-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("util/DeckCutter") end) __bundle_register("util/DeckCutter", function(require, _LOADED, __bundle_register, __bundle_modules) --- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by Whimsical. --- DateTime: 2020-09-26 5:50 p.m. --- ---@param index number ---@param player_color string function onScriptingButtonDown(index, player_color) if not (index>=1 and index<=3) then return end local count = index * 3 ---@type Player local player = Player[player_color] local object = player:getHoverObject() if (not object) then return end if (object.tag~="Deck") then return end if (count >= object:getQuantity()) then return end for _ =1, count do local target_position = object:positionToWorld(Vector(0, 0, -3.5)) object:takeObject { index = 0, position = target_position, smooth = false } end end end) return __bundle_require("__root")