ah_sce_unpacked/unpacked/Custom_Tile White Search Assistant def1c0.ttslua

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2022-03-27 10:12:31 -04:00
-- p1 is White, clockwise order
SET_ASIDE_POSITIONS = {
p1={ x=-64.2, y=2, z=27.2 },
p2={ x=-64.2, y=2, z=-27.2 },
p3={ x=-11, y=2, z=36 },
p4={ x=-11, y=2, z=-36}
}
DRAW_DECK_POSITIONS = {
p1={ x=-55, y=2.5, z=4.5 },
p2={ x=-55, y=2.5, z=-22.7 },
p3={ x=-37, y=2.5, z=26.5 },
p4={ x=-18.9, y=2.5, z=-26.7 }
}
HAND_ZONE_POSITIONS = {
p1={ x=-65, z=13 },
p2={ x=-65, z=-13 },
p3={ x=-28, z=36 },
p4={ x=-28, z=-36 }
}
MAT_GUIDS = {
p1="8b081b",
p2="bd0ff4",
p3="383d8b",
p4="0840d5"
}
function onLoad(save_state)
self.addContextMenuItem("Bind to my color", bindColor)
playerPosition = "p1"
playerColor = "White"
if save_state ~= nil then
local obj = JSON.decode(save_state)
if obj ~= nil and obj.playerColor ~= nil and obj.playerPosition ~= nil then
playerColor = obj.playerColor
playerPosition = obj.playerPosition
end
end
end
function onSave()
return JSON.encode({
playerColor = playerColor,
playerPosition = playerPosition
})
end
function bindColor(player_color)
playerColor = player_color
local pos = Player[playerColor].getHandTransform().position
matchingPos = nil
for k in pairs(HAND_ZONE_POSITIONS) do
zonePos = HAND_ZONE_POSITIONS[k]
if pos.x > (zonePos.x-1) and pos.x < (zonePos.x+1) and pos.z > (zonePos.z-1) and pos.z < (zonePos.z+1) then
matchingPos = k
break
end
end
if matchingPos ~= nil then
playerPosition = matchingPos
else
print("Matching hand zone was not found for " .. playerColor .. " player")
end
self.setName(playerColor .. " Search Assistant")
end
function getDrawDeck ()
mat.call("getDrawDiscardDecks")
return mat.getVar("drawDeck")
end
function shuffleDrawDeck ()
local deck = getDrawDeck()
if deck ~= nil then
deck.shuffle()
end
end
function setAside ()
local rot = mat.getRotation()
local offset = Vector(0, 0.2, 0)
local targetPos = Vector(SET_ASIDE_POSITIONS[playerPosition]) + Vector(0, 6, 0)
local hand = Player[playerColor].getHandObjects()
for i=#hand,1,-1 do
local card = hand[i]
card.setPosition(targetPos - i*offset)
card.setRotation(Vector(rot.x, rot.y, 180))
end
end
function drawSetAside ()
local objs = Physics.cast({
origin = SET_ASIDE_POSITIONS[playerPosition],
direction = { x=0, y=1, z=0 },
type = 3,
size = { 2, 5, 2}
})
for i,v in ipairs(objs) do
local obj = v.hit_object
if obj.tag == "Deck" then
Wait.time(function ()
obj.deal(#obj.getObjects(), playerColor)
end, 1)
break
end
end
end
function updateSearchNumber (player, value, id)
searchNumber = value
if searchNumber ~= nil then
searchNumber = tonumber(searchNumber)
end
end
function search (player, value, id)
if searchNumber == nil then return end
self.UI.hide("startSearch")
self.UI.show("endSearch")
mat = getObjectFromGUID(MAT_GUIDS[playerPosition])
setAside()
local deck = getDrawDeck()
Wait.time(function ()
deck.deal(searchNumber, playerColor)
end, 1)
end
function doneSearching (player, shuffle)
-- place hand back into deck and optionally shuffle
local hand = Player[playerColor].getHandObjects()
local offset = Vector(0, 0.2, 0)
local rot = mat.getRotation()
local targetPos = Vector(DRAW_DECK_POSITIONS[playerPosition]) + Vector(0, 8, 0)
for i=#hand,1,-1 do
local card = hand[i]
card.setPosition(targetPos - i*offset)
card.setRotation(Vector(rot.x, rot.y, 180))
end
if shuffle == "true" then
Wait.time(|| shuffleDrawDeck(), 2)
end
self.UI.hide("endSearch")
self.UI.show("startSearch")
drawSetAside()
end