1200 lines
45 KiB
Plaintext
1200 lines
45 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("accessories/CampaignImporterExporter")
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end)
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__bundle_register("accessories/CampaignImporterExporter", function(require, _LOADED, __bundle_register, __bundle_modules)
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local blessCurseApi = require("chaosbag/BlessCurseManagerApi")
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local chaosBagApi = require("chaosbag/ChaosBagApi")
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local deckImporterApi = require("arkhamdb/DeckImporterApi")
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local optionPanelApi = require("core/OptionPanelApi")
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local playAreaApi = require("core/PlayAreaApi")
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local playermatApi = require("playermat/PlayermatApi")
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-- base data for token creation
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local campaignTokenData = {
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Name = "Custom_Model_Bag",
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Transform = {
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posX = -21.25,
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posY = 1.68,
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posZ = 55.59,
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rotX = 0,
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rotY = 270,
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rotZ = 0,
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scaleX = 2,
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scaleY = 2,
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scaleZ = 2
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},
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Description = "SCED Importer Token",
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Tags = { "ImporterToken" },
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CustomMesh = {
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MeshURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
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DiffuseURL = "http://cloud-3.steamusercontent.com/ugc/254843371583188147/920981125E37B5CEB6C400E3FD353A2C428DA969/",
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ColliderURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
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Convex = true,
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MaterialIndex = 2,
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TypeIndex = 6,
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CustomShader = {
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SpecularColor = {
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r = 0.72,
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g = 0.51,
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b = 0.34
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},
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SpecularIntensity = 0.4,
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SpecularSharpness = 7.0,
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FresnelStrength = 0.0
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}
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}
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}
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function onLoad()
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self.createButton({
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click_function = "createCampaignToken",
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function_owner = self,
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label = "Export",
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tooltip = "Create a campaign save token!",
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position = { x = -1, y = 0.21, z = 0 },
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font_size = 400,
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width = 1400,
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height = 600,
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scale = { 0.5, 1, 0.5 }
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})
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end
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function onObjectLeaveContainer(container)
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if container.hasTag("ImporterToken") then
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broadcastToAll("Removing objects from the Save Coin bag will break functionality. Please return the removed objects.", "Yellow")
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end
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end
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function onObjectEnterContainer(container)
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if container.hasTag("ImporterToken") then
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broadcastToAll("Adding objects to the Save Coin bag will break functionality. Please remove the objects.", "Yellow")
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end
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end
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---------------------------------------------------------
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-- main import functions (split up to allow for Wait conditions)
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---------------------------------------------------------
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function onCollisionEnter(info)
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if info.collision_object.hasTag("ImporterToken") then
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importFromToken(info.collision_object)
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end
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end
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-- identifies import token, determines campaign box and downloads it (if needed)
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function importFromToken(coin)
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broadcastToAll("Campaign Import Initiated")
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local importData = JSON.decode(coin.getGMNotes())
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local campaignBox = getObjectFromGUID(importData["box"])
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if not campaignBox then
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broadcastToAll("Campaign Box not present on table!", "Red")
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return
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end
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if campaignBox.type == "Generic" then
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campaignBox.call("buttonClick_download")
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end
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Wait.condition(
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function()
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campaignBox = getObjectFromGUID(importData["box"])
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if #campaignBox.getObjects() > 0 then
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placeCampaignFromToken(importData, coin)
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else
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restoreCampaignData(importData, coin)
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end
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end,
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function()
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campaignBox = getObjectFromGUID(importData["box"])
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if campaignBox == nil then
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return false
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else
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return campaignBox.type == "Bag"
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end
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end,
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2,
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function() broadcastToAll("Error loading campaign box") end
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)
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end
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-- after box has been downloaded, places content on table
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function placeCampaignFromToken(importData, coin)
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getObjectFromGUID(importData["box"]).call("buttonClick_place")
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Wait.condition(
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function() restoreCampaignData(importData, coin) end,
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function() return findUniqueObjectWithTag("CampaignLog") ~= nil end,
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2,
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function() broadcastToAll("Error placing campaign box") end
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)
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end
