3101 lines
106 KiB
Plaintext
3101 lines
106 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("accessories/TokenArrangerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local TokenArrangerApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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-- local function to call the token arranger, if it is on the table
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---@param functionName string Name of the function to cal
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---@param argument? table Parameter to pass
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local function callIfExistent(functionName, argument)
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local tokenArranger = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenArranger")
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if tokenArranger ~= nil then
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tokenArranger.call(functionName, argument)
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end
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end
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-- updates the token modifiers with the provided data
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---@param fullData table Contains the chaos token metadata
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TokenArrangerApi.onTokenDataChanged = function(fullData)
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callIfExistent("onTokenDataChanged", fullData)
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end
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-- deletes already laid out tokens
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TokenArrangerApi.deleteCopiedTokens = function()
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callIfExistent("deleteCopiedTokens")
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end
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-- updates the laid out tokens
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TokenArrangerApi.layout = function()
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Wait.time(function() callIfExistent("layout") end, 0.1)
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end
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return TokenArrangerApi
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end
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end)
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__bundle_register("core/token/TokenManager", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local optionPanelApi = require("core/OptionPanelApi")
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local playAreaApi = require("core/PlayAreaApi")
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local searchLib = require("util/SearchLib")
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local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
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local PLAYER_CARD_TOKEN_OFFSETS = {
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[1] = {
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Vector(0, 3, -0.2)
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},
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[2] = {
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Vector(0.4, 3, -0.2),
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Vector(-0.4, 3, -0.2)
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},
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[3] = {
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Vector(0, 3, -0.9),
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Vector(0.4, 3, -0.2),
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Vector(-0.4, 3, -0.2)
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},
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[4] = {
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Vector(0.4, 3, -0.9),
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Vector(-0.4, 3, -0.9),
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Vector(0.4, 3, -0.2),
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Vector(-0.4, 3, -0.2)
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},
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[5] = {
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Vector(0.7, 3, -0.9),
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Vector(0, 3, -0.9),
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Vector(-0.7, 3, -0.9),
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Vector(0.4, 3, -0.2),
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Vector(-0.4, 3, -0.2)
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},
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[6] = {
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Vector(0.7, 3, -0.9),
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Vector(0, 3, -0.9),
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Vector(-0.7, 3, -0.9),
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Vector(0.7, 3, -0.2),
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Vector(0, 3, -0.2),
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Vector(-0.7, 3, -0.2)
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},
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[7] = {
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Vector(0.7, 3, -0.9),
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Vector(0, 3, -0.9),
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Vector(-0.7, 3, -0.9),
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Vector(0.7, 3, -0.2),
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Vector(0, 3, -0.2),
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Vector(-0.7, 3, -0.2),
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Vector(0, 3, 0.5)
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},
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[8] = {
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Vector(0.7, 3, -0.9),
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Vector(0, 3, -0.9),
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Vector(-0.7, 3, -0.9),
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Vector(0.7, 3, -0.2),
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Vector(0, 3, -0.2),
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Vector(-0.7, 3, -0.2),
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Vector(-0.35, 3, 0.5),
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Vector(0.35, 3, 0.5)
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},
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[9] = {
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Vector(0.7, 3, -0.9),
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Vector(0, 3, -0.9),
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Vector(-0.7, 3, -0.9),
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Vector(0.7, 3, -0.2),
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Vector(0, 3, -0.2),
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Vector(-0.7, 3, -0.2),
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Vector(0.7, 3, 0.5),
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Vector(0, 3, 0.5),
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Vector(-0.7, 3, 0.5)
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},
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[10] = {
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Vector(0.7, 3, -0.9),
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Vector(0, 3, -0.9),
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Vector(-0.7, 3, -0.9),
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Vector(0.7, 3, -0.2),
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Vector(0, 3, -0.2),
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Vector(-0.7, 3, -0.2),
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Vector(0.7, 3, 0.5),
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Vector(0, 3, 0.5),
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Vector(-0.7, 3, 0.5),
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Vector(0, 3, 1.2)
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},
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[11] = {
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Vector(0.7, 3, -0.9),
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Vector(0, 3, -0.9),
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Vector(-0.7, 3, -0.9),
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Vector(0.7, 3, -0.2),
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Vector(0, 3, -0.2),
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Vector(-0.7, 3, -0.2),
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Vector(0.7, 3, 0.5),
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Vector(0, 3, 0.5),
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Vector(-0.7, 3, 0.5),
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Vector(-0.35, 3, 1.2),
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Vector(0.35, 3, 1.2)
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},
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[12] = {
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Vector(0.7, 3, -0.9),
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Vector(0, 3, -0.9),
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Vector(-0.7, 3, -0.9),
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Vector(0.7, 3, -0.2),
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Vector(0, 3, -0.2),
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Vector(-0.7, 3, -0.2),
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Vector(0.7, 3, 0.5),
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Vector(0, 3, 0.5),
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Vector(-0.7, 3, 0.5),
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Vector(0.7, 3, 1.2),
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Vector(0, 3, 1.2),
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Vector(-0.7, 3, 1.2)
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}
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}
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-- stateIDs for the multi-stated resource tokens
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local stateTable = {
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["resource"] = 1,
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["ammo"] = 2,
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["bounty"] = 3,
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["charge"] = 4,
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["evidence"] = 5,
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["secret"] = 6,
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["supply"] = 7,
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["offering"] = 8
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}
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-- Table of data extracted from the token source bag, keyed by the Memo on each token which
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-- should match the token type keys ("resource", "clue", etc)
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local tokenTemplates
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local playerCardData
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local locationData
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local TokenManager = {}
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local internal = {}
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-- Spawns tokens for the card. This function is built to just throw a card at it and let it do
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-- the work once a card has hit an area where it might spawn tokens. It will check to see if
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-- the card has already spawned, find appropriate data from either the uses metadata or the Data
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-- Helper, and spawn the tokens.
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---@param card tts__Object Card to maybe spawn tokens for
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---@param extraUses table A table of <use type>=<count> which will modify the number of tokens
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--- spawned for that type. e.g. Akachi's playmat should pass "Charge"=1
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TokenManager.spawnForCard = function(card, extraUses)
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if tokenSpawnTrackerApi.hasSpawnedTokens(card.getGUID()) then
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return
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end
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local metadata = JSON.decode(card.getGMNotes())
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if metadata ~= nil then
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internal.spawnTokensFromUses(card, extraUses)
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else
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internal.spawnTokensFromDataHelper(card)
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end
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end
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-- Spawns a set of tokens on the given card.
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---@param card tts__Object Card to spawn tokens on
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---@param tokenType string Type of token to spawn, for example "damage", "horror" or "resource"
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---@param tokenCount number How many tokens to spawn. For damage or horror this value will be set to the
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-- spawned state object rather than spawning multiple tokens
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---@param shiftDown? number An offset for the z-value of this group of tokens
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---@param subType? string Subtype of token to spawn. This will only differ from the tokenName for resource tokens
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TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown, subType)
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local optionPanel = optionPanelApi.getOptions()
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if tokenType == "damage" or tokenType == "horror" then
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TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)
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elseif tokenType == "resource" and optionPanel["useResourceCounters"] == "enabled" then
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TokenManager.spawnResourceCounterToken(card, tokenCount)
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elseif tokenType == "resource" and optionPanel["useResourceCounters"] == "custom" and tokenCount == 0 then
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TokenManager.spawnResourceCounterToken(card, tokenCount)
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else
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TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown, subType)
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end
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end
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-- Spawns a single counter token and sets the value to tokenValue. Used for damage and horror tokens.
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---@param card tts__Object Card to spawn tokens on
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---@param tokenType string type of token to spawn, valid values are "damage" and "horror". Other
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-- types should use spawnMultipleTokens()
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---@param tokenValue number Value to set the damage/horror to
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TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)
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if tokenValue < 1 or tokenValue > 50 then return end
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local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))
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local rot = card.getRotation()
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TokenManager.spawnToken(pos, tokenType, rot, function(spawned)
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-- token starts in state 1, so don't attempt to change it to avoid error
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if tokenValue ~= 1 then
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spawned.setState(tokenValue)
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end
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end)
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end
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TokenManager.spawnResourceCounterToken = function(card, tokenCount)
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local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))
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local rot = card.getRotation()
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TokenManager.spawnToken(pos, "resourceCounter", rot, function(spawned)
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spawned.call("updateVal", tokenCount)
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end)
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end
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-- Spawns a number of tokens.
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---@param tokenType string type of token to spawn, valid values are resource", "doom", or "clue".
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-- Other types should use spawnCounterToken()
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---@param tokenCount number How many tokens to spawn
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---@param shiftDown? number An offset for the z-value of this group of tokens
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---@param subType? string Subtype of token to spawn. This will only differ from the tokenName for resource tokens
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TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown, subType)
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-- not checking the max at this point since clue offsets are calculated dynamically
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if tokenCount < 1 then return end
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local offsets = {}
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if tokenType == "clue" then
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offsets = internal.buildClueOffsets(card, tokenCount)
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else
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-- only up to 12 offset tables defined
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if tokenCount > 12 then return end
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for i = 1, tokenCount do
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offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])
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-- Fix the y-position for the spawn, since positionToWorld considers rotation which can
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-- have bad results for face up/down differences
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offsets[i].y = card.getPosition().y + 0.15
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end
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end
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if shiftDown ~= nil then
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-- Copy the offsets to make sure we don't change the static values
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local baseOffsets = offsets
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offsets = {}
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-- get a vector for the shifting (downwards local to the card)
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local shiftDownVector = Vector(0, 0, shiftDown):rotateOver("y", card.getRotation().y)
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for i, baseOffset in ipairs(baseOffsets) do
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offsets[i] = baseOffset + shiftDownVector
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end
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end
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if offsets == nil then
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error("couldn't find offsets for " .. tokenCount .. ' tokens')
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return
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end
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-- handling for not provided subtype (for example when spawning from custom data helpers)
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if subType == nil then
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subType = ""
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end
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-- this is used to load the correct state for additional resource tokens (e.g. "Ammo")
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local callback = nil
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local stateID = stateTable[string.lower(subType)]
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if tokenType == "resource" and stateID ~= nil and stateID ~= 1 then
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callback = function(spawned) spawned.setState(stateID) end
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end
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for i = 1, tokenCount do
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TokenManager.spawnToken(offsets[i], tokenType, card.getRotation(), callback)
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end
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end
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-- Spawns a single token at the given global position by copying it from the template bag.
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---@param position tts__Vector Global position to spawn the token
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---@param tokenType string type of token to spawn, valid values are "damage", "horror",
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-- "resource", "doom", or "clue"
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---@param rotation tts__Vector Rotation to be used for the new token. Only the y-value will be used,
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-- x and z will use the default rotation from the source bag
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---@param callback? function A callback function triggered after the new token is spawned
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TokenManager.spawnToken = function(position, tokenType, rotation, callback)
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internal.initTokenTemplates()
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local loadTokenType = tokenType
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if tokenType == "clue" or tokenType == "doom" then
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loadTokenType = "clueDoom"
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end
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if tokenTemplates[loadTokenType] == nil then
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error("Unknown token type '" .. tokenType .. "'")
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return
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end
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local tokenTemplate = tokenTemplates[loadTokenType]
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-- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag
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local rot = Vector(tokenTemplate.Transform.rotX, 270, tokenTemplate.Transform.rotZ)
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if rotation ~= nil then
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rot.y = rotation.y
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end
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if tokenType == "doom" then
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rot.z = 180
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end
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tokenTemplate.Nickname = ""
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return spawnObjectData({
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data = tokenTemplate,
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position = position,
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rotation = rot,
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callback_function = callback
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})
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end
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-- Checks a card for metadata to maybe replenish it
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---@param card tts__Object Card object to be replenished
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---@param uses table The already decoded metadata.uses (to avoid decoding again)
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---@param mat tts__Object The playmat the card is placed on (for rotation and casting)
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TokenManager.maybeReplenishCard = function(card, uses, mat)
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-- TODO: support for cards with multiple uses AND replenish (as of yet, no official card needs that)
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if uses[1].count and uses[1].replenish then
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internal.replenishTokens(card, uses, mat)
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end
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end
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-- Delegate function to the token spawn tracker. Exists to avoid circular dependencies in some
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-- callers.
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---@param card tts__Object Card object to reset the tokens for
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TokenManager.resetTokensSpawned = function(card)
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tokenSpawnTrackerApi.resetTokensSpawned(card.getGUID())
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end
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-- Pushes new player card data into the local copy of the Data Helper player data.
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---@param dataTable table Key/Value pairs following the DataHelper style
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TokenManager.addPlayerCardData = function(dataTable)
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internal.initDataHelperData()
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for k, v in pairs(dataTable) do
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playerCardData[k] = v
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end
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end
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-- Pushes new location data into the local copy of the Data Helper location data.
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---@param dataTable table Key/Value pairs following the DataHelper style
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TokenManager.addLocationData = function(dataTable)
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internal.initDataHelperData()
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for k, v in pairs(dataTable) do
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locationData[k] = v
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end
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end
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-- Checks to see if the given card has location data in the DataHelper
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---@param card tts__Object Card to check for data
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---@return boolean: True if this card has data in the helper, false otherwise
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TokenManager.hasLocationData = function(card)
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internal.initDataHelperData()
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return internal.getLocationData(card) ~= nil
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end
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internal.initTokenTemplates = function()
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if tokenTemplates ~= nil then
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return
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end
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tokenTemplates = {}
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local tokenSource = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenSource")
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for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do
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local tokenName = tokenTemplate.Memo
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tokenTemplates[tokenName] = tokenTemplate
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end
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end
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-- Copies the data from the DataHelper. Will only happen once.
