Autoraise: true ColorDiffuse: b: 0.0 g: 0.008296312 r: 0.1062393 CustomImage: CustomTile: Stackable: false Stretch: true Thickness: 0.2 Type: 2 ImageScalar: 1.0 ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/933819604050849524/797528309EFBAC7485283048AAB9DA68B8A31891/ ImageURL: http://cloud-3.steamusercontent.com/ugc/933819604050849085/9E22AFD7B0157140FC177DBCCBCB1D61D6A0329F/ WidthScale: 0.0 Description: '' DragSelectable: true GMNotes: '' GUID: '666973' Grid: true GridProjection: false Hands: false HideWhenFaceDown: false IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: !include 'Custom_Tile 666973.ttslua' LuaScriptState: '' MeasureMovement: false Name: Custom_Tile Nickname: '' Snap: true States: '2': Autoraise: true ColorDiffuse: b: 0.0009864086 g: 0.113238014 r: 0.0414628237 CustomImage: CustomTile: Stackable: false Stretch: true Thickness: 0.2 Type: 2 ImageScalar: 1.0 ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/933819604050886219/5987AB68E0D2609CC3831F1311E9070D7189FBA8/ ImageURL: http://cloud-3.steamusercontent.com/ugc/933819604050885611/845B5AA915F30492B5F34864698B9C3627FA5763/ WidthScale: 0.0 Description: '' DragSelectable: true GMNotes: '' GUID: e75551 Grid: true GridProjection: false Hands: false HideWhenFaceDown: false IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: true LuaScript: "function onLoad()\n -- Add a button to the object\n local params\ \ = {}\n params.click_function = 'toPhaseThree'\n params.function_owner =\ \ self\n params.tooltip = '2. Investigation Phase\\n\\n 2.1 Investigation\ \ phase begins.\\n\\n> PLAYER WINDOW <\\n\\n 2.2 Next investigator\u2019\ s turn begins.\\n\\n> PLAYER WINDOW <\\n\\n 2.2.1 Active investigator\ \ may take\\n an action, if able. If an action\\n was taken,\ \ return to previous\\n player window. If no action was\\n \ \ taken, proceed to 2.2.2.\\n\\n 2.2.2 Investigator\u2019s turn ends.\\\ n If an investigator has not yet\\n taken a turn this phase,\ \ return\\n to 2.2. If each investigator has\\n taken a turn\ \ this phase,\\n proceed to 2.3.\\n\\n 2.3 Investigation phase ends.'\n\ \ params.width = 600\n params.height = 600\n self.createButton(params)\n\ end\n\nfunction toPhaseThree()\n self.setState(3)\nend" LuaScriptState: '' MeasureMovement: false Name: Custom_Tile Nickname: '' Snap: true Sticky: true Tooltip: true Transform: posX: -70.0851059 posY: 1.24783587 posZ: 96.58559 rotX: 0.0208083242 rotY: 269.985138 rotZ: 0.01676545 scaleX: 1.5 scaleY: 1.0 scaleZ: 1.5 Value: 0 XmlUI: '' '3': Autoraise: true ColorDiffuse: b: 0.0 g: 0.0 r: 0.235189766 CustomImage: CustomTile: Stackable: false Stretch: true Thickness: 0.2 Type: 2 ImageScalar: 1.0 ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/982233321870235526/32D11CE67CBFB6E1197E540F9CA08F871A500C85/ ImageURL: http://cloud-3.steamusercontent.com/ugc/982233321870235122/492996D07ABF6DDA4B605A3013C4892839DCF1F3/ WidthScale: 0.0 Description: '' DragSelectable: true GMNotes: '' GUID: 042d56 Grid: true GridProjection: false Hands: false HideWhenFaceDown: false IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: true LuaScript: "function onLoad()\n -- Add a button to the object\n local params\ \ = {}\n params.click_function = 'toPhaseFour'\n params.function_owner = self\n\ \ params.tooltip = '3. Enemy Phase\\n\\n 3.1 Enemy phase begins.\\n\\n \ \ 3.2 Hunter enemies move.\\n\\n> PLAYER WINDOW <\\n\\n 3.3 Next investigator\ \ resolves\\n engaged enemy attacks. If an\\n investigator has not\ \ yet\\n resolved enemy attacks this\\n phase, return to previous\\\ n player window. After final\\n investigator resolves engaged\\n \ \ enemy attacks, proceed to\\n next player window.\\n\\n> PLAYER WINDOW\ \ <\\n\\n 3.4 Enemy phase ends.'\n params.width = 600\n params.height =\ \ 600\n self.createButton(params)\nend\n\nfunction toPhaseFour()\n self.setState(4)\n\ end" LuaScriptState: '' MeasureMovement: false Name: Custom_Tile Nickname: '' Snap: true Sticky: true Tooltip: true Transform: posX: -70.0851059 posY: 1.24783587 posZ: 96.58559 rotX: 0.0208083279 rotY: 269.985138 rotZ: 0.0167654529 scaleX: 1.5 scaleY: 1.0 scaleZ: 1.5 Value: 0 XmlUI: '' '4': Autoraise: true ColorDiffuse: b: 0.0 g: 0.3496284 r: 0.5313587 CustomImage: CustomTile: Stackable: false Stretch: true Thickness: 0.2 Type: 2 ImageScalar: 1.0 ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/982233321870237827/81374325F650673C37C89E4E2A1DC25F1C97FED8/ ImageURL: http://cloud-3.steamusercontent.com/ugc/982233321870237261/C287CAED2423970F33E72D6C7415CBEC6794C533/ WidthScale: 0.0 Description: '' DragSelectable: true GMNotes: '' GUID: 44077a Grid: true GridProjection: false Hands: false HideWhenFaceDown: false IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: true LuaScript: "function onLoad()\n -- Add a button to the object\n local params\ \ = {}\n params.click_function = 'toPhaseOne'\n params.function_owner = self\n\ \ params.tooltip = '4. Upkeep Phase\\n\\n 4.1 Upkeep phase begins.\\n\\\ n> PLAYER WINDOW <\\n\\n 4.2 Reset actions.\\n\\n 4.3 Ready each exhausted\ \ card.\\n\\n 4.4 Each investigator draws 1\\n card and gains 1 resource.\\\ n\\n 4.5 Each investigator checks\\n hand size.\\n\\n 4.6 Upkeep\ \ phase ends.\\n Round ends.'\n params.width = 600\n params.height =\ \ 600\n self.createButton(params)\nend\n\nfunction toPhaseOne()\n self.setState(1)\n\ end" LuaScriptState: '' MeasureMovement: false Name: Custom_Tile Nickname: '' Snap: true Sticky: true Tooltip: true Transform: posX: -70.0851059 posY: 1.24783587 posZ: 96.58559 rotX: 0.0208083317 rotY: 269.985138 rotZ: 0.0167654566 scaleX: 1.5 scaleY: 1.0 scaleZ: 1.5 Value: 0 XmlUI: '' Sticky: true Tooltip: true Transform: posX: -70.16 posY: 1.25 posZ: 96.64 rotX: 0.02 rotY: 270.0 rotZ: 0.02 scaleX: 1.5 scaleY: 1.0 scaleZ: 1.5 Value: 0 XmlUI: ''