-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) -- Additional Victory Point Card local victoryDisplayApi = require("core/VictoryDisplayApi") local MIN_VALUE = -10 local MAX_VALUE = 99 local vp, notes function onSave() return JSON.encode({ vp = vp, notes = notes }) end function onLoad(savedData) if savedData and savedData ~= "" then local loadedData = JSON.decode(savedData) vp = loadedData.vp notes = loadedData.notes else vp = 1 notes = "Click to type" end createButtons() createTextbox() end function createButtons() self.createButton({ label = tostring(vp), click_function = "click_function", function_owner = self, position = { 0, 1, -0.05 }, height = 600, width = 1000, font_size = 1000, font_color = { 0, 0, 0, 100 }, color = { 0, 0, 0, 0 }, scale = { 0.25, 0.25, 0.25 } }) end function createTextbox() self.createInput({ input_function = "input_function", function_owner = self, label = "Click to type", value = notes, alignment = 2, position = { x = 0, y = 1, z = 0.825 }, width = 4250, height = 2250, font_size = 360, scale = { 0.2, 0.2, 0.2 } }) end function updateNotes() local md = JSON.decode(self.getGMNotes()) md.victory = vp self.setGMNotes(JSON.encode(md)) victoryDisplayApi.update() end function updateSave() self.script_state = JSON.encode({ vp = vp, notes = notes }) end function input_function(_, _, inputValue, selected) if selected == false then notes = inputValue updateSave() end end function click_function(_, _, isRightClick) vp = math.min(math.max(vp + (isRightClick and -1 or 1), MIN_VALUE), MAX_VALUE) self.editButton({ index = 0, label = tostring(vp) }) updateSave() updateNotes() end end) __bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local GUIDReferenceApi = {} local function getGuidHandler() return getObjectFromGUID("123456") end ---@param owner string Parent object for this search ---@param type string Type of object to search for ---@return any: Object reference to the matching object GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type) return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type }) end -- returns all matching objects as a table with references ---@param type string Type of object to search for ---@return table: List of object references to matching objects GUIDReferenceApi.getObjectsByType = function(type) return getGuidHandler().call("getObjectsByType", type) end -- returns all matching objects as a table with references ---@param owner string Parent object for this search ---@return table: List of object references to matching objects GUIDReferenceApi.getObjectsByOwner = function(owner) return getGuidHandler().call("getObjectsByOwner", owner) end -- sends new information to the reference handler to edit the main index ---@param owner string Parent of the object ---@param type string Type of the object ---@param guid string GUID of the object GUIDReferenceApi.editIndex = function(owner, type, guid) return getGuidHandler().call("editIndex", { owner = owner, type = type, guid = guid }) end return GUIDReferenceApi end end) __bundle_register("core/VictoryDisplayApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local VictoryDisplayApi = {} local guidReferenceApi = require("core/GUIDReferenceApi") local function getVictoryDisplay() return guidReferenceApi.getObjectByOwnerAndType("Mythos", "VictoryDisplay") end -- triggers an update of the victory count ---@param delay? number Delay in seconds after which the update call is executed VictoryDisplayApi.update = function(delay) getVictoryDisplay().call("startUpdate", delay) end -- moves a card to the victory display (in the first empty spot) ---@param object tts__Object Object that should be checked and potentially moved VictoryDisplayApi.placeCard = function(object) if object ~= nil and object.tag == "Card" then getVictoryDisplay().call("placeCard", object) end end return VictoryDisplayApi end end) return __bundle_require("__root")