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internal.initDataHelperData = function()
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if playerCardData ~= nil then
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return
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end
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local dataHelper = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
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playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')
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locationData = dataHelper.getTable('LOCATIONS_DATA')
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end
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-- Spawn tokens for a card based on the uses metadata. This will consider the face up/down state
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-- of the card for both locations and standard cards.
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---@param card tts__Object Card to maybe spawn tokens for
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---@param extraUses table A table of <use type>=<count> which will modify the number of tokens
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--- spawned for that type. e.g. Akachi's playmat should pass "Charge"=1
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internal.spawnTokensFromUses = function(card, extraUses)
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local uses = internal.getUses(card)
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if uses == nil then return end
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-- go through tokens to spawn
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local tokenCount
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for i, useInfo in ipairs(uses) do
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tokenCount = (useInfo.count or 0) + (useInfo.countPerInvestigator or 0) * playAreaApi.getInvestigatorCount()
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if extraUses ~= nil and extraUses[useInfo.type] ~= nil then
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tokenCount = tokenCount + extraUses[useInfo.type]
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end
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-- Shift each spawned group after the first down so they don't pile on each other
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TokenManager.spawnTokenGroup(card, useInfo.token, tokenCount, (i - 1) * 0.8, useInfo.type)
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end
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tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
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end
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-- Spawn tokens for a card based on the data helper data. This will consider the face up/down state
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-- of the card for both locations and standard cards.
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---@param card tts__Object Card to maybe spawn tokens for
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internal.spawnTokensFromDataHelper = function(card)
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internal.initDataHelperData()
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local playerData = internal.getPlayerCardData(card)
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if playerData ~= nil then
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|
internal.spawnPlayerCardTokensFromDataHelper(card, playerData)
|
|
end
|
|
local locationData = internal.getLocationData(card)
|
|
if locationData ~= nil then
|
|
internal.spawnLocationTokensFromDataHelper(card, locationData)
|
|
end
|
|
end
|
|
|
|
-- Spawn tokens for a player card using data retrieved from the Data Helper.
|
|
---@param card tts__Object Card to maybe spawn tokens for
|
|
---@param playerData table Player card data structure retrieved from the DataHelper. Should be
|
|
-- the right data for this card.
|
|
internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)
|
|
local token = playerData.tokenType
|
|
local tokenCount = playerData.tokenCount
|
|
TokenManager.spawnTokenGroup(card, token, tokenCount)
|
|
tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Spawn tokens for a location using data retrieved from the Data Helper.
|
|
---@param card tts__Object Card to maybe spawn tokens for
|
|
---@param locationData table Location data structure retrieved from the DataHelper. Should be
|
|
-- the right data for this card.
|
|
internal.spawnLocationTokensFromDataHelper = function(card, locationData)
|
|
local clueCount = internal.getClueCountFromData(card, locationData)
|
|
if clueCount > 0 then
|
|
TokenManager.spawnTokenGroup(card, "clue", clueCount)
|
|
tokenSpawnTrackerApi.markTokensSpawned(card.getGUID())
|
|
end
|
|
end
|
|
|
|
internal.getPlayerCardData = function(card)
|
|
return playerCardData[card.getName() .. ':' .. card.getDescription()]
|
|
or playerCardData[card.getName()]
|
|
end
|
|
|
|
internal.getLocationData = function(card)
|
|
return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]
|
|
end
|
|
|
|
internal.getClueCountFromData = function(card, locationData)
|
|
-- Return the number of clues to spawn on this location
|
|
if locationData == nil then
|
|
error('attempted to get clue for unexpected object: ' .. card.getName())
|
|
return 0
|
|
end
|
|
|
|
if ((card.is_face_down and locationData.clueSide == 'back')
|
|
or (not card.is_face_down and locationData.clueSide == 'front')) then
|
|
if locationData.type == 'fixed' then
|
|
return locationData.value
|
|
elseif locationData.type == 'perPlayer' then
|
|
return locationData.value * playAreaApi.getInvestigatorCount()
|
|
end
|
|
error('unexpected location type: ' .. locationData.type)
|
|
end
|
|
return 0
|
|
end
|
|
|
|
-- Gets the right uses structure for this card, based on metadata and face up/down state
|
|
---@param card tts__Object Card to pull the uses from
|
|
internal.getUses = function(card)
|
|
local metadata = JSON.decode(card.getGMNotes()) or {}
|
|
if metadata.type == "Location" then
|
|
if card.is_face_down and metadata.locationBack ~= nil then
|
|
return metadata.locationBack.uses
|
|
elseif not card.is_face_down and metadata.locationFront ~= nil then
|
|
return metadata.locationFront.uses
|
|
end
|
|
elseif not card.is_face_down then
|
|
return metadata.uses
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-- Dynamically create positions for clues on a card.
|
|
---@param card tts__Object Card the clues will be placed on
|
|
---@param count number How many clues?
|
|
---@return table: Array of global positions to spawn the clues at
|
|
internal.buildClueOffsets = function(card, count)
|
|
local cluePositions = {}
|
|
for i = 1, count do
|
|
local row = math.floor(1 + (i - 1) / 4)
|
|
local column = (i - 1) % 4
|
|
local cluePos = card.positionToWorld(Vector(-0.825 + 0.55 * column, 0, -1.5 + 0.55 * row))
|
|
cluePos.y = cluePos.y + 0.05
|
|
table.insert(cluePositions, cluePos)
|
|
end
|
|
return cluePositions
|
|
end
|
|
|
|
---@param card tts__Object Card object to be replenished
|
|
---@param uses table The already decoded metadata.uses (to avoid decoding again)
|
|
---@param mat tts__Object The playmat the card is placed on (for rotation and casting)
|
|
internal.replenishTokens = function(card, uses, mat)
|
|
local cardPos = card.getPosition()
|
|
|
|
-- don't continue for cards on the deck (Norman) or in the discard pile
|
|
if mat.positionToLocal(cardPos).x < -1 then return end
|
|
|
|
-- get current amount of resource tokens on the card
|
|
local clickableResourceCounter = nil
|
|
local foundTokens = 0
|
|
|
|
for _, obj in ipairs(searchLib.onObject(card, "isTileOrToken")) do
|
|
local memo = obj.getMemo()
|
|
|
|
if (stateTable[memo] or 0) > 0 then
|
|
foundTokens = foundTokens + math.abs(obj.getQuantity())
|
|
obj.destruct()
|
|
elseif memo == "resourceCounter" then
|
|
foundTokens = obj.getVar("val")
|
|
clickableResourceCounter = obj
|
|
break
|
|
end
|
|
end
|
|
|
|
-- this is the theoretical new amount of uses (to be checked below)
|
|
local newCount = foundTokens + uses[1].replenish
|
|
|
|
-- if there are already more uses than the replenish amount, keep them
|
|
if foundTokens > uses[1].count then
|
|
newCount = foundTokens
|
|
-- only replenish up until the replenish amount
|
|
elseif newCount > uses[1].count then
|
|
newCount = uses[1].count
|
|
end
|
|
|
|
-- update the clickable counter or spawn a group of tokens
|
|
if clickableResourceCounter then
|
|
clickableResourceCounter.call("updateVal", newCount)
|
|
else
|
|
TokenManager.spawnTokenGroup(card, uses[1].token, newCount, _, uses[1].type)
|
|
end
|
|
end
|
|
|
|
return TokenManager
|
|
end
|
|
end)
|
|
__bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local OptionPanelApi = {}
|
|
|
|
-- loads saved options
|
|
---@param options table Set a new state for the option table
|
|
OptionPanelApi.loadSettings = function(options)
|
|
return Global.call("loadSettings", options)
|
|
end
|
|
|
|
---@return any: Table of option panel state
|
|
OptionPanelApi.getOptions = function()
|
|
return Global.getTable("optionPanel")
|
|
end
|
|
|
|
return OptionPanelApi
|
|
end
|
|
end)
|
|
__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local BlessCurseManagerApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getManager()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "BlessCurseManager")
|
|
end
|
|
|
|
-- removes all taken tokens and resets the counts
|
|
BlessCurseManagerApi.removeTakenTokensAndReset = function()
|
|
local BlessCurseManager = getManager()
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
|
|
Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
---@param guid string GUID of the token
|
|
BlessCurseManagerApi.sealedToken = function(type, guid)
|
|
getManager().call("sealedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
---@param guid string GUID of the token
|
|
BlessCurseManagerApi.releasedToken = function(type, guid)
|
|
getManager().call("releasedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
---@param type string Type of chaos token ("Bless" or "Curse")
|
|
---@param guid string GUID of the token
|
|
BlessCurseManagerApi.returnedToken = function(type, guid)
|
|
getManager().call("returnedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- broadcasts the current status for bless/curse tokens
|
|
---@param playerColor string Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.broadcastStatus = function(playerColor)
|
|
getManager().call("broadcastStatus", playerColor)
|
|
end
|
|
|
|
-- removes all bless / curse tokens from the chaos bag and play
|
|
---@param playerColor string Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.removeAll = function(playerColor)
|
|
getManager().call("doRemove", playerColor)
|
|
end
|
|
|
|
-- adds bless / curse sealing to the hovered card
|
|
---@param playerColor string Color of the player to show the broadcast to
|
|
---@param hoveredObject tts__Object Hovered object
|
|
BlessCurseManagerApi.addBlurseSealingMenu = function(playerColor, hoveredObject)
|
|
getManager().call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
|
|
end
|
|
|
|
return BlessCurseManagerApi
|
|
end
|
|
end)
|
|
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local GUIDReferenceApi = {}
|
|
|
|
local function getGuidHandler()
|
|
return getObjectFromGUID("123456")
|
|
end
|
|
|
|
-- Returns the matching object
|
|
---@param owner string Parent object for this search
|
|
---@param type string Type of object to search for
|
|
---@return any: Object reference to the matching object
|
|
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
|
|
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
|
|
end
|
|
|
|
-- Returns all matching objects as a table with references
|
|
---@param type string Type of object to search for
|
|
---@return table: List of object references to matching objects
|
|
GUIDReferenceApi.getObjectsByType = function(type)
|
|
return getGuidHandler().call("getObjectsByType", type)
|
|
end
|
|
|
|
-- Returns all matching objects as a table with references
|
|
---@param owner string Parent object for this search
|
|
---@return table: List of object references to matching objects
|
|
GUIDReferenceApi.getObjectsByOwner = function(owner)
|
|
return getGuidHandler().call("getObjectsByOwner", owner)
|
|
end
|
|
|
|
-- Sends new information to the reference handler to edit the main index
|
|
---@param owner string Parent of the object
|
|
---@param type string Type of the object
|
|
---@param guid string GUID of the object
|
|
GUIDReferenceApi.editIndex = function(owner, type, guid)
|
|
return getGuidHandler().call("editIndex", {
|
|
owner = owner,
|
|
type = type,
|
|
guid = guid
|
|
})
|
|
end
|
|
|
|
-- Returns the owner of an object or the object it's located on
|
|
---@param object tts__GameObject Object for this search
|
|
---@return string: Parent of the object or object it's located on
|
|
GUIDReferenceApi.getOwnerOfObject = function(object)
|
|
return getGuidHandler().call("getOwnerOfObject", object)
|
|
end
|
|
|
|
return GUIDReferenceApi
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenSpawnTrackerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local TokenSpawnTracker = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getSpawnTracker()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "TokenSpawnTracker")
|
|
end
|
|
|
|
TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)
|
|
return getSpawnTracker().call("hasSpawnedTokens", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.markTokensSpawned = function(cardGuid)
|
|
return getSpawnTracker().call("markTokensSpawned", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.resetTokensSpawned = function(cardGuid)
|
|
return getSpawnTracker().call("resetTokensSpawned", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.resetAllAssetAndEvents = function()
|
|
return getSpawnTracker().call("resetAllAssetAndEvents")
|
|
end
|
|
|
|
TokenSpawnTracker.resetAllLocations = function()
|
|
return getSpawnTracker().call("resetAllLocations")
|
|
end
|
|
|
|
TokenSpawnTracker.resetAll = function()
|
|
return getSpawnTracker().call("resetAll")
|
|
end
|
|
|
|
return TokenSpawnTracker
|
|
end
|
|
end)
|
|
__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlaymatApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
local searchLib = require("util/SearchLib")
|
|
|
|
-- Convenience function to look up a mat's object by color, or get all mats.
