueFromLocation("Green", hoveredObject)
|
|
end
|
|
|
|
function takeClueFromLocationRed(_, hoveredObject)
|
|
takeClueFromLocation("Red", hoveredObject)
|
|
end
|
|
|
|
-- takes a clue from a location, player needs to hover the clue directly or the location
|
|
function takeClueFromLocation(playerColor, hoveredObject)
|
|
-- use different color for messages if player is not seated (because this hotkey is called for a different mat)
|
|
local messageColor = playerColor
|
|
if not Player[playerColor] or not Player[playerColor].seated then
|
|
messageColor = getFirstSeatedPlayer()
|
|
end
|
|
|
|
local cardName, clue
|
|
|
|
if hoveredObject == nil then
|
|
broadcastToColor("Hover a clue or card with clues and try again.", messageColor, "Yellow")
|
|
return
|
|
elseif hoveredObject.type == "Card" then
|
|
cardName = hoveredObject.getName()
|
|
local searchResult = searchLib.onObject(hoveredObject, "isClue")
|
|
|
|
if #searchResult == 0 then
|
|
broadcastToColor("This card does not have any clues on it.", messageColor, "Yellow")
|
|
return
|
|
else
|
|
clue = searchResult[1]
|
|
end
|
|
elseif hoveredObject.memo == "clueDoom" then
|
|
if hoveredObject.is_face_down then
|
|
broadcastToColor("This is a doom token and not a clue.", messageColor, "Yellow")
|
|
return
|
|
end
|
|
|
|
clue = hoveredObject
|
|
local searchResult = searchLib.belowPosition(clue.getPosition(), "isCard")
|
|
|
|
if #searchResult ~= 0 then
|
|
cardName = searchResult[1].getName()
|
|
end
|
|
elseif hoveredObject.type == "Infinite" and hoveredObject.getName() == "Clue tokens" then
|
|
clue = hoveredObject.takeObject()
|
|
cardName = "token pool"
|
|
else
|
|
broadcastToColor("Hover a clue or card with clues and try again.", messageColor, "Yellow")
|
|
return
|
|
end
|
|
|
|
local clickableClues = optionPanelApi.getOptions()["useClueClickers"]
|
|
|
|
-- handling for calling this for a specific mat via hotkey
|
|
local matColor, pos
|
|
if Player[playerColor] and Player[playerColor].seated then
|
|
matColor = playermatApi.getMatColor(playerColor)
|
|
else
|
|
matColor = playerColor
|
|
end
|
|
|
|
if clickableClues then
|
|
pos = { x = 0.49, y = 2.66, z = 0.00 }
|
|
playermatApi.updateCounter(matColor, "ClickableClueCounter", _, 1)
|
|
else
|
|
pos = playermatApi.transformLocalPosition({ x = -1.12, y = 0.05, z = 0.7 }, matColor)
|
|
end
|
|
|
|
local rot = playermatApi.returnRotation(matColor)
|
|
|
|
-- check if found clue is a stack or single token
|
|
if clue.getQuantity() > 1 then
|
|
clue.takeObject({ position = pos, rotation = rot })
|
|
else
|
|
clue.setPositionSmooth(pos)
|
|
clue.setRotation(rot)
|
|
end
|
|
|
|
if cardName then
|
|
broadcastToAll(getColoredName(playerColor) .. " took one clue from " .. cardName .. ".", "White")
|
|
else
|
|
broadcastToAll(getColoredName(playerColor) .. " took one clue.", "White")
|
|
end
|
|
|
|
victoryDisplayApi.update()
|
|
end
|
|
|
|
-- broadcasts the bless/curse status to the calling player
|
|
function showBlessCurseStatus(playerColor)
|
|
blessCurseManagerApi.broadcastStatus(playerColor)
|
|
end
|
|
|
|
-- adds Wendy's menu to the hovered card
|
|
function addBlurseSealingMenu(playerColor, hoveredObject)
|
|
blessCurseManagerApi.addBlurseSealingMenu(playerColor, hoveredObject)
|
|
end
|
|
|
|
-- Simple method to check if the given point is in a specified area
|
|
---@param point tts__Vector Point to check, only x and z values are relevant
|
|
---@param bounds table Defined area to see if the point is within
|
|
function inArea(point, bounds)
|
|
return (point.x > bounds.minX
|
|
and point.x < bounds.maxX
|
|
and point.z > bounds.minZ
|
|
and point.z < bounds.maxZ)
|
|
end
|
|
|
|
-- capitalizes the first letter
|
|
function titleCase(str)
|
|
