Fix discard buttons to match larger player mats
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2ac938313e
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@ -92,7 +92,8 @@ function onload(save_state)
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local i = 1
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while i <= 6 do
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makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)
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position = Vector(encounterSlots[i]) * Vector(-1, 1, 1) + Vector(0, 0.2, 0.35)
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makeDiscardButton(position, encounterSlots[i], DISCARD_POSITION, i)
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i = i + 1
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end
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@ -92,7 +92,8 @@ function onload(save_state)
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local i = 1
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while i <= 6 do
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makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)
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position = Vector(encounterSlots[i]) * Vector(-1, 1, 1) + Vector(0, 0.2, 0.35)
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makeDiscardButton(position, encounterSlots[i], DISCARD_POSITION, i)
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i = i + 1
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end
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@ -92,7 +92,8 @@ function onload(save_state)
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local i = 1
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while i <= 6 do
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makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)
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position = Vector(encounterSlots[i]) * Vector(-1, 1, 1) + Vector(0, 0.2, 0.35)
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makeDiscardButton(position, encounterSlots[i], DISCARD_POSITION, i)
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i = i + 1
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end
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@ -92,7 +92,8 @@ function onload(save_state)
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local i = 1
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while i <= 6 do
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makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)
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position = Vector(encounterSlots[i]) * Vector(-1, 1, 1) + Vector(0, 0.2, 0.35)
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makeDiscardButton(position, encounterSlots[i], DISCARD_POSITION, i)
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i = i + 1
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end
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