-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("core/MasterClueCounter") end) __bundle_register("core/MasterClueCounter", function(require, _LOADED, __bundle_register, __bundle_modules) count = 0 useClickableCounters = false local playmatAPI = require("playermat/PlaymatApi") function onSave() return JSON.encode(useClickableCounters) end function onLoad(savedData) if savedData ~= nil then useClickableCounters = JSON.decode(savedData) end self.createButton({ label = "0", click_function = "removeAllPlayerClues", tooltip = "Click here to remove all collected clues", function_owner = self, position = { 0, 0.06, 0 }, height = 900, width = 900, scale = { 1.5, 1.5, 1.5 }, font_size = 600, font_color = { 1, 1, 1, 100 }, color = { 0, 0, 0, 0 } }) loopID = Wait.time(sumClues, 2, -1) end -- removes all player clues by calling the respective function from the counting bowls / clickers function removeAllPlayerClues() printToAll(count .. " clue(s) from playermats removed.", "White") playmatAPI.removeClues("All") self.editButton({ index = 0, label = "0" }) end -- gets the counted values from the counting bowls / clickers and sums them up function sumClues() count = playmatAPI.getClueCount(useClickableCounters, "All") self.editButton({ index = 0, label = tostring(count) }) end end) __bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local PlaymatApi = { } local internal = { } local MAT_IDS = { White = "8b081b", Orange = "bd0ff4", Green = "383d8b", Red = "0840d5" } local CLUE_COUNTER_GUIDS = { White = "37be78", Orange = "1769ed", Green = "032300", Red = "d86b7c" } local CLUE_CLICKER_GUIDS = { White = "db85d6", Orange = "3f22e5", Green = "891403", Red = "4111de" } -- Returns the color of the by position requested playermat as string ---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat PlaymatApi.getMatColorByPosition = function(startPos) if startPos.x < -42 then if startPos.z > 0 then return "White" else return "Orange" end else if startPos.z > 0 then return "Green" else return "Red" end end end -- Returns the color of the player's hand that is seated next to the playermat ---@param matColor String Color of the playermat PlaymatApi.getPlayerColor = function(matColor) local mat = getObjectFromGUID(MAT_IDS[matColor]) return mat.getVar("playerColor") end -- Returns the color of the playermat that owns the playercolor's hand ---@param handColor String Color of the playermat PlaymatApi.getMatColor = function(handColor) local matColors = {"White", "Orange", "Green", "Red"} for i, mat in ipairs(internal.getMatForColor("All")) do local color = mat.getVar("playerColor") if color == handColor then return matColors[i] end end return "NOT_FOUND" end -- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat ---@param matColor String Color of the playermat PlaymatApi.isDES = function(matColor) local mat = getObjectFromGUID(MAT_IDS[matColor]) return mat.getVar("isDES") end -- Returns the draw deck of the requested playmat ---@param matColor String Color of the playermat PlaymatApi.getDrawDeck = function(matColor) local mat = getObjectFromGUID(MAT_IDS[matColor]) mat.call("getDrawDiscardDecks") return mat.getVar("drawDeck") end -- Returns the position of the discard pile of the requested playmat ---@param matColor String Color of the playermat PlaymatApi.getDiscardPosition = function(matColor) local mat = getObjectFromGUID(MAT_IDS[matColor]) return mat.call("returnGlobalDiscardPosition") end -- Transforms a local position into a global position ---@param localPos Table Local position to be transformed ---@param matColor String Color of the playermat PlaymatApi.transformLocalPosition = function(localPos, matColor) local mat = getObjectFromGUID(MAT_IDS[matColor]) return mat.positionToWorld(localPos) end -- Returns the rotation of the requested playmat ---@param matColor String Color of the playermat PlaymatApi.returnRotation = function(matColor) local mat = getObjectFromGUID(MAT_IDS[matColor]) return mat.getRotation() end -- Triggers the Upkeep for the requested playmat ---@param matColor String Color of the playermat ---@param playerColor String Color of the calling player (for messages) PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor) local mat = getObjectFromGUID(MAT_IDS[matColor]) return mat.call("doUpkeepFromHotkey", playerColor) end -- Returns the active investigator id ---@param matColor String Color of the playermat PlaymatApi.returnInvestigatorId = function(matColor) local mat = getObjectFromGUID(MAT_IDS[matColor]) return mat.getVar("activeInvestigatorId") end -- Sets the requested playermat's snap points to limit snapping to matching card types or not. If -- matchTypes is true, the main card slot snap points will only snap assets, while the -- investigator area point will only snap Investigators. If matchTypes is false, snap points will -- be reset to snap all cards. ---@param matchCardTypes Boolean. Whether snap points should only snap for the matching card -- types. ---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also -- accepts "All" as a special value which will apply the setting to all four mats. PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor) for _, mat in ipairs(internal.getMatForColor(matColor)) do mat.call("setLimitSnapsByType", matchCardTypes) end end -- Sets the requested playermat's draw 1 button to visible ---@param isDrawButtonVisible Boolean. Whether the draw 1 button should be visible or not ---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also -- accepts "All" as a special value which will apply the setting to all four mats. PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor) for _, mat in ipairs(internal.getMatForColor(matColor)) do mat.call("showDrawButton", isDrawButtonVisible) end end -- Shows or hides the clickable clue counter for the requested playermat ---@param showCounter Boolean. Whether the clickable counter should be present or not ---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also -- accepts "All" as a special value which will apply the setting to all four mats. PlaymatApi.clickableClues = function(showCounter, matColor) for _, mat in ipairs(internal.getMatForColor(matColor)) do mat.call("clickableClues", showCounter) end end -- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat ---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also -- accepts "All" as a special value which will apply the setting to all four mats. PlaymatApi.removeClues = function(matColor) for _, mat in ipairs(internal.getMatForColor(matColor)) do mat.call("removeClues") end end -- Reports the clue count for the requested playermat ---@param useClickableCounters Boolean Controls which type of counter is getting checked PlaymatApi.getClueCount = function(useClickableCounters, matColor) local count = 0 for _, mat in ipairs(internal.getMatForColor(matColor)) do count = count + tonumber(mat.call("getClueCount", useClickableCounters)) end return count end -- Adds the specified amount of resources to the requested playermat's resource counter PlaymatApi.gainResources = function(amount, matColor) for _, mat in ipairs(internal.getMatForColor(matColor)) do mat.call("gainResources", amount) end end -- Discard a non-hidden card from the corresponding player's hand PlaymatApi.doDiscardOne = function(matColor) for _, mat in ipairs(internal.getMatForColor(matColor)) do mat.call("doDiscardOne") end end -- Convenience function to look up a mat's object by color, or get all mats. ---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also -- accepts "All" as a special value which will return all four mats. ---@return: Array of playermat objects. If a single mat is requested, will return a single-element -- array to simplify processing by consumers. internal.getMatForColor = function(matColor) local targetMatGuid = MAT_IDS[matColor] if targetMatGuid != nil then return { getObjectFromGUID(targetMatGuid) } end if matColor == "All" then return { getObjectFromGUID(MAT_IDS.White), getObjectFromGUID(MAT_IDS.Orange), getObjectFromGUID(MAT_IDS.Green), getObjectFromGUID(MAT_IDS.Red), } end end return PlaymatApi end end) return __bundle_require("__root")