local first = str:sub(1, 1)
|
|
local rest = str:sub(2)
|
|
return first:upper() .. rest:lower()
|
|
end
|
|
|
|
-- returns the color of the first seated player
|
|
function getFirstSeatedPlayer()
|
|
for _, color in ipairs(getSeatedPlayers()) do
|
|
return color
|
|
end
|
|
end
|
|
|
|
-- returns the colored steam name or color
|
|
function getColoredName(playerColor)
|
|
local displayName = playerColor
|
|
if Player[playerColor].steam_name then
|
|
displayName = Player[playerColor].steam_name
|
|
end
|
|
|
|
-- add bb-code
|
|
return "[" .. Color.fromString(playerColor):toHex() .. "]" .. displayName .. "[-]"
|
|
end
|
|
|
|
function roundToMultiple(num, mult)
|
|
return math.floor((num + mult / 2) / mult) * mult
|
|
end
|
|
end)
|
|
__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local BlessCurseManagerApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getManager()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "BlessCurseManager")
|
|
end
|
|
|
|
-- removes all taken tokens and resets the counts
|
|
BlessCurseManagerApi.removeTakenTokensAndReset = function()
|
|
local BlessCurseManager = getManager()
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
|
|
Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
---@param guid string GUID of the token
|
|
BlessCurseManagerApi.sealedToken = function(type, guid)
|
|
getManager().call("sealedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
---@param guid string GUID of the token
|
|
---@param fromBag? boolean Whether or not token was just drawn from the chaos bag
|
|
BlessCurseManagerApi.releasedToken = function(type, guid, fromBag)
|
|
getManager().call("releasedToken", { type = type, guid = guid, fromBag = fromBag })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
---@param guid string GUID of the token
|
|
BlessCurseManagerApi.returnedToken = function(type, guid)
|
|
getManager().call("returnedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- broadcasts the current status for bless/curse tokens
|
|
---@param playerColor string Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.broadcastStatus = function(playerColor)
|
|
getManager().call("broadcastStatus", playerColor)
|
|
end
|
|
|
|
-- removes all bless / curse tokens from the chaos bag and play
|
|
---@param playerColor string Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.removeAll = function(playerColor)
|
|
getManager().call("doRemove", playerColor)
|
|
end
|
|
|
|
-- adds bless / curse sealing to the hovered card
|
|
---@param playerColor string Color of the player to show the broadcast to
|
|
---@param hoveredObject tts__Object Hovered object
|
|
BlessCurseManagerApi.addBlurseSealingMenu = function(playerColor, hoveredObject)
|
|
getManager().call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
|
|
end
|
|
|
|
-- adds bless / curse to the chaos bag
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
BlessCurseManagerApi.addToken = function(type)
|
|
getManager().call("addToken", type)
|
|
end
|
|
|
|
-- removes bless / curse from the chaos bag
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
BlessCurseManagerApi.removeToken = function(type)
|
|
getManager().call("removeToken", type)
|
|
end
|
|
|
|
BlessCurseManagerApi.getBlessCurseInBag = function()
|
|
return getManager().call("getBlessCurseInBag", {})
|
|
end
|
|
|
|
return BlessCurseManagerApi
|
|
end
|
|
end)
|
|
__bundle_register("playermat/PlayermatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlayermatApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
local searchLib = require("util/SearchLib")
|
|
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
|
|
|
|
-- Convenience function to look up a mat's object by color, or get all mats.