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@return table: Single-element if only single playmat is requested
|
|
local function getMatForColor(matColor)
|
|
if matColor == "All" then
|
|
return guidReferenceApi.getObjectsByType("Playermat")
|
|
else
|
|
return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the closest playmat
|
|
---@param startPos table Starting position to get the closest mat from
|
|
PlaymatApi.getMatColorByPosition = function(startPos)
|
|
local result, smallestDistance
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
|
|
if smallestDistance == nil or distance < smallestDistance then
|
|
smallestDistance = distance
|
|
result = matColor
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
-- Returns the color of the player's hand that is seated next to the playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getPlayerColor = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("playerColor")
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the playmat that owns the playercolor's hand
|
|
---@param handColor string Color of the playmat
|
|
PlaymatApi.getMatColor = function(handColor)
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local playerColor = mat.getVar("playerColor")
|
|
if playerColor == handColor then
|
|
return matColor
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.isDES = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("isDES")
|
|
end
|
|
end
|
|
|
|
-- Performs a search of the deck area of the requested playmat and returns the result as table
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getDeckAreaObjects = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getDeckAreaObjects")
|
|
end
|
|
end
|
|
|
|
-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.flipTopCardFromDeck = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("flipTopCardFromDeck")
|
|
end
|
|
end
|
|
|
|
-- Returns the position of the discard pile of the requested playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getDiscardPosition = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("returnGlobalDiscardPosition")
|
|
end
|
|
end
|
|
|
|
-- Returns the position of the draw pile of the requested playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getDrawPosition = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("returnGlobalDrawPosition")
|
|
end
|
|
end
|
|
|
|
-- Transforms a local position into a global position
|
|
---@param localPos table Local position to be transformed
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.transformLocalPosition = function(localPos, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.positionToWorld(localPos)
|
|
end
|
|
end
|
|
|
|
-- Returns the rotation of the requested playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.returnRotation = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getRotation()
|
|
end
|
|
end
|
|
|
|
-- Returns a table with spawn data (position and rotation) for a helper object
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@param helperName string Name of the helper object
|
|
PlaymatApi.getHelperSpawnData = function(matColor, helperName)
|
|
local resultTable = {}
|
|
local localPositionTable = {
|
|
["Hand Helper"] = {0.05, 0, -1.182},
|
|
["Search Assistant"] = {-0.3, 0, -1.182}
|
|
}
|
|
|
|
for color, mat in pairs(getMatForColor(matColor)) do
|
|
resultTable[color] = {
|
|
position = mat.positionToWorld(localPositionTable[helperName]),
|
|
rotation = mat.getRotation()
|
|
}
|
|
end
|
|
return resultTable
|
|
end
|
|
|
|
|
|
-- Triggers the Upkeep for the requested playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@param playerColor string Color of the calling player (for messages)
|
|
PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doUpkeepFromHotkey", playerColor)
|
|
end
|
|
end
|
|
|
|
-- Handles discarding for the requested playmat for the provided list of objects
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
---@param objList table List of objects to discard
|
|
PlaymatApi.discardListOfObjects = function(matColor, objList)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("discardListOfObjects", objList)
|
|
end
|
|
end
|
|
|
|
-- Returns the active investigator id
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.returnInvestigatorId = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("activeInvestigatorId")
|
|
end
|
|
end
|
|
|
|
-- Returns the position for encounter card drawing
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
---@param stack boolean If true, returns the leftmost position instead of the first empty from the right
|
|
PlaymatApi.getEncounterCardDrawPosition = function(matColor, stack)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return Vector(mat.call("getEncounterCardDrawPosition", stack))
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
|
|
-- matchTypes is true, the main card slot snap points will only snap assets, while the
|
|
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
|
|
-- be reset to snap all cards.
|
|
---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playmat's draw 1 button to visible
|
|
---@param isDrawButtonVisible boolean Whether the draw 1 button should be visible or not
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("showDrawButton", isDrawButtonVisible)
|
|
end
|
|
end
|
|
|
|
-- Shows or hides the clickable clue counter for the requested playmat
|
|
---@param showCounter boolean Whether the clickable counter should be present or not
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.clickableClues = function(showCounter, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("clickableClues", showCounter)
|
|
end
|
|
end
|
|
|
|
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.removeClues = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("removeClues")
|
|
end
|
|
end
|
|
|
|
-- Reports the clue count for the requested playmat
|
|
---@param useClickableCounters boolean Controls which type of counter is getting checked
|
|
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
|
|
local count = 0
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
count = count + mat.call("getClueCount", useClickableCounters)
|
|
end
|
|
return count
|
|
end
|
|
|
|
-- Updates the specified owned counter
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@param type string Counter to target
|
|
---@param newValue number Value to set the counter to
|
|
---@param modifier number If newValue is not provided, the existing value will be adjusted by this modifier
|
|
PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
|
|
end
|
|
end
|
|
|
|
-- Triggers the draw function for the specified playmat
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@param number number Amount of cards to draw
|
|
PlaymatApi.drawCardsWithReshuffle = function(matColor, number)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("drawCardsWithReshuffle", number)
|
|
end
|
|
end
|
|
|
|
-- Returns the resource counter amount
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
---@param type string Counter to target
|
|
PlaymatApi.getCounterValue = function(matColor, type)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getCounterValue", type)
|
|
end
|
|
end
|
|
|
|
-- Returns a list of mat colors that have an investigator placed
|
|
PlaymatApi.getUsedMatColors = function()
|
|
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
|
|
local usedColors = {}
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
if #searchResult > 0 then
|
|
table.insert(usedColors, matColor)
|
|
end
|
|
end
|
|
return usedColors
|
|
end
|
|
|
|
-- Resets the specified skill tracker to "1, 1, 1, 1"
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.resetSkillTracker = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("resetSkillTracker")
|
|
end
|
|
end
|
|
|
|
-- Finds all objects on the playmat and associated set aside zone and returns a table
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
---@param filter string Name of the filte function (see util/SearchLib)
|
|
PlaymatApi.searchAroundPlaymat = function(matColor, filter)
|
|
local objList = {}
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
|
|
table.insert(objList, obj)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- Discard a non-hidden card from the corresponding player's hand
|
|
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.doDiscardOne = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doDiscardOne")
|
|
end
|
|
end
|
|
|
|
-- Triggers the metadata sync for all playmats
|
|
PlaymatApi.syncAllCustomizableCards = function()
|
|
for _, mat in pairs(getMatForColor("All")) do
|
|
mat.call("syncAllCustomizableCards")
|
|
end
|
|
end
|
|
|
|
return PlaymatApi
|
|
end
|
|
end)
|
|
__bundle_register("core/Global", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
local mythosAreaApi = require("core/MythosAreaApi")
|
|
local navigationOverlayApi = require("core/NavigationOverlayApi")
|
|
local playAreaApi = require("core/PlayAreaApi")
|
|
local playmatApi = require("playermat/PlaymatApi")
|
|
local searchLib = require("util/SearchLib")
|
|
local soundCubeApi = require("core/SoundCubeApi")
|
|
local tokenArrangerApi = require("accessories/TokenArrangerApi")
|
|
local tokenChecker = require("core/token/TokenChecker")
|
|
local tokenManager = require("core/token/TokenManager")
|
|
|
|
---------------------------------------------------------
|
|
-- general setup
|
|
---------------------------------------------------------
|
|
|
|
ENCOUNTER_DECK_POS = { -3.93, 1, 5.76 }
|
|
ENCOUNTER_DECK_DISCARD_POSITION = { -3.85, 1, 10.38 }
|
|
|
|
-- GUIDs that will not be interactable (e.g. parts of the table)
|
|
local NOT_INTERACTABLE = {
|
|
"6161b4", -- Decoration-Map
|
|
"9f334f", -- MythosArea
|
|
"463022", -- Panel behind tentacle stand
|
|
"f182ee", -- InvestigatorCount
|
|
"7bff34", -- Tentacle stand
|
|
"8646eb", -- horizontal border left
|
|
"75937e", -- horizontal border right
|
|
"612072", -- vertical border left
|
|
"975c39", -- vertical border right
|
|
}
|
|
|
|
local chaosTokens = {}
|
|
local chaosTokensLastMatGUID = nil
|
|
|
|
-- chaos token stat tracking
|
|
local tokenDrawingStats = { ["Overall"] = {} }
|
|
|
|
local bagSearchers = {}
|
|
local hideTitleSplashWaitFunctionId = nil
|
|
|
|
-- online functionality related variables
|
|
local MOD_VERSION = "3.8.0"
|
|
local SOURCE_REPO = 'https://raw.githubusercontent.com/chr1z93/loadable-objects/main'
|
|
local library, requestObj, modMeta
|
|
local acknowledgedUpgradeVersions = {}
|
|
local contentToShow = "campaigns"
|
|
local currentListItem = 1
|
|
local tabIdTable = {
|
|
tab1 = "campaigns",
|
|
tab2 = "scenarios",
|
|
tab3 = "fanmadeCampaigns",
|
|
tab4 = "fanmadeScenarios",
|
|
tab5 = "fanmadePlayerCards"
|
|
}
|
|
|
|
-- optionPanel data (intentionally not local!)
|
|
optionPanel = {}
|
|
local LANGUAGES = {
|
|
{ code = "zh_CN", name = "简体中文" },
|
|
{ code = "zh_TW", name = "繁體中文" },
|
|
{ code = "de", name = "Deutsch" },
|
|
{ code = "en", name = "English" },
|
|
{ code = "es", name = "Español" },
|
|
{ code = "fr", name = "Français" },
|
|
{ code = "it", name = "Italiano" }
|
|
}
|
|
local RESOURCE_OPTIONS = {
|
|
"enabled",
|
|
"custom",
|
|
"disabled"
|
|
}
|
|
|
|
---------------------------------------------------------
|
|
-- data for tokens
|
|
---------------------------------------------------------
|
|
|
|
TOKEN_DATA = {
|
|
damage = { image = "http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/", scale = { 0.17, 0.17, 0.17 } },
|
|
horror = { image = "http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/", scale = { 0.17, 0.17, 0.17 } },
|
|
resource = { image = "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/", scale = { 0.17, 0.17, 0.17 } },
|
|
doom = { image = "https://i.imgur.com/EoL7yaZ.png", scale = { 0.17, 0.17, 0.17 } },
|
|
clue = { image = "http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/", scale = { 0.15, 0.15, 0.15 } }
|
|
}
|
|
|
|
ID_URL_MAP = {
|
|
['blue'] = { name = "Elder Sign", url = 'https://i.imgur.com/nEmqjmj.png' },
|
|
['p1'] = { name = "+1", url = 'https://i.imgur.com/uIx8jbY.png' },
|
|
['0'] = { name = "0", url = 'https://i.imgur.com/btEtVfd.png' },
|
|
['m1'] = { name = "-1", url = 'https://i.imgur.com/w3XbrCC.png' },
|
|
['m2'] = { name = "-2", url = 'https://i.imgur.com/bfTg2hb.png' },
|
|
['m3'] = { name = "-3", url = 'https://i.imgur.com/yfs8gHq.png' },
|
|
['m4'] = { name = "-4", url = 'https://i.imgur.com/qrgGQRD.png' },
|
|
['m5'] = { name = "-5", url = 'https://i.imgur.com/3Ym1IeG.png' },
|
|
['m6'] = { name = "-6", url = 'https://i.imgur.com/c9qdSzS.png' },
|
|
['m7'] = { name = "-7", url = 'https://i.imgur.com/4WRD42n.png' },
|
|
['m8'] = { name = "-8", url = 'https://i.imgur.com/9t3rPTQ.png' },
|
|
['skull'] = { name = "Skull", url = 'https://i.imgur.com/stbBxtx.png' },
|
|
['cultist'] = { name = "Cultist", url = 'https://i.imgur.com/VzhJJaH.png' },
|
|
['tablet'] = { name = "Tablet", url = 'https://i.imgur.com/1plY463.png' },
|
|
['elder'] = { name = "Elder Thing", url = 'https://i.imgur.com/ttnspKt.png' },
|
|
['red'] = { name = "Auto-fail", url = 'https://i.imgur.com/lns4fhz.png' },
|
|
['bless'] = { name = "Bless", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/' },
|
|
['curse'] = { name = "Curse", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/' },
|
|
['frost'] = { name = "Frost", url = 'http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/' }
|
|
}
|
|
|
|
---------------------------------------------------------
|
|
-- general code
|
|
---------------------------------------------------------
|
|
|
|
-- saving state of optionPanel to restore later
|
|
function onSave()
|
|
local chaosTokensGUID = {}
|
|
for _, obj in ipairs(chaosTokens) do
|
|
if obj ~= nil then
|
|
table.insert(chaosTokensGUID, obj.getGUID())
|
|
end
|
|
end
|
|
|
|
return JSON.encode({
|
|
optionPanel = optionPanel,
|
|
acknowledgedUpgradeVersions = acknowledgedUpgradeVersions,
|
|
chaosTokensLastMatGUID = chaosTokensLastMatGUID,
|
|
chaosTokensGUID = chaosTokensGUID
|
|
})
|
|
end
|
|
|
|
function onLoad(savedData)
|
|
if savedData and savedData ~= "" then
|
|
local loadedData = JSON.decode(savedData)
|
|
optionPanel = loadedData.optionPanel
|
|
acknowledgedUpgradeVersions = loadedData.acknowledgedUpgradeVersions
|
|
chaosTokensLastMatGUID = loadedData.chaosTokensLastMatGUID
|
|
|
|
-- restore saved state for drawn chaos tokens
|
|
for _, guid in ipairs(loadedData.chaosTokensGUID or {}) do
|
|
table.insert(chaosTokens, getObjectFromGUID(guid))
|
|
end
|
|
|
|
updateOptionPanelState()
|
|
end
|
|
|
|
for _, guid in ipairs(NOT_INTERACTABLE) do
|
|
local obj = getObjectFromGUID(guid)
|
|
if obj ~= nil then obj.interactable = false end
|
|
end
|
|
|
|
getModVersion()
|
|
math.randomseed(os.time())
|
|
|
|
-- initialization of loadable objects library (delay to let Navigation Overlay build)
|
|
Wait.time(function()
|
|
WebRequest.get(SOURCE_REPO .. '/library.json', libraryDownloadCallback)
|
|
end, 1)
|
|
end
|
|
|
|
-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
|
|
-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
|
|
-- chaos bag during search operations to avoid this.
|
|
function onObjectSearchStart(object, playerColor)
|
|
local chaosBag = findChaosBag()
|
|
if object == chaosBag then
|
|
bagSearchers[playerColor] = true
|
|
end
|
|
end
|
|
|
|
-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
|
|
-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
|
|
-- chaos bag during search operations to avoid this.
