-- Token Arranger -- created by: Chr1Z -- original by: Whimsical -- description: displays the content of the chaos bag information = { version = "1.7", last_updated = "13.11.2022" } -- names of tokens in order local token_names = { "Elder Sign", "Skull", "Cultist", "Tablet", "Elder Thing", "Auto-fail", "Bless", "Curse", "Frost", "" } -- token modifiers for sorting (and order for same modifier) -- order starts at 2 because there is a "+1" token local token_precedence = { ["Elder Sign"] = { 100, 2 }, ["Skull"] = { -1, 3 }, ["Cultist"] = { -2, 4 }, ["Tablet"] = { -3, 5 }, ["Elder Thing"] = { -4, 6 }, ["Auto-fail"] = { -100, 7 }, ["Bless"] = { 101, 8 }, ["Curse"] = { -101, 9 }, ["Frost"] = { -99, 10 }, [""] = { 0, 11 } } -- common parameters local buttonParameters = {} buttonParameters.function_owner = self buttonParameters.label = "" buttonParameters.tooltip = "Add / Remove" buttonParameters.color = { 0, 0, 0, 0 } buttonParameters.width = 325 buttonParameters.height = 325 local inputParameters = {} inputParameters.function_owner = self inputParameters.font_size = 100 inputParameters.width = 250 inputParameters.height = inputParameters.font_size + 23 inputParameters.alignment = 3 inputParameters.validation = 2 inputParameters.tab = 2 -- tag for cloned tokens TO_DELETE_TAG = "to_be_deleted" updating = false function onSave() return JSON.encode(token_precedence) end function onLoad(save_state) if save_state ~= nil then token_precedence = JSON.decode(save_state) end -- create UI local offset = 0.725 local pos = { x = { -1.067, 0.377 }, z = -2.175 } -- button and inputs index 1-10 for i = 1, 10 do if i < 6 then buttonParameters.position = { pos.x[1], 0, pos.z + i * offset } inputParameters.position = { pos.x[1] + offset, 0.1, pos.z + i * offset } else buttonParameters.position = { pos.x[2], 0, pos.z + (i - 5) * offset } inputParameters.position = { pos.x[2] + offset, 0.1, pos.z + (i - 5) * offset } end buttonParameters.click_function = attachIndex("tokenClick", i) inputParameters.input_function = attachIndex2("tokenInput", i) inputParameters.value = token_precedence[token_names[i]][1] self.createButton(buttonParameters) self.createInput(inputParameters) end -- index 11: "Update / Hide" button buttonParameters.label = "Update / Hide" buttonParameters.click_function = "layout" buttonParameters.tooltip = "Left-Click: Update!\nRight-Click: Hide Tokens!" buttonParameters.position = { 0.725, 0.1, 2.025 } buttonParameters.color = { 1, 1, 1 } buttonParameters.width = 675 buttonParameters.height = 175 self.createButton(buttonParameters) self.addContextMenuItem("More Information", function() printToAll("------------------------------", "White") printToAll("Token Arranger v" .. information["version"] .. " by Chr1Z", "Orange") printToAll("last updated: " .. information["last_updated"], "White") printToAll("original concept by Whimsical", "White") end) -- send object reference to bless/curse manager Wait.time(function() getObjectFromGUID("5933fb").setVar("tokenArranger", self) end, 1) end function onDestroy() -- remove object reference from bless/curse manager getObjectFromGUID("5933fb").setVar("tokenArranger", nil) end -- helper functions to carry index function attachIndex(click_function, index) local fn_name = click_function .. index _G[fn_name] = function(obj, player_color, alt_click) _G[click_function](obj, player_color, alt_click, index) end return fn_name end function attachIndex2(input_function, index) local fn_name = input_function .. index _G[fn_name] = function(obj, player_color, input, selected) _G[input_function](obj, player_color, input, selected, index) end return fn_name end -- click_function for buttons on chaos tokens function tokenClick(obj, player_color, alt_click, index) if not updating then updating = true if alt_click then token_precedence[token_names[index]][1] = token_precedence[token_names[index]][1] - 1 else token_precedence[token_names[index]][1] = token_precedence[token_names[index]][1] + 1 end self.editInput({ index = index - 1, value = token_precedence[token_names[index]][1] }) layout() end end -- input_function for input_boxes function tokenInput(obj, player_color, input, selected, index) if selected == false and not updating then updating = true local num = tonumber(input) if num ~= nil then token_precedence[token_names[index]][1] = num end layout() end end -- order function for data sorting function token_value_comparator(left, right) if left.value > right.value then return true elseif right.value > left.value then return false elseif left.order < right.order then return true elseif right.order < left.order then return false else return left.token.getGUID() > right.token.getGUID() end end -- get chaos bag from scripting zone and description function getChaosBag() local chaosbag = nil local chaosbag_zone = getObjectFromGUID("83ef06") -- error handling: scripting zone not found if chaosbag_zone == nil then printToAll("Zone for chaos bag detection couldn't be found.", "Red") return nil end for _, v in ipairs(chaosbag_zone.getObjects()) do if v.getDescription() == "Chaos Bag" then chaosbag = getObjectFromGUID(v.getGUID()) break end end -- error handling: chaos bag not found if chaosbag == nil then printToAll("Chaos bag couldn't be found.", "Red") end return chaosbag end -- main function (delete old tokens, clone chaos bag content, sort it and position it) function layout(_, _, isRightClick) -- delete previously pulled out tokens for _, token in ipairs(getObjectsWithTag(TO_DELETE_TAG)) do token.destruct() end -- stop here if right-clicked if isRightClick then return end local chaos_bag = getChaosBag() local chaos_bag_objects = chaos_bag.getObjects() -- take each token out and clone it for _, data in ipairs(chaos_bag_objects) do chaos_bag.takeObject { guid = data.guid, smooth = false, callback_function = function(tok) chaos_bag.putObject(tok.clone()) tok.addTag(TO_DELETE_TAG) end } end -- wait until all tokens have finished spawning Wait.condition(function() do_position() end, function() return #chaos_bag_objects == #getObjectsWithTag(TO_DELETE_TAG) end) end -- position tokens sorted by value function do_position() local data = {} -- create table with tokens for i, token in ipairs(getObjectsWithTag(TO_DELETE_TAG)) do local name = token.getName() or "" local value = tonumber(name) local precedence = token_precedence[name] data[i] = { token = token, value = value or precedence[1] } if precedence ~= nil then data[i].order = precedence[2] else data[i].order = value end end -- sort table by value (symbols last if same value) table.sort(data, token_value_comparator) -- laying out the tokens local pos = self.getPosition() + Vector(3.55, -0.05, -3.95) local location = { x = pos.x, y = pos.y, z = pos.z } local current_value = data[1].value for _, item in ipairs(data) do if item.value ~= current_value then location.x = location.x - 1.75 location.z = pos.z current_value = item.value end item.token.setPosition(location) item.token.setRotation(self.getRotation()) location.z = location.z - 1.75 end updating = false end