-- Attachment Helper -- updated by: Chr1Z -- original by: bankey -- description: displays cards in it with cost/skill icons local information = { version = "1.7", last_updated = "24.11.2022" } local option_text = { "Ancestral Knowledge", "Astronomical Atlas", "Crystallizer of Dreams", "Diana Stanley", "Gloria Goldberg", "Sefina Rousseau", "Wooden Sledge" } local imageList = { -- Ancestral Knowledge "http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/", -- Astronomical Atlas "http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/", -- Crystallizer of Dreams "http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/", -- Diana Stanley "http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/", -- Gloria Goldberg "http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/", -- Sefina Rousseau "http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/", -- Wooden Sledge "http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/" } -- save state and options to restore onLoad function onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end -- load variables and create context menu function onLoad(saved_data) local loaded_data = JSON.decode(saved_data) cardsInBag = loaded_data[1] or {} showCost = loaded_data[2] or true showIcons = loaded_data[3] or true recreateButtons() self.addContextMenuItem("Select image", selectImage) self.addContextMenuItem("Toggle cost", function(color) showCost = not showCost printToColor("Show cost of cards: " .. tostring(showCost), color, "White") refresh() end) self.addContextMenuItem("Toggle skill icons", function(color) showIcons = not showIcons printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White") refresh() end) self.addContextMenuItem("More Information", function() printToAll("------------------------------", "White") printToAll("Attachment Helper v" .. information["version"] .. " by Chr1Z", "Orange") printToAll("original by: bankey", "White") printToAll("last updated: " .. information["last_updated"], "White") end) end function selectImage(color) Player[color].showOptionsDialog("Select image:", option_text, 1, function(_, option_index) local customInfo = self.getCustomObject() customInfo.diffuse = imageList[option_index] self.setCustomObject(customInfo) self.reload() end) end -- called for every card that enters function onObjectEnterContainer(container, object) if container == self then findCard(object.getGUID(), object.getName(), object.getGMNotes()) recreateButtons() end end -- removes leaving cards from the "cardInBag" table function onObjectLeaveContainer(container, object) if container == self then local guid = object.getGUID() local found = false for i, card in ipairs(cardsInBag) do if card.id == guid then table.remove(cardsInBag, i) found = true break end end if found ~= true then local name = object.getName() for i, card in ipairs(cardsInBag) do if card.name == name then table.remove(cardsInBag, i) break end end end recreateButtons() end end -- refreshes displayed buttons based on contained cards function refresh() cardsInBag = {} for _, object in ipairs(self.getObjects()) do findCard(object.guid, object.name, object.gm_notes) end recreateButtons() end -- gets cost and icons for a card function findCard(guid, name, GMNotes) local cost = "" local icons = {} local metadata = {} local displayName = name if displayName == nil or displayName == "" then displayName = "unnamed" end if showCost or showIcons then metadata = JSON.decode(GMNotes) end if showCost then if GMNotes ~= "" then cost = metadata.cost end if cost == nil or cost == "" then cost = "–" end displayName = "[" .. cost .. "] " .. displayName end if showIcons then if GMNotes ~= "" then icons[1] = metadata.wildIcons icons[2] = metadata.willpowerIcons icons[3] = metadata.intellectIcons icons[4] = metadata.combatIcons icons[5] = metadata.agilityIcons end local IconTypes = { "Wild", "Willpower", "Intellect", "Combat", "Agility" } local found = false for i = 1, 5 do if icons[i] ~= nil and icons[i] ~= "" then if found == false then displayName = displayName .. "\n" .. IconTypes[i] .. ": " .. icons[i] found = true else displayName = displayName .. " " .. IconTypes[i] .. ": " .. icons[i] end end end end table.insert(cardsInBag, { name = name, displayName = displayName, id = guid }) end -- recreates buttons with up-to-date labels function recreateButtons() self.clearButtons() local verticalPosition = 1.65 for _, card in ipairs(cardsInBag) do local id = card.id local funcName = "removeCard" .. id self.setVar(funcName, function() removeCard(id) end) self.createButton({ label = card.displayName, click_function = funcName, function_owner = self, position = { 0, 0, verticalPosition }, height = 200, width = 1200, font_size = string.len(card.displayName) > 20 and 75 or 100 }) verticalPosition = verticalPosition - 0.5 end local countLabel = '\nAttachment\nHelper\n' .. information["version"] if #cardsInBag ~= 0 then countLabel = #cardsInBag end self.createButton({ label = countLabel, click_function = "none", function_owner = self, position = { 0, 0, -1.35 }, height = 0, width = 0, font_size = 225, font_color = { 1, 1, 1 } }) end -- click-function for buttons to take a card out of the bag function removeCard(cardGUID) self.takeObject({ guid = cardGUID, rotation = self.getRotation(), position = self.getPosition() + Vector(0, 0.25, 0), callback_function = function(obj) obj.resting = true end }) end