|
|
function onObjectSearchEnd(object, playerColor)
|
|
local chaosBag = findChaosBag()
|
|
if object == chaosBag then
|
|
bagSearchers[playerColor] = nil
|
|
end
|
|
end
|
|
|
|
-- Pass object enter container events to the PlayArea to clear vector lines from dragged cards.
|
|
-- This requires the try method as cards won't exist any more after they enter a deck, so the lines
|
|
-- can't be cleared.
|
|
function tryObjectEnterContainer(container, object)
|
|
playAreaApi.tryObjectEnterContainer(container, object)
|
|
return true
|
|
end
|
|
|
|
-- TTS event for objects that enter zones
|
|
-- used to detect the "token discard zones" beneath the hand zones
|
|
function onObjectEnterZone(zone, enteringObj)
|
|
if zone.getName() ~= "TokenDiscardZone" then return end
|
|
if tokenChecker.isChaosToken(enteringObj) then return end
|
|
|
|
if enteringObj.type == "Tile" and enteringObj.getMemo() and enteringObj.getLock() == false then
|
|
local matcolor = playmatApi.getMatColorByPosition(enteringObj.getPosition())
|
|
local trash = guidReferenceApi.getObjectByOwnerAndType(matcolor, "Trash")
|
|
trash.putObject(enteringObj)
|
|
end
|
|
end
|
|
|
|
-- handle card drawing via number typing for multihanded gameplay
|
|
-- (and additionally allow Norman Withers to draw multiple cards via number)
|
|
function onObjectNumberTyped(hoveredObject, playerColor, number)
|
|
-- only continue for decks or cards
|
|
if hoveredObject.type ~= "Deck" and hoveredObject.type ~= "Card" then return end
|
|
|
|
-- check whether the hovered object is part of a players draw objects
|
|
for _, color in ipairs(playmatApi.getUsedMatColors()) do
|
|
local deckAreaObjects = playmatApi.getDeckAreaObjects(color)
|
|
if deckAreaObjects.topCard == hoveredObject or deckAreaObjects.draw == hoveredObject then
|
|
playmatApi.drawCardsWithReshuffle(color, number)
|
|
return true
|
|
end
|
|
end
|
|
|
|
-- check if this is a card with states (and then change state instead of drawing it)
|
|
local states = hoveredObject.getStates()
|
|
if states ~= nil and #states > 0 then
|
|
local stateId = hoveredObject.getStateId()
|
|
if stateId ~= number and (#states + 1) >= number then
|
|
hoveredObject.setState(number)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- chaos token drawing
|
|
---------------------------------------------------------
|
|
|
|
-- checks scripting zone for chaos bag (also called by a lot of objects!)
|
|
function findChaosBag()
|
|
local chaosBagZone = guidReferenceApi.getObjectByOwnerAndType("Mythos", "ChaosBagZone")
|
|
|
|
-- error handling: scripting zone not found
|
|
if chaosBagZone == nil then
|
|
printToAll("Zone for chaos bag detection couldn't be found.", "Red")
|
|
return
|
|
end
|
|
|
|
for _, item in ipairs(chaosBagZone.getObjects()) do
|
|
if item.getDescription() == "Chaos Bag" then
|
|
return item
|
|
end
|
|
end
|
|
|
|
-- error handling: chaos bag not found
|
|
printToAll("Chaos bag couldn't be found.", "Red")
|
|
end
|
|
|
|
function returnChaosTokens()
|
|
local chaosBag = findChaosBag()
|
|
for _, token in pairs(chaosTokens) do
|
|
if token ~= nil then chaosBag.putObject(token) end
|
|
end
|
|
chaosTokens = {}
|
|
end
|
|
|
|
-- returns a single chaos token to the bag and calls respective functions
|
|
function returnChaosTokenToBag(token)
|
|
local name = token.getName()
|
|
local guid = token.getGUID()
|
|
local chaosBag = findChaosBag()
|
|
chaosBag.putObject(token)
|
|
tokenArrangerApi.layout()
|
|
if name == "Bless" or name == "Curse" then
|
|
blessCurseManagerApi.releasedToken(name, guid)
|
|
end
|
|
end
|
|
|
|
function getTokenIndex(token)
|
|
for i, obj in ipairs(chaosTokens) do
|
|
if obj == token then
|
|
return i
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
|
|
-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
|
|
-- contents of the bag should check this method before doing so.
|
|
-- This method will broadcast a message to all players if the bag is being searched.
|
|
---@return boolean: True if the bag is manipulated, false if it should be blocked.
|
|
function canTouchChaosTokens()
|
|
for _, searching in pairs(bagSearchers) do
|
|
if searching then
|
|
broadcastToAll("Someone is searching the chaos bag, can't touch the tokens.", "Red")
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- converts the human readable name to the empty name that the bag uses
|
|
function getChaosTokenName(tokenName)
|
|
if tokenName == "Custom Token" then
|
|
tokenName = ""
|
|
end
|
|
return tokenName
|
|
end
|
|
|
|
-- converts the empty name to the human readable name
|
|
function getReadableTokenName(tokenName)
|
|
if tokenName == "" then
|
|
tokenName = "Custom Token"
|
|
end
|
|
return tokenName
|
|
end
|
|
|
|
-- called by playermats (by the "Draw chaos token" button)
|
|
function drawChaosToken(params)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local tokenOffset = { -1.55, 0.25, -0.58 }
|
|
local matGUID = params.mat.getGUID()
|
|
|
|
-- return token(s) on other playmat first
|
|
if chaosTokensLastMatGUID ~= nil and chaosTokensLastMatGUID ~= matGUID and #chaosTokens ~= 0 then
|
|
returnChaosTokens()
|
|
chaosTokensLastMatGUID = nil
|
|
return
|
|
end
|
|
|
|
chaosTokensLastMatGUID = matGUID
|
|
|
|
-- if we have left clicked and have no tokens OR if we have right clicked
|
|
if params.drawAdditional or #chaosTokens == 0 then
|
|
local chaosBag = findChaosBag()
|
|
if #chaosBag.getObjects() == 0 then return end
|
|
chaosBag.shuffle()
|
|
|
|
local indexOfReturnedToken
|
|
local takeParameters = {}
|
|
|
|
-- add the token to the list, compute new position based on list length
|
|
if params.returnedToken then
|
|
trackChaosToken(params.returnedToken.getName(), matGUID, true)
|
|
indexOfReturnedToken = getTokenIndex(params.returnedToken)
|
|
takeParameters.position = params.returnedToken.getPosition()
|
|
if #chaosTokens > indexOfReturnedToken then
|
|
takeParameters.rotation = params.mat.getRotation() + Vector(0, 0, -8)
|
|
else
|
|
takeParameters.rotation = params.returnedToken.getRotation()
|
|
end
|
|
returnChaosTokenToBag(params.returnedToken)
|
|
else
|
|
tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens)
|
|
takeParameters.position = params.mat.positionToWorld(tokenOffset)
|
|
takeParameters.rotation = params.mat.getRotation()
|
|
end
|
|
|
|
local token
|
|
if params.guidToBeResolved then
|
|
-- resolve a sealed token from a card
|
|
token = getObjectFromGUID(params.guidToBeResolved)
|
|
token.setPositionSmooth(takeParameters.position)
|
|
local guid = token.getGUID()
|
|
local tokenType = token.getName()
|
|
if tokenType == "Bless" or tokenType == "Curse" then
|
|
blessCurseManagerApi.releasedToken(tokenType, guid)
|
|
end
|
|
tokenArrangerApi.layout()
|
|
else
|
|
-- take a token from the bag, either specified or random
|
|
if params.tokenType then
|
|
for i, lookedForToken in ipairs(chaosBag.getObjects()) do
|
|
if lookedForToken.nickname == params.tokenType then
|
|
takeParameters.index = i - 1
|
|
end
|
|
end
|
|
end
|
|
token = chaosBag.takeObject(takeParameters)
|
|
end
|
|
|
|
-- get data for token description
|
|
local name = token.getName()
|
|
local tokenData = mythosAreaApi.returnTokenData().tokenData or {}
|
|
local specificData = tokenData[name] or {}
|
|
token.setDescription(specificData.description or "")
|
|
trackChaosToken(name, matGUID)
|
|
|
|
if params.returnedToken then
|
|
chaosTokens[indexOfReturnedToken] = token
|
|
else
|
|
chaosTokens[#chaosTokens + 1] = token
|
|
end
|
|
else
|
|
returnChaosTokens()
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- token spawning
|
|
---------------------------------------------------------
|
|
|
|
-- DEPRECATED. Use TokenManager instead.
|
|
-- Spawns a single token.
|
|
---@param params table Array with arguments to the method. 1 = position, 2 = type, 3 = rotation
|
|
function spawnToken(params)
|
|
return tokenManager.spawnToken(params[1], params[2], params[3])
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- chaos token stat tracker
|
|
---------------------------------------------------------
|
|
|
|
function trackChaosToken(tokenName, matGUID, subtract)
|
|
-- initialize tables
|
|
if not tokenDrawingStats[matGUID] then tokenDrawingStats[matGUID] = {} end
|
|
|
|
-- increase stats by 1 (or decrease if token is returned)
|
|
local modifier = (subtract and -1 or 1)
|
|
|
|
local tokenName = getReadableTokenName(tokenName)
|
|
tokenDrawingStats["Overall"][tokenName] = (tokenDrawingStats["Overall"][tokenName] or 0) + modifier
|
|
tokenDrawingStats[matGUID][tokenName] = (tokenDrawingStats[matGUID][tokenName] or 0) + modifier
|
|
end
|
|
|
|
-- Left-click: print stats, Right-click: reset stats
|
|
function handleStatTrackerClick(_, _, isRightClick)
|
|
if isRightClick then
|
|
resetChaosTokenStatTracker()
|
|
else
|
|
local squidKing = "Nobody"
|
|
local maxSquid = 0
|
|
local foundAnyStats = false
|
|
|
|
for key, personalStats in pairs(tokenDrawingStats) do
|
|
local playerColor, playerName
|
|
|
|
if key == "Overall" then
|
|
playerColor = "White"
|
|
playerName = "Overall"
|
|
else
|
|
-- get mat color
|
|
local matColor = playmatApi.getMatColorByPosition(getObjectFromGUID(key).getPosition())
|
|
playerColor = playmatApi.getPlayerColor(matColor)
|
|
playerName = Player[playerColor].steam_name or playerColor
|
|
|
|
local playerSquidCount = personalStats["Auto-fail"] or 0
|
|
if playerSquidCount > maxSquid then
|
|
squidKing = playerName
|
|
maxSquid = playerSquidCount
|
|
end
|
|
end
|
|
|
|
-- get the total count of drawn tokens for the player
|
|
local totalCount = 0
|
|
for _, value in pairs(personalStats) do
|
|
totalCount = totalCount + value
|
|
end
|
|
|
|
-- only print the personal stats if any tokens were drawn
|
|
if totalCount > 0 then
|
|
foundAnyStats = true
|
|
printToAll("------------------------------")
|
|
printToAll(playerName .. " Stats", playerColor)
|
|
|
|
-- print stats in order of the "ID_URL_MAP"
|
|
for _, subtable in pairs(ID_URL_MAP) do
|
|
local tokenName = subtable.name
|
|
local value = personalStats[tokenName]
|
|
if value and value ~= 0 then
|
|
printToAll(tokenName .. ': ' .. tostring(value))
|
|
end
|
|
end
|
|
|
|
-- also print stats for custom tokens
|
|
local customTokenName = getReadableTokenName("")
|
|
local customTokenCount = personalStats[customTokenName]
|
|
if customTokenCount and customTokenCount ~= 0 then
|
|
printToAll(customTokenName .. ': ' .. tostring(customTokenCount))
|
|
end
|
|
|
|
printToAll('Total: ' .. tostring(totalCount))
|
|
end
|
|
end
|
|
|
|
-- detect if any player drew tokens
|
|
if foundAnyStats then
|
|
printToAll("------------------------------")
|
|
printToAll(squidKing .. " is an auto-fail magnet.", { 255, 0, 0 })
|
|
else
|
|
printToAll("No tokens have been drawn yet.", "Yellow")
|
|
end
|
|
end
|
|
end
|
|
|
|
-- resets the count for each token to 0
|
|
function resetChaosTokenStatTracker()
|
|
tokenDrawingStats = { ["Overall"] = {} }
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Difficulty selector script
|
|
---------------------------------------------------------
|
|
|
|
-- called for button creation on the difficulty selectors
|
|
---@param args table Parameters for this function:
|
|
-- object TTSObject Usually "self"
|
|
-- key String Name of the scenario
|
|
function createSetupButtons(args)
|
|
local data = getDataValue('modeData', args.key)
|
|
if data ~= nil then
|
|
local buttonParameters = {}
|
|
buttonParameters.function_owner = args.object
|
|
buttonParameters.position = { 0, 0.1, -0.15 }
|
|
buttonParameters.scale = { 0.47, 1, 0.47 }
|
|
buttonParameters.height = 200
|
|
buttonParameters.width = 1150
|
|
buttonParameters.color = { 0.87, 0.8, 0.7 }
|
|
|
|
if data.easy ~= nil then
|
|
buttonParameters.label = "Easy"
|
|
buttonParameters.click_function = "easyClick"
|
|
args.object.createButton(buttonParameters)
|
|
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
|
|
end
|
|
|
|
if data.normal ~= nil then
|
|
buttonParameters.label = "Standard"
|
|
buttonParameters.click_function = "normalClick"
|
|
args.object.createButton(buttonParameters)
|
|
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
|
|
end
|
|
|
