-- set true to enable debug logging DEBUG = false function log(message) if DEBUG then print(message) end end --[[ Known locations and clues. We check this to determine if we should atttempt to spawn clues, first we look for _ and if we find nothing we look for format is [location_guid -> clueCount] ]] LOCATIONS_DATA_JSON = [[ { "San Francisco": {"type": "fixed", "value": 1, "clueSide": "back"}, " Arkham": {"type": "perPlayer", "value": 1, "clueSide": "back"}, "Buenos Aires": {"type": "fixed", "value": 2, "clueSide": "back"}, " London": {"type": "perPlayer", "value": 2, "clueSide": "front"}, "Rome": {"type": "perPlayer", "value": 3, "clueSide": "front"}, "Istanbul": {"type": "perPlayer", "value": 4, "clueSide": "front"}, "Tokyo_123abc": {"type": "perPlayer", "value": 0, "clueSide": "back"}, "Tokyo_456efg": {"type": "perPlayer", "value": 4, "clueSide": "back"}, "Tokyo": {"type": "fixed", "value": 2, "clueSide": "back"}, "Shanghai_123": {"type": "fixed", "value": 12, "clueSide": "front"}, "Sydney": {"type": "fixed", "value": 0, "clueSide": "front"} } ]] LOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON) function onload(save_state) local playArea = getObjectFromGUID('721ba2') playArea.call("updateLocations", {self.getGUID()}) end