AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 ContainedObjects: - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266300 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: 01cd9f Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Fool \xB7 0" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.739 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266301 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: 0fd716 Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Magician \xB7 I" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.718 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266302 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: a6d017 Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The High Priestess \xB7 II" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.71 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266303 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: ee4a47 Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Empress \xB7 III" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.702 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266304 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: 8be589 Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Emperor \xB7 IV" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.689 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266305 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: 2f9064 Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Hierophant \xB7 V" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.686 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266306 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: d5d07a Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Lovers \xB7 VI" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.676 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266307 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: f633db Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Chariot \xB7 VII" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.662 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266308 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: e0ad3b Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "Strength \xB7 VIII" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.665 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266309 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: e2e3a0 Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Hermit \xB7 IX" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.641 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266310 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: 00f067 Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "Wheel of Fortune \xB7 X" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.64 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266311 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: c4282a Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "Justice \xB7 XI" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.636 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266312 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: 522d77 Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Hanged Man \xB7 XII" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.612 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266313 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: a00798 Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "Death \xB7 XIII" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.617 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266314 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: ffb72a Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "Temperance \xB7 XIV" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.608 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266315 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: 8328fd Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Devil \xB7 XV" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.583 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266316 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: 25ae32 Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Tower \xB7 XVI" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.573 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266317 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: 37153b Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Star \xB7 XVII" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.571 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266318 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: 37c24c Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Moon \xB7 XVIII" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.554 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266319 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: 65b6cb Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The Sun \xB7 XIX" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.544 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266320 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: e5e392 Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "Judgement \xB7 XX" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.51 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' - AltLookAngle: x: 0 y: 0 z: 0 Autoraise: true CardID: 266321 ColorDiffuse: b: 0.71324 g: 0.71324 r: 0.71324 CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false Description: '' DragSelectable: true GMNotes: '' GUID: dacc75 Grid: true GridProjection: false Hands: true HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/Tarotcard\")\nend)\n__bundle_register(\"playercards/Tarotcard\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- context menu to manually fix rotation\nfunction onLoad()\n self.addContextMenuItem(\"Rotate Preview\", rotatePreview)\n self.addContextMenuItem(\"Rotate Card+Preview\", rotateSelfAndPreview)\nend\n\n-- rotates the alt_view_angle\nfunction rotatePreview(playerColor)\n \ Player[playerColor].clearSelectedObjects()\n local angle = self.alt_view_angle\n \ if angle.y == 0 then\n angle.y = 180\n else\n angle.y = 0\n end\n self.alt_view_angle = angle\nend\n\n-- rotates this card and the preview\nfunction rotateSelfAndPreview(playerColor)\n \ self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))\n rotatePreview(playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")" LuaScriptState: '' MeasureMovement: false Name: Card Nickname: "The World \xB7 XXI" SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: 12.25 posY: 1.479 posZ: 3.986 rotX: 0 rotY: 270 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: '' CustomDeck: '2663': BackIsHidden: true BackURL: http://cloud-3.steamusercontent.com/ugc/1697276706767619573/BC43BD2A94446B804BE325C7255D8179DEB2ABE8/ FaceURL: http://cloud-3.steamusercontent.com/ugc/2021606446230201267/C4CB25A240597A5E973CBE29E63FD5976D40F8E4// NumHeight: 4 NumWidth: 6 Type: 0 UniqueBack: false DeckIDs: - 266300 - 266301 - 266302 - 266303 - 266304 - 266305 - 266306 - 266307 - 266308 - 266309 - 266310 - 266311 - 266312 - 266313 - 266314 - 266315 - 266316 - 266317 - 266318 - 266319 - 266320 - 266321 Description: '' DragSelectable: true GMNotes: '' GUID: 77f1e5 Grid: true GridProjection: false Hands: false HideWhenFaceDown: true IgnoreFoW: false LayoutGroupSortIndex: 0 Locked: false LuaScript: '' LuaScriptState: '' MeasureMovement: false Name: Deck Nickname: Tarot Deck SidewaysCard: false Snap: true Sticky: true Tooltip: true Transform: posX: -56.24 posY: 1.62 posZ: -80.19 rotX: 0 rotY: 315 rotZ: 180 scaleX: 1 scaleY: 1 scaleZ: 1 Value: 0 XmlUI: ''