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@return table: Single-element if only single playermat is requested
|
|
local function getMatForColor(matColor)
|
|
if matColor == "All" then
|
|
return guidReferenceApi.getObjectsByType("Playermat")
|
|
else
|
|
return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the closest playermat
|
|
---@param startPos table Starting position to get the closest mat from
|
|
PlayermatApi.getMatColorByPosition = function(startPos)
|
|
local result, smallestDistance
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
|
|
if smallestDistance == nil or distance < smallestDistance then
|
|
smallestDistance = distance
|
|
result = matColor
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
-- Returns the color of the player's hand that is seated next to the playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getPlayerColor = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("playerColor")
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the playermat that owns the playercolor's hand
|
|
---@param handColor string Color of the playermat
|
|
PlayermatApi.getMatColor = function(handColor)
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local playerColor = mat.getVar("playerColor")
|
|
if playerColor == handColor then
|
|
return matColor
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Instructs a playermat to check for DES
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.checkForDES = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("checkForDES")
|
|
end
|
|
end
|
|
|
|
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@return boolean: whether DES is present on the playermat
|
|
PlayermatApi.hasDES = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("hasDES")
|
|
end
|
|
end
|
|
|
|
-- gets the slot data for the playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getSlotData = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getTable("slotData")
|
|
end
|
|
end
|
|
|
|
-- sets the slot data for the playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@param newSlotData table New slot data for the playermat
|
|
PlayermatApi.loadSlotData = function(matColor, newSlotData)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.setTable("slotData", newSlotData)
|
|
mat.call("redrawSlotSymbols")
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Performs a search of the deck area of the requested playermat and returns the result as table
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getDeckAreaObjects = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getDeckAreaObjects")
|
|
end
|
|
end
|
|
|
|
-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.flipTopCardFromDeck = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("flipTopCardFromDeck")
|
|
end
|
|
end
|
|
|
|
-- Returns the position of the discard pile of the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getDiscardPosition = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("returnGlobalDiscardPosition")
|
|
end
|
|
end
|
|
|
|
-- Returns the position of the draw pile of the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getDrawPosition = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("returnGlobalDrawPosition")
|
|
end
|
|
end
|
|
|
|
-- Transforms a local position into a global position
|
|
---@param localPos table Local position to be transformed
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.transformLocalPosition = function(localPos, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.positionToWorld(localPos)
|
|
end
|
|
end
|
|
|
|
-- Returns the rotation of the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.returnRotation = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getRotation()
|
|
end
|
|
end
|
|
|
|
-- Returns a table with spawn data (position and rotation) for a helper object
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param helperName string Name of the helper object
|
|
PlayermatApi.getHelperSpawnData = function(matColor, helperName)
|
|
local resultTable = {}
|
|
local localPositionTable = {
|
|
["Hand Helper"] = {0.05, 0, -1.182},
|
|
["Search Assistant"] = {-0.3, 0, -1.182}
|
|
}
|
|
|
|
for color, mat in pairs(getMatForColor(matColor)) do
|
|
resultTable[color] = {
|
|
position = mat.positionToWorld(localPositionTable[helperName]),
|
|
rotation = mat.getRotation()
|
|
}
|
|
end
|
|
return resultTable
|
|
end
|
|
|
|
|
|
-- Triggers the Upkeep for the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param playerColor string Color of the calling player (for messages)
|
|
PlayermatApi.doUpkeepFromHotkey = function(matColor, playerColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doUpkeepFromHotkey", playerColor)
|
|
end
|
|
end
|
|
|
|
-- Handles discarding for the requested playermat for the provided list of objects
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@param objList table List of objects to discard
|
|
PlayermatApi.discardListOfObjects = function(matColor, objList)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("discardListOfObjects", objList)
|
|
end
|
|
end
|
|
|
|
-- Returns the active investigator id
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.returnInvestigatorId = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("activeInvestigatorId")
|
|
end
|
|
end
|
|
|
|
-- Returns the class of the active investigator
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.returnInvestigatorClass = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("activeInvestigatorClass")
|
|
end
|
|
end
|
|
|
|
-- Returns the position for encounter card drawing
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@param stack boolean If true, returns the leftmost position instead of the first empty from the right
|
|
PlayermatApi.getEncounterCardDrawPosition = function(matColor, stack)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return Vector(mat.call("getEncounterCardDrawPosition", stack))
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
|
|
-- matchTypes is true, the main card slot snap points will only snap assets, while the
|
|
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
|
|
-- be reset to snap all cards.
