1094 lines
38 KiB
Plaintext
1094 lines
38 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
|
|
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
|
|
local loadingPlaceholder = {[{}] = true}
|
|
|
|
local register
|
|
local modules = {}
|
|
|
|
local require
|
|
local loaded = {}
|
|
|
|
register = function(name, body)
|
|
if not modules[name] then
|
|
modules[name] = body
|
|
end
|
|
end
|
|
|
|
require = function(name)
|
|
local loadedModule = loaded[name]
|
|
|
|
if loadedModule then
|
|
if loadedModule == loadingPlaceholder then
|
|
return nil
|
|
end
|
|
else
|
|
if not modules[name] then
|
|
if not superRequire then
|
|
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
|
|
error('Tried to require ' .. identifier .. ', but no such module has been registered')
|
|
else
|
|
return superRequire(name)
|
|
end
|
|
end
|
|
|
|
loaded[name] = loadingPlaceholder
|
|
loadedModule = modules[name](require, loaded, register, modules)
|
|
loaded[name] = loadedModule
|
|
end
|
|
|
|
return loadedModule
|
|
end
|
|
|
|
return require, loaded, register, modules
|
|
end)(nil)
|
|
__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlayAreaApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getPlayArea()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
|
|
end
|
|
|
|
local function getInvestigatorCounter()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
|
|
end
|
|
|
|
-- Returns the current value of the investigator counter from the playermat
|
|
---@return number: Number of investigators currently set on the counter
|
|
PlayAreaApi.getInvestigatorCount = function()
|
|
return getInvestigatorCounter().getVar("val")
|
|
end
|
|
|
|
-- Updates the current value of the investigator counter from the playermat
|
|
---@param count number Number of investigators to set on the counter
|
|
PlayAreaApi.setInvestigatorCount = function(count)
|
|
getInvestigatorCounter().call("updateVal", count)
|
|
end
|
|
|
|
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
|
-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
|
|
---@param playerColor string Color of the player requesting the shift for messages
|
|
PlayAreaApi.shiftContentsUp = function(playerColor)
|
|
getPlayArea().call("shiftContentsUp", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsDown = function(playerColor)
|
|
getPlayArea().call("shiftContentsDown", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsLeft = function(playerColor)
|
|
getPlayArea().call("shiftContentsLeft", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsRight = function(playerColor)
|
|
getPlayArea().call("shiftContentsRight", playerColor)
|
|
end
|
|
|
|
---@param state boolean This controls whether location connections should be drawn
|
|
PlayAreaApi.setConnectionDrawState = function(state)
|
|
getPlayArea().call("setConnectionDrawState", state)
|
|
end
|
|
|
|
---@param color string Connection color to be used for location connections
|
|
PlayAreaApi.setConnectionColor = function(color)
|
|
getPlayArea().call("setConnectionColor", color)
|
|
end
|
|
|
|
-- Event to be called when the current scenario has changed
|
|
---@param scenarioName string Name of the new scenario
|
|
PlayAreaApi.onScenarioChanged = function(scenarioName)
|
|
getPlayArea().call("onScenarioChanged", scenarioName)
|
|
end
|
|
|
|
-- Sets this playermat's snap points to limit snapping to locations or not.
|
|
-- If matchTypes is false, snap points will be reset to snap all cards.
|
|
---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
|
|
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
|
|
getPlayArea().call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
|
|
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
|
|
-- cards before they're destroyed by entering the container
|
|
PlayAreaApi.tryObjectEnterContainer = function(container, object)
|
|
getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
|
|
end
|
|
|
|
-- Counts the VP on locations in the play area
|
|
PlayAreaApi.countVP = function()
|
|
return getPlayArea().call("countVP")
|
|
end
|
|
|
|
-- Highlights all locations in the play area without metadata
|
|
---@param state boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightMissingData = function(state)
|
|
return getPlayArea().call("highlightMissingData", state)
|
|
end
|
|
|
|
-- Highlights all locations in the play area with VP
|
|
---@param state boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightCountedVP = function(state)
|
|
return getPlayArea().call("countVP", state)
|
|
end
|
|
|
|
-- Checks if an object is in the play area (returns true or false)
|
|
PlayAreaApi.isInPlayArea = function(object)
|
|
return getPlayArea().call("isInPlayArea", object)
|
|
end
|
|
|
|
-- Returns the current surface of the play area
|
|
PlayAreaApi.getSurface = function()
|
|
return getPlayArea().getCustomObject().image
|
|
end
|
|
|
|
-- Updates the surface of the play area
|
|
PlayAreaApi.updateSurface = function(url)
|
|
return getPlayArea().call("updateSurface", url)
|
|
end
|
|
|
|
-- Returns a deep copy of the currently tracked locations
|
|
PlayAreaApi.getTrackedLocations = function()
|
|
local t = {}
|
|
for k, v in pairs(getPlayArea().call("getTrackedLocations", {})) do
|
|
t[k] = v
|
|
end
|
|
return t
|
|
end
|
|
|
|
-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
|
|
-- data to the local token manager instance.
|
|
---@param args table Single-value array holding the GUID of the Custom Data Helper making the call
|
|
PlayAreaApi.updateLocations = function(args)
|
|
getPlayArea().call("updateLocations", args)
|
|
end
|
|
|
|
PlayAreaApi.getCustomDataHelper = function()
|
|
return getPlayArea().getVar("customDataHelper")
|
|
end
|
|
|
|
return PlayAreaApi
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenChecker", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local CHAOS_TOKEN_NAMES = {
|
|
["Elder Sign"] = true,
|
|
["+1"] = true,
|
|
["0"] = true,
|
|
["-1"] = true,
|
|
["-2"] = true,
|
|
["-3"] = true,
|
|
["-4"] = true,
|
|
["-5"] = true,
|
|
["-6"] = true,
|
|
["-7"] = true,
|
|
["-8"] = true,
|
|
["Skull"] = true,
|
|
["Cultist"] = true,
|
|
["Tablet"] = true,
|
|
["Elder Thing"] = true,
|
|
["Auto-fail"] = true,
|
|
["Bless"] = true,
|
|
["Curse"] = true,
|
|
["Frost"] = true
|
|
}
|
|
|
|
local TokenChecker = {}
|
|
|
|
-- returns true if the passed object is a chaos token (by name)
|
|
TokenChecker.isChaosToken = function(obj)
|
|
if obj.type == "Tile" and CHAOS_TOKEN_NAMES[obj.getName()] then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
return TokenChecker
|
|
end
|
|
end)
|
|
__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local SearchLib = {}
|
|
local filterFunctions = {
|
|
isCard = function(x) return x.type == "Card" end,
|
|
isDeck = function(x) return x.type == "Deck" end,
|
|
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
|
|
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
|
|
isTileOrToken = function(x) return x.type == "Tile" end,
|
|
isUniversalToken = function(x) return x.getMemo() == "universalActionAbility" end,
|
|
}
|
|
|
|
-- performs the actual search and returns a filtered list of object references
|
|
---@param pos tts__Vector Global position
|
|
---@param rot? tts__Vector Global rotation
|
|
---@param size table Size
|
|
---@param filter? string Name of the filter function
|
|
---@param direction? table Direction (positive is up)
|
|
---@param maxDistance? number Distance for the cast
|
|
local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
|
|
local filterFunc
|
|
if filter then
|
|
filterFunc = filterFunctions[filter]
|
|
end
|
|
local searchResult = Physics.cast({
|
|
origin = pos,
|
|
direction = direction or { 0, 1, 0 },
|
|
orientation = rot or { 0, 0, 0 },
|
|
type = 3,
|
|
size = size,
|
|
max_distance = maxDistance or 0
|
|
})
|
|
|
|
-- filter the result for matching objects
|
|
local objList = {}
|
|
for _, v in ipairs(searchResult) do
|
|
if not filter or filterFunc(v.hit_object) then
|
|
table.insert(objList, v.hit_object)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- searches the specified area
|
|
SearchLib.inArea = function(pos, rot, size, filter)
|
|
return returnSearchResult(pos, rot, size, filter)
|
|
end
|
|
|
|
-- searches the area on an object
|
|
SearchLib.onObject = function(obj, filter)
|
|
local pos = obj.getPosition()
|
|
local size = obj.getBounds().size:setAt("y", 1)
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches the specified position (a single point)
|
|
SearchLib.atPosition = function(pos, filter)
|
|
local size = { 0.1, 2, 0.1 }
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches below the specified position (downwards until y = 0)
|
|
SearchLib.belowPosition = function(pos, filter)
|
|
local size = { 0.1, 2, 0.1 }
|
|
local direction = { 0, -1, 0 }
|
|
local maxDistance = pos.y
|
|