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-- after content is placed on table, conducts all the other import operations
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function restoreCampaignData(importData, coin)
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-- go over internal items and respawn them (only storing campaign log and additional player cards)
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for _, objData in ipairs(coin.getData().ContainedObjects) do
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objData.Locked = true
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local spawnData = { data = objData }
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-- maybe restore position of item and destroy duplicate
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if objData.Nickname == "Additional Player Cards" then
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local additionalIndex = guidReferenceApi.getObjectByOwnerAndType("Mythos", "AdditionalPlayerCardsBag")
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spawnData.position = additionalIndex.getPosition()
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additionalIndex.destruct()
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else
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local campaignLog = findUniqueObjectWithTag("CampaignLog")
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if campaignLog then
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spawnData.position = campaignLog.getPosition()
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campaignLog.destruct()
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end
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end
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spawnObjectData(spawnData)
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end
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chaosBagApi.setChaosBagState(importData["bag"])
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-- populate trauma values
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if importData["trauma"] then
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setTrauma(importData["trauma"])
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end
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-- populate ArkhamDB deck IDs
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if importData["decks"] then
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deckImporterApi.setUiState(importData["decks"])
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end
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-- maybe set campaign guide page (unless it was on the first page)
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if importData["guide"] and importData["guide"] ~= 0 then
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local campaignGuide = findUniqueObjectWithTag("CampaignGuide")
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if campaignGuide then
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Wait.condition(
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-- Called after the condition function returns true
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function() printToAll("Campaign Guide import successful!") end,
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-- Condition function that is called continuously until it returns true or timeout is reached
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function() return campaignGuide.Book.setPage(importData["guide"]) end,
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-- Amount of time in seconds until the Wait times out
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2,
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-- Called if the Wait times out
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function() printToAll("Campaign Guide import failed!") end
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)
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end
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end
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Wait.time(function() optionPanelApi.loadSettings(importData["options"]) end, 0.5)
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-- destroy Tour Starter token
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local tourStarter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TourStarter")
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if tourStarter then
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tourStarter.destruct()
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end
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-- restore PlayArea image and player count
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playAreaApi.updateSurface(importData["playarea"])
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playAreaApi.setInvestigatorCount(importData["clueCount"])
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-- restore playermat slots
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if importData["slotData"] then
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for matColor, slotData in pairs(importData["slotData"]) do
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playermatApi.loadSlotData(matColor, slotData)
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end
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end
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coin.destruct()
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broadcastToAll("Campaign successfully imported!", "Green")
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end
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-- creates a campaign token with save data encoded into GM Notes based on the current state of the table
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function createCampaignToken(_, playerColor, _)
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local campaignData = {}
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-- need to reset the contained objects to support multiple exports
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campaignTokenData.ContainedObjects = {}
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-- find active campaign
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local campaignBox
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for _, obj in ipairs(getObjectsWithTag("CampaignBox")) do
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if obj.type == "Bag" and #obj.getObjects() == 0 then
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if not campaignBox then
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campaignBox = obj
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else
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broadcastToAll("Multiple empty campaign boxes detected; delete all but one.", "Red")
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return
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end
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end
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end
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if not campaignBox then
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broadcastToAll("Campaign box with all placed objects not found!", "Red")
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return
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end
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-- clean up chaos tokens (needs to happen before saving chaos bag state)
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blessCurseApi.removeAll(playerColor)
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chaosBagApi.releaseAllSealedTokens(playerColor)
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-- main data collection
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campaignData.box = campaignBox.getGUID()
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campaignData.bag = chaosBagApi.getChaosBagState()
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campaignData.decks = deckImporterApi.getUiState()
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campaignData.clueCount = playAreaApi.getInvestigatorCount()
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campaignData.playarea = playAreaApi.getSurface()
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campaignData.options = optionPanelApi.getOptions()
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-- save campaign log if present
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local campaignLog = findUniqueObjectWithTag("CampaignLog")
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if campaignLog then
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local logData = campaignLog.getData()
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logData.Locked = false
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table.insert(campaignTokenData.ContainedObjects, logData)
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-- maybe also extract the trauma values
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local trauma = campaignLog.getVar("returnTrauma")
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if trauma then
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printToAll("Trauma values found in campaign log!", "Green")
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campaignData.trauma = {}
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for _, val in ipairs(campaignLog.call("returnTrauma")) do
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table.insert(campaignData.trauma, val)
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end
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else
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printToAll("Trauma values could not be found in campaign log!", "Yellow")
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end
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end
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-- store campaign guide page if present
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local campaignGuide = findUniqueObjectWithTag("CampaignGuide")
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if campaignGuide then
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campaignData.guide = campaignGuide.Book.getPage()
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end
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-- store the additional index if there are any cards in it
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local additionalIndex = guidReferenceApi.getObjectByOwnerAndType("Mythos", "AdditionalPlayerCardsBag")
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if additionalIndex and #additionalIndex.getObjects() > 0 then
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local indexData = additionalIndex.getData()
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indexData.Locked = false
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table.insert(campaignTokenData.ContainedObjects, indexData)
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end
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-- get the slot symbol data for each playermat (use GUIDReferenceApi to only get this for existing playermats)
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campaignData.slotData = {}
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for matColor, _ in pairs(guidReferenceApi.getObjectsByType("Playermat")) do
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local slotData = playermatApi.getSlotData(matColor)
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campaignData.slotData[matColor] = slotData
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end
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-- finish the data for the campaign token
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campaignTokenData.GMNotes = JSON.encode(campaignData)
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campaignTokenData.Nickname = campaignBox.getName() .. os.date(" %b %d") .. " Save"
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spawnObjectData({ data = campaignTokenData })
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broadcastToAll("Campaign successfully exported! Save coin object to import on a different save.", "Green")
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end
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---------------------------------------------------------
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-- helper functions
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---------------------------------------------------------
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function findUniqueObjectWithTag(tag)
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local objects = getObjectsWithTag(tag)
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if not objects then return end
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if #objects == 1 then
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return objects[1]
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elseif #objects == 0 then
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broadcastToAll("No " .. tag .. " detected; ensure it has the correct tag.", "Red")
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else
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broadcastToAll("More than one " .. tag .. " detected; delete all but one.", "Red")
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end
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end
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function setTrauma(trauma)
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for i, matColor in ipairs({ "White", "Orange", "Green", "Red" }) do
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playermatApi.updateCounter(matColor, "DamageCounter", trauma[i])
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playermatApi.updateCounter(matColor, "HorrorCounter", trauma[i + 4])
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end
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end
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end)
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__bundle_register("arkhamdb/DeckImporterApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local DeckImporterApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getDeckImporter()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "DeckImporter")
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end
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---@class uiStateTable
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---@field redDeck string Deck ID to load for the red player
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---@field orangeDeck string Deck ID to load for the orange player
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---@field whiteDeck string Deck ID to load for the white player
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---@field greenDeck string Deck ID to load for the green player
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---@field privateDeck boolean True to load a private deck, false to load a public deck
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---@field loadNewest boolean True if the most upgraded version of the deck should be loaded
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---@field investigators boolean True if investigator cards should be spawned
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-- Returns a table with the full state of the UI, including options and deck IDs.
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-- This can be used to persist via onSave(), or provide values for a load operation
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---@return uiStateTable uiStateTable Contains data about the current UI state
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DeckImporterApi.getUiState = function()
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local passthroughTable = {}
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for k,v in pairs(getDeckImporter().call("getUiState")) do
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passthroughTable[k] = v
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end
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return passthroughTable
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end
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-- Updates the state of the UI based on the provided table. Any values not provided will be left the same.
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---@return uiStateTable uiStateTable Contains data about the current UI state
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DeckImporterApi.setUiState = function(uiStateTable)
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return getDeckImporter().call("setUiState", uiStateTable)
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end
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return DeckImporterApi
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end
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end)
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__bundle_register("chaosbag/ChaosBagApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local ChaosBagApi = {}
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-- respawns the chaos bag with a new state of tokens
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---@param tokenList table List of chaos token ids
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ChaosBagApi.setChaosBagState = function(tokenList)
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Global.call("setChaosBagState", tokenList)
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end
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-- returns a Table List of chaos token ids in the current chaos bag
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-- requires copying the data into a new table because TTS is weird about handling table return values in Global
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ChaosBagApi.getChaosBagState = function()
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local chaosBagContentsCatcher = Global.call("getChaosBagState")
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local chaosBagContents = {}
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for _, v in ipairs(chaosBagContentsCatcher) do
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table.insert(chaosBagContents, v)
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end
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return chaosBagContents
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end
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-- checks scripting zone for chaos bag (also called by a lot of objects!)
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ChaosBagApi.findChaosBag = function()
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return Global.call("findChaosBag")
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end
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-- returns a table of object references to the tokens in play (does not include sealed tokens!)
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ChaosBagApi.getTokensInPlay = function()
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return Global.call("getChaosTokensinPlay")
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end
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-- returns all sealed tokens on cards to the chaos bag
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---@param playerColor string Color of the player to show the broadcast to
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ChaosBagApi.releaseAllSealedTokens = function(playerColor)
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Global.call("releaseAllSealedTokens", playerColor)
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end
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-- returns all drawn tokens to the chaos bag
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ChaosBagApi.returnChaosTokens = function()
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Global.call("returnChaosTokens")
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end
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-- removes the specified chaos token from the chaos bag
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---@param id string ID of the chaos token
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ChaosBagApi.removeChaosToken = function(id)
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Global.call("removeChaosToken", id)
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end
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-- returns a chaos token to the bag and calls all relevant functions
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---@param token tts__Object Chaos token to return
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---@param fromBag boolean whether or not the token to return was in the middle of being drawn (true) or elsewhere (false)
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ChaosBagApi.returnChaosTokenToBag = function(token, fromBag)
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Global.call("returnChaosTokenToBag", { token = token, fromBag = fromBag })
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end
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-- spawns the specified chaos token and puts it into the chaos bag
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---@param id string ID of the chaos token
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ChaosBagApi.spawnChaosToken = function(id)
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Global.call("spawnChaosToken", id)
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end
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-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
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-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
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-- contents of the bag should check this method before doing so.
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-- This method will broadcast a message to all players if the bag is being searched.
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---@return any: True if the bag is manipulated, false if it should be blocked.
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ChaosBagApi.canTouchChaosTokens = function()
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return Global.call("canTouchChaosTokens")
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end
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-- draws a chaos token to a playermat
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---@param mat tts__Object Playermat that triggered this
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---@param drawAdditional boolean Controls whether additional tokens should be drawn
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---@param tokenType? string Name of token (e.g. "Bless") to be drawn from the bag
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---@param guidToBeResolved? string GUID of the sealed token to be resolved instead of drawing a token from the bag
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---@param takeParameters? table Position and rotation of the location where the new token should be drawn to, usually to replace a returned token
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---@return tts__Object: Object reference to the token that was drawn
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ChaosBagApi.drawChaosToken = function(mat, drawAdditional, tokenType, guidToBeResolved, takeParameters)
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return Global.call("drawChaosToken", {
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mat = mat,
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drawAdditional = drawAdditional,
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tokenType = tokenType,
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guidToBeResolved = guidToBeResolved,
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takeParameters = takeParameters
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})
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end
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-- returns a Table List of chaos token ids in the current chaos bag
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-- requires copying the data into a new table because TTS is weird about handling table return values in Global
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ChaosBagApi.getIdUrlMap = function()
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return Global.getTable("ID_URL_MAP")
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end
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return ChaosBagApi
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end
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end)
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__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlayAreaApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getPlayArea()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
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end
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local function getInvestigatorCounter()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
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|
end
|
|
|
|
-- Returns the current value of the investigator counter from the playermat
|
|
---@return number: Number of investigators currently set on the counter
|
|
PlayAreaApi.getInvestigatorCount = function()
|
|
return getInvestigatorCounter().getVar("val")
|
|
end
|
|
|
|
-- Updates the current value of the investigator counter from the playermat
|
|
---@param count number Number of investigators to set on the counter
|
|
PlayAreaApi.setInvestigatorCount = function(count)
|
|
getInvestigatorCounter().call("updateVal", count)
|
|
end
|
|
|
|
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
|
-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
|
|
---@param playerColor string Color of the player requesting the shift for messages
|
|
PlayAreaApi.shiftContentsUp = function(playerColor)
|
|
getPlayArea().call("shiftContentsUp", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsDown = function(playerColor)
|
|
getPlayArea().call("shiftContentsDown", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsLeft = function(playerColor)
|
|
getPlayArea().call("shiftContentsLeft", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsRight = function(playerColor)
|
|
getPlayArea().call("shiftContentsRight", playerColor)
|
|
end
|
|
|
|
---@param state boolean This controls whether location connections should be drawn
|
|
PlayAreaApi.setConnectionDrawState = function(state)
|
|
getPlayArea().call("setConnectionDrawState", state)
|
|
end
|
|
|
|
---@param color string Connection color to be used for location connections
|
|
PlayAreaApi.setConnectionColor = function(color)
|
|
getPlayArea().call("setConnectionColor", color)
|
|
end
|
|
|
|
-- Event to be called when the current scenario has changed
|
|
---@param scenarioName string Name of the new scenario
|
|
PlayAreaApi.onScenarioChanged = function(scenarioName)
|
|
getPlayArea().call("onScenarioChanged", scenarioName)
|
|
end
|
|
|
|
-- Sets this playermat's snap points to limit snapping to locations or not.
|
|
-- If matchTypes is false, snap points will be reset to snap all cards.
|
|
---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
|
|
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
|
|
getPlayArea().call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
|
|
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
|
|
-- cards before they're destroyed by entering the container
|
|
PlayAreaApi.tryObjectEnterContainer = function(container, object)
|
|
getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
|
|
end
|
|
|
|
-- Counts the VP on locations in the play area
|
|
PlayAreaApi.countVP = function()
|
|
return getPlayArea().call("countVP")
|
|
end
|
|
|
|
-- Highlights all locations in the play area without metadata
|
|
---@param state boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightMissingData = function(state)
|
|
return getPlayArea().call("highlightMissingData", state)
|
|
end
|
|
|
|
-- Highlights all locations in the play area with VP
|
|
---@param state boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightCountedVP = function(state)
|
|
return getPlayArea().call("countVP", state)
|
|
end
|
|
|
|
-- Checks if an object is in the play area (returns true or false)
|
|
PlayAreaApi.isInPlayArea = function(object)
|
|
return getPlayArea().call("isInPlayArea", object)
|
|
end
|
|
|
|
-- Returns the current surface of the play area
|
|
PlayAreaApi.getSurface = function()
|
|
return getPlayArea().getCustomObject().image
|
|
end
|
|
|
|
-- Updates the surface of the play area
|
|
PlayAreaApi.updateSurface = function(url)
|
|
return getPlayArea().call("updateSurface", url)
|
|
end
|
|
|
|
-- Returns a deep copy of the currently tracked locations
|
|
PlayAreaApi.getTrackedLocations = function()
|
|
local t = {}
|
|
for k, v in pairs(getPlayArea().call("getTrackedLocations", {})) do
|
|
t[k] = v
|
|
end
|
|
return t
|
|
end
|
|
|
|
-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
|
|
-- data to the local token manager instance.
|
|
---@param args table Single-value array holding the GUID of the Custom Data Helper making the call
|
|
PlayAreaApi.updateLocations = function(args)
|
|
getPlayArea().call("updateLocations", args)
|
|
end
|
|
|
|
PlayAreaApi.getCustomDataHelper = function()
|
|
return getPlayArea().getVar("customDataHelper")
|
|
end
|
|
|
|
return PlayAreaApi
|
|
end
|
|
end)
|
|
__bundle_register("playermat/PlayermatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlayermatApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
local searchLib = require("util/SearchLib")
|
|
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
|
|
|
|
-- Convenience function to look up a mat's object by color, or get all mats.
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@return table: Single-element if only single playermat is requested
|
|
local function getMatForColor(matColor)
|
|
if matColor == "All" then
|
|
return guidReferenceApi.getObjectsByType("Playermat")
|
|
else
|
|
return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the closest playermat
|
|
---@param startPos table Starting position to get the closest mat from
|
|
PlayermatApi.getMatColorByPosition = function(startPos)
|
|
local result, smallestDistance
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
|
|
if smallestDistance == nil or distance < smallestDistance then
|
|
smallestDistance = distance
|
|
result = matColor
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
-- Returns the color of the player's hand that is seated next to the playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getPlayerColor = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("playerColor")
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the playermat that owns the playercolor's hand
|
|
---@param handColor string Color of the playermat
|
|
PlayermatApi.getMatColor = function(handColor)
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local playerColor = mat.getVar("playerColor")
|
|
if playerColor == handColor then
|
|
return matColor
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Instructs a playermat to check for DES
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.checkForDES = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("checkForDES")
|
|
end
|
|
end
|
|
|
|
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@return boolean: whether DES is present on the playermat
|
|
PlayermatApi.hasDES = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("hasDES")
|
|
end
|
|
end
|
|
|
|
-- gets the slot data for the playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getSlotData = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getTable("slotData")
|
|
end
|
|
end
|
|
|
|
-- sets the slot data for the playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@param newSlotData table New slot data for the playermat
|
|
PlayermatApi.loadSlotData = function(matColor, newSlotData)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.setTable("slotData", newSlotData)
|
|
mat.call("redrawSlotSymbols")
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Performs a search of the deck area of the requested playermat and returns the result as table
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getDeckAreaObjects = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getDeckAreaObjects")
|
|
end
|
|
end
|
|
|
|
-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.flipTopCardFromDeck = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("flipTopCardFromDeck")
|
|
end
|
|
end
|
|
|
|
-- Returns the position of the discard pile of the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getDiscardPosition = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("returnGlobalDiscardPosition")
|
|
end
|
|
end
|
|
|
|
-- Returns the position of the draw pile of the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getDrawPosition = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("returnGlobalDrawPosition")
|
|
end
|
|
end
|
|
|
|
-- Transforms a local position into a global position
|
|
---@param localPos table Local position to be transformed
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.transformLocalPosition = function(localPos, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.positionToWorld(localPos)
|
|
end
|
|
end
|
|
|
|
-- Returns the rotation of the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.returnRotation = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getRotation()
|
|
end
|
|
end
|
|
|
|
-- Returns a table with spawn data (position and rotation) for a helper object
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param helperName string Name of the helper object
|
|
PlayermatApi.getHelperSpawnData = function(matColor, helperName)
|
|
local resultTable = {}
|
|
local localPositionTable = {
|
|
["Hand Helper"] = {0.05, 0, -1.182},
|
|
["Search Assistant"] = {-0.3, 0, -1.182}
|
|
}
|
|
|
|
for color, mat in pairs(getMatForColor(matColor)) do
|
|
resultTable[color] = {
|
|
position = mat.positionToWorld(localPositionTable[helperName]),
|
|
rotation = mat.getRotation()
|
|
}
|
|
end
|
|
return resultTable
|
|
end
|
|
|
|
|
|
-- Triggers the Upkeep for the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param playerColor string Color of the calling player (for messages)
|
|
PlayermatApi.doUpkeepFromHotkey = function(matColor, playerColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doUpkeepFromHotkey", playerColor)
|
|
end
|
|
end
|
|
|
|
-- Handles discarding for the requested playermat for the provided list of objects
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@param objList table List of objects to discard
|
|
PlayermatApi.discardListOfObjects = function(matColor, objList)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("discardListOfObjects", objList)
|
|
end
|
|
end
|
|
|
|
-- Returns the active investigator id
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.returnInvestigatorId = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("activeInvestigatorId")
|
|
end
|
|
end
|
|
|
|
-- Returns the class of the active investigator
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.returnInvestigatorClass = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("activeInvestigatorClass")
|
|
end
|
|
end
|
|
|
|
-- Returns the position for encounter card drawing
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@param stack boolean If true, returns the leftmost position instead of the first empty from the right
|
|
PlayermatApi.getEncounterCardDrawPosition = function(matColor, stack)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return Vector(mat.call("getEncounterCardDrawPosition", stack))
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
|
|
-- matchTypes is true, the main card slot snap points will only snap assets, while the
|
|
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
|
|
-- be reset to snap all cards.
|
|
---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playermat's draw 1 button to visible
|
|
---@param isDrawButtonVisible boolean Whether the draw 1 button should be visible or not
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.showDrawButton = function(isDrawButtonVisible, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("showDrawButton", isDrawButtonVisible)
|
|
end
|
|
end
|
|
|
|
-- Shows or hides the clickable clue counter for the requested playermat
|
|
---@param showCounter boolean Whether the clickable counter should be present or not
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.clickableClues = function(showCounter, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("clickableClues", showCounter)
|
|
end
|
|
end
|
|
|
|
-- Toggles the use of class textures for the requested playermat
|
|
---@param state boolean Whether the class texture should be used or not
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.useClassTexture = function(state, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("useClassTexture", state)
|
|
end
|
|
end
|
|
|
|
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.removeClues = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("removeClues")
|
|
end
|
|
end
|
|
|
|
-- Reports the clue count for the requested playermat
|
|
---@param useClickableCounters boolean Controls which type of counter is getting checked
|
|
PlayermatApi.getClueCount = function(useClickableCounters, matColor)
|
|
local count = 0
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
count = count + mat.call("getClueCount", useClickableCounters)
|
|
end
|
|
return count
|
|
end
|
|
|
|
-- Updates the specified owned counter
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param type string Counter to target
|
|
---@param newValue number Value to set the counter to
|
|
---@param modifier number If newValue is not provided, the existing value will be adjusted by this modifier
|
|
PlayermatApi.updateCounter = function(matColor, type, newValue, modifier)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
|
|
end
|
|
end
|
|
|
|
-- Triggers the draw function for the specified playermat
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param number number Amount of cards to draw
|
|
PlayermatApi.drawCardsWithReshuffle = function(matColor, number)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("drawCardsWithReshuffle", number)
|
|
end
|
|
end
|
|
|
|
-- Returns the resource counter amount
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
|
---@param type string Counter to target
|
|
PlayermatApi.getCounterValue = function(matColor, type)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getCounterValue", type)
|
|
end
|
|
end
|
|
|
|
-- Returns a list of mat colors that have an investigator placed
|
|
PlayermatApi.getUsedMatColors = function()
|
|
local usedColors = {}
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
if #searchResult > 0 then
|
|
table.insert(usedColors, matColor)
|
|
end
|
|
end
|
|
return usedColors
|
|
end
|
|
|
|
-- Returns investigator name
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlayermatApi.getInvestigatorName = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
if #searchResult == 1 then
|
|
return searchResult[1].getName()
|
|
end
|
|
end
|
|
return ""
|
|
end
|
|
|
|
-- Resets the specified skill tracker to "1, 1, 1, 1"
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.resetSkillTracker = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("resetSkillTracker")
|
|
end
|
|
end
|
|
|
|
-- Redraws the XML for the slot symbols based on the slotData table
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.redrawSlotSymbols = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("redrawSlotSymbols")
|
|
end
|
|
end
|
|
|
|
-- Finds all objects on the playermat and associated set aside zone and returns a table
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
---@param filter string Name of the filte function (see util/SearchLib)
|
|
PlayermatApi.searchAroundPlayermat = function(matColor, filter)
|
|
local objList = {}
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
|
|
table.insert(objList, obj)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- Discard a non-hidden card from the corresponding player's hand
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
PlayermatApi.doDiscardOne = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doDiscardOne")
|
|
end
|
|
end
|
|
|
|
-- Triggers the metadata sync for all playermats
|
|
PlayermatApi.syncAllCustomizableCards = function()
|
|
for _, mat in pairs(getMatForColor("All")) do
|
|
mat.call("syncAllCustomizableCards")
|
|
end
|
|
end
|
|
|
|
return PlayermatApi
|
|
end
|
|
end)
|
|
__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local BlessCurseManagerApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getManager()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "BlessCurseManager")
|
|
end
|
|
|
|
-- removes all taken tokens and resets the counts
|
|
BlessCurseManagerApi.removeTakenTokensAndReset = function()
|
|
local BlessCurseManager = getManager()
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
|
|
Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
---@param guid string GUID of the token
|
|
BlessCurseManagerApi.sealedToken = function(type, guid)
|
|
getManager().call("sealedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
---@param guid string GUID of the token
|
|
---@param fromBag? boolean Whether or not token was just drawn from the chaos bag
|
|
BlessCurseManagerApi.releasedToken = function(type, guid, fromBag)
|
|
getManager().call("releasedToken", { type = type, guid = guid, fromBag = fromBag })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
---@param guid string GUID of the token
|
|
BlessCurseManagerApi.returnedToken = function(type, guid)
|
|
getManager().call("returnedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- broadcasts the current status for bless/curse tokens
|
|
---@param playerColor string Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.broadcastStatus = function(playerColor)
|
|
getManager().call("broadcastStatus", playerColor)
|
|
end
|
|
|
|
-- removes all bless / curse tokens from the chaos bag and play
|
|
---@param playerColor string Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.removeAll = function(playerColor)
|
|
getManager().call("doRemove", playerColor)
|
|
end
|
|
|
|
-- adds bless / curse sealing to the hovered card
|
|
---@param playerColor string Color of the player to show the broadcast to
|
|
---@param hoveredObject tts__Object Hovered object
|
|
BlessCurseManagerApi.addBlurseSealingMenu = function(playerColor, hoveredObject)
|
|
getManager().call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
|
|
end
|
|
|
|
-- adds bless / curse to the chaos bag
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
BlessCurseManagerApi.addToken = function(type)
|
|
getManager().call("addToken", type)
|
|
end
|
|
|
|
-- removes bless / curse from the chaos bag
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
BlessCurseManagerApi.removeToken = function(type)
|
|
getManager().call("removeToken", type)
|
|
end
|
|
|
|
BlessCurseManagerApi.getBlessCurseInBag = function()
|
|
return getManager().call("getBlessCurseInBag", {})
|
|
end
|
|
|
|
return BlessCurseManagerApi
|
|
end
|
|
end)
|
|
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local GUIDReferenceApi = {}
|
|
|
|
local function getGuidHandler()
|
|
return getObjectFromGUID("123456")
|
|
end
|
|
|
|
-- Returns the matching object
|
|
---@param owner string Parent object for this search
|
|
---@param type string Type of object to search for
|
|
---@return any: Object reference to the matching object
|
|
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
|
|
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
|
|
end
|
|
|
|
-- Returns all matching objects as a table with references
|
|
---@param type string Type of object to search for
|
|
---@return table: List of object references to matching objects
|
|
GUIDReferenceApi.getObjectsByType = function(type)
|
|
return getGuidHandler().call("getObjectsByType", type)
|
|
end
|
|
|
|
-- Returns all matching objects as a table with references
|
|
---@param owner string Parent object for this search
|
|
---@return table: List of object references to matching objects
|
|
GUIDReferenceApi.getObjectsByOwner = function(owner)
|
|
return getGuidHandler().call("getObjectsByOwner", owner)
|
|
end
|
|
|
|
-- Sends new information to the reference handler to edit the main index
|
|
---@param owner string Parent of the object
|
|
---@param type string Type of the object
|
|
---@param guid string GUID of the object
|
|
GUIDReferenceApi.editIndex = function(owner, type, guid)
|
|
return getGuidHandler().call("editIndex", {
|
|
owner = owner,
|
|
type = type,
|
|
guid = guid
|
|
})
|
|
end
|
|
|
|
-- Returns the owner of an object or the object it's located on
|
|
---@param object tts__GameObject Object for this search
|
|
---@return string: Parent of the object or object it's located on
|
|
GUIDReferenceApi.getOwnerOfObject = function(object)
|
|
return getGuidHandler().call("getOwnerOfObject", object)
|
|
end
|
|
|
|
return GUIDReferenceApi
|
|
end
|
|
end)
|
|
__bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local OptionPanelApi = {}
|
|
|
|
-- loads saved options
|
|
---@param options table Set a new state for the option table
|
|
OptionPanelApi.loadSettings = function(options)
|
|
return Global.call("loadSettings", options)
|
|
end
|
|
|
|
---@return any: Table of option panel state
|
|
OptionPanelApi.getOptions = function()
|
|
return Global.getTable("optionPanel")
|
|
end
|
|
|
|
return OptionPanelApi
|
|
end
|
|
end)
|
|
__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local SearchLib = {}
|
|
local filterFunctions = {
|
|
isCard = function(x) return x.type == "Card" end,
|
|
isDeck = function(x) return x.type == "Deck" end,
|
|
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
|
|
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
|
|
isTileOrToken = function(x) return x.type == "Tile" end,
|
|
isUniversalToken = function(x) return x.getMemo() == "universalActionAbility" end,
|
|
}
|
|
|
|
-- performs the actual search and returns a filtered list of object references
|
|
---@param pos tts__Vector Global position
|
|
---@param rot? tts__Vector Global rotation
|
|
---@param size table Size
|
|
---@param filter? string Name of the filter function
|
|
---@param direction? table Direction (positive is up)
|
|
---@param maxDistance? number Distance for the cast
|
|
local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
|
|
local filterFunc
|
|
if filter then
|
|
filterFunc = filterFunctions[filter]
|
|
end
|
|
local searchResult = Physics.cast({
|
|
origin = pos,
|
|
direction = direction or { 0, 1, 0 },
|
|
orientation = rot or { 0, 0, 0 },
|
|
type = 3,
|
|
size = size,
|
|
max_distance = maxDistance or 0
|
|
})
|
|
|
|
-- filter the result for matching objects
|
|
local objList = {}
|
|
for _, v in ipairs(searchResult) do
|
|
if not filter or filterFunc(v.hit_object) then
|
|
table.insert(objList, v.hit_object)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- searches the specified area
|
|
SearchLib.inArea = function(pos, rot, size, filter)
|
|
return returnSearchResult(pos, rot, size, filter)
|
|
end
|
|
|
|
-- searches the area on an object
|
|
SearchLib.onObject = function(obj, filter)
|
|
local pos = obj.getPosition()
|
|
local size = obj.getBounds().size:setAt("y", 1)
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches the specified position (a single point)
|
|
SearchLib.atPosition = function(pos, filter)
|
|
local size = { 0.1, 2, 0.1 }
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches below the specified position (downwards until y = 0)
|
|
SearchLib.belowPosition = function(pos, filter)
|
|
local size = { 0.1, 2, 0.1 }
|
|
local direction = { 0, -1, 0 }
|
|
local maxDistance = pos.y
|
|
return returnSearchResult(pos, _, size, filter, direction, maxDistance)
|
|
end
|
|
|
|
return SearchLib
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |