-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("playercards/Tarotcard") end) __bundle_register("playercards/Tarotcard", function(require, _LOADED, __bundle_register, __bundle_modules) -- context menu to manually fix rotation function onLoad() self.addContextMenuItem("Rotate Preview", rotatePreview) self.addContextMenuItem("Rotate Card+Preview", rotateSelfAndPreview) end -- rotates the alt_view_angle function rotatePreview(playerColor) Player[playerColor].clearSelectedObjects() local angle = self.alt_view_angle if angle.y == 0 then angle.y = 180 else angle.y = 0 end self.alt_view_angle = angle end -- rotates this card and the preview function rotateSelfAndPreview(playerColor) self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0)) rotatePreview(playerColor) end end) return __bundle_require("__root")