AltLookAngle: x: 0.0 y: 0.0 z: 0.0 Autoraise: true ColorDiffuse: b: 1.0 g: 0.37256 r: 0.30589 ContainedObjects: - AltLookAngle: x: 0.0 y: 0.0 z: 0.0 Autoraise: true Bag: Order: 0 ColorDiffuse: b: 1.0 g: 1.0 r: 1.0 CustomMesh: CastShadows: true ColliderURL: http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/ Convex: true DiffuseURL: http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/ MaterialIndex: 1 MeshURL: http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/ NormalURL: '' TypeIndex: 6 Description: 'Drop cards here to display name, cost and skill icons. See context menu for options.' DragSelectable: true GMNotes: '' GUID: d45664 Grid: true GridProjection: false Hands: false HideWhenFaceDown: false IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"accessories/AttachmentHelper\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal fontColor\nlocal BACKGROUNDS = {\n {\n title = \"Ancestral Knowledge\",\n url = \"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/\",\n \ fontcolor = { 1, 1, 1 }\n },\n {\n title = \"Astronomical Atlas\",\n \ url = \"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/\",\n \ fontcolor = { 1, 1, 1 }\n },\n {\n title = \"Backpack\",\n url \ = \"http://cloud-3.steamusercontent.com/ugc/2018212896278691928/F55BEFFC2540109C6333179532F583B367FF2EBC/\",\n \ fontcolor = { 0, 0, 0 }\n },\n {\n title = \"Crystallizer of Dreams\",\n \ url = \"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/\",\n \ fontcolor = { 1, 1, 1 }\n },\n {\n title = \"Diana Stanley\",\n url \ = \"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/\",\n \ fontcolor = { 1, 1, 1 }\n },\n {\n title = \"Gloria Goldberg\",\n \ url = \"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/\",\n \ fontcolor = { 1, 1, 1 }\n },\n {\n title = \"Sefina Rousseau\",\n \ url = \"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/\",\n \ fontcolor = { 0, 0, 0 }\n },\n {\n title = \"Stick to the Plan\",\n \ url = \"http://cloud-3.steamusercontent.com/ugc/2018214163838897493/8E38B96C5A8D703A59009A932432CBE21ABE63A2/\",\n \ fontcolor = { 1, 1, 1 }\n },\n {\n title = \"Wooden Sledge\",\n url \ = \"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/\",\n \ fontcolor = { 0, 0, 0 }\n }\n}\n\n-- save state and options to restore onLoad\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\n\n-- load variables and create context menu\nfunction onLoad(savedData)\n local loadedData = JSON.decode(savedData)\n cardsInBag = loadedData[1] or {}\n showCost \ = loadedData[2] or true\n showIcons = loadedData[3] or true\n \ fontColor = getFontColor()\n recreateButtons()\n\n self.addContextMenuItem(\"Select image\", selectImage)\n self.addContextMenuItem(\"Toggle cost\", function(color)\n \ showCost = not showCost\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\n refresh()\n end)\n\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\n showIcons = not showIcons\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\n refresh()\n \ end)\nend\n\n-- gets the font color based on background url\nfunction getFontColor()\n \ local customInfo = self.getCustomObject()\n for i = 1, #BACKGROUNDS do\n if BACKGROUNDS[i].url == customInfo.diffuse then\n return BACKGROUNDS[i].fontcolor\n \ end\n end\n return { 1, 1, 1 }\nend\n\n-- called by context menu to change background image\nfunction selectImage(color)\n -- generate list of options\n \ local options = {}\n for i = 1, #BACKGROUNDS do\n options[i] = BACKGROUNDS[i].title\n \ end\n\n -- prompt user to select option\n Player[color].showOptionsDialog(\"Select image:\", options, 1, function(_, optionIndex)\n local customInfo = self.getCustomObject()\n \ customInfo.diffuse = BACKGROUNDS[optionIndex].url\n self.setCustomObject(customInfo)\n \ self.reload()\n end)\nend\n\n-- only allow cards to enter, split decks and reject other objects\nfunction onObjectEnterContainer(container, object)\n if container ~= self then return end\n if object.tag == \"Deck\" then\n takeDeckOut(object.getGUID(), self.getPosition() + Vector(0, 0.1, 0))\n elseif object.tag ~= \"Card\" then\n \ broadcastToAll(\"The 'Attachment Helper' is meant to be used for cards.\", \"White\")\n else\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\n \ recreateButtons()\n end\nend\n\n-- takes the deck out and splits in into single cards\nfunction takeDeckOut(guid, pos)\n local deck = self.takeObject({ guid = guid, position = pos, smooth = false })\n for i = 1, #deck.getObjects() do\n self.putObject(deck.takeObject({ position = pos + Vector(0, 0.1 * i, 0), smooth = false }))\n end\nend\n\n-- removes leaving cards from the \"cardInBag\" table\nfunction onObjectLeaveContainer(container, object)\n if container == self then\n local guid = object.getGUID()\n local found = false\n for i, card in ipairs(cardsInBag) do\n if card.id == guid then\n table.remove(cardsInBag, i)\n found = true\n break\n end\n end\n\n if found ~= true then\n local name = object.getName()\n for i, card in ipairs(cardsInBag) do\n if card.name == name then\n table.remove(cardsInBag, i)\n \ break\n end\n end\n end\n recreateButtons()\n end\nend\n\n-- refreshes displayed buttons based on contained cards\nfunction refresh()\n cardsInBag = {}\n for _, object in ipairs(self.getObjects()) do\n findCard(object.guid, object.name, object.gm_notes)\n end\n recreateButtons()\nend\n\n-- gets cost and icons for a card\nfunction findCard(guid, name, GMNotes)\n local cost = \"\"\n \ local icons = {}\n local metadata = {}\n local displayName = name\n\n if displayName == nil or displayName == \"\" then displayName = \"unnamed\" end\n \ if showCost or showIcons then metadata = JSON.decode(GMNotes) end\n\n if showCost then\n if GMNotes ~= \"\" then cost = metadata.cost end\n if cost == nil or cost == \"\" then cost = \"\u2013\" end\n displayName = \"[\" .. cost .. \"] \" .. displayName\n end\n\n if showIcons then\n if GMNotes ~= \"\" then\n \ icons[1] = metadata.wildIcons\n icons[2] = metadata.willpowerIcons\n \ icons[3] = metadata.intellectIcons\n icons[4] = metadata.combatIcons\n \ icons[5] = metadata.agilityIcons\n end\n\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Combat\", \"Agility\" }\n local found = false\n \ for i = 1, 5 do\n if icons[i] ~= nil and icons[i] ~= \"\" then\n if found == false then\n displayName = displayName .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\n found = true\n else\n displayName = displayName .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\n end\n end\n \ end\n end\n table.insert(cardsInBag, { name = name, displayName = displayName, id = guid })\nend\n\n-- recreates buttons with up-to-date labels\nfunction recreateButtons()\n \ self.clearButtons()\n local verticalPosition = 1.65\n\n for _, card in ipairs(cardsInBag) do\n local id = card.id\n local funcName = \"removeCard\" .. id\n self.setVar(funcName, function() removeCard(id) end)\n self.createButton({\n label = card.displayName,\n click_function = funcName,\n function_owner = self,\n \ position = { 0, -0.1, verticalPosition },\n height = 200,\n width = 1200,\n font_size = string.len(card.displayName) > 20 and 75 or 100\n })\n verticalPosition = verticalPosition - 0.5\n end\n\n \ local countLabel = #cardsInBag\n local fontSize = 250\n if #cardsInBag == 0 then\n countLabel = \"Attachment Helper\"\n fontSize = 150\n end\n\n \ self.createButton({\n label = countLabel,\n click_function = \"none\",\n function_owner = self,\n position = { 0, -0.1, -1.7 },\n \ height = 0,\n width = 0,\n font_size = fontSize,\n \ font_color = fontColor\n })\nend\n\n-- click-function for buttons to take a card out of the bag\nfunction removeCard(cardGUID)\n self.takeObject({\n \ guid = cardGUID,\n rotation = self.getRotation(),\n position = self.getPosition() + Vector(0, 0.25, 0),\n callback_function = function(obj) obj.resting = true end\n })\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"accessories/AttachmentHelper\")\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '[[],true,true]' MaterialIndex: -1 MeasureMovement: false MeshIndex: -1 Name: Custom_Model_Bag Nickname: Attachment Helper Number: 0 Snap: true Sticky: true Tags: - Asset Tooltip: true Transform: posX: 19.228 posY: 3.822 posZ: -19.636 rotX: 0.0 rotY: 270.0 rotZ: 359.0 scaleX: 0.8 scaleY: 1.0 scaleZ: 0.8 Value: 0 XmlUI: '' Description: Provides card-sized bags that are useful for cards that are attached facedown (e.g. Backpack). DragSelectable: true GMNotes: '' GUID: 7f4976 Grid: true GridProjection: false Hands: false HideWhenFaceDown: false IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: '' LuaScriptState: '' MaterialIndex: -1 MeasureMovement: false MeshIndex: -1 Name: Infinite_Bag Nickname: Attachment Helper Snap: true Sticky: true Tooltip: true Transform: posX: 27.68 posY: 4.47 posZ: -31.03 rotX: 0.0 rotY: 0.0 rotZ: 0.0 scaleX: 1.0 scaleY: 1.0 scaleZ: 1.0 Value: 0 XmlUI: ''