-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("core/CustomDataHelper") end) __bundle_register("core/CustomDataHelper", function(require, _LOADED, __bundle_register, __bundle_modules) --[[ Known locations and clues. We check this to determine if we should atttempt to spawn clues, first we look for _ and if we find nothing we look for format is [location_guid -> clueCount] ]] LOCATIONS_DATA_JSON = [[ { "San Francisco": {"type": "fixed", "value": 1, "clueSide": "back"}, " Arkham": {"type": "perPlayer", "value": 1, "clueSide": "back"}, "Buenos Aires": {"type": "fixed", "value": 2, "clueSide": "back"}, " London": {"type": "perPlayer", "value": 2, "clueSide": "front"}, "Rome": {"type": "perPlayer", "value": 3, "clueSide": "front"}, "Istanbul": {"type": "perPlayer", "value": 4, "clueSide": "front"}, "Tokyo_123abc": {"type": "perPlayer", "value": 0, "clueSide": "back"}, "Tokyo_456efg": {"type": "perPlayer", "value": 4, "clueSide": "back"}, "Tokyo": {"type": "fixed", "value": 2, "clueSide": "back"}, "Shanghai_123": {"type": "fixed", "value": 12, "clueSide": "front"}, "Sydney": {"type": "fixed", "value": 0, "clueSide": "front"} } ]] PLAYER_CARD_DATA_JSON = [[ { "Tool Belt": { "tokenType": "resource", "tokenCount": 2 }, "Tool Belt (3)": { "tokenType": "resource", "tokenCount": 4 }, "Yithian Rifle": { "tokenType": "resource", "tokenCount": 3 }, "xxx": { "tokenType": "resource", "tokenCount": 3 } } ]] HIDDEN_CARD_DATA = { "Unpleasant Card (Doom)", "Unpleasant Card (Gloom)", "The Case of the Scarlet DOOOOOM!" } LOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON) PLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON) function onload(save_state) local playArea = getObjectFromGUID('721ba2') playArea.call("updateLocations", {self.getGUID()}) local playerMatWhite = getObjectFromGUID('8b081b') playerMatWhite.call("updatePlayerCards", {self.getGUID()}) local playerMatOrange = getObjectFromGUID('bd0ff4') playerMatOrange.call("updatePlayerCards", {self.getGUID()}) local playerMatGreen = getObjectFromGUID('383d8b') playerMatGreen.call("updatePlayerCards", {self.getGUID()}) local playerMatRed = getObjectFromGUID('0840d5') playerMatRed.call("updatePlayerCards", {self.getGUID()}) local dataHelper = getObjectFromGUID('708279') dataHelper.call("updateHiddenCards", {self.getGUID()}) end end) return __bundle_require("__root")