-- edit the "tokenData" table to change the preset difficulties -- list of valid ids: 'p1', '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', -- 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue', 'bless', 'curse', 'frost' local tokenData = { Easy = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' }, Standard = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' }, Hard = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' }, Expert = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } } -- create buttons on startup function onLoad() local z_offset = -0.15 for difficulty, _ in pairs(tokenData) do local clickFunction = difficulty:lower() .. "Click" self.setVar(clickFunction, function() clickFun(difficulty) end) self.createButton({ label = difficulty, function_owner = self, click_function = clickFunction, position = { 0, 0.1, z_offset }, rotation = { 0, 0, 0 }, scale = { 0.47, 1, 0.47 }, height = 200, width = 1150, font_size = 100, color = { 0.87, 0.8, 0.70 }, font_color = { 0, 0, 0 } }) z_offset = z_offset + 0.20 end end function clickFun(difficulty) Global.call("setChaosBagState", tokenData[difficulty]) end