|
|
---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playermat's draw 1 button to visible
|
|
---@param isDrawButtonVisible boolean Whether the draw 1 button should be visible or not
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.showDrawButton = function(isDrawButtonVisible, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("showDrawButton", isDrawButtonVisible)
|
|
end
|
|
end
|
|
|
|
-- Shows or hides the clickable clue counter for the requested playermat
|
|
---@param showCounter boolean Whether the clickable counter should be present or not
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.clickableClues = function(showCounter, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("clickableClues", showCounter)
|
|
end
|
|
end
|
|
|
|
-- Toggles the use of class textures for the requested playermat
|
|
---@param state boolean Whether the class texture should be used or not
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.useClassTexture = function(state, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("useClassTexture", state)
|
|
end
|
|
end
|
|
|
|
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.removeClues = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("removeClues")
|
|
end
|
|
end
|
|
|
|
-- Reports the clue count for the requested playermat
|
|
---@param useClickableCounters boolean Controls which type of counter is getting checked
|
|
PlayermatApi.getClueCount = function(useClickableCounters, matColor)
|
|
local count = 0
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
count = count + mat.call("getClueCount", useClickableCounters)
|
|
end
|
|
return count
|
|
end
|
|
|
|
-- Updates the specified owned counter
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param type string Counter to target
|
|
---@param newValue number Value to set the counter to
|
|
---@param modifier number If newValue is not provided, the existing value will be adjusted by this modifier
|
|
PlayermatApi.updateCounter = function(matColor, type, newValue, modifier)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
|
|
end
|
|
end
|
|
|
|
-- Triggers the draw function for the specified playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param number number Amount of cards to draw
|
|
PlayermatApi.drawCardsWithReshuffle = function(matColor, number)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("drawCardsWithReshuffle", number)
|
|
end
|
|
end
|
|
|
|
-- Returns the resource counter amount
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@param type string Counter to target
|
|
PlayermatApi.getCounterValue = function(matColor, type)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getCounterValue", type)
|
|
end
|
|
end
|
|
|
|
-- Returns a list of mat colors that have an investigator placed
|
|
PlayermatApi.getUsedMatColors = function()
|
|
local usedColors = {}
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
if #searchResult > 0 then
|
|
table.insert(usedColors, matColor)
|
|
end
|
|
end
|
|
return usedColors
|
|
end
|
|
|
|
-- Returns investigator name
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getInvestigatorName = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
if #searchResult == 1 then
|
|
return searchResult[1].getName()
|
|
end
|
|
end
|
|
return ""
|
|
end
|
|
|
|
-- Resets the specified skill tracker to "1, 1, 1, 1"
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.resetSkillTracker = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("resetSkillTracker")
|
|
end
|
|
end
|
|
|
|
-- Redraws the XML for the slot symbols based on the slotData table
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.redrawSlotSymbols = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("redrawSlotSymbols")
|
|
end
|
|
end
|
|
|
|
-- Finds all objects on the playermat and associated set aside zone and returns a table
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param filter string Name of the filte function (see util/SearchLib)
|
|
PlayermatApi.searchAroundPlayermat = function(matColor, filter)
|
|
local objList = {}
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
|
|
table.insert(objList, obj)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- Discard a non-hidden card from the corresponding player's hand
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.doDiscardOne = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doDiscardOne")
|
|
end
|
|
end
|
|
|
|
-- Triggers the metadata sync for all playermats
|
|
PlayermatApi.syncAllCustomizableCards = function()
|
|
for _, mat in pairs(getMatForColor("All")) do
|
|
mat.call("syncAllCustomizableCards")
|
|
end
|
|
end
|
|
|
|
return PlayermatApi
|
|
end
|
|
end)
|
|
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local GUIDReferenceApi = {}
|
|
|
|
local function getGuidHandler()
|
|
return getObjectFromGUID("123456")
|
|
end
|
|
|
|
-- Returns the matching object
|
|
---@param owner string Parent object for this search
|
|
---@param type string Type of object to search for
|
|
---@return any: Object reference to the matching object
|
|
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
|
|
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
|
|
end
|
|
|
|
-- Returns all matching objects as a table with references
|
|
---@param type string Type of object to search for
|
|
---@return table: List of object references to matching objects
|
|
GUIDReferenceApi.getObjectsByType = function(type)
|
|
return getGuidHandler().call("getObjectsByType", type)
|
|
end
|
|
|
|
-- Returns all matching objects as a table with references
|
|
---@param owner string Parent object for this search
|
|
---@return table: List of object references to matching objects
|
|
GUIDReferenceApi.getObjectsByOwner = function(owner)
|
|
return getGuidHandler().call("getObjectsByOwner", owner)
|
|
end
|
|
|
|
-- Sends new information to the reference handler to edit the main index
|
|
---@param owner string Parent of the object
|
|
---@param type string Type of the object
|
|
---@param guid string GUID of the object
|
|
GUIDReferenceApi.editIndex = function(owner, type, guid)
|
|
return getGuidHandler().call("editIndex", {
|
|
owner = owner,
|
|
type = type,
|
|
guid = guid
|
|
})
|
|
end
|
|
|
|
-- Returns the owner of an object or the object it's located on
|
|
---@param object tts__GameObject Object for this search
|
|
---@return string: Parent of the object or object it's located on
|
|
GUIDReferenceApi.getOwnerOfObject = function(object)
|
|
return getGuidHandler().call("getOwnerOfObject", object)
|
|
end
|
|
|
|
return GUIDReferenceApi
|
|
end
|
|
end)
|
|
__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local SearchLib = {}
|
|
local filterFunctions = {
|
|
isCard = function(x) return x.type == "Card" end,
|
|
isDeck = function(x) return x.type == "Deck" end,
|
|
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
|
|
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
|
|
isTileOrToken = function(x) return x.type == "Tile" end,
|
|
isUniversalToken = function(x) return x.getMemo() == "universalActionAbility" end,
|
|
}
|
|
|
|
-- performs the actual search and returns a filtered list of object references
|
|
---@param pos tts__Vector Global position
|
|
---@param rot? tts__Vector Global rotation
|
|
---@param size table Size
|
|
---@param filter? string Name of the filter function
|
|
---@param direction? table Direction (positive is up)
|
|
---@param maxDistance? number Distance for the cast
|
|
local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
|
|
local filterFunc
|
|
if filter then
|
|
filterFunc = filterFunctions[filter]
|
|
end
|
|
local searchResult = Physics.cast({
|
|
origin = pos,
|
|
direction = direction or { 0, 1, 0 },
|
|
orientation = rot or { 0, 0, 0 },
|
|
type = 3,
|
|
size = size,
|
|
max_distance = maxDistance or 0
|
|
})
|
|
|
|
-- filter the result for matching objects
|
|
local objList = {}
|
|
for _, v in ipairs(searchResult) do
|
|
if not filter or filterFunc(v.hit_object) then
|
|
table.insert(objList, v.hit_object)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- searches the specified area
|
|
SearchLib.inArea = function(pos, rot, size, filter)
|
|
return returnSearchResult(pos, rot, size, filter)
|
|
end
|
|
|
|
-- searches the area on an object
|
|
SearchLib.onObject = function(obj, filter)
|
|
local pos = obj.getPosition()
|
|
local size = obj.getBounds().size:setAt("y", 1)
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches the specified position (a single point)
|
|
SearchLib.atPosition = function(pos, filter)
|
|
local size = { 0.1, 2, 0.1 }
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches below the specified position (downwards until y = 0)
|
|
SearchLib.belowPosition = function(pos, filter)
|
|
local size = { 0.1, 2, 0.1 }
|
|
local direction = { 0, -1, 0 }
|
|
local maxDistance = pos.y
|
|
return returnSearchResult(pos, _, size, filter, direction, maxDistance)
|
|
end
|
|
|
|
return SearchLib
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |