-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules) do local SearchLib = {} local filterFunctions = { isActionToken = function(x) return x.getDescription() == "Action Token" end, isCard = function(x) return x.type == "Card" end, isDeck = function(x) return x.type == "Deck" end, isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end, isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end, isTileOrToken = function(x) return x.type == "Tile" end } -- performs the actual search and returns a filtered list of object references ---@param pos tts__Vector Global position ---@param rot? tts__Vector Global rotation ---@param size table Size ---@param filter? string Name of the filter function ---@param direction? table Direction (positive is up) ---@param maxDistance? number Distance for the cast local function returnSearchResult(pos, rot, size, filter, direction, maxDistance) local filterFunc if filter then filterFunc = filterFunctions[filter] end local searchResult = Physics.cast({ origin = pos, direction = direction or { 0, 1, 0 }, orientation = rot or { 0, 0, 0 }, type = 3, size = size, max_distance = maxDistance or 0 }) -- filtering the result local objList = {} for _, v in ipairs(searchResult) do if not filter or filterFunc(v.hit_object) then table.insert(objList, v.hit_object) end end return objList end -- searches the specified area SearchLib.inArea = function(pos, rot, size, filter) return returnSearchResult(pos, rot, size, filter) end -- searches the area on an object SearchLib.onObject = function(obj, filter) pos = obj.getPosition() size = obj.getBounds().size:setAt("y", 1) return returnSearchResult(pos, _, size, filter) end -- searches the specified position (a single point) SearchLib.atPosition = function(pos, filter) size = { 0.1, 2, 0.1 } return returnSearchResult(pos, _, size, filter) end -- searches below the specified position (downwards until y = 0) SearchLib.belowPosition = function(pos, filter) direction = { 0, -1, 0 } maxDistance = pos.y return returnSearchResult(pos, _, size, filter, direction, maxDistance) end return SearchLib end end) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("playercards/cards/Tekeli-li") end) __bundle_register("playercards/cards/Tekeli-li", function(require, _LOADED, __bundle_register, __bundle_modules) local deckLib = require("util/DeckLib") local playmatApi = require("playermat/PlaymatApi") function onLoad() self.addContextMenuItem("Return this card", returnSelf) self.addContextMenuItem("Place below my deck", placeBelowDeck) end -- uses the tekeli-li helper to place this card at the bottom of the deck function returnSelf() local helper = getTekeliliHelper() if helper == nil then printToAll("Couldn't find Tekeli-li Helper!") else helper.call("returnObject", self) end end -- places this card below the deck of the player that triggered it function placeBelowDeck(playerColor) local matColor = playmatApi.getMatColor(playerColor) local deckPos = playmatApi.getDrawPosition(matColor) local deckRot = playmatApi.returnRotation(matColor) deckRot = deckRot:setAt("z", 180) deckLib.placeOrMergeIntoDeck(self, Vector(deckPos), deckRot, true) end -- used to detect the "Tekeli-li Helper" for Edge of the Earth function getTekeliliHelper() for _, obj in ipairs(getObjects()) do if obj.getName() == "Tekeli-li Helper" then return obj end end end end) __bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local PlaymatApi = {} local guidReferenceApi = require("core/GUIDReferenceApi") local searchLib = require("util/SearchLib") -- Convenience function to look up a mat's object by color, or get all mats. ---@param matColor string Color of the playmat - White, Orange, Green, Red or All ---@return table: Single-element if only single playmat is requested local function getMatForColor(matColor) if matColor == "All" then return guidReferenceApi.getObjectsByType("Playermat") else return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") } end end -- Returns the color of the closest playmat ---@param startPos table Starting position to get the closest mat from PlaymatApi.getMatColorByPosition = function(startPos) local result, smallestDistance for matColor, mat in pairs(getMatForColor("All")) do local distance = Vector.between(startPos, mat.getPosition()):magnitude() if smallestDistance == nil or distance < smallestDistance then smallestDistance = distance result = matColor end end return result end -- Returns the color of the player's hand that is seated next to the playmat ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.getPlayerColor = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.getVar("playerColor") end end -- Returns the color of the playmat that owns the playercolor's hand ---@param handColor string Color of the playmat PlaymatApi.getMatColor = function(handColor) for matColor, mat in pairs(getMatForColor("All")) do local playerColor = mat.getVar("playerColor") if playerColor == handColor then return matColor end end end -- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.isDES = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.getVar("isDES") end end -- Performs a search of the deck area of the requested playmat and returns the result as table ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.getDeckAreaObjects = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.call("getDeckAreaObjects") end end -- Flips the top card of the deck (useful after deck manipulation for Norman Withers) ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.flipTopCardFromDeck = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.call("flipTopCardFromDeck") end end -- Returns the position of the discard pile of the requested playmat ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.getDiscardPosition = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.call("returnGlobalDiscardPosition") end end -- Returns the position of the draw pile of the requested playmat ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.getDrawPosition = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.call("returnGlobalDrawPosition") end end -- Transforms a local position into a global position ---@param localPos table Local position to be transformed ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.transformLocalPosition = function(localPos, matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.positionToWorld(localPos) end end -- Returns the rotation of the requested playmat ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.returnRotation = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.getRotation() end end -- Returns a table with spawn data (position and rotation) for a helper object ---@param matColor string Color of the playmat - White, Orange, Green, Red or All ---@param helperName string Name of the helper object PlaymatApi.getHelperSpawnData = function(matColor, helperName) local resultTable = {} local localPositionTable = { ["Hand Helper"] = {0.05, 0, -1.182}, ["Search Assistant"] = {-0.3, 0, -1.182} } for color, mat in pairs(getMatForColor(matColor)) do resultTable[color] = { position = mat.positionToWorld(localPositionTable[helperName]), rotation = mat.getRotation() } end return resultTable end -- Triggers the Upkeep for the requested playmat ---@param matColor string Color of the playmat - White, Orange, Green, Red or All ---@param playerColor string Color of the calling player (for messages) PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("doUpkeepFromHotkey", playerColor) end end -- Handles discarding for the requested playmat for the provided list of objects ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") ---@param objList table List of objects to discard PlaymatApi.discardListOfObjects = function(matColor, objList) for _, mat in pairs(getMatForColor(matColor)) do mat.call("discardListOfObjects", objList) end end -- Returns the active investigator id ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.returnInvestigatorId = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.getVar("activeInvestigatorId") end end -- Returns the position for encounter card drawing ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") ---@param stack boolean If true, returns the leftmost position instead of the first empty from the right PlaymatApi.getEncounterCardDrawPosition = function(matColor, stack) for _, mat in pairs(getMatForColor(matColor)) do return Vector(mat.call("getEncounterCardDrawPosition", stack)) end end -- Sets the requested playmat's snap points to limit snapping to matching card types or not. If -- matchTypes is true, the main card slot snap points will only snap assets, while the -- investigator area point will only snap Investigators. If matchTypes is false, snap points will -- be reset to snap all cards. ---@param matchCardTypes boolean Whether snap points should only snap for the matching card types ---@param matColor string Color of the playmat - White, Orange, Green, Red or All PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("setLimitSnapsByType", matchCardTypes) end end -- Sets the requested playmat's draw 1 button to visible ---@param isDrawButtonVisible boolean Whether the draw 1 button should be visible or not ---@param matColor string Color of the playmat - White, Orange, Green, Red or All PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("showDrawButton", isDrawButtonVisible) end end -- Shows or hides the clickable clue counter for the requested playmat ---@param showCounter boolean Whether the clickable counter should be present or not ---@param matColor string Color of the playmat - White, Orange, Green, Red or All PlaymatApi.clickableClues = function(showCounter, matColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("clickableClues", showCounter) end end -- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat ---@param matColor string Color of the playmat - White, Orange, Green, Red or All PlaymatApi.removeClues = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("removeClues") end end -- Reports the clue count for the requested playmat ---@param useClickableCounters boolean Controls which type of counter is getting checked PlaymatApi.getClueCount = function(useClickableCounters, matColor) local count = 0 for _, mat in pairs(getMatForColor(matColor)) do count = count + mat.call("getClueCount", useClickableCounters) end return count end -- Updates the specified owned counter ---@param matColor string Color of the playmat - White, Orange, Green, Red or All ---@param type string Counter to target ---@param newValue number Value to set the counter to ---@param modifier number If newValue is not provided, the existing value will be adjusted by this modifier PlaymatApi.updateCounter = function(matColor, type, newValue, modifier) for _, mat in pairs(getMatForColor(matColor)) do mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier }) end end -- Triggers the draw function for the specified playmat ---@param matColor string Color of the playmat - White, Orange, Green, Red or All ---@param number number Amount of cards to draw PlaymatApi.drawCardsWithReshuffle = function(matColor, number) for _, mat in pairs(getMatForColor(matColor)) do mat.call("drawCardsWithReshuffle", number) end end -- Returns the resource counter amount ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") ---@param type string Counter to target PlaymatApi.getCounterValue = function(matColor, type) for _, mat in pairs(getMatForColor(matColor)) do return mat.call("getCounterValue", type) end end -- Returns a list of mat colors that have an investigator placed PlaymatApi.getUsedMatColors = function() local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 } local usedColors = {} for matColor, mat in pairs(getMatForColor("All")) do local searchPos = mat.positionToWorld(localInvestigatorPosition) local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck") if #searchResult > 0 then table.insert(usedColors, matColor) end end return usedColors end -- Resets the specified skill tracker to "1, 1, 1, 1" ---@param matColor string Color of the playmat - White, Orange, Green, Red or All PlaymatApi.resetSkillTracker = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("resetSkillTracker") end end -- Finds all objects on the playmat and associated set aside zone and returns a table ---@param matColor string Color of the playmat - White, Orange, Green, Red or All ---@param filter string Name of the filte function (see util/SearchLib) PlaymatApi.searchAroundPlaymat = function(matColor, filter) local objList = {} for _, mat in pairs(getMatForColor(matColor)) do for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do table.insert(objList, obj) end end return objList end -- Discard a non-hidden card from the corresponding player's hand ---@param matColor string Color of the playmat - White, Orange, Green, Red or All PlaymatApi.doDiscardOne = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("doDiscardOne") end end -- Triggers the metadata sync for all playmats PlaymatApi.syncAllCustomizableCards = function() for _, mat in pairs(getMatForColor("All")) do mat.call("syncAllCustomizableCards") end end return PlaymatApi end end) __bundle_register("util/DeckLib", function(require, _LOADED, __bundle_register, __bundle_modules) do local DeckLib = {} local searchLib = require("util/SearchLib") -- places a card/deck at a position or merges into an existing deck ---@param obj tts__Object Object to move ---@param pos table New position for the object ---@param rot? table New rotation for the object ---@param below? boolean Should the object be placed below an existing deck? DeckLib.placeOrMergeIntoDeck = function(obj, pos, rot, below) if obj == nil or pos == nil then return end -- search the new position for existing card/deck local searchResult = searchLib.atPosition(pos, "isCardOrDeck") -- get new position local offset = 0.5 local newPos = Vector(pos) + Vector(0, offset, 0) if #searchResult == 1 then local bounds = searchResult[1].getBounds() if below then newPos = Vector(pos):setAt("y", bounds.center.y - bounds.size.y / 2) else newPos = Vector(pos):setAt("y", bounds.center.y + bounds.size.y / 2 + offset) end end -- allow moving the objects smoothly out of the hand obj.use_hands = false if rot then obj.setRotationSmooth(rot, false, true) end obj.setPositionSmooth(newPos, false, true) -- continue if the card stops smooth moving Wait.condition( function() obj.use_hands = true -- this avoids a TTS bug that merges unrelated cards that are not resting if #searchResult == 1 and searchResult[1] ~= obj then -- call this with avoiding errors (physics is sometimes too fast so the object doesn't exist for the put) pcall(function() searchResult[1].putObject(obj) end) end end, function() return not obj.isSmoothMoving() end, 3) end return DeckLib end end) __bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local GUIDReferenceApi = {} local function getGuidHandler() return getObjectFromGUID("123456") end -- Returns the matching object ---@param owner string Parent object for this search ---@param type string Type of object to search for ---@return any: Object reference to the matching object GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type) return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type }) end -- Returns all matching objects as a table with references ---@param type string Type of object to search for ---@return table: List of object references to matching objects GUIDReferenceApi.getObjectsByType = function(type) return getGuidHandler().call("getObjectsByType", type) end -- Returns all matching objects as a table with references ---@param owner string Parent object for this search ---@return table: List of object references to matching objects GUIDReferenceApi.getObjectsByOwner = function(owner) return getGuidHandler().call("getObjectsByOwner", owner) end -- Sends new information to the reference handler to edit the main index ---@param owner string Parent of the object ---@param type string Type of the object ---@param guid string GUID of the object GUIDReferenceApi.editIndex = function(owner, type, guid) return getGuidHandler().call("editIndex", { owner = owner, type = type, guid = guid }) end -- Returns the owner of an object or the object it's located on ---@param object tts__GameObject Object for this search ---@return string: Parent of the object or object it's located on GUIDReferenceApi.getOwnerOfObject = function(object) return getGuidHandler().call("getOwnerOfObject", object) end return GUIDReferenceApi end end) return __bundle_require("__root")