ah_sce_unpacked/unpacked/Custom_Model_Bag Fan-Made A.../Custom_Tile Generic Difficu...

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-- edit the "tokenData" table to change the preset difficulties
-- list of valid ids: 'p1', '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8',
-- 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue', 'bless', 'curse', 'frost'
local tokenData = {
Easy = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' },
Standard = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' },
Hard = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' },
Expert = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' }
}
-- create buttons on startup
function onLoad()
local z_offset = -0.15
for difficulty, _ in pairs(tokenData) do
local clickFunction = difficulty:lower() .. "Click"
self.setVar(clickFunction, function() clickFun(difficulty) end)
self.createButton({
label = difficulty,
function_owner = self,
click_function = clickFunction,
position = { 0, 0.1, z_offset },
rotation = { 0, 0, 0 },
scale = { 0.47, 1, 0.47 },
height = 200,
width = 1150,
font_size = 100,
color = { 0.87, 0.8, 0.70 },
font_color = { 0, 0, 0 }
})
z_offset = z_offset + 0.20
end
end
function clickFun(difficulty)
Global.call("setChaosBagState", tokenData[difficulty])
end