|
if data.hard ~= nil then
|
|
buttonParameters.label = "Hard"
|
|
buttonParameters.click_function = "hardClick"
|
|
args.object.createButton(buttonParameters)
|
|
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
|
|
end
|
|
|
|
if data.expert ~= nil then
|
|
buttonParameters.label = "Expert"
|
|
buttonParameters.click_function = "expertClick"
|
|
args.object.createButton(buttonParameters)
|
|
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
|
|
end
|
|
|
|
if data.standalone ~= nil then
|
|
buttonParameters.label = "Standalone"
|
|
buttonParameters.click_function = "standaloneClick"
|
|
args.object.createButton(buttonParameters)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- called for adding chaos tokens
|
|
---@param args table Parameters for this function:
|
|
-- object object Usually "self"
|
|
-- key string Name of the scenario
|
|
-- mode string difficulty (e.g. "hard" or "expert")
|
|
function fillContainer(args)
|
|
local data = getDataValue('modeData', args.key)
|
|
if data == nil then return end
|
|
|
|
local value = data[args.mode]
|
|
if value == nil or value.token == nil then return end
|
|
|
|
local tokenList = {}
|
|
|
|
for _, tokenId in ipairs(value.token) do
|
|
table.insert(tokenList, tokenId)
|
|
end
|
|
|
|
if value.append ~= nil then
|
|
for _, tokenId in ipairs(value.append) do
|
|
table.insert(tokenList, tokenId)
|
|
end
|
|
end
|
|
|
|
-- randomly choose tokens for specific Carcosa scenarios in standalone
|
|
if value.random then
|
|
local n = #value.random
|
|
if n > 0 then
|
|
for _, tokenId in ipairs(value.random[math.random(1, n)]) do
|
|
table.insert(tokenList, tokenId)
|
|
end
|
|
end
|
|
end
|
|
|
|
setChaosBagState(tokenList)
|
|
|
|
if value.message then
|
|
broadcastToAll(value.message)
|
|
end
|
|
|
|
if value.warning then
|
|
broadcastToAll(value.warning, { 1, 0.5, 0.5 })
|
|
end
|
|
end
|
|
|
|
function getDataValue(storage, key)
|
|
local DATA_HELPER = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
|
|
local data = DATA_HELPER.getTable(storage)
|
|
if data ~= nil then
|
|
local value = data[key]
|
|
if value ~= nil then
|
|
local res = {}
|
|
for m, v in pairs(value) do
|
|
res[m] = v
|
|
if res[m].parent ~= nil then
|
|
local parentData = getDataValue(storage, res[m].parent)
|
|
if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then
|
|
res[m].token = parentData[m].token
|
|
end
|
|
res[m].parent = nil
|
|
end
|
|
end
|
|
return res
|
|
end
|
|
end
|
|
end
|
|
|
|
function createChaosTokenNameLookupTable()
|
|
local namesToIds = {}
|
|
for k, v in pairs(ID_URL_MAP) do
|
|
namesToIds[v.name] = k
|
|
end
|
|
return namesToIds
|
|
end
|
|
|
|
-- returns the currently drawn chaos tokens
|
|
---@api ChaosBagApi
|
|
function getChaosTokensinPlay()
|
|
return chaosTokens
|
|
end
|
|
|
|
-- returns a Table List of chaos token ids in the current chaos bag
|
|
---@api ChaosBag / ChaosBagApi
|
|
function getChaosBagState()
|
|
local tokens = {}
|
|
local invertedTable = createChaosTokenNameLookupTable()
|
|
local chaosBag = findChaosBag()
|
|
|
|
for _, v in ipairs(chaosBag.getObjects()) do
|
|
local id = invertedTable[v.name]
|
|
if id then
|
|
table.insert(tokens, id)
|
|
else
|
|
printToAll(v.name .. " token not recognized. Will not be recorded.", "Yellow")
|
|
end
|
|
end
|
|
|
|
return tokens
|
|
end
|
|
|
|
-- respawns the chaos bag with a new state of tokens
|
|
---@param tokenList table List of chaos token ids
|
|
---@api ChaosBag / ChaosBagApi
|
|
function setChaosBagState(tokenList)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local chaosBag = findChaosBag()
|
|
local chaosBagData = chaosBag.getData()
|
|
local reserveData = getObjectFromGUID("106418").getData()
|
|
local tokenCache = {}
|
|
local containedObjects = {}
|
|
|
|
-- create a temporary copy of the data for each chaos token
|
|
for _, objData in ipairs(reserveData.ContainedObjects) do
|
|
tokenCache[objData.Nickname] = objData
|
|
end
|
|
|
|
-- iterate over tokenlist and insert specified tokens into new table
|
|
for _, tokenId in ipairs(tokenList) do
|
|
local tokenName = ID_URL_MAP[tokenId].name
|
|
table.insert(containedObjects, tokenCache[tokenName])
|
|
end
|
|
|
|
-- overwrite chaos bag content and respawn it
|
|
chaosBagData.ContainedObjects = containedObjects
|
|
chaosBag.destruct()
|
|
spawnObjectData({ data = chaosBagData })
|
|
|
|
-- remove tokens that are still in play
|
|
for _, token in pairs(chaosTokens) do
|
|
if token ~= nil then token.destruct() end
|
|
end
|
|
chaosTokens = {}
|
|
chaosTokensLastMatGUID = nil
|
|
|
|
-- reset bless / curse manager
|
|
blessCurseManagerApi.removeTakenTokensAndReset()
|
|
|
|
printToAll("Chaos Bag set to chosen difficulty.", "Green")
|
|
end
|
|
|
|
-- spawns the specified chaos token and puts it into the chaos bag
|
|
---@param id string ID of the chaos token
|
|
function spawnChaosToken(id)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
id = id:lower()
|
|
local chaosBag = findChaosBag()
|
|
local url = ID_URL_MAP[id].url or ""
|
|
|
|
if url ~= "" then
|
|
return spawnObject({
|
|
type = 'Custom_Tile',
|
|
position = { 0.49, 3, 0 },
|
|
scale = { 0.81, 1.0, 0.81 },
|
|
rotation = { 0, 270, 0 },
|
|
callback_function = function(obj)
|
|
obj.setName(ID_URL_MAP[id].name)
|
|
chaosBag.putObject(obj)
|
|
tokenArrangerApi.layout()
|
|
end
|
|
}).setCustomObject({
|
|
type = 2,
|
|
image = url,
|
|
thickness = 0.1
|
|
})
|
|
end
|
|
end
|
|
|
|
-- removes the specified chaos token from the chaos bag
|
|
---@param id string ID of the chaos token
|
|
function removeChaosToken(id)
|
|
if not canTouchChaosTokens() then return end
|
|
|
|
local tokens = {}
|
|
local chaosBag = findChaosBag()
|
|
local name = ID_URL_MAP[id].name
|
|
|
|
for _, v in ipairs(chaosBag.getObjects()) do
|
|
if v.name == name then table.insert(tokens, v.guid) end
|
|
end
|
|
|
|
-- error handling: no matching token found
|
|
if #tokens == 0 then
|
|
printToAll("No " .. name .. " tokens in the chaos bag.", "Yellow")
|
|
return
|
|
end
|
|
|
|
chaosBag.takeObject({
|
|
guid = tokens[1],
|
|
smooth = false,
|
|
callback_function = function(obj)
|
|
obj.destruct()
|
|
tokenArrangerApi.layout()
|
|
end
|
|
})
|
|
printToAll("Removing " .. name .. " token (in bag: " .. #tokens - 1 .. ")", "White")
|
|
end
|
|
|
|
-- returns all sealed tokens on cards to the chaos bag
|
|
function releaseAllSealedTokens(playerColor)
|
|
for _, obj in ipairs(getObjectsWithTag("CardThatSeals")) do
|
|
obj.call("releaseAllTokens", playerColor)
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Content Importing and XML functions
|
|
---------------------------------------------------------
|
|
|
|
-- forwards the requested content type to the update function and sets highlight to clicked tab
|
|
---@param tabId string Id of the clicked tab
|
|
function onClick_tab(_, _, tabId)
|
|
for listId, listContent in pairs(tabIdTable) do
|
|
if listId == tabId then
|
|
UI.setClass(listId, 'downloadTab activeTab')
|
|
contentToShow = listContent
|
|
else
|
|
UI.setClass(listId, 'downloadTab')
|
|
end
|
|
end
|
|
currentListItem = 1
|
|
updateDownloadItemList()
|
|
end
|
|
|
|
-- click function for the items in the download window
|
|
-- updates backgroundcolor for row panel and fontcolor for list item
|
|
function onClick_select(_, _, identificationKey)
|
|
UI.setAttribute("panel" .. currentListItem, "color", "clear")
|
|
UI.setAttribute(contentToShow .. "_" .. currentListItem, "color", "white")
|
|
|
|
-- parses the identification key (contentToShow_currentListItem)
|
|
if identificationKey then
|
|
contentToShow = nil
|
|
currentListItem = nil
|
|
for str in string.gmatch(identificationKey, "([^_]+)") do
|
|
if not contentToShow then
|
|
-- grab the first part to know the content type
|
|
contentToShow = str
|
|
else
|
|
-- get the index
|
|
currentListItem = tonumber(str)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
UI.setAttribute("panel" .. currentListItem, "color", "grey")
|
|
UI.setAttribute(contentToShow .. "_" .. currentListItem, "color", "black")
|
|
updatePreviewWindow()
|
|
end
|
|
|
|
-- click function for the "Custom URL" button in the playarea image gallery
|
|
function onClick_customUrl(player)
|
|
changeWindowVisibilityForColor(player.color, "playareaGallery")
|
|
Wait.time(function()
|
|
player.showInputDialog("Enter a custom URL for the playarea image", "", function(newURL)
|
|
playAreaApi.updateSurface(newURL)
|
|
end)
|
|
end, 0.15)
|
|
end
|
|
|
|
-- click function for the download button in the preview window
|
|
function onClick_download(player)
|
|
local params = library[contentToShow][currentListItem]
|
|
params.player = player
|
|
placeholder_download(params)
|
|
end
|
|
|
|
-- the download button on the placeholder objects calls this to directly initiate a download
|
|
---@param params table contains url and guid of replacement object
|
|
function placeholder_download(params)
|
|
function downloadCoroutine()
|
|
-- show progress bar
|
|
UI.setAttribute('download_progress', 'active', true)
|
|
|
|
-- update progress bar
|
|
while requestObj do
|
|
UI.setAttribute('download_progress', 'percentage', requestObj.download_progress * 100)
|
|
coroutine.yield(0)
|
|
end
|
|
UI.setAttribute('download_progress', 'percentage', 100)
|
|
|
|
-- wait 30 frames
|
|
for i = 1, 30 do
|
|
coroutine.yield(0)
|
|
end
|
|
|
|
-- hide progress bar
|
|
UI.setAttribute('download_progress', 'active', false)
|
|
|
|
-- hide download window
|
|
if params.player then
|
|
changeWindowVisibilityForColor(params.player.color, "downloadWindow", false)
|
|
end
|
|
return 1
|
|
end
|
|
|
|
local url = SOURCE_REPO .. '/' .. params.url
|
|
requestObj = WebRequest.get(url, function(request) contentDownloadCallback(request, params) end)
|
|
startLuaCoroutine(Global, 'downloadCoroutine')
|
|
end
|
|
|
|
-- spawns a bag that contains every object from the library
|
|
function onClick_downloadAll(player)
|
|
broadcastToAll("Download initiated - this will take a few minutes!")
|
|
|
|
-- hide download window
|
|
changeWindowVisibilityForColor(player.color, "downloadWindow", false)
|
|
|
|
startLuaCoroutine(Global, "coroutineDownloadAll")
|
|
end
|
|
|
|
function coroutineDownloadAll()
|
|
local JSON = [[
|
|
{
|
|
"Name": "Bag",
|
|
"Transform": {
|
|
"posX": {{POSX}},
|
|
"posY": 2,
|
|
"posZ": -95,
|
|
"rotX": 0,
|
|
"rotY": 270,
|
|
"rotZ": 0,
|
|
"scaleX": 1,
|
|
"scaleY": 1,
|
|
"scaleZ": 1
|
|
},
|
|
"Nickname": "{{NICKNAME}}",
|
|
"Bag": {
|
|
"Order": 0
|
|
},
|
|
"ContainedObjects": [
|
|
]]
|
|
|
|
local posx = -45.0
|
|
local downloadedItems = 0
|
|
local skippedItems = 0
|
|
|
|
-- loop through the library to add content
|
|
for contentType, objectList in pairs(library) do
|
|
broadcastToAll("Downloading " .. contentType .. "...")
|
|
local contained = ""
|
|
for _, params in ipairs(objectList) do
|
|
local request = WebRequest.get(SOURCE_REPO .. '/' .. params.url, function() end)
|
|
local start = os.time()
|
|
while true do
|
|
if request.is_done then
|
|
contained = contained .. request.text .. ","
|
|
downloadedItems = downloadedItems + 1
|
|
break
|
|
-- time-out if item can't be loaded in 5s
|
|
elseif request.is_error or (os.time() - start) > 5 then
|
|
skippedItems = skippedItems + 1
|
|
break
|
|
end
|
|
coroutine.yield(0)
|
|
end
|
|
end
|
|
local JSONCopy = JSON
|
|
JSONCopy = JSONCopy .. contained .. "]}"
|
|
JSONCopy = JSONCopy:gsub("{{POSX}}", posx)
|
|
JSONCopy = JSONCopy:gsub("{{NICKNAME}}", contentType)
|
|
spawnObjectJSON({ json = JSONCopy })
|
|
posx = posx + 3
|
|
end
|
|
|
|
broadcastToAll(downloadedItems .. " objects downloaded.", "Green")
|
|
broadcastToAll(skippedItems .. " objects had a time-out / error.", "Orange")
|
|
return 1
|
|
end
|
|
|
|
-- spawns a placeholder box for the selected object
|
|
function onClick_spawnPlaceholder(player)
|
|
-- get object references
|
|
local item = library[contentToShow][currentListItem]
|
|
local dummy = guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlaceholderBoxDummy")
|
|
|
|
-- error handling
|
|
if not item.boxsize or item.boxsize == "" or not item.boxart or item.boxart == "" then
|
|
print("Error loading object.")
