-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("playercards/RandomWeaknessGenerator") end) __bundle_register("playercards/RandomWeaknessGenerator", function(require, _LOADED, __bundle_register, __bundle_modules) local allCardsBagGuid = "15bb07" function onLoad(saved_data) createDrawButton() end function createDrawButton() self.createButton({ label="Draw Random\nWeakness", click_function="buttonClick_draw", function_owner=self, position={0,0.1,2.1}, rotation={0,0,0}, height=600, width=1800, font_size=250, color={0,0,0}, font_color={1,1,1} }) end -- Draw a random weakness and spawn it below the object function buttonClick_draw() local allCardsBag = getObjectFromGUID(allCardsBagGuid) local weaknessId = allCardsBag.call("getRandomWeaknessId") if (weaknessId == nil) then broadcastToAll("All basic weaknesses are in play!", {0.9, 0.2, 0.2}) return end local card = allCardsBag.call("getCardById", { id = weaknessId }) spawnObjectData({ data = card.data, position = self.positionToWorld({0, 1, 5.5}), rotation = self.getRotation()}) end end) return __bundle_require("__root")