return returnSearchResult(pos, _, size, filter, direction, maxDistance)
|
|
end
|
|
|
|
return SearchLib
|
|
end
|
|
end)
|
|
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local GUIDReferenceApi = {}
|
|
|
|
local function getGuidHandler()
|
|
return getObjectFromGUID("123456")
|
|
end
|
|
|
|
-- Returns the matching object
|
|
---@param owner string Parent object for this search
|
|
---@param type string Type of object to search for
|
|
---@return any: Object reference to the matching object
|
|
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
|
|
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
|
|
end
|
|
|
|
-- Returns all matching objects as a table with references
|
|
---@param type string Type of object to search for
|
|
---@return table: List of object references to matching objects
|
|
GUIDReferenceApi.getObjectsByType = function(type)
|
|
return getGuidHandler().call("getObjectsByType", type)
|
|
end
|
|
|
|
-- Returns all matching objects as a table with references
|
|
---@param owner string Parent object for this search
|
|
---@return table: List of object references to matching objects
|
|
GUIDReferenceApi.getObjectsByOwner = function(owner)
|
|
return getGuidHandler().call("getObjectsByOwner", owner)
|
|
end
|
|
|
|
-- Sends new information to the reference handler to edit the main index
|
|
---@param owner string Parent of the object
|
|
---@param type string Type of the object
|
|
---@param guid string GUID of the object
|
|
GUIDReferenceApi.editIndex = function(owner, type, guid)
|
|
return getGuidHandler().call("editIndex", {
|
|
owner = owner,
|
|
type = type,
|
|
guid = guid
|
|
})
|
|
end
|
|
|
|
-- Returns the owner of an object or the object it's located on
|
|
---@param object tts__GameObject Object for this search
|
|
---@return string: Parent of the object or object it's located on
|
|
GUIDReferenceApi.getOwnerOfObject = function(object)
|
|
return getGuidHandler().call("getOwnerOfObject", object)
|
|
end
|
|
|
|
return GUIDReferenceApi
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenSpawnTrackerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local TokenSpawnTracker = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getSpawnTracker()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenSpawnTracker")
|
|
end
|
|
|
|
TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)
|
|
return getSpawnTracker().call("hasSpawnedTokens", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.markTokensSpawned = function(cardGuid)
|
|
return getSpawnTracker().call("markTokensSpawned", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.resetTokensSpawned = function(card)
|
|
return getSpawnTracker().call("resetTokensSpawned", card)
|
|
end
|
|
|
|
TokenSpawnTracker.resetAllAssetAndEvents = function()
|
|
return getSpawnTracker().call("resetAllAssetAndEvents")
|
|
end
|
|
|
|
TokenSpawnTracker.resetAllLocations = function()
|
|
return getSpawnTracker().call("resetAllLocations")
|
|
end
|
|
|
|
TokenSpawnTracker.resetAll = function()
|
|
return getSpawnTracker().call("resetAll")
|
|
end
|
|
|
|
return TokenSpawnTracker
|
|
end
|
|
end)
|
|
__bundle_register("playermat/PlayermatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlayermatApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
local searchLib = require("util/SearchLib")
|
|
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
|
|
|
|
-- Convenience function to look up a mat's object by color, or get all mats.
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@return table: Single-element if only single playermat is requested
|
|
local function getMatForColor(matColor)
|
|
if matColor == "All" then
|
|
return guidReferenceApi.getObjectsByType("Playermat")
|
|
else
|
|
return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the closest playermat
|
|
---@param startPos table Starting position to get the closest mat from
|
|
PlayermatApi.getMatColorByPosition = function(startPos)
|
|
local result, smallestDistance
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
|
|
if smallestDistance == nil or distance < smallestDistance then
|
|
smallestDistance = distance
|
|
result = matColor
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
-- Returns the color of the player's hand that is seated next to the playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getPlayerColor = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("playerColor")
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the playermat that owns the playercolor's hand
|
|
---@param handColor string Color of the playermat
|
|
PlayermatApi.getMatColor = function(handColor)
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local playerColor = mat.getVar("playerColor")
|
|
if playerColor == handColor then
|
|
return matColor
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Instructs a playermat to check for DES
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.checkForDES = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("checkForDES")
|
|
end
|
|
end
|
|
|
|
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@return boolean: whether DES is present on the playermat
|
|
PlayermatApi.hasDES = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("hasDES")
|
|
end
|
|
end
|
|
|
|
-- gets the slot data for the playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getSlotData = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getTable("slotData")
|
|
end
|
|
end
|
|
|
|
-- sets the slot data for the playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@param newSlotData table New slot data for the playermat
|
|
PlayermatApi.loadSlotData = function(matColor, newSlotData)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.setTable("slotData", newSlotData)
|
|
mat.call("redrawSlotSymbols")
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Performs a search of the deck area of the requested playermat and returns the result as table
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getDeckAreaObjects = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getDeckAreaObjects")
|
|
end
|
|
end
|
|
|
|
-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.flipTopCardFromDeck = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("flipTopCardFromDeck")
|
|
end
|
|
end
|
|
|
|
-- Returns the position of the discard pile of the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getDiscardPosition = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("returnGlobalDiscardPosition")
|
|
end
|
|
end
|
|
|
|
-- Returns the position of the draw pile of the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getDrawPosition = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("returnGlobalDrawPosition")
|
|
end
|
|
end
|
|
|
|
-- Transforms a local position into a global position
|
|
---@param localPos table Local position to be transformed
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.transformLocalPosition = function(localPos, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.positionToWorld(localPos)
|
|
end
|
|
end
|
|
|
|
-- Returns the rotation of the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.returnRotation = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getRotation()
|
|
end
|
|
end
|
|
|
|
-- Returns a table with spawn data (position and rotation) for a helper object
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param helperName string Name of the helper object
|
|
PlayermatApi.getHelperSpawnData = function(matColor, helperName)
|
|
local resultTable = {}
|
|
local localPositionTable = {
|
|
["Hand Helper"] = {0.05, 0, -1.182},
|
|
["Search Assistant"] = {-0.3, 0, -1.182}
|
|
}
|
|
|
|
for color, mat in pairs(getMatForColor(matColor)) do
|
|
resultTable[color] = {
|
|
position = mat.positionToWorld(localPositionTable[helperName]),
|
|
rotation = mat.getRotation()
|
|
}
|
|
end
|
|
return resultTable
|
|
end
|
|
|
|
|
|
-- Triggers the Upkeep for the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param playerColor string Color of the calling player (for messages)
|
|
PlayermatApi.doUpkeepFromHotkey = function(matColor, playerColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doUpkeepFromHotkey", playerColor)
|
|
end
|
|
end
|
|
|
|
-- Handles discarding for the requested playermat for the provided list of objects
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@param objList table List of objects to discard
|
|
PlayermatApi.discardListOfObjects = function(matColor, objList)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("discardListOfObjects", objList)
|
|
end
|
|
end
|
|
|
|
-- Returns the active investigator id
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.returnInvestigatorId = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("activeInvestigatorId")
|
|
end
|
|
end
|
|
|
|
-- Returns the class of the active investigator
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.returnInvestigatorClass = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("activeInvestigatorClass")
|
|
end
|
|
end
|
|
|
|
-- Returns the position for encounter card drawing
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@param stack boolean If true, returns the leftmost position instead of the first empty from the right
|
|
PlayermatApi.getEncounterCardDrawPosition = function(matColor, stack)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return Vector(mat.call("getEncounterCardDrawPosition", stack))
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
|
|
-- matchTypes is true, the main card slot snap points will only snap assets, while the
|
|
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
|
|
-- be reset to snap all cards.
|
|
---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playermat's draw 1 button to visible
|
|
---@param isDrawButtonVisible boolean Whether the draw 1 button should be visible or not
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.showDrawButton = function(isDrawButtonVisible, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("showDrawButton", isDrawButtonVisible)
|
|
end
|
|
end
|
|
|
|
-- Shows or hides the clickable clue counter for the requested playermat
|
|
---@param showCounter boolean Whether the clickable counter should be present or not
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.clickableClues = function(showCounter, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("clickableClues", showCounter)
|
|
end
|
|
end
|
|
|
|
-- Toggles the use of class textures for the requested playermat
|
|
---@param state boolean Whether the class texture should be used or not
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.useClassTexture = function(state, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("useClassTexture", state)
|
|
end
|
|
end
|
|
|
|
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.removeClues = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("removeClues")
|
|
end
|
|
end
|
|
|
|
-- Reports the clue count for the requested playermat
|
|
---@param useClickableCounters boolean Controls which type of counter is getting checked
|
|
PlayermatApi.getClueCount = function(useClickableCounters, matColor)
|
|
local count = 0
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
count = count + mat.call("getClueCount", useClickableCounters)
|
|
end
|
|
return count
|
|
end
|
|
|
|
-- Updates the specified owned counter
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param type string Counter to target
|
|
---@param newValue number Value to set the counter to
|
|
---@param modifier number If newValue is not provided, the existing value will be adjusted by this modifier
|
|
PlayermatApi.updateCounter = function(matColor, type, newValue, modifier)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
|
|
end
|
|
end
|
|
|
|
-- Triggers the draw function for the specified playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param number number Amount of cards to draw
|
|
PlayermatApi.drawCardsWithReshuffle = function(matColor, number)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("drawCardsWithReshuffle", number)
|
|
end
|
|
end
|
|
|
|
-- Returns the resource counter amount
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@param type string Counter to target
|
|
PlayermatApi.getCounterValue = function(matColor, type)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getCounterValue", type)
|
|
end
|
|
end
|
|
|
|
-- Returns a list of mat colors that have an investigator placed
|
|
PlayermatApi.getUsedMatColors = function()
|
|
local usedColors = {}
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
if #searchResult > 0 then
|
|
table.insert(usedColors, matColor)
|
|
end
|
|
end
|
|
return usedColors
|
|
end
|
|
|
|
-- Returns investigator name
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getInvestigatorName = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
if #searchResult == 1 then
|
|
return searchResult[1].getName()
|
|
end
|
|
end
|
|
return ""
|
|
end
|
|
|
|
-- Resets the specified skill tracker to "1, 1, 1, 1"
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.resetSkillTracker = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("resetSkillTracker")
|
|
end
|
|
end
|
|
|
|
-- Redraws the XML for the slot symbols based on the slotData table
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.redrawSlotSymbols = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("redrawSlotSymbols")
|
|
end
|
|
end
|
|
|
|
-- Finds all objects on the playermat and associated set aside zone and returns a table
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param filter string Name of the filte function (see util/SearchLib)
|
|
PlayermatApi.searchAroundPlayermat = function(matColor, filter)
|
|
local objList = {}
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
|
|
table.insert(objList, obj)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- Discard a non-hidden card from the corresponding player's hand
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.doDiscardOne = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doDiscardOne")
|
|
end
|
|
end
|
|
|
|
-- Triggers the metadata sync for all playermats
|
|
PlayermatApi.syncAllCustomizableCards = function()
|
|
for _, mat in pairs(getMatForColor("All")) do
|
|
mat.call("syncAllCustomizableCards")
|
|
end
|
|
end
|
|
|
|
return PlayermatApi
|
|
end
|
|
end)
|
|
__bundle_register("util/DeckLib", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local DeckLib = {}
|
|
local searchLib = require("util/SearchLib")
|
|
|
|
-- places a card/deck at a position or merges into an existing deck below
|
|
---@param objOrTable tts__Object|table Object or table of objects to move
|
|
---@param pos table New position for the object
|
|
---@param rot? table New rotation for the object
|
|
---@param below? boolean Should the object be placed below an existing deck?
|
|
DeckLib.placeOrMergeIntoDeck = function(objOrTable, pos, rot, below)
|
|
if objOrTable == nil or pos == nil then return end
|
|
|
|
-- handle 'objOrTable' parameter
|
|
local objects = {}
|
|
if type(objOrTable) == "table" then
|
|
objects = objOrTable
|
|
else
|
|
table.insert(objects, objOrTable)
|
|
end
|
|
|
|
-- search the new position for existing card/deck
|
|
local searchResult = searchLib.atPosition(pos, "isCardOrDeck")
|
|
local targetObj
|
|
|
|
-- get new position
|
|
local offset = 0.5
|
|
local newPos = Vector(pos) + Vector(0, offset, 0)
|
|
|
|
if #searchResult == 1 then
|
|
targetObj = searchResult[1]
|
|
local bounds = targetObj.getBounds()
|
|
if below then
|
|
newPos = Vector(pos):setAt("y", bounds.center.y - bounds.size.y / 2)
|
|
else
|
|
newPos = Vector(pos):setAt("y", bounds.center.y + bounds.size.y / 2 + offset)
|
|
end
|
|
end
|
|
|
|
-- process objects in reverse order
|
|
for i = #objects, 1, -1 do
|
|
local obj = objects[i]
|
|
-- add a 0.1 delay for each object (for animation purposes)
|
|
Wait.time(function()
|
|
-- allow moving smoothly out of hand and temporarily lock it
|
|
obj.setLock(true)
|
|
obj.use_hands = false
|
|
|
|
if rot then
|
|
obj.setRotationSmooth(rot, false, true)
|
|
end
|
|
obj.setPositionSmooth(newPos, false, true)
|
|
|
|
-- wait for object to finish movement (or 2 seconds)
|
|
Wait.condition(
|
|
function()
|
|
-- revert toggles
|
|
obj.setLock(false)
|
|
obj.use_hands = true
|
|
|
|
-- use putObject to avoid a TTS bug that merges unrelated cards that are not resting
|
|
if #searchResult == 1 and targetObj ~= obj and not targetObj.isDestroyed() and not obj.isDestroyed() then
|
|
targetObj = targetObj.putObject(obj)
|
|
else
|
|
targetObj = obj
|
|
end
|
|
end,
|
|
-- check state of the object (make sure it's not moving)
|
|
function() return obj.isDestroyed() or not obj.isSmoothMoving() end,
|
|
2)
|
|
end, (#objects- i) * 0.1)
|
|
end
|
|
end
|
|
|
|
return DeckLib
|
|
end
|
|
end)
|
|
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
require("core/MythosArea")
|
|
end)
|
|
__bundle_register("core/MythosArea", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
local deckLib = require("util/DeckLib")
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
local playAreaApi = require("core/PlayAreaApi")
|
|
local playermatApi = require("playermat/PlayermatApi")
|
|
local searchLib = require("util/SearchLib")
|
|
local tokenArrangerApi = require("accessories/TokenArrangerApi")
|
|
local tokenChecker = require("core/token/TokenChecker")
|
|
local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
|
|
|
|
local ENCOUNTER_DECK_AREA = {
|
|
upperLeft = { x = 1.05, z = 0.15 },
|
|
lowerRight = { x = 0.70, z = 0.59 }
|
|
}
|
|
local ENCOUNTER_DISCARD_AREA = {
|
|
upperLeft = { x = 1.77, z = 0.15 },
|
|
lowerRight = { x = 1.42, z = 0.59 }
|
|
}
|
|
|
|
-- global position of encounter deck and discard pile
|
|
local ENCOUNTER_DECK_POS = { x = -3.93, y = 1, z = 5.76 }
|
|
local ENCOUNTER_DISCARD_POSITION = { x = -3.85, y = 1, z = 10.38 }
|
|
local isReshuffling = false
|
|
local collisionEnabled = false
|
|
local currentScenario, useFrontData, tokenData
|
|
|
|
function onSave()
|
|
return JSON.encode({
|
|
currentScenario = currentScenario,
|
|
useFrontData = useFrontData,
|
|
tokenData = tokenData
|
|
})
|
|
end
|
|
|
|
function onLoad(savedData)
|
|
if savedData and savedData ~= "" then
|
|
local loadedState = JSON.decode(savedData) or {}
|
|
currentScenario = loadedState.currentScenario or ""
|
|
useFrontData = loadedState.useFrontData or true
|
|
tokenData = loadedState.tokenData or {}
|
|
end
|
|
Wait.time(function() collisionEnabled = true end, 0.1)
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- collison and container event handling
|
|
---------------------------------------------------------
|
|
|
|
-- TTS event handler. Handles scenario name event triggering and encounter card token resets.
|
|
function onCollisionEnter(collisionInfo)
|
|
if not collisionEnabled then return end
|
|
|
|
local object = collisionInfo.collision_object
|
|
|
|
-- early exit for better performance
|
|
if object.type ~= "Card" then return end
|
|
|
|
-- get scenario name and maybe fire followup event
|
|
if object.getName() == "Scenario" then
|
|
local description = object.getDescription()
|
|
|
|
-- detect if a new scenario card is placed down
|
|
if currentScenario ~= description then
|
|
currentScenario = description
|
|
fireScenarioChangedEvent()
|
|
end
|
|
|
|
local metadata = JSON.decode(object.getGMNotes()) or {}
|
|
if not metadata["tokens"] then
|
|
tokenData = {}
|
|
return
|
|
end
|
|
|
|
-- detect orientation of scenario card (for difficulty)
|
|
useFrontData = not object.is_face_down
|
|
tokenData = metadata["tokens"][(useFrontData and "front" or "back")]
|
|
fireTokenDataChangedEvent()
|
|
end
|
|
|
|
local localPos = self.positionToLocal(object.getPosition())
|
|
if inArea(localPos, ENCOUNTER_DECK_AREA) or inArea(localPos, ENCOUNTER_DISCARD_AREA) then
|
|
Wait.frames(function() tokenSpawnTrackerApi.resetTokensSpawned(object) end, 1)
|
|
removeTokensFromObject(object)
|
|
end
|
|
end
|
|
|
|
-- TTS event handler. Handles scenario name event triggering
|
|
function onCollisionExit(collisionInfo)
|
|
local object = collisionInfo.collision_object
|
|
|
|
-- reset token metadata if scenario reference card is removed
|
|
if object.getName() == "Scenario" then
|
|
tokenData = {}
|
|
useFrontData = nil
|
|
fireTokenDataChangedEvent()
|
|
end
|
|
end
|
|
|
|
-- Listens for cards entering the encounter deck or encounter discard, discards tokens on them,
|
|
-- and resets the spawn state for the cards when they do.
|
|
function onObjectEnterContainer(container, object)
|
|
local localPos = self.positionToLocal(container.getPosition())
|
|
if inArea(localPos, ENCOUNTER_DECK_AREA) or inArea(localPos, ENCOUNTER_DISCARD_AREA) then
|
|
tokenSpawnTrackerApi.resetTokensSpawned(object)
|
|
removeTokensFromObject(object)
|
|
end
|
|
end
|
|
|
|
-- fires if the scenario title changes
|
|
function fireScenarioChangedEvent()
|
|
-- maybe show the title splash screen
|
|
Wait.frames(function() Global.call('titleSplash', currentScenario) end, 20)
|
|
|
|
-- set the scenario for the playarea (connections might be disabled)
|
|
playAreaApi.onScenarioChanged(currentScenario)
|
|
|
|
-- maybe update the playarea image
|
|
local playAreaImageSelector = guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayAreaImageSelector")
|
|
playAreaImageSelector.call("maybeUpdatePlayAreaImage", currentScenario)
|
|
end
|
|
|
|
-- fires if the scenario title or the difficulty changes
|
|
function fireTokenDataChangedEvent()
|
|
local fullData = returnTokenData()
|
|
tokenArrangerApi.onTokenDataChanged(fullData)
|
|
end
|
|
|
|
-- returns the chaos token metadata (if provided)
|
|
function returnTokenData()
|
|
return {
|
|
tokenData = tokenData,
|
|
currentScenario = currentScenario,
|
|
useFrontData = useFrontData
|
|
}
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- encounter card drawing
|
|
---------------------------------------------------------
|
|
|
|
-- gets the encounter deck (for internal functions and Api calls)
|
|
function getEncounterDeck()
|
|
local searchResult = searchLib.atPosition(ENCOUNTER_DECK_POS, "isCardOrDeck")
|
|
|
|
if #searchResult > 0 then
|
|
return searchResult[1]
|
|
end
|
|
end
|
|
|
|
-- 'params' contains the position, rotation and a boolean to force a faceup draw
|
|
function drawEncounterCard(params)
|
|
local encounterDeck = getEncounterDeck()
|
|
local reshuffledAlready
|
|
|
|
if encounterDeck then
|
|
reshuffledAlready = false
|
|
if encounterDeck.type == "Deck" then
|
|
actualEncounterCardDraw(encounterDeck.takeObject(), params)
|
|
else
|
|
actualEncounterCardDraw(encounterDeck, params)
|
|
end
|
|
else
|
|
-- nothing here, time to reshuffle
|
|
if reshuffledAlready == true then
|
|
reshuffledAlready = false
|
|