|
|
return
|
|
end
|
|
|
|
-- get data for placeholder
|
|
local spawnPos = { -39.5, 2, -87 }
|
|
|
|
local meshTable = {
|
|
big = "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_MSH.obj",
|
|
small = "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
|
|
wide = "http://cloud-3.steamusercontent.com/ugc/2278324073260846176/33EFCAF30567F8756F665BE5A2A6502E9C61C7F7/"
|
|
}
|
|
|
|
local scaleTable = {
|
|
big = { 1.00, 0.14, 1.00 },
|
|
small = { 2.21, 0.46, 2.42 },
|
|
wide = { 2.00, 0.11, 1.69 }
|
|
}
|
|
|
|
local placeholder = spawnObject({
|
|
type = "Custom_Model",
|
|
position = spawnPos,
|
|
rotation = { 0, 270, 0 },
|
|
scale = scaleTable[item.boxsize],
|
|
})
|
|
|
|
placeholder.setCustomObject({
|
|
mesh = meshTable[item.boxsize],
|
|
diffuse = item.boxart,
|
|
material = 3
|
|
})
|
|
|
|
if item.boxsize == "big" then
|
|
placeholder.addTag("LargeBox")
|
|
end
|
|
|
|
placeholder.setColorTint({ 1, 1, 1, 71 / 255 })
|
|
placeholder.setName(item.name)
|
|
placeholder.setDescription("by " .. (item.author or "Unknown"))
|
|
placeholder.setGMNotes(item.url)
|
|
placeholder.setLuaScript(dummy.getLuaScript())
|
|
Player.getPlayers()[1].pingTable(spawnPos)
|
|
|
|
-- hide download window
|
|
changeWindowVisibilityForColor(player.color, "downloadWindow", false)
|
|
end
|
|
|
|
-- toggles the visibility of the respective UI
|
|
---@param player tts__Player Player that triggered this
|
|
---@param windowId string Name of the UI to toggle
|
|
function onClick_toggleUi(player, windowId)
|
|
if windowId == "Navigation Overlay" then
|
|
navigationOverlayApi.cycleVisibility(player.color)
|
|
return
|
|
end
|
|
|
|
-- hide the playAreaGallery if visible
|
|
if windowId == "downloadWindow" then
|
|
changeWindowVisibilityForColor(player.color, "playAreaGallery", false)
|
|
-- hide the downloadWindow if visible
|
|
elseif windowId == "playAreaGallery" then
|
|
changeWindowVisibilityForColor(player.color, "downloadWindow", false)
|
|
end
|
|
|
|
changeWindowVisibilityForColor(player.color, windowId)
|
|
end
|
|
|
|
-- toggles the visibility of the specific window for the specified color
|
|
---@param color string Player color to toggle the visibility for
|
|
---@param windowId string ID of the XML element
|
|
---@param overrideState? boolean Forcefully sets the new visibility
|
|
---@return boolean visible Returns the new state of the visibility
|
|
function changeWindowVisibilityForColor(color, windowId, overrideState)
|
|
-- current state
|
|
local colorString = UI.getAttribute(windowId, "visibility") or ""
|
|
|
|
-- parse the visibility string
|
|
local visible = false
|
|
local viewers = {}
|
|
for str in string.gmatch(colorString, "%a+") do
|
|
table.insert(viewers, str)
|
|
if str == color then
|
|
visible = true
|
|
end
|
|
end
|
|
|
|
-- add / remove the color as viewer
|
|
if visible == true then
|
|
removeValueFromTable(viewers, color)
|
|
elseif visible == false then
|
|
table.insert(viewers, color)
|
|
end
|
|
visible = not visible
|
|
|
|
-- resolve override
|
|
if overrideState == true and visible == false then
|
|
table.insert(viewers, color)
|
|
visible = true
|
|
elseif overrideState == false and visible == true then
|
|
removeValueFromTable(viewers, color)
|
|
visible = false
|
|
end
|
|
|
|
-- construct new string
|
|
local newColorString = ""
|
|
for _, viewer in ipairs(viewers) do
|
|
newColorString = newColorString .. viewer .. "|"
|
|
end
|
|
|
|
-- remove last delimiter
|
|
newColorString = newColorString:sub(1, -2)
|
|
|
|
-- update the visibility of the XML
|
|
UI.setAttribute(windowId, "visibility", newColorString)
|
|
UI.setAttribute(windowId, "active", newColorString ~= "")
|
|
|
|
return visible
|
|
end
|
|
|
|
-- forwards the call to the onClick function
|
|
function togglePlayAreaGallery(playerColor)
|
|
changeWindowVisibilityForColor(playerColor, "playareaGallery")
|
|
end
|
|
|
|
-- updates the preview window
|
|
function updatePreviewWindow()
|
|
local item = library[contentToShow][currentListItem]
|
|
local tempImage =
|
|
"http://cloud-3.steamusercontent.com/ugc/2115061845788345842/2CD6ABC551555CCF58F9D0DDB7620197BA398B06/"
|
|
|
|
-- set default image if not defined
|
|
if item.boxsize == nil or item.boxsize == "" or item.boxart == nil or item.boxart == "" then
|
|
item.boxsize = "big"
|
|
item.boxart = "http://cloud-3.steamusercontent.com/ugc/762723517667628371/18438B0A0045038A7099648AA3346DFCAA267C66/"
|
|
end
|
|
|
|
UI.setValue("previewTitle", item.name)
|
|
UI.setValue("previewAuthor", "by " .. (item.author or "- Author not found -"))
|
|
UI.setValue("previewDescription", item.description or "- Description not found -")
|
|
|
|
-- update mask according to size (hardcoded values to align image in mask)
|
|
local maskData = {}
|
|
if item.boxsize == "big" then
|
|
maskData = {
|
|
image = "box-cover-mask-big",
|
|
width = "870",
|
|
height = "435",
|
|
offsetXY = "154 60"
|
|
}
|
|
elseif item.boxsize == "small" then
|
|
maskData = {
|
|
image = "box-cover-mask-small",
|
|
width = "792",
|
|
height = "594",
|
|
offsetXY = "135 13"
|
|
}
|
|
elseif item.boxsize == "wide" then
|
|
maskData = {
|
|
image = "box-cover-mask-wide",
|
|
width = "756",
|
|
height = "630",
|
|
offsetXY = "-190 -70"
|
|
}
|
|
end
|
|
|
|
-- loading empty image as placeholder until real image is loaded
|
|
UI.setAttribute("previewArtImage", "image", tempImage)
|
|
|
|
-- insert the image itself
|
|
UI.setAttribute("previewArtImage", "image", item.boxart)
|
|
UI.setAttributes("previewArtMask", maskData)
|
|
end
|
|
|
|
-- formats the json response from the webrequest into a key-value lua table
|
|
-- strips the prefix from the community content items
|
|
function formatLibrary(json_response)
|
|
library = {}
|
|
library["campaigns"] = json_response.campaigns
|
|
library["scenarios"] = json_response.scenarios
|
|
library["extras"] = json_response.extras
|
|
library["fanmadeCampaigns"] = {}
|
|
library["fanmadeScenarios"] = {}
|
|
library["fanmadePlayerCards"] = {}
|
|
|
|
for _, item in ipairs(json_response.community) do
|
|
local identifier = nil
|
|
for str in string.gmatch(item.name, "([^:]+)") do
|
|
if not identifier then
|
|
-- grab the first part to know the content type
|
|
identifier = str
|
|
else
|
|
-- update the name without the content type
|
|
item.name = str
|
|
break
|
|
end
|
|
end
|
|
|
|
if identifier == "Fan Investigators" then
|
|
table.insert(library["fanmadePlayerCards"], item)
|
|
elseif identifier == "Fan Campaign" then
|
|
table.insert(library["fanmadeCampaigns"], item)
|
|
elseif identifier == "Fan Scenario" then
|
|
table.insert(library["fanmadeScenarios"], item)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- updates the window content to the requested content
|
|
function updateDownloadItemList()
|
|
if not library then return end
|
|
|
|
-- addition of list items according to library file
|
|
local globalXml = UI.getXmlTable()
|
|
local contentList = getXmlTableElementById(globalXml, 'contentList')
|
|
|
|
contentList.children = {}
|
|
for i, v in ipairs(library[contentToShow]) do
|
|
table.insert(contentList.children,
|
|
{
|
|
tag = "Panel",
|
|
attributes = { id = "panel" .. i },
|
|
children = {
|
|
tag = 'Text',
|
|
value = v.name,
|
|
attributes = {
|
|
id = contentToShow .. "_" .. i,
|
|
onClick = 'onClick_select',
|
|
alignment = 'MiddleLeft'
|
|
}
|
|
}
|
|
})
|
|
end
|
|
|
|
contentList.attributes.height = #contentList.children * 27
|
|
updateGlobalXml(globalXml)
|
|
|
|
-- select the first item
|
|
Wait.time(onClick_select, 0.2)
|
|
end
|
|
|
|
-- this helper function updates the global XML while preserving the visibility of windows
|
|
function updateGlobalXml(newXml)
|
|
-- preserve visibility settings for these elements
|
|
local windowIdList = {
|
|
"playAreaGallery",
|
|
"downloadWindow",
|
|
"optionPanel"
|
|
}
|
|
|
|
-- get current state and update newXml
|
|
for _, windowId in ipairs(windowIdList) do
|
|
local element = getXmlTableElementById(newXml, windowId)
|
|
element.attributes.active = UI.getAttribute(windowId, "active")
|
|
element.attributes.visibility = UI.getAttribute(windowId, "visibility")
|
|
end
|
|
|
|
UI.setXmlTable(newXml)
|
|
end
|
|
|
|
-- called after the webrequest of downloading an item
|
|
-- deletes the placeholder and spawns the downloaded item
|
|
function contentDownloadCallback(request, params)
|
|
requestObj = nil
|
|
|
|
-- error handling
|
|
if request.is_error or request.response_code ~= 200 then
|
|
print('Error: ' .. request.error)
|
|
return
|
|
end
|
|
|
|
-- initiate content spawning
|
|
local spawnTable = { json = request.text }
|
|
if params.replace then
|
|
local replacedObject = getObjectFromGUID(params.replace)
|
|
if replacedObject then
|
|
spawnTable.position = replacedObject.getPosition()
|
|
spawnTable.rotation = replacedObject.getRotation()
|
|
spawnTable.scale = replacedObject.getScale()
|
|
destroyObject(replacedObject)
|
|
end
|
|
end
|
|
|
|
-- if position is undefined, get empty position
|
|
if not spawnTable.position then
|
|
spawnTable.rotation = { 0, 270, 0 }
|
|
|
|
local pos = getValidSpawnPosition()
|
|
if pos then
|
|
spawnTable.position = pos
|
|
else
|
|
broadcastToAll("Please make space in the area below the tentacle stand in the upper middle of the table and try again.", "Red")
|
|
return
|
|
end
|
|
end
|
|
|
|
-- if spawned from menu, move the camera and/or ping the table
|
|
if params.name then
|
|
spawnTable["callback_function"] = function(obj)
|
|
Wait.time(function()
|
|
-- move camera
|
|
if params.player then
|
|
params.player.lookAt({
|
|
position = obj.getPosition(),
|
|
pitch = 65,
|
|
yaw = 90,
|
|
distance = 65
|
|
})
|
|
end
|
|
|
|
-- ping object
|
|
local pingPlayer = params.player or Player.getPlayers()[1]
|
|
pingPlayer.pingTable(obj.getPosition())
|
|
end, 0.1)
|
|
end
|
|
end
|
|
|
|
if pcall(function() spawnObjectJSON(spawnTable) end) then
|
|
print('Object loaded.')
|
|
else
|
|
print('Error loading object.')
