-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("core/ActiveInvestigatorCounter") end) __bundle_register("core/ActiveInvestigatorCounter", function(require, _LOADED, __bundle_register, __bundle_modules) DEBUG = false MIN_VALUE = 1 MAX_VALUE = 4 function onload(saved_data) self.interactable = DEBUG light_mode = false val = 0 if saved_data ~= "" then local loaded_data = JSON.decode(saved_data) light_mode = loaded_data[1] val = loaded_data[2] end createAll() end function updateSave() local data_to_save = {light_mode, val} saved_data = JSON.encode(data_to_save) self.script_state = saved_data end function createAll() s_color = {0.5, 0.5, 0.5, 95} if light_mode then f_color = {1,1,1,95} else f_color = {0,0,0,100} end self.createButton({ label=tostring(val), click_function="add_subtract", function_owner=self, position={0,0.05,0}, height=600, width=1000, alignment = 3, scale={x=1.5, y=1.5, z=1.5}, font_size=600, font_color=f_color, color={0,0,0,0} }) if light_mode then lightButtonText = "[ Set dark ]" else lightButtonText = "[ Set light ]" end end function removeAll() self.removeInput(0) self.removeInput(1) self.removeButton(0) self.removeButton(1) self.removeButton(2) end function reloadAll() removeAll() createAll() updateSave() end function swap_fcolor(_obj, _color, alt_click) light_mode = not light_mode reloadAll() end function swap_align(_obj, _color, alt_click) center_mode = not center_mode reloadAll() end function editName(_obj, _string, value) self.setName(value) setTooltips() end function add_subtract(_obj, _color, alt_click) mod = alt_click and -1 or 1 new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE) if val ~= new_value then val = new_value updateVal() updateSave() end end function updateVal() self.editButton({ index = 0, label = tostring(val), }) end function reset_val() val = 0 updateVal() updateSave() end function setTooltips() self.editInput({ index = 0, value = self.getName(), tooltip = ttText }) self.editButton({ index = 0, value = tostring(val), tooltip = ttText }) end function null() end function keepSample(_obj, _string, value) reloadAll() end end) return __bundle_require("__root")