2023-01-29 19:31:52 -05:00
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-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("accessories/SearchAssistant")
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end)
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__bundle_register("accessories/SearchAssistant", function(require, _LOADED, __bundle_register, __bundle_modules)
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local playmatAPI = require("playermat/PlaymatApi")
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-- forward declaration of variables that are used across functions
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local matColor
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local setAsidePosition
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local setAsideRotation
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local drawDeckPosition
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local quickParameters = {}
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quickParameters.function_owner = self
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quickParameters.font_size = 165
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quickParameters.width = 275
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quickParameters.height = 275
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quickParameters.color = "White"
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2022-10-19 19:07:47 -04:00
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-- common parameters
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2022-12-13 14:02:30 -05:00
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local buttonParameters = {}
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buttonParameters.function_owner = self
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buttonParameters.font_size = 125
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buttonParameters.width = 650
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buttonParameters.height = 225
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buttonParameters.color = "White"
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local inputParameters = {}
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inputParameters.function_owner = self
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inputParameters.input_function = "updateSearchNumber"
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inputParameters.tooltip = "custom search amount"
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inputParameters.label = "#"
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inputParameters.font_size = 175
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inputParameters.width = 400
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inputParameters.height = inputParameters.font_size + 23
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inputParameters.position = { 0, 0.11, 0 }
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inputParameters.alignment = 3
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inputParameters.validation = 2
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2023-01-29 19:31:52 -05:00
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function onLoad()
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normalView()
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2022-10-19 19:07:47 -04:00
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end
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2023-01-29 19:31:52 -05:00
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-- regular view with search box
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function normalView()
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self.clearButtons()
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self.clearInputs()
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self.createInput(inputParameters)
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-- create custom search button
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buttonParameters.click_function = "searchCustom"
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buttonParameters.tooltip = "Search the entered number of cards"
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buttonParameters.position = { 0, 0.11, 0.65 }
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buttonParameters.label = "Search"
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self.createButton(buttonParameters)
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-- create buttons to search 3, 6 or 9 cards
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quickParameters.click_function = "search3"
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quickParameters.label = "3"
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quickParameters.position = { -0.65, 0.11, -0.65 }
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self.createButton(quickParameters)
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quickParameters.click_function = "search6"
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quickParameters.label = "6"
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quickParameters.position = { 0, 0.11, -0.65 }
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self.createButton(quickParameters)
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quickParameters.click_function = "search9"
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quickParameters.label = "9"
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quickParameters.position = { 0.65, 0.11, -0.65 }
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self.createButton(quickParameters)
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end
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2023-01-29 19:31:52 -05:00
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-- click functions
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function search3(_, playerColor) startSearch(playerColor, 3) end
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function search6(_, playerColor) startSearch(playerColor, 6) end
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function search9(_, playerColor) startSearch(playerColor, 9) end
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-- view during a search with "done" buttons
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function searchView()
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self.clearButtons()
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self.clearInputs()
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-- create the "End Search" button
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buttonParameters.click_function = "endSearch"
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buttonParameters.tooltip = "Left-click: Return cards and shuffle\nRight-click: Return cards without shuffling"
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buttonParameters.position = { 0, 0.11, 0 }
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buttonParameters.label = "End Search"
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self.createButton(buttonParameters)
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end
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2023-01-29 19:31:52 -05:00
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-- input_function to get number of cards to search
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function updateSearchNumber(_, _, input)
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inputParameters.value = tonumber(input)
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end
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2023-01-29 19:31:52 -05:00
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-- starts the search with the number from the input field
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function searchCustom(_, messageColor)
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local number = inputParameters.value
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if number ~= nil then
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startSearch(messageColor, number)
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else
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printToColor("Enter the number of cards to search in the textbox.", messageColor, "Orange")
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end
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end
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2023-01-29 19:31:52 -05:00
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-- start the search (change UI, set handCards aside, draw cards)
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function startSearch(messageColor, number)
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matColor = playmatAPI.getMatColorByPosition(self.getPosition())
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-- get draw deck
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local drawDeck = playmatAPI.getDrawDeck(matColor)
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if drawDeck == nil then
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printToColor(matColor .. " draw deck could not be found!", messageColor, "Red")
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return
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end
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drawDeckPosition = drawDeck.getPosition()
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printToColor("Place target(s) of search on set aside hand.", messageColor, "Green")
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-- get playmat orientation
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local offset = -15
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if matColor == "Orange" or matColor == "Red" then
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offset = 15
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end
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-- get position and rotation for set aside cards
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local handData = Player[matColor].getHandTransform()
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local handCards = Player[matColor].getHandObjects()
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setAsidePosition = handData.position + offset * handData.right
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setAsideRotation = { handData.rotation.x, handData.rotation.y + 180, 180 }
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for i = #handCards, 1, -1 do
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handCards[i].setPosition(setAsidePosition - Vector(0, i * 0.3, 0))
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handCards[i].setRotation(setAsideRotation)
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end
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-- handling for Norman Withers
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for _, v in ipairs(searchArea(drawDeckPosition)) do
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local object = v.hit_object
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if object.tag == "Card" and not object.is_face_down then
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object.flip()
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Wait.time(function() drawDeck = playmatAPI.getDrawDeck(matColor) end, 1)
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break
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end
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end
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Wait.time(function() drawDeck.deal(number, matColor) end, 1)
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searchView()
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end
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-- place handCards back into deck and optionally shuffle
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function endSearch(_, _, isRightClick)
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local handCards = Player[matColor].getHandObjects()
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for i = #handCards, 1, -1 do
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handCards[i].setPosition(drawDeckPosition + Vector(0, 6 - i * 0.3, 0))
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handCards[i].setRotation(setAsideRotation)
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end
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if not isRightClick then
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Wait.time(function()
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local deck = playmatAPI.getDrawDeck(matColor)
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if deck ~= nil then
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deck.shuffle()
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end
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end, 2)
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end
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-- draw set aside cards (from the ground!)