|
|
end
|
|
end
|
|
|
|
-- gets the first empty position to spawn a custom content object safely
|
|
function getValidSpawnPosition()
|
|
local potentialSpawnPositionX = { 65, 50, 35 }
|
|
local potentialSpawnPositionY = 1.5
|
|
local potentialSpawnPositionZ = { 35, 21, 7, -7, -21, -35 }
|
|
|
|
for i, posX in ipairs(potentialSpawnPositionX) do
|
|
for j, posZ in ipairs(potentialSpawnPositionZ) do
|
|
local pos = {
|
|
x = posX,
|
|
y = potentialSpawnPositionY,
|
|
z = posZ,
|
|
}
|
|
if checkPositionForContentSpawn(pos) then
|
|
return pos
|
|
end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- checks whether something is in the specified position
|
|
-- returns true if empty
|
|
function checkPositionForContentSpawn(checkPos)
|
|
local searchResult = searchLib.atPosition(checkPos)
|
|
|
|
-- first hit is the table surface, additional hits means something is there
|
|
return #searchResult == 1
|
|
end
|
|
|
|
-- downloading of the library file
|
|
function libraryDownloadCallback(request)
|
|
if request.is_error or request.response_code ~= 200 then
|
|
print('error: ' .. request.error)
|
|
return
|
|
end
|
|
|
|
local json_response = nil
|
|
if pcall(function() json_response = JSON.decode(request.text) end) then
|
|
formatLibrary(json_response)
|
|
updateDownloadItemList()
|
|
else
|
|
print('error parsing downloaded library')
|
|
end
|
|
end
|
|
|
|
-- loops through an XML table and returns the specified object
|
|
---@param ui table XmlTable (get this via getXmlTable)
|
|
---@param id string Id of the object to return
|
|
function getXmlTableElementById(ui, id)
|
|
for _, obj in ipairs(ui) do
|
|
if obj.attributes and obj.attributes.id and obj.attributes.id == id then return obj end
|
|
if obj.children then
|
|
local result = getXmlTableElementById(obj.children, id)
|
|
if result then return result end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Option Panel related functionality
|
|
---------------------------------------------------------
|
|
|
|
-- changes the UI state and the internal variable for the togglebuttons
|
|
function onClick_toggleOption(_, _, id)
|
|
local currentState = optionPanel[id]
|
|
local newState = not currentState
|
|
applyOptionPanelChange(id, newState)
|
|
UI.setAttribute(id, "image", newState and "option-on" or "option-off")
|
|
end
|
|
|
|
-- color selection for playArea
|
|
function onClick_playAreaConnectionColor(player, _, id)
|
|
player.showColorDialog(optionPanel[id], function(color)
|
|
applyOptionPanelChange(id, color)
|
|
end)
|
|
end
|
|
|
|
-- called by the language selection dropdown
|
|
function languageSelected(_, selectedIndex, id)
|
|
optionPanel[id] = LANGUAGES[tonumber(selectedIndex) + 1].code
|
|
end
|
|
|
|
-- returns the ID (position in the table) for a provided language code
|
|
function returnLanguageId(code)
|
|
for index, tbl in ipairs(LANGUAGES) do
|
|
if tbl.code == code then
|
|
return index
|
|
end
|
|
end
|
|
end
|
|
|
|
-- called by the resource counter selection dropdown
|
|
function resourceCounterSelected(_, selectedIndex, id)
|
|
optionPanel[id] = RESOURCE_OPTIONS[tonumber(selectedIndex) + 1]
|
|
end
|
|
|
|
-- returns the ID for the provided option name
|
|
function returnResourceCounterId(name)
|
|
for index, optionName in ipairs(RESOURCE_OPTIONS) do
|
|
if optionName == name then
|
|
return index
|
|
end
|
|
end
|
|
end
|
|
|
|
-- called by the playermat removal selection dropdown
|
|
function playermatRemovalSelected(player, selectedIndex, id)
|
|
if selectedIndex == "0" then return end
|
|
|
|
local matColorList = { "White", "Orange", "Green", "Red" }
|
|
local matColor = matColorList[tonumber(selectedIndex)]
|
|
local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat")
|
|
|
|
if mat then
|
|
-- confirmation dialog about deletion
|
|
player.pingTable(mat.getPosition())
|
|
player.showConfirmDialog("Do you really want to remove " .. matColor .. "'s playermat and related objects? This can't be reversed.", function() removePlayermat(matColor) end)
|
|
else
|
|
-- info dialog that it is already deleted
|
|
player.showInfoDialog(matColor .. "'s playermat has already been removed.")
|
|
end
|
|
|
|
-- set selected value back to first option
|
|
UI.setAttribute(id, "value", 0)
|
|
end
|
|
|
|
-- removes a playermat and all related objects from play
|
|
---@param matColor string Color of the playermat to remove
|
|
function removePlayermat(matColor)
|
|
local matObjects = guidReferenceApi.getObjectsByOwner(matColor)
|
|
if not matObjects.Playermat then return end
|
|
|
|
-- remove action tokens
|
|
local actionTokens = playmatApi.searchAroundPlaymat(matColor, "isActionToken")
|
|
for _, obj in ipairs(actionTokens) do
|
|
obj.destruct()
|
|
end
|
|
|
|
-- remove mat owned objects
|
|
for _, obj in pairs(matObjects) do
|
|
obj.destruct()
|
|
end
|
|
end
|
|
|
|
-- sets the option panel to the correct state (corresponding to 'optionPanel')
|
|
function updateOptionPanelState()
|
|
for id, optionValue in pairs(optionPanel) do
|
|
if id == "cardLanguage" and type(optionValue) == "string" then
|
|
local dropdownId = returnLanguageId(optionValue) - 1
|
|
UI.setAttribute(id, "value", dropdownId)
|
|
elseif id == "useResourceCounters" and type(optionValue) == "string" then
|
|
local dropdownId = returnResourceCounterId(optionValue) - 1
|
|
UI.setAttribute(id, "value", dropdownId)
|
|
elseif id == "playAreaConnectionColor" then
|
|
UI.setAttribute(id, "color", "#" .. Color.new(optionValue):toHex())
|
|
elseif (type(optionValue) == "boolean" and optionValue)
|
|
or (type(optionValue) == "string" and optionValue)
|
|
or (type(optionValue) == "table" and #optionValue ~= 0) then
|
|
UI.setAttribute(id, "image", "option-on")
|
|
else
|
|
UI.setAttribute(id, "image", "option-off")
|
|
end
|
|
end
|
|
end
|
|
|
|
-- handles the applying of option selections and calls the respective functions based on the id
|
|
---@param id string ID of the option that was selected or deselected
|
|
---@param state boolean|any State of the option (true = enabled)
|
|
function applyOptionPanelChange(id, state)
|
|
optionPanel[id] = state
|
|
|
|
-- option: Snap tags
|
|
if id == "useSnapTags" then
|
|
playmatApi.setLimitSnapsByType(state, "All")
|
|
|
|
-- option: Draw 1 button
|
|
elseif id == "showDrawButton" then
|
|
playmatApi.showDrawButton(state, "All")
|
|
|
|
-- option: Clickable clue counters
|
|
elseif id == "useClueClickers" then
|
|
playmatApi.clickableClues(state, "All")
|
|
|
|
-- update master clue counter
|
|
local counter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "MasterClueCounter")
|
|
counter.setVar("useClickableCounters", state)
|
|
|
|
-- option: Play area snap tags
|
|
elseif id == "playAreaConnections" then
|
|
playAreaApi.setConnectionDrawState(state)
|
|
|
|
-- option: Play area connection color
|
|
elseif id == "playAreaConnectionColor" then
|
|
playAreaApi.setConnectionColor(state)
|
|
UI.setAttribute(id, "color", "#" .. Color.new(state):toHex())
|
|
|
|
-- option: Play area snap tags
|
|
elseif id == "playAreaSnapTags" then
|
|
playAreaApi.setLimitSnapsByType(state)
|
|
|
|
-- option: Show clean up helper
|
|
elseif id == "showCleanUpHelper" then
|
|
spawnOrRemoveHelper(state, "Clean Up Helper", { -66, 1.6, 46 })
|
|
|
|
-- option: Show hand helper for each player
|
|
elseif id == "showHandHelper" then
|
|
spawnOrRemoveHelperForPlayermats("Hand Helper", state)
|
|
|
|
-- option: Show search assistant for each player
|
|
elseif id == "showSearchAssistant" then
|
|
spawnOrRemoveHelperForPlayermats("Search Assistant", state)
|
|
|
|
-- option: Show attachment helper
|
|
elseif id == "showAttachmentHelper" then
|
|
spawnOrRemoveHelper(state, "Attachment Helper", { -62, 1.4, 0 })
|
|
|
|
-- option: Show CYOA campaign guides
|
|
elseif id == "showCYOA" then
|
|
spawnOrRemoveHelper(state, "CYOA Campaign Guides", { 39, 1.3, -20 })
|
|
|
|
-- option: Show displacement tool
|
|
elseif id == "showDisplacementTool" then
|
|
spawnOrRemoveHelper(state, "Displacement Tool", { -57, 1.6, 46 })
|
|
end
|
|
end
|
|
|
|
-- spawns or removes a helper object for all playermats
|
|
---@param helperName string Name of the helper object
|
|
---@param state boolean Contains the state of the option: true = spawn it, false = remove it
|
|
function spawnOrRemoveHelperForPlayermats(helperName, state)
|
|
for color, data in pairs(playmatApi.getHelperSpawnData("All", helperName)) do
|
|
spawnOrRemoveHelper(state, helperName, data.position, data.rotation, color)
|
|
end
|
|
end
|
|
|
|
-- handler for spawn / remove functions of helper objects
|
|
---@param state boolean Contains the state of the option: true = spawn it, false = remove it
|
|
---@param name string Name of the helper object
|
|
---@param position tts__Vector Position of the object (where it will spawn)
|
|
---@param rotation? tts__Vector Rotation of the object for spawning (default: {0, 270, 0})
|
|
---@param owner? string Owner of the object (defaults to "Mythos")
|
|
---@return string|nil GUID GUID of the spawnedObj (or nil if object was removed)
|
|
function spawnOrRemoveHelper(state, name, position, rotation, owner)
|
|
if state then
|
|
Player.getPlayers()[1].pingTable(position)
|
|
local spawnedGUID = spawnHelperObject(name, position, rotation).getGUID()
|
|
local cleanName = name:gsub("%s+", "")
|
|
guidReferenceApi.editIndex(owner or "Mythos", cleanName, spawnedGUID)
|
|
else
|
|
removeHelperObject(name)
|
|
end
|
|
end
|
|
|
|
-- copies the specified tool (by name) from the option panel source bag
|
|
---@param name string Name of the object that should be copied
|
|
---@param position tts__Vector Desired position of the object
|
|
---@param rotation? tts__Vector Desired rotation of the object (defaults to object's rotation)
|
|
function spawnHelperObject(name, position, rotation)
|
|
local sourceBag = guidReferenceApi.getObjectByOwnerAndType("Mythos", "OptionPanelSource")
|
|
|
|
-- error handling for missing sourceBag
|
|
if not sourceBag then
|
|
broadcastToAll("Option panel source bag could not be found!", "Red")
|
|
return
|
|
end
|
|
|
|
local spawnTable = { position = position }
|
|
|
|
-- only overrride rotation if there is one provided (object's rotation used instead)
|
|
if rotation then
|
|
spawnTable.rotation = rotation
|
|
end
|
|
|
|
for _, obj in ipairs(sourceBag.getData().ContainedObjects) do
|
|
if obj["Nickname"] == name then
|
|
spawnTable.data = obj
|
|
spawnTable.callback_function = function(spawnedObj)
|
|
Wait.time(function() spawnedObj.setLock(true) end, 2)
|
|
end
|
|
return spawnObjectData(spawnTable)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- removes the specified tool (by name)
|
|
---@param name string Object that should be removed
|
|
function removeHelperObject(name)
|
|
local cleanName = name:gsub("%s+", "")
|
|
for _, obj in pairs(guidReferenceApi.getObjectsByType(cleanName)) do
|
|
obj.destruct()
|
|
end
|
|
end
|
|
|
|
-- loads saved options
|
|
---@param newOptions table Contains the new state for the option panel
|
|
function loadSettings(newOptions)
|
|
for id, state in pairs(newOptions) do
|
|
if optionPanel[id] ~= state then
|
|
optionPanel[id] = state
|
|
applyOptionPanelChange(id, state)
|
|
end
|
|
end
|
|
|
|
-- update XML UI state
|
|
updateOptionPanelState()
|
|
end
|
|
|
|
-- loads the default options
|
|
function onClick_defaultSettings()
|
|
-- clean reset of variables
|
|
optionPanel = {
|
|
cardLanguage = "en",
|
|
changePlayAreaImage = false,
|
|
playAreaConnectionColor = { a = 1, b = 0.4, g = 0.4, r = 0.4 },
|
|
playAreaConnections = true,
|
|
playAreaSnapTags = true,
|
|
showAttachmentHelper = false,
|
|
showCleanUpHelper = false,
|
|
showCYOA = false,
|
|
showDisplacementTool = false,
|
|
showDrawButton = false,
|
|
showHandHelper = false,
|
|
showSearchAssistant = false,
|
|
showTitleSplash = true,
|
|
useClueClickers = false,
|
|
useResourceCounters = "disabled",
|
|
useSnapTags = true
|
|
}
|
|
|
|
-- applying changes
|
|
for id, state in pairs(optionPanel) do
|
|
applyOptionPanelChange(id, state)
|
|
end
|
|
|
|
-- update UI
|
|
updateOptionPanelState()
|
|
end
|
|
|
|
-- splash scenario title on setup
|
|
function titleSplash(scenarioName)
|
|
if optionPanel['showTitleSplash'] then
|
|
-- if there's any ongoing title being displayed, hide it and cancel the waiting function
|
|
if hideTitleSplashWaitFunctionId then
|
|
Wait.stop(hideTitleSplashWaitFunctionId)
|
|
hideTitleSplashWaitFunctionId = nil
|
|
UI.setAttribute('title_splash', 'active', false)
|
|
end
|
|
|
|
-- display scenario name and set a 4 seconds (2 seconds animation and 2 seconds on screen)
|
|
-- wait timer to hide the scenario name
|
|
UI.setValue('title_splash_text', scenarioName)
|
|
UI.show('title_splash')
|
|
hideTitleSplashWaitFunctionId = Wait.time(function()
|
|
UI.hide('title_splash')
|
|
hideTitleSplashWaitFunctionId = nil
|
|
end, 4)
|
|
|
|
soundCubeApi.playSoundByName("Deep Bell")
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Update notification related functionality
|
|
---------------------------------------------------------
|
|
|
|
-- grabs the latest mod version and release notes from GitHub (called onLoad())
|
|
function getModVersion()
|
|
WebRequest.get(SOURCE_REPO .. '/modversion.json', compareVersion)
|
|
end
|
|
|
|
-- compares the modversion with GitHub and possibly shows the update notification
|
|
function compareVersion(request)
|
|
if request.is_error then
|
|
log(request.error)
|
|
return
|
|
end
|
|
|
|
-- global variable to make it accessible for other functions
|
|
modMeta = JSON.decode(request.text)
|
