116 lines
3.5 KiB
Plaintext
116 lines
3.5 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("core/CustomDataHelper", function(require, _LOADED, __bundle_register, __bundle_modules)
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--[[
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Known locations and clues. We check this to determine if we should
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atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if
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we find nothing we look for <LOCATION_NAME>
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format is [location_guid -> clueCount]
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]]
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LOCATIONS_DATA_JSON = [[
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{
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"San Francisco": {"type": "fixed", "value": 1, "clueSide": "back"},
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" Arkham": {"type": "perPlayer", "value": 1, "clueSide": "back"},
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"Buenos Aires": {"type": "fixed", "value": 2, "clueSide": "back"},
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" London": {"type": "perPlayer", "value": 2, "clueSide": "front"},
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"Rome": {"type": "perPlayer", "value": 3, "clueSide": "front"},
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"Istanbul": {"type": "perPlayer", "value": 4, "clueSide": "front"},
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"Tokyo_123abc": {"type": "perPlayer", "value": 0, "clueSide": "back"},
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"Tokyo_456efg": {"type": "perPlayer", "value": 4, "clueSide": "back"},
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"Tokyo": {"type": "fixed", "value": 2, "clueSide": "back"},
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"Shanghai_123": {"type": "fixed", "value": 12, "clueSide": "front"},
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"Sydney": {"type": "fixed", "value": 0, "clueSide": "front"}
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}
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]]
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PLAYER_CARD_DATA_JSON = [[
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{
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"Tool Belt": {
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"tokenType": "resource",
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"tokenCount": 2
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},
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"Tool Belt (3)": {
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"tokenType": "resource",
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"tokenCount": 4
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},
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"Yithian Rifle": {
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"tokenType": "resource",
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"tokenCount": 3
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},
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"xxx": {
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"tokenType": "resource",
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"tokenCount": 3
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}
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}
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]]
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HIDDEN_CARD_DATA = {
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"Unpleasant Card (Doom)",
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"Unpleasant Card (Gloom)",
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"The Case of the Scarlet DOOOOOM!"
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}
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LOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)
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PLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)
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function onload(save_state)
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local playArea = getObjectFromGUID('721ba2')
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playArea.call("updateLocations", {self.getGUID()})
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local playerMatWhite = getObjectFromGUID('8b081b')
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playerMatWhite.call("updatePlayerCards", {self.getGUID()})
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local playerMatOrange = getObjectFromGUID('bd0ff4')
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playerMatOrange.call("updatePlayerCards", {self.getGUID()})
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local playerMatGreen = getObjectFromGUID('383d8b')
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playerMatGreen.call("updatePlayerCards", {self.getGUID()})
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local playerMatRed = getObjectFromGUID('0840d5')
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playerMatRed.call("updatePlayerCards", {self.getGUID()})
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local dataHelper = getObjectFromGUID('708279')
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dataHelper.call("updateHiddenCards", {self.getGUID()})
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end
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end)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("core/CustomDataHelper")
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end)
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return __bundle_require("__root") |