-- Search Assistant -- made by: Chr1Z -- original by: Tikatoy -- description: search the top X cards of your deck information = { version = "1.4", last_updated = "12.11.2022" } MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" } -- common parameters local buttonParameters = {} buttonParameters.function_owner = self buttonParameters.font_size = 125 buttonParameters.width = 650 buttonParameters.height = 225 local inputParameters = {} inputParameters.function_owner = self inputParameters.input_function = "updateSearchNumber" inputParameters.tooltip = "number of cards to search" inputParameters.label = "#" inputParameters.font_size = 175 inputParameters.width = 400 inputParameters.height = inputParameters.font_size + 23 inputParameters.position = { 0, 0.11, 0 } inputParameters.alignment = 3 inputParameters.validation = 2 function onSave() return JSON.encode(playerColor) end function onLoad(save_state) if save_state ~= nil then playerColor = JSON.decode(save_state) end if playerColor == nil then playerColor = Player.getAvailableColors()[1] end normalView() self.addContextMenuItem("More Information", function() printToAll("------------------------------", "White") printToAll("Search Assistant v" .. information["version"] .. " by Chr1Z", "Orange") printToAll("last updated: " .. information["last_updated"], "White") printToAll("original concept by Tikatoy", "White") end) end -- regular view with search box and color switcher function normalView() self.clearButtons() self.clearInputs() createSearchButton() changeColor("initialize") self.createInput(inputParameters) end -- view during a search with "done" buttons function searchView() self.clearButtons() self.clearInputs() createDoneButton(true) createDoneButton(false) end -- change color (or initialize button) function changeColor(arg, _, isRightClick) if arg ~= "initialize" then -- update table with colors COLORS = Player.getAvailableColors() local pos = indexOf(COLORS, playerColor) if isRightClick then if pos == nil or pos == 1 then pos = #COLORS else pos = pos - 1 end else if pos == nil or pos == #COLORS then pos = 1 else pos = pos + 1 end end -- update playerColor playerColor = COLORS[pos] -- remove button and recreate it afterwards self.removeButton(1) end buttonParameters.click_function = "changeColor" buttonParameters.tooltip = "change color" buttonParameters.position = { 0, 0.11, -0.65 } buttonParameters.label = playerColor buttonParameters.color = Color.fromString(playerColor) buttonParameters.hover_color = buttonParameters.color self.createButton(buttonParameters) end -- create the search button function createSearchButton() buttonParameters.click_function = "startSearch" buttonParameters.tooltip = "start the search" buttonParameters.position = { 0, 0.11, 0.65 } buttonParameters.label = "Search" buttonParameters.color = Color.fromString("White") buttonParameters.hover_color = nil self.createButton(buttonParameters) end -- create the done buttons (with and without shuffle) function createDoneButton(arg) if arg then buttonParameters.click_function = "endSearch1" buttonParameters.tooltip = "Done (Shuffle)" buttonParameters.position = { 0, 0.11, -0.65 } buttonParameters.label = "Shuffle" else buttonParameters.click_function = "endSearch2" buttonParameters.tooltip = "Done (No Shuffle)" buttonParameters.position = { 0, 0.11, 0.65 } buttonParameters.label = "No Shuffle" end buttonParameters.color = Color.fromString("White") buttonParameters.hover_color = nil self.createButton(buttonParameters) end -- get the draw deck from the player mat function getDrawDeck() mat.call("getDrawDiscardDecks") return mat.getVar("drawDeck") end -- input_function to get number of cards to search function updateSearchNumber(_, _, input) inputParameters.value = tonumber(input) end -- start the search (change UI, set hand aside, draw cards) function startSearch(_, color) if inputParameters.value == nil then printToColor("Enter the number of cards to search in the textbox.", color, "Orange") return end local hand_data = Player[playerColor].getHandTransform() -- make distinction between players based on hand position if hand_data.position.x < -30 then if hand_data.position.z > 0 then playerNumber = 1 else playerNumber = 2 end else if hand_data.position.z > 0 then playerNumber = 3 else playerNumber = 4 end end mat = getObjectFromGUID(MAT_GUIDS[playerNumber]) local zoneID = mat.getVar("zoneID") drawDeck = getDrawDeck() if drawDeck == nil then printToColor("Draw pile could not be found!", color, "Red") return end drawDeckPos = drawDeck.getPosition() printToColor("Place target(s) of search on set aside hand.", color, "Green") -- get position for set aside cards local hand = Player[playerColor].getHandObjects() deck_rotation = { hand_data.rotation.x, hand_data.rotation.y + 180, 180 } -- for left players (p1 and p3) move to the left, for right players (p2 and p4) to the right if playerNumber == 1 or playerNumber == 3 then set_aside_pos = hand_data.position - 15 * hand_data.right else set_aside_pos = hand_data.position + 15 * hand_data.right end for i = #hand, 1, -1 do hand[i].setPosition(set_aside_pos - Vector(0, i * 0.3, 0)) hand[i].setRotation(deck_rotation) end searchView() -- handling for Norman Withers for _, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do local pos = self.positionToLocal(object.getPosition()) if pos.z < -0.5 and object.tag == "Card" and not object.is_face_down then object.flip() Wait.time(function() drawDeck = getDrawDeck() end, 1) break end end Wait.time(function() drawDeck.deal(inputParameters.value, playerColor) end, 1) end -- place hand back into deck and optionally shuffle function endSearch1() endSearch(true) end function endSearch2() endSearch(false) end function endSearch(shuffle) local hand = Player[playerColor].getHandObjects() for i = #hand, 1, -1 do hand[i].setPosition(drawDeckPos + Vector(0, 6 - i * 0.3, 0)) hand[i].setRotation(deck_rotation) end if shuffle then Wait.time(function() local deck = getDrawDeck() if deck ~= nil then deck.shuffle() end end, 2) end -- draw set aside cards (from the ground!) local objs = Physics.cast({ origin = set_aside_pos - Vector(0, 5, 0), direction = { 0, 1, 0 }, type = 3, size = { 2, 2, 2 }, max_distance = 0 }) for _, v in ipairs(objs) do local obj = v.hit_object if obj.tag == "Deck" then Wait.time(function() obj.deal(#obj.getObjects(), playerColor) end, 1) break elseif obj.tag == "Card" then obj.setPosition(Player[playerColor].getHandTransform().position) obj.flip() break end end normalView() end -- helper to search array function indexOf(array, value) for i, v in ipairs(array) do if v == value then return i end end end