|
|
|
-- stop here if on latest or newer version
|
|
if convertVersionToNumber(MOD_VERSION) >= convertVersionToNumber(modMeta["latestVersion"]) then return end
|
|
|
|
-- stop here if "don't show again" was clicked for this version before
|
|
if acknowledgedUpgradeVersions[modMeta["latestVersion"]] then return end
|
|
|
|
updateNotificationLoading()
|
|
|
|
-- delay to avoid lagging during onLoad()
|
|
Wait.time(function() UI.show("FinnIcon") end, 1)
|
|
end
|
|
|
|
-- converts a version number to a string
|
|
---@param version string Version number, separated by dots (e.g. 3.3.1)
|
|
function convertVersionToNumber(version)
|
|
local major, minor, patch = string.match(version, "(%d+)%.(%d+)%.(%d+)")
|
|
return major * 100 + minor * 10 + patch
|
|
end
|
|
|
|
-- updates the XML update notification based on the mod metadata
|
|
function updateNotificationLoading()
|
|
-- grab data
|
|
local highlights = modMeta["releaseHighlights"]
|
|
|
|
-- concatenate the release highlights
|
|
local highlightText = "• " .. highlights[1]
|
|
for i, entry in pairs(highlights) do
|
|
if i ~= 1 then
|
|
highlightText = highlightText .. "\n• " .. entry
|
|
end
|
|
end
|
|
|
|
-- update the XML UI
|
|
UI.setValue("notificationHeader", "New version available: " .. modMeta["latestVersion"])
|
|
UI.setValue("releaseHighlightText", highlightText)
|
|
UI.setAttribute("highlightRow", "preferredHeight", 20 * #highlights)
|
|
UI.setAttribute("updateNotification", "height", 20 * #highlights + 125)
|
|
end
|
|
|
|
-- close / don't show again buttons on the update notification
|
|
function onClick_notification(_, parameter)
|
|
if parameter == "dontShowAgain" then
|
|
-- this variable tracks if "don't show again" was pressed for a version
|
|
acknowledgedUpgradeVersions[modMeta["latestVersion"]] = true
|
|
end
|
|
UI.hide("FinnIcon")
|
|
UI.hide("updateNotification")
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- Utility functions
|
|
---------------------------------------------------------
|
|
|
|
function removeValueFromTable(t, val)
|
|
for i, v in ipairs(t) do
|
|
if v == val then
|
|
table.remove(t, i)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
__bundle_register("core/MythosAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local MythosAreaApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getMythosArea()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "MythosArea")
|
|
end
|
|
|
|
---@return any: Table of chaos token metadata (if provided through scenario reference card)
|
|
MythosAreaApi.returnTokenData = function()
|
|
return getMythosArea().call("returnTokenData")
|
|
end
|
|
|
|
---@return any: Object reference to the encounter deck
|
|
MythosAreaApi.getEncounterDeck = function()
|
|
return getMythosArea().call("getEncounterDeck")
|
|
end
|
|
|
|
-- draw an encounter card for the requesting mat to the first empty spot from the right
|
|
---@param matColor string Playermat that triggered this
|
|
---@param position tts__Vector Position for the encounter card
|
|
MythosAreaApi.drawEncounterCard = function(matColor, position)
|
|
getMythosArea().call("drawEncounterCard", { matColor = matColor, position = position })
|
|
end
|
|
|
|
-- reshuffle the encounter deck
|
|
MythosAreaApi.reshuffleEncounterDeck = function()
|
|
getMythosArea().call("reshuffleEncounterDeck")
|
|
end
|
|
|
|
return MythosAreaApi
|
|
end
|
|
end)
|
|
__bundle_register("core/NavigationOverlayApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local NavigationOverlayApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getNOHandler()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "NavigationOverlayHandler")
|
|
end
|
|
|
|
-- copies the visibility for the Navigation overlay
|
|
---@param startColor string Color of the player to copy from
|
|
---@param targetColor string Color of the targeted player
|
|
NavigationOverlayApi.copyVisibility = function(startColor, targetColor)
|
|
getNOHandler().call("copyVisibility", {
|
|
startColor = startColor,
|
|
targetColor = targetColor
|
|
})
|
|
end
|
|
|
|
-- changes the Navigation Overlay view ("Full View" --> "Play Areas" --> "Closed" etc.)
|
|
---@param playerColor string Color of the player to update the visibility for
|
|
NavigationOverlayApi.cycleVisibility = function(playerColor)
|
|
getNOHandler().call("cycleVisibility", playerColor)
|
|
end
|
|
|
|
-- loads the specified camera for a player
|
|
---@param player tts__Player Player whose camera should be moved
|
|
---@param camera number|string If number: Index of the camera view to load | If string: Color of the playermat to swap to
|
|
NavigationOverlayApi.loadCamera = function(player, camera)
|
|
getNOHandler().call("loadCameraFromApi", {
|
|
player = player,
|
|
camera = camera
|
|
})
|
|
end
|
|
|
|
return NavigationOverlayApi
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenChecker", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local CHAOS_TOKEN_NAMES = {
|
|
["Elder Sign"] = true,
|
|
["+1"] = true,
|
|
["0"] = true,
|
|
["-1"] = true,
|
|
["-2"] = true,
|
|
["-3"] = true,
|
|
["-4"] = true,
|
|
["-5"] = true,
|
|
["-6"] = true,
|
|
["-7"] = true,
|
|
["-8"] = true,
|
|
["Skull"] = true,
|
|
["Cultist"] = true,
|
|
["Tablet"] = true,
|
|
["Elder Thing"] = true,
|
|
["Auto-fail"] = true,
|
|
["Bless"] = true,
|
|
["Curse"] = true,
|
|
["Frost"] = true
|
|
}
|
|
|
|
local TokenChecker = {}
|
|
|
|
-- returns true if the passed object is a chaos token (by name)
|
|
TokenChecker.isChaosToken = function(obj)
|
|
if obj.type == "Tile" and CHAOS_TOKEN_NAMES[obj.getName()] then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
return TokenChecker
|
|
end
|
|
end)
|
|
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
require("core/Global")
|
|
end)
|
|
__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlayAreaApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getPlayArea()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
|
|
end
|
|
|
|
local function getInvestigatorCounter()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
|
|
end
|
|
|
|
-- Returns the current value of the investigator counter from the playmat
|
|
---@return number: Number of investigators currently set on the counter
|
|
PlayAreaApi.getInvestigatorCount = function()
|
|
return getInvestigatorCounter().getVar("val")
|
|
end
|
|
|
|
-- Updates the current value of the investigator counter from the playmat
|
|
---@param count number Number of investigators to set on the counter
|
|
PlayAreaApi.setInvestigatorCount = function(count)
|
|
getInvestigatorCounter().call("updateVal", count)
|
|
end
|
|
|
|
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
|
-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
|
|
---@param playerColor string Color of the player requesting the shift for messages
|
|
PlayAreaApi.shiftContentsUp = function(playerColor)
|
|
getPlayArea().call("shiftContentsUp", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsDown = function(playerColor)
|
|
getPlayArea().call("shiftContentsDown", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsLeft = function(playerColor)
|
|
getPlayArea().call("shiftContentsLeft", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsRight = function(playerColor)
|
|
getPlayArea().call("shiftContentsRight", playerColor)
|
|
end
|
|
|
|
---@param state boolean This controls whether location connections should be drawn
|
|
PlayAreaApi.setConnectionDrawState = function(state)
|
|
getPlayArea().call("setConnectionDrawState", state)
|
|
end
|
|
|
|
---@param color string Connection color to be used for location connections
|
|
PlayAreaApi.setConnectionColor = function(color)
|
|
getPlayArea().call("setConnectionColor", color)
|
|
end
|
|
|
|
-- Event to be called when the current scenario has changed
|
|
---@param scenarioName string Name of the new scenario
|
|
PlayAreaApi.onScenarioChanged = function(scenarioName)
|
|
getPlayArea().call("onScenarioChanged", scenarioName)
|
|
end
|
|
|
|
-- Sets this playmat's snap points to limit snapping to locations or not.
|
|
-- If matchTypes is false, snap points will be reset to snap all cards.
|
|
---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
|
|
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
|
|
getPlayArea().call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
|
|
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
|
|
-- cards before they're destroyed by entering the container
|
|
PlayAreaApi.tryObjectEnterContainer = function(container, object)
|
|
getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
|
|
end
|
|
|
|
-- Counts the VP on locations in the play area
|
|
PlayAreaApi.countVP = function()
|
|
return getPlayArea().call("countVP")
|
|
end
|
|
|
|
-- Highlights all locations in the play area without metadata
|
|
---@param state boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightMissingData = function(state)
|
|
return getPlayArea().call("highlightMissingData", state)
|
|
end
|
|
|
|
-- Highlights all locations in the play area with VP
|
|
---@param state boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightCountedVP = function(state)
|
|
return getPlayArea().call("countVP", state)
|
|
end
|
|
|
|
-- Checks if an object is in the play area (returns true or false)
|
|
PlayAreaApi.isInPlayArea = function(object)
|
|
return getPlayArea().call("isInPlayArea", object)
|
|
end
|
|
|
|
-- Returns the current surface of the play area
|
|
PlayAreaApi.getSurface = function()
|
|
return getPlayArea().getCustomObject().image
|
|
end
|
|
|
|
-- Updates the surface of the play area
|
|
PlayAreaApi.updateSurface = function(url)
|
|
return getPlayArea().call("updateSurface", url)
|
|
end
|
|
|
|
-- Returns a deep copy of the currently tracked locations
|
|
PlayAreaApi.getTrackedLocations = function()
|
|
local t = {}
|
|
for k, v in pairs(getPlayArea().call("getTrackedLocations")) do
|
|
t[k] = v
|
|
end
|
|
return t
|
|
end
|
|
|
|
-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
|
|
-- data to the local token manager instance.
|
|
---@param args table Single-value array holding the GUID of the Custom Data Helper making the call
|
|
PlayAreaApi.updateLocations = function(args)
|
|
getPlayArea().call("updateLocations", args)
|
|
end
|
|
|
|
PlayAreaApi.getCustomDataHelper = function()
|
|
return getPlayArea().getVar("customDataHelper")
|
|
end
|
|
|
|
return PlayAreaApi
|
|
end
|
|
end)
|
|
__bundle_register("core/SoundCubeApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local SoundCubeApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
-- this table links the name of a trigger effect to its index
|
|
local soundIndices = {
|
|
["Vacuum"] = 0,
|
|
["Deep Bell"] = 1,
|
|
["Dark Souls"] = 2
|
|
}
|
|
|
|
---@param index number Index of the sound effect to play
|
|
local function playTriggerEffect(index)
|
|
local SoundCube = guidReferenceApi.getObjectByOwnerAndType("Mythos", "SoundCube")
|
|
SoundCube.AssetBundle.playTriggerEffect(index)
|
|
end
|
|
|
|
-- plays the by name requested sound
|
|
---@param soundName string Name of the sound to play
|
|
SoundCubeApi.playSoundByName = function(soundName)
|
|
playTriggerEffect(soundIndices[soundName])
|
|
end
|
|
|
|
return SoundCubeApi
|
|
end
|
|
end)
|
|
__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local SearchLib = {}
|
|
local filterFunctions = {
|
|
isActionToken = function(x) return x.getDescription() == "Action Token" end,
|
|
isCard = function(x) return x.type == "Card" end,
|
|
isDeck = function(x) return x.type == "Deck" end,
|
|
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
|
|
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
|
|
isTileOrToken = function(x) return x.type == "Tile" end
|
|
}
|
|
|
|
-- performs the actual search and returns a filtered list of object references
|
|
---@param pos tts__Vector Global position
|
|
---@param rot? tts__Vector Global rotation
|
|
---@param size table Size
|
|
---@param filter? string Name of the filter function
|
|
---@param direction? table Direction (positive is up)
|
|
---@param maxDistance? number Distance for the cast
|
|
local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
|
|
local filterFunc
|
|
if filter then
|
|
filterFunc = filterFunctions[filter]
|
|
end
|
|
local searchResult = Physics.cast({
|
|
origin = pos,
|
|
direction = direction or { 0, 1, 0 },
|
|
orientation = rot or { 0, 0, 0 },
|
|
type = 3,
|
|
size = size,
|
|
max_distance = maxDistance or 0
|
|
})
|
|
|
|
-- filtering the result
|
|
local objList = {}
|
|
for _, v in ipairs(searchResult) do
|
|
if not filter or filterFunc(v.hit_object) then
|
|
table.insert(objList, v.hit_object)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- searches the specified area
|
|
SearchLib.inArea = function(pos, rot, size, filter)
|
|
return returnSearchResult(pos, rot, size, filter)
|
|
end
|
|
|
|
-- searches the area on an object
|
|
SearchLib.onObject = function(obj, filter)
|
|
pos = obj.getPosition()
|
|
size = obj.getBounds().size:setAt("y", 1)
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches the specified position (a single point)
|
|
SearchLib.atPosition = function(pos, filter)
|
|
size = { 0.1, 2, 0.1 }
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches below the specified position (downwards until y = 0)
|
|
SearchLib.belowPosition = function(pos, filter)
|
|
direction = { 0, -1, 0 }
|
|
maxDistance = pos.y
|
|
return returnSearchResult(pos, _, size, filter, direction, maxDistance)
|
|
end
|
|
|
|
return SearchLib
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |