function onload(saved_data) if saved_data != '' then local loaded_data = JSON.decode(saved_data) end revealCardPositions = { Vector(3.5, 0.25, 0), Vector(-3.5, 0.25, 0) } revealCardPositionsSwap = { Vector(-3.5, 0.25, 0), Vector(3.5, 0.25, 0) } self.createButton({ label = 'Underworld Market\nHelper', click_function = "none", function_owner = self, position = {0,-0.1,-1.6}, height = 0, width = 0, font_size = 145, font_color = {1,1,1} }) hiddenCards = 10 hiddenCardLabel = '-----' isSetup = false movingCards = false self.addContextMenuItem('Reset helper', resetHelper) end function onObjectEnterContainer(container, object) if container ~= self then return end if isSetup and object.tag == "Card" then refreshButtons() end if object.tag == "Deck" then if validateDeck(object) then takeDeckOut(object.getGUID(), self.getPosition() + Vector(0, 0.1, 0)) refreshButtons() isSetup = true end elseif object.tag ~= "Card" then broadcastToAll("The 'Underworld Market Helper' is meant to be used for cards.", "White") end end function onObjectLeaveContainer(container, object) if container ~= self then return end if isSetup then refreshButtons() end end function validateDeck(deck) if deck.getQuantity() ~= 10 then print('Underworld Market Helper: Deck must include exactly 10 cards.') return false end local illicitCount = 0 for _, card in ipairs(deck.getObjects()) do decodedGMNotes = JSON.decode(card.gm_notes) if decodedGMNotes ~= nil and string.find(decodedGMNotes.traits, "Illicit", 1, true) then illicitCount = illicitCount + 1 end end if illicitCount ~= 10 then print('Underworld Market Helper: Deck must include 10 Illicit cards.') return false end return true end function refreshButtons() local cardsList = '' for i, card in ipairs(self.getObjects()) do local localCardName = card.name if i <= hiddenCards then localCardName = hiddenCardLabel end cardsList = cardsList .. localCardName .. '\n' end self.clearButtons() self.createButton({ label = 'Market Deck:', click_function = "none", function_owner = self, position = {0,-0.1,-1.6}, height = 0, width = 0, font_size = 150, font_color = {1,1,1} }) self.createButton({ label = cardsList, click_function = "none", function_owner = self, position = {0,-0.1,0.15}, height = 0, width = 0, font_size = 115, font_color = {1,1,1} }) self.createButton({ click_function = 'revealFirstTwoCards', function_owner = self, label = 'Reveal', position = {-0.85,0,1.6}, width = 375, height = 175, font_size = 90 }) self.createButton({ click_function = 'swap', function_owner = self, label = 'Swap', position = {0,0,1.6}, width = 375, height = 175, font_size = 90 }) self.createButton({ click_function = 'finish', function_owner = self, label = 'Finish', position = {0.85,0,1.6}, width = 375, height = 175, font_size = 90 }) end function takeDeckOut(guid, pos) local deck = self.takeObject({ guid = guid, position = pos, smooth = false }) for i = 1, #deck.getObjects() do self.putObject(deck.takeObject({ position = pos + Vector(0, 0.1 * i, 0), smooth = false })) end self.shuffle() end function getRevealedCards() local revealedCards = {} for _, pos in ipairs(revealCardPositions) do local hitList = Physics.cast({ origin = self.positionToWorld(pos) + Vector(0, 0.25, 0), direction = {0,-1,0}, type = 1, max_distance = 2 }) for _, hit in ipairs(hitList) do if hit.hit_object != self and hit.hit_object.tag == "Card" then table.insert(revealedCards, hit.hit_object.getGUID()) end end end return revealedCards end function revealFirstTwoCards() if movingCards or #getRevealedCards() > 0 then return end for i, card in ipairs(self.getObjects()) do movingCards = true self.takeObject({ index = 0, rotation = self.getRotation(), position = self.positionToWorld(revealCardPositions[i]), callback_function = function(obj) obj.resting = true movingCards = false end }) hiddenCards = hiddenCards - 1 if i == 2 or #self.getObjects() == 0 then break end end refreshButtons() end function swap() if movingCards then return end local revealedCards = getRevealedCards() if #revealedCards == 2 then for i, revealedCardGUID in ipairs(revealedCards) do local revealedCard = getObjectFromGUID(revealedCardGUID) revealedCard.setPositionSmooth(self.positionToWorld(revealCardPositionsSwap[i]), false, false) end end end function finish() if movingCards then return end local revealedCards = getRevealedCards() movingCards = true for i, revealedCardGUID in ipairs(revealedCards) do self.putObject(getObjectFromGUID(revealedCardGUID)) end Wait.time( function() movingCards = false end, 0.75) end function resetHelper() for i, card in ipairs(self.getObjects()) do self.takeObject({ index = 0, smooth = false, rotation = self.getRotation(), position = self.positionToWorld(revealCardPositions[2]) }) end self.clearButtons() self.createButton({ label = 'Underworld Market\nHelper', click_function = "none", function_owner = self, position = {0,-0.1,-1.6}, height = 0, width = 0, font_size = 145, font_color = {1,1,1} }) hiddenCards = 10 isSetup = false movingCards = false self.reset() print('Underworld Market Helper: Helper has been reset.') end