ah_sce_unpacked/unpacked/Deck Tarot Deck 77f1e5.yaml
2024-07-27 21:47:52 -04:00

1681 lines
71 KiB
YAML

AltLookAngle:
x: 0
y: 0
z: 0
Autoraise: true
ColorDiffuse:
b: 0.71324
g: 0.71324
r: 0.71324
ContainedObjects:
- AltLookAngle:
x: 0
y: 0
z: 0
Autoraise: true
CardID: 266300
ColorDiffuse:
b: 0.71324
g: 0.71324
r: 0.71324
CustomDeck:
'2663':
BackIsHidden: true
BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/
FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4//
NumHeight: 4
NumWidth: 6
Type: 0
UniqueBack: false
Description: ''
DragSelectable: true
GMNotes: ''
GUID: 01cd9f
Grid: true
GridProjection: false
Hands: true
HideWhenFaceDown: true
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
__bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal
loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal
require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not
modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire =
function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif
loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif
not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier
= type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried
to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn
superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule
= modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn
loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\",
function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\",
function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
\ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle
= angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n
\ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn
__bundle_require(\"__root\")"
LuaScriptState: ''
MeasureMovement: false
Name: Card
Nickname: "The Fool \xB7 0"
SidewaysCard: false
Snap: true
Sticky: true
Tooltip: true
Transform:
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posY: 1.739
posZ: 3.986
rotX: 0
rotY: 270
rotZ: 180
scaleX: 1
scaleY: 1
scaleZ: 1
Value: 0
XmlUI: ''
- AltLookAngle:
x: 0
y: 0
z: 0
Autoraise: true
CardID: 266301
ColorDiffuse:
b: 0.71324
g: 0.71324
r: 0.71324
CustomDeck:
'2663':
BackIsHidden: true
BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/
FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4//
NumHeight: 4
NumWidth: 6
Type: 0
UniqueBack: false
Description: ''
DragSelectable: true
GMNotes: ''
GUID: 0fd716
Grid: true
GridProjection: false
Hands: true
HideWhenFaceDown: true
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not
modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire =
function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif
loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif
not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier
= type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried
to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn
superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule
= modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn
loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\",
function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\",
function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
\ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle
= angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n
\ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn
__bundle_require(\"__root\")"
LuaScriptState: ''
MeasureMovement: false
Name: Card
Nickname: "The Magician \xB7 I"
SidewaysCard: false
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: 12.25
posY: 1.718
posZ: 3.986
rotX: 0
rotY: 270
rotZ: 180
scaleX: 1
scaleY: 1
scaleZ: 1
Value: 0
XmlUI: ''
- AltLookAngle:
x: 0
y: 0
z: 0
Autoraise: true
CardID: 266302
ColorDiffuse:
b: 0.71324
g: 0.71324
r: 0.71324
CustomDeck:
'2663':
BackIsHidden: true
BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/
FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4//
NumHeight: 4
NumWidth: 6
Type: 0
UniqueBack: false
Description: ''
DragSelectable: true
GMNotes: ''
GUID: a6d017
Grid: true
GridProjection: false
Hands: true
HideWhenFaceDown: true
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
__bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal
loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal
require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not
modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire =
function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif
loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif
not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier
= type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried
to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn
superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule
= modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn
loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\",
function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\",
function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
\ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle
= angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n
\ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn
__bundle_require(\"__root\")"
LuaScriptState: ''
MeasureMovement: false
Name: Card
Nickname: "The High Priestess \xB7 II"
SidewaysCard: false
Snap: true
Sticky: true
Tooltip: true
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posY: 1.71
posZ: 3.986
rotX: 0
rotY: 270
rotZ: 180
scaleX: 1
scaleY: 1
scaleZ: 1
Value: 0
XmlUI: ''
- AltLookAngle:
x: 0
y: 0
z: 0
Autoraise: true
CardID: 266303
ColorDiffuse:
b: 0.71324
g: 0.71324
r: 0.71324
CustomDeck:
'2663':
BackIsHidden: true
BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/
FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4//
NumHeight: 4
NumWidth: 6
Type: 0
UniqueBack: false
Description: ''
DragSelectable: true
GMNotes: ''
GUID: ee4a47
Grid: true
GridProjection: false
Hands: true
HideWhenFaceDown: true
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
__bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal
loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal
require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not
modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire =
function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif
loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif
not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier
= type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried
to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn
superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule
= modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn
loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/Tarotcard\",
function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
\ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle
= angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n
\ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\n__bundle_register(\"__root\",
function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\nreturn
__bundle_require(\"__root\")"
LuaScriptState: ''
MeasureMovement: false
Name: Card
Nickname: "The Empress \xB7 III"
SidewaysCard: false
Snap: true
Sticky: true
Tooltip: true
Transform:
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posY: 1.702
posZ: 3.986
rotX: 0
rotY: 270
rotZ: 180
scaleX: 1
scaleY: 1
scaleZ: 1
Value: 0
XmlUI: ''
- AltLookAngle:
x: 0
y: 0
z: 0
Autoraise: true
CardID: 266304
ColorDiffuse:
b: 0.71324
g: 0.71324
r: 0.71324
CustomDeck:
'2663':
BackIsHidden: true
BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/
FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4//
NumHeight: 4
NumWidth: 6
Type: 0
UniqueBack: false
Description: ''
DragSelectable: true
GMNotes: ''
GUID: 8be589
Grid: true
GridProjection: false
Hands: true
HideWhenFaceDown: true
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
__bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal
loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal
require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not
modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire =
function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif
loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif
not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier
= type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried
to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn
superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule
= modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn
loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\",
function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\",
function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
\ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle
= angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n
\ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn
__bundle_require(\"__root\")"
LuaScriptState: ''
MeasureMovement: false
Name: Card
Nickname: "The Emperor \xB7 IV"
SidewaysCard: false
Snap: true
Sticky: true
Tooltip: true
Transform:
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posY: 1.689
posZ: 3.986
rotX: 0
rotY: 270
rotZ: 180
scaleX: 1
scaleY: 1
scaleZ: 1
Value: 0
XmlUI: ''
- AltLookAngle:
x: 0
y: 0
z: 0
Autoraise: true
CardID: 266305
ColorDiffuse:
b: 0.71324
g: 0.71324
r: 0.71324
CustomDeck:
'2663':
BackIsHidden: true
BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/
FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4//
NumHeight: 4
NumWidth: 6
Type: 0
UniqueBack: false
Description: ''
DragSelectable: true
GMNotes: ''
GUID: 2f9064
Grid: true
GridProjection: false
Hands: true
HideWhenFaceDown: true
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
__bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal
loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal
require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not
modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire =
function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif
loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif
not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier
= type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried
to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn
superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule
= modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn
loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\",
function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\",
function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
\ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle
= angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n
\ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn
__bundle_require(\"__root\")"
LuaScriptState: ''
MeasureMovement: false
Name: Card
Nickname: "The Hierophant \xB7 V"
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Snap: true
Sticky: true
Tooltip: true
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posY: 1.686
posZ: 3.986
rotX: 0
rotY: 270
rotZ: 180
scaleX: 1
scaleY: 1
scaleZ: 1
Value: 0
XmlUI: ''
- AltLookAngle:
x: 0
y: 0
z: 0
Autoraise: true
CardID: 266306
ColorDiffuse:
b: 0.71324
g: 0.71324
r: 0.71324
CustomDeck:
'2663':
BackIsHidden: true
BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/
FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4//
NumHeight: 4
NumWidth: 6
Type: 0
UniqueBack: false
Description: ''
DragSelectable: true
GMNotes: ''
GUID: d5d07a
Grid: true
GridProjection: false
Hands: true
HideWhenFaceDown: true
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
__bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal
loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal
require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not
modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire =
function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif
loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif
not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier
= type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried
to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn
superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule
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to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
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function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
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= angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n
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LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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= type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried
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Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
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LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
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LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\",
function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
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= angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n
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LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
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LuaScriptState: ''
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LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\",
function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
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LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
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LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
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LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
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LuaScriptState: ''
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LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
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LuaScriptState: ''
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Name: Card
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LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\",
function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
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GMNotes: ''
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LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn
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function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\",
function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
\ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle
= angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n
\ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn
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Nickname: "The Sun \xB7 XIX"
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posY: 1.544
posZ: 3.986
rotX: 0
rotY: 270
rotZ: 180
scaleX: 1
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z: 0
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ColorDiffuse:
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g: 0.71324
r: 0.71324
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BackIsHidden: true
BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/
FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4//
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NumWidth: 6
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DragSelectable: true
GMNotes: ''
GUID: e5e392
Grid: true
GridProjection: false
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HideWhenFaceDown: true
IgnoreFoW: false
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Locked: false
LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
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require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not
modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire =
function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif
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not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier
= type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried
to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn
superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule
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loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/Tarotcard\",
function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
\ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle
= angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n
\ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\n__bundle_register(\"__root\",
function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\nreturn
__bundle_require(\"__root\")"
LuaScriptState: ''
MeasureMovement: false
Name: Card
Nickname: "Judgement \xB7 XX"
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Sticky: true
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XmlUI: ''
- AltLookAngle:
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Autoraise: true
CardID: 266321
ColorDiffuse:
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g: 0.71324
r: 0.71324
CustomDeck:
'2663':
BackIsHidden: true
BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/
FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4//
NumHeight: 4
NumWidth: 6
Type: 0
UniqueBack: false
Description: ''
DragSelectable: true
GMNotes: ''
GUID: dacc75
Grid: true
GridProjection: false
Hands: true
HideWhenFaceDown: true
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require,
__bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal
loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal
require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not
modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire =
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loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif
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function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\",
function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu
to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate
Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\",
rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n
\ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n
\ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle
= angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n
\ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn
__bundle_require(\"__root\")"
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MeasureMovement: false
Name: Card
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XmlUI: ''
CustomDeck:
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BackIsHidden: true
BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/
FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4//
NumHeight: 4
NumWidth: 6
Type: 0
UniqueBack: false
DeckIDs:
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Description: ''
DragSelectable: true
GMNotes: ''
GUID: 77f1e5
Grid: true
GridProjection: false
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HideWhenFaceDown: true
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: ''
LuaScriptState: ''
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