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for _, v in ipairs(searchArea(setAsidePosition - Vector(0, 5, 0))) do
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local obj = v.hit_object
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if obj.tag == "Deck" then
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Wait.time(function()
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obj.deal(#obj.getObjects(), matColor)
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end, 1)
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break
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elseif obj.tag == "Card" then
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obj.setPosition(Player[matColor].getHandTransform().position)
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obj.flip()
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break
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end
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end
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normalView()
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end
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2023-01-29 19:31:52 -05:00
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-- utility function
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function searchArea(position)
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return Physics.cast({
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origin = position,
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direction = { 0, 1, 0 },
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type = 3,
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size = { 2, 2, 2 },
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max_distance = 0
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})
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end
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end)
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__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlaymatApi = { }
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local internal = { }
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local MAT_IDS = {
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White = "8b081b",
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Orange = "bd0ff4",
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Green = "383d8b",
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Red = "0840d5"
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}
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local CLUE_COUNTER_GUIDS = {
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White = "37be78",
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Orange = "1769ed",
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Green = "032300",
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Red = "d86b7c"
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}
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local CLUE_CLICKER_GUIDS = {
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White = "db85d6",
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Orange = "3f22e5",
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Green = "891403",
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Red = "4111de"
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}
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-- Returns the color of the by position requested playermat as string
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---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat
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PlaymatApi.getMatColorByPosition = function(startPos)
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if startPos.x < -42 then
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if startPos.z > 0 then
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return "White"
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else
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return "Orange"
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end
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else
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if startPos.z > 0 then
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return "Green"
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else
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return "Red"
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end
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end
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end
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-- Returns the draw deck of the requested playmat
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---@param matColor String Color of the playermat
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PlaymatApi.getDrawDeck = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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mat.call("getDrawDiscardDecks")
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return mat.getVar("drawDeck")
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end
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-- Returns the position of the discard pile of the requested playmat
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---@param matColor String Color of the playermat
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PlaymatApi.getDiscardPosition = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.call("returnGlobalDiscardPosition")
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end
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-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
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-- matchTypes is true, the main card slot snap points will only snap assets, while the
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-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
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-- be reset to snap all cards.
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---@param matchCardTypes Boolean. Whether snap points should only snap for the matching card
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-- types.
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("setLimitSnapsByType", matchCardTypes)
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end
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end
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-- Sets the requested playermat's draw 1 button to visible
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---@param isDrawButtonVisible Boolean. Whether the draw 1 button should be visible or not
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("showDrawButton", isDrawButtonVisible)
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end
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end
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-- Shows or hides the clickable clue counter for the requested playermat
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---@param showCounter Boolean. Whether the clickable counter should be present or not
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.clickableClues = function(showCounter, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("clickableClues", showCounter)
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end
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end
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-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.removeClues = function(matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("removeClues")
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end
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end
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|
|
|
|
|
|
|
-- Reports the clue count for the requested playermat
|
|
|
|
---@param useClickableCounters Boolean Controls which type of counter is getting checked
|
|
|
|
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
|
|
|
|
local count = 0
|
|
|
|
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
|
|
|
count = count + tonumber(mat.call("getClueCount", useClickableCounters))
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|
|
end
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|
|
|
return count
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Convenience function to look up a mat's object by color, or get all mats.
|
|
|
|
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
|
|
|
-- accepts "All" as a special value which will return all four mats.
|
|
|
|
---@return: Array of playermat objects. If a single mat is requested, will return a single-element
|
|
|
|
-- array to simplify processing by consumers.
|
|
|
|
internal.getMatForColor = function(matColor)
|
|
|
|
local targetMatGuid = MAT_IDS[matColor]
|
|
|
|
if targetMatGuid != nil then
|
|
|
|
return { getObjectFromGUID(targetMatGuid) }
|
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|
|
|
end
|
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|
|
|
if matColor == "All" then
|
|
|
|
return {
|
|
|
|
getObjectFromGUID(MAT_IDS.White),
|
|
|
|
getObjectFromGUID(MAT_IDS.Orange),
|
|
|
|
getObjectFromGUID(MAT_IDS.Green),
|
|
|
|
getObjectFromGUID(MAT_IDS.Red),
|
|
|
|
}
|
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|
|
|
end
|
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|
|
|
end
|
2022-10-19 19:07:47 -04:00
|
|
|
|
2023-01-29 19:31:52 -05:00
|
|
|
return PlaymatApi
|
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|
|
|
end
|
2023-01-29 19:31:52 -05:00
|
|
|
end)
|
|
|
|
return __bundle_require("__root")
|