-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("util/DeckCutter") end) __bundle_register("util/DeckCutter", function(require, _LOADED, __bundle_register, __bundle_modules) -- cut 3 (6) cards from a deck if numpad 1 (2) is pressed function onScriptingButtonDown(index, player_color) if not (index >= 1 and index <= 2) then return end local count = index * 3 local player = Player[player_color] local object = player.getHoverObject() if not object then broadcastToColor("Hover over a deck and try again.", player_color, "Orange") return end if object.tag ~= "Deck" then broadcastToColor("Hover over a deck and try again.", player_color, "Orange") return end if count >= object.getQuantity() then broadcastToColor("Deck is too small to cut " .. count .. " cards.", player_color, "Orange") return end local pos = object.positionToWorld(Vector(0, 0, -3.5)) for _ = 1, count do object.takeObject { index = 0, position = pos, smooth = false } end end end) return __bundle_require("__root")