-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("chaosbag/ChaosBag") end) __bundle_register("chaosbag/ChaosBag", function(require, _LOADED, __bundle_register, __bundle_modules) function filterObjectEnter(obj) local props = obj.getCustomObject() if props ~= nil and props.image ~= nil then obj.setName(Global.call("getTokenName", { url=props.image })) end return true end function onCollisionEnter(collision_info) self.shuffle() self.shuffle() self.shuffle() end end) return __bundle_require("__root")