return
|
|
end
|
|
|
|
-- if there is no discard pile either, reshuffleEncounterDeck will give an error message already
|
|
local success = reshuffleEncounterDeck()
|
|
|
|
-- only continue if there was a discard pile
|
|
if not success then return end
|
|
reshuffledAlready = true
|
|
drawEncounterCard(params)
|
|
end
|
|
end
|
|
|
|
-- draw the provided card to the requesting playermat
|
|
function actualEncounterCardDraw(card, params)
|
|
card.deal(1, params.matColor);
|
|
end
|
|
|
|
-- gets the discard pile and shuffles it into the encounter deck
|
|
---@return boolean: Whether the operation was successfully performed
|
|
function reshuffleEncounterDeck()
|
|
-- flag to avoid multiple calls
|
|
if isReshuffling then
|
|
return false
|
|
end
|
|
isReshuffling = true
|
|
|
|
-- disable flag after 1s delay
|
|
Wait.time(function() isReshuffling = false end, 1)
|
|
|
|
local encounterDeck = getEncounterDeck()
|
|
local discardPile = searchLib.atPosition(ENCOUNTER_DISCARD_POSITION, "isCardOrDeck")
|
|
|
|
if #discardPile > 0 then
|
|
local discardDeck = discardPile[1]
|
|
|
|
-- flips discard pile
|
|
if not discardDeck.is_face_down then
|
|
discardDeck.setRotation({ 0, -90, 180 })
|
|
end
|
|
|
|
-- make a new encounter deck
|
|
if encounterDeck == nil then
|
|
discardDeck.setPosition(Vector(ENCOUNTER_DECK_POS) + Vector({ 0, 1, 0 }))
|
|
encounterDeck = discardDeck
|
|
else
|
|
encounterDeck.putObject(discardDeck)
|
|
end
|
|
encounterDeck.shuffle()
|
|
broadcastToAll("Shuffled encounter discard into deck.", "White")
|
|
return true
|
|
else
|
|
broadcastToAll("Encounter discard pile is already empty.", "Red")
|
|
return false
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- helper functions
|
|
---------------------------------------------------------
|
|
|
|
-- Simple method to check if the given point is in a specified area
|
|
---@param point tts__Vector Point to check, only x and z values are relevant
|
|
---@param bounds table Defined area to see if the point is within
|
|
---@return boolean: True if the point is in the area defined by bounds
|
|
function inArea(point, bounds)
|
|
return (point.x < bounds.upperLeft.x
|
|
and point.x > bounds.lowerRight.x
|
|
and point.z > bounds.upperLeft.z
|
|
and point.z < bounds.lowerRight.z)
|
|
end
|
|
|
|
-- removes tokens from the provided card/deck
|
|
function removeTokensFromObject(object)
|
|
local TRASH = guidReferenceApi.getObjectByOwnerAndType("Mythos", "Trash")
|
|
for _, obj in ipairs(searchLib.onObject(object, "isTileOrToken")) do
|
|
if obj.getGUID() ~= "4ee1f2" and -- table
|
|
obj ~= self and
|
|
obj.memo ~= nil and
|
|
obj.getLock() == false and
|
|
not tokenChecker.isChaosToken(obj) then
|
|
TRASH.putObject(obj)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
__bundle_register("accessories/TokenArrangerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local TokenArrangerApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
-- local function to call the token arranger, if it is on the table
|
|
---@param functionName string Name of the function to cal
|
|
---@param argument? table Parameter to pass
|
|
local function callIfExistent(functionName, argument)
|
|
local tokenArranger = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenArranger")
|
|
if tokenArranger ~= nil then
|
|
tokenArranger.call(functionName, argument)
|
|
end
|
|
end
|
|
|
|
-- updates the token modifiers with the provided data
|
|
---@param fullData table Contains the chaos token metadata
|
|
TokenArrangerApi.onTokenDataChanged = function(fullData)
|
|
callIfExistent("onTokenDataChanged", fullData)
|
|
end
|
|
|
|
-- deletes already laid out tokens
|
|
TokenArrangerApi.deleteCopiedTokens = function()
|
|
callIfExistent("deleteCopiedTokens")
|
|
end
|
|
|
|
-- updates the laid out tokens
|
|
TokenArrangerApi.layout = function()
|
|
Wait.time(function() callIfExistent("layout") end, 0.1)
|
|
end
|
|
|
|
return TokenArrangerApi
|
|
end
|
|
end)
|
|
return __bundle_require("__root")
|