ah_sce_unpacked/unpacked/Bag All Player Cards 15bb07/Card Well Connected 66b7d5.ttslua

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-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
local register
local modules = {}
local require
local loaded = {}
register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
require = function(name)
local loadedModule = loaded[name]
if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
return require, loaded, register, modules
end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("playercards/cards/WellConnected")
end)
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local GUIDReferenceApi = {}
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local function getGuidHandler()
return getObjectFromGUID("123456")
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end
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---@param owner string Parent object for this search
---@param type string Type of object to search for
---@return any: Object reference to the matching object
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
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end
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-- returns all matching objects as a table with references
---@param type string Type of object to search for
---@return table: List of object references to matching objects
GUIDReferenceApi.getObjectsByType = function(type)
return getGuidHandler().call("getObjectsByType", type)
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end
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-- returns all matching objects as a table with references
---@param owner string Parent object for this search
---@return table: List of object references to matching objects
GUIDReferenceApi.getObjectsByOwner = function(owner)
return getGuidHandler().call("getObjectsByOwner", owner)
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end
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-- sends new information to the reference handler to edit the main index
---@param owner string Parent of the object
---@param type string Type of the object
---@param guid string GUID of the object
GUIDReferenceApi.editIndex = function(owner, type, guid)
return getGuidHandler().call("editIndex", {
owner = owner,
type = type,
guid = guid
})
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end
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return GUIDReferenceApi
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end
end)
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__bundle_register("playercards/cards/WellConnected", function(require, _LOADED, __bundle_register, __bundle_modules)
-- this script is shared between both the level 0 and the upgraded level 3 version of the card
local playmatApi = require("playermat/PlaymatApi")
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local modValue, loopId
local buttonParameters = {
click_function = "toggleCounter",
tooltip = "disable counter",
function_owner = self,
position = { 0.88, 0.5, -1.33 },
font_size = 150,
width = 175,
height = 175
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}
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function onSave() return JSON.encode({ loopId = loopId }) end
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function onLoad(savedData)
-- use metadata to detect level and adjust modValue accordingly
if JSON.decode(self.getGMNotes()).level == 0 then
modValue = 5
else
modValue = 4
end
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if savedData ~= "" then
local loadedData = JSON.decode(savedData)
if loadedData.loopId then
self.createButton(buttonParameters)
loopId = Wait.time(updateDisplay, 2, -1)
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end
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end
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self.addContextMenuItem("Toggle Counter", toggleCounter)
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end
function toggleCounter()
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if loopId ~= nil then
Wait.stop(loopId)
loopId = nil
self.clearButtons()
else
self.createButton(buttonParameters)
updateDisplay()
loopId = Wait.time(updateDisplay, 2, -1)
end
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end
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function updateDisplay()
local matColor = playmatApi.getMatColorByPosition(self.getPosition())
local resources = playmatApi.getCounterValue(matColor, "ResourceCounter")
local count = tostring(math.floor(resources / modValue))
self.editButton({ index = 0, label = count })
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end
end)
__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
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local PlaymatApi = {}
local guidReferenceApi = require("core/GUIDReferenceApi")
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local searchLib = require("util/SearchLib")
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-- Convenience function to look up a mat's object by color, or get all mats.
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
---@return table: Single-element if only single playmat is requested
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local function getMatForColor(matColor)
if matColor == "All" then
return guidReferenceApi.getObjectsByType("Playermat")
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else
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return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
end
end
-- Returns the color of the closest playmat
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---@param startPos table Starting position to get the closest mat from
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PlaymatApi.getMatColorByPosition = function(startPos)
local result, smallestDistance
for matColor, mat in pairs(getMatForColor("All")) do
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
if smallestDistance == nil or distance < smallestDistance then
smallestDistance = distance
result = matColor
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end
end
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return result
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end
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-- Returns the color of the player's hand that is seated next to the playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getPlayerColor = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("playerColor")
end
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end
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-- Returns the color of the playmat that owns the playercolor's hand
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---@param handColor string Color of the playmat
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PlaymatApi.getMatColor = function(handColor)
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for matColor, mat in pairs(getMatForColor("All")) do
local playerColor = mat.getVar("playerColor")
if playerColor == handColor then
return matColor
end
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end
end
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.isDES = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("isDES")
end
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end
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-- Performs a search of the deck area of the requested playmat and returns the result as table
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getDeckAreaObjects = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("getDeckAreaObjects")
end
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end
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-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.flipTopCardFromDeck = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("flipTopCardFromDeck")
end
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end
-- Returns the position of the discard pile of the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getDiscardPosition = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("returnGlobalDiscardPosition")
end
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end
-- Transforms a local position into a global position
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---@param localPos table Local position to be transformed
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.transformLocalPosition = function(localPos, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
return mat.positionToWorld(localPos)
end
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end
-- Returns the rotation of the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.returnRotation = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
return mat.getRotation()
end
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end
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-- Returns a table with spawn data (position and rotation) for a helper object
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
---@param helperName string Name of the helper object
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PlaymatApi.getHelperSpawnData = function(matColor, helperName)
local resultTable = {}
local localPositionTable = {
["Hand Helper"] = {0.05, 0, -1.182},
["Search Assistant"] = {-0.3, 0, -1.182}
}
for color, mat in pairs(getMatForColor(matColor)) do
resultTable[color] = {
position = mat.positionToWorld(localPositionTable[helperName]),
rotation = mat.getRotation()
}
end
return resultTable
end
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-- Triggers the Upkeep for the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
---@param playerColor string Color of the calling player (for messages)
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PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
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for _, mat in pairs(getMatForColor(matColor)) do
mat.call("doUpkeepFromHotkey", playerColor)
end
end
-- Handles discarding for the requested playmat for the provided list of objects
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
---@param objList table List of objects to discard
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PlaymatApi.discardListOfObjects = function(matColor, objList)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("discardListOfObjects", objList)
end
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end
-- Returns the active investigator id
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.returnInvestigatorId = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("activeInvestigatorId")
end
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end
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-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
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-- matchTypes is true, the main card slot snap points will only snap assets, while the
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
-- be reset to snap all cards.
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---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("setLimitSnapsByType", matchCardTypes)
end
end
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-- Sets the requested playmat's draw 1 button to visible
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---@param isDrawButtonVisible boolean Whether the draw 1 button should be visible or not
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("showDrawButton", isDrawButtonVisible)
end
end
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-- Shows or hides the clickable clue counter for the requested playmat
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---@param showCounter boolean Whether the clickable counter should be present or not
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.clickableClues = function(showCounter, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("clickableClues", showCounter)
end
end
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-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.removeClues = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("removeClues")
end
end
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-- Reports the clue count for the requested playmat
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---@param useClickableCounters boolean Controls which type of counter is getting checked
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PlaymatApi.getClueCount = function(useClickableCounters, matColor)
local count = 0
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for _, mat in pairs(getMatForColor(matColor)) do
count = count + mat.call("getClueCount", useClickableCounters)
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end
return count
end
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-- updates the specified owned counter
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
---@param type string Counter to target
---@param newValue number Value to set the counter to
---@param modifier number If newValue is not provided, the existing value will be adjusted by this modifier
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PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
end
end
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-- triggers the draw function for the specified playmat
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
---@param number number Amount of cards to draw
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PlaymatApi.drawCardsWithReshuffle = function(matColor, number)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("drawCardsWithReshuffle", number)
end
end
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-- returns the resource counter amount
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
---@param type string Counter to target
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PlaymatApi.getCounterValue = function(matColor, type)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("getCounterValue", type)
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end
end
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-- returns a list of mat colors that have an investigator placed
PlaymatApi.getUsedMatColors = function()
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
local usedColors = {}
for matColor, mat in pairs(getMatForColor("All")) do
local searchPos = mat.positionToWorld(localInvestigatorPosition)
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
if #searchResult > 0 then
table.insert(usedColors, matColor)
end
end
return usedColors
end
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-- resets the specified skill tracker to "1, 1, 1, 1"
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.resetSkillTracker = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("resetSkillTracker")
end
end
-- finds all objects on the playmat and associated set aside zone and returns a table
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
---@param filter string Name of the filte function (see util/SearchLib)
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PlaymatApi.searchAroundPlaymat = function(matColor, filter)
local objList = {}
for _, mat in pairs(getMatForColor(matColor)) do
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
table.insert(objList, obj)
end
end
return objList
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end
-- Discard a non-hidden card from the corresponding player's hand
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.doDiscardOne = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("doDiscardOne")
end
end
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-- Triggers the metadata sync for all playmats
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PlaymatApi.syncAllCustomizableCards = function()
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for _, mat in pairs(getMatForColor("All")) do
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mat.call("syncAllCustomizableCards")
end
end
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return PlaymatApi
end
end)
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__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local SearchLib = {}
local filterFunctions = {
isActionToken = function(x) return x.getDescription() == "Action Token" end,
isCard = function(x) return x.type == "Card" end,
isDeck = function(x) return x.type == "Deck" end,
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
isTileOrToken = function(x) return x.type == "Tile" end
}
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-- performs the actual search and returns a filtered list of object references
---@param pos tts__Vector Global position
---@param rot? tts__Vector Global rotation
---@param size table Size
---@param filter? string Name of the filter function
---@param direction? table Direction (positive is up)
---@param maxDistance? number Distance for the cast
local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
local filterFunc
if filter then
filterFunc = filterFunctions[filter]
end
local searchResult = Physics.cast({
origin = pos,
direction = direction or { 0, 1, 0 },
orientation = rot or { 0, 0, 0 },
type = 3,
size = size,
max_distance = maxDistance or 0
})
-- filtering the result
local objList = {}
for _, v in ipairs(searchResult) do
if not filter or filterFunc(v.hit_object) then
table.insert(objList, v.hit_object)
end
end
return objList
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end
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-- searches the specified area
SearchLib.inArea = function(pos, rot, size, filter)
return returnSearchResult(pos, rot, size, filter)
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end
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-- searches the area on an object
SearchLib.onObject = function(obj, filter)
pos = obj.getPosition()
size = obj.getBounds().size:setAt("y", 1)
return returnSearchResult(pos, _, size, filter)
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end
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-- searches the specified position (a single point)
SearchLib.atPosition = function(pos, filter)
size = { 0.1, 2, 0.1 }
return returnSearchResult(pos, _, size, filter)
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end
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-- searches below the specified position (downwards until y = 0)
SearchLib.belowPosition = function(pos, filter)
direction = { 0, -1, 0 }
maxDistance = pos.y
return returnSearchResult(pos, _, size, filter, direction, maxDistance)
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end
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return SearchLib
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end
end)
return __bundle_require("__root")