-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("arkhamdb/InstructionGenerator") end) __bundle_register("arkhamdb/InstructionGenerator", function(require, _LOADED, __bundle_register, __bundle_modules) local searchLib = require("util/SearchLib") function onLoad() local buttonParameters = {} buttonParameters.function_owner = self buttonParameters.height = 200 buttonParameters.width = 1200 buttonParameters.font_size = 75 buttonParameters.click_function = "generate" buttonParameters.label = "Generate instructions!" buttonParameters.position = { 0, 0.06, 1.55 } self.createButton(buttonParameters) local inputParameters = {} inputParameters.label = "Click button above" inputParameters.input_function = "none" inputParameters.function_owner = self inputParameters.position = { 0, 0.05, 1.95 } inputParameters.width = 1200 inputParameters.height = 130 inputParameters.font_size = 107 self.createInput(inputParameters) end function generate(_, playerColor) local idList = {} for _, obj in ipairs(searchLib.onObject(self, "isCardOrDeck")) do if obj.type == "Card" then local cardMetadata = JSON.decode(obj.getGMNotes()) if cardMetadata then local id = getIdFromData(cardMetadata) if id then table.insert(idList, id) end end elseif obj.type == "Deck" then for _, deepObj in ipairs(obj.getData().ContainedObjects) do local cardMetadata = JSON.decode(deepObj.GMNotes) if cardMetadata then local id = getIdFromData(cardMetadata) if id then table.insert(idList, id) end end end end end if #idList == 0 then broadcastToColor("Didn't find any valid cards.", playerColor, "Red") return else broadcastToColor("Created deck instruction for " .. #idList .. " card(s). Copy it from the input field.", playerColor, "Green") end -- construct the string local description = "++SCED import instructions++\n- add: " for _, id in ipairs(idList) do description = description .. id .. ", " end -- remove last delimiter (last two characters) description = description:sub(1, -3) self.editInput({index = 0, value = description}) end -- use the ZoopGuid as fallback if no id present function getIdFromData(metadata) if metadata.id then return metadata.id elseif metadata.TtsZoopGuid then return metadata.TtsZoopGuid end end function none() end end) __bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules) do local SearchLib = {} local filterFunctions = { isActionToken = function(x) return x.getDescription() == "Action Token" end, isCard = function(x) return x.type == "Card" end, isDeck = function(x) return x.type == "Deck" end, isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end, isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end, isTileOrToken = function(x) return x.type == "Tile" end } -- performs the actual search and returns a filtered list of object references ---@param pos Table Global position ---@param rot Table Global rotation ---@param size Table Size ---@param filter String Name of the filter function ---@param direction Table Direction (positive is up) ---@param maxDistance Number Distance for the cast local function returnSearchResult(pos, rot, size, filter, direction, maxDistance) if filter then filter = filterFunctions[filter] end local searchResult = Physics.cast({ origin = pos, direction = direction or { 0, 1, 0 }, orientation = rot or { 0, 0, 0 }, type = 3, size = size, max_distance = maxDistance or 0 }) -- filtering the result local objList = {} for _, v in ipairs(searchResult) do if not filter or filter(v.hit_object) then table.insert(objList, v.hit_object) end end return objList end -- searches the specified area SearchLib.inArea = function(pos, rot, size, filter) return returnSearchResult(pos, rot, size, filter) end -- searches the area on an object SearchLib.onObject = function(obj, filter) pos = obj.getPosition() size = obj.getBounds().size:setAt("y", 1) return returnSearchResult(pos, _, size, filter) end -- searches the specified position (a single point) SearchLib.atPosition = function(pos, filter) size = { 0.1, 2, 0.1 } return returnSearchResult(pos, _, size, filter) end -- searches below the specified position (downwards until y = 0) SearchLib.belowPosition = function(pos, filter) direction = { 0, -1, 0 } maxDistance = pos.y return returnSearchResult(pos, _, size, filter, direction, maxDistance) end return SearchLib end end) return __bundle_require("__root")