ah_sce_unpacked/unpacked/Custom_Token Drawing Tool 280086.ttslua

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2022-10-19 19:07:47 -04:00
-- Drawing Tool
-- created by: Chr1Z
-- original by: Whimsical
-- description: draws lines between selected objects
information = {
version = "1.1",
last_updated = "10.10.2022"
}
-- save "lines" to be able to remove them after loading
function onSave() return JSON.encode(lines) end
-- load data and add context menu
function onload(saved_data)
lines = JSON.decode(saved_data) or {}
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Drawing Tool v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("last updated: " .. information["last_updated"], "White")
printToAll("original concept by Whimsical", "White")
end)
end
-- create timer when numpad 0 is pressed
function onScriptingButtonDown(index, player_color)
if index ~= 10 then return end
TimerID = Wait.time(function() draw_from(Player[player_color]) end, 1)
end
-- called for long press of numpad 0, draws lines from hovered object to selected objects
function draw_from(player)
local source = player.getHoverObject()
if not source then return end
for _, item in ipairs(player.getSelectedObjects()) do
if item.getGUID() ~= source.getGUID() then
if item.getGUID() > source.getGUID() then
draw_with_pair(item, source)
else
draw_with_pair(source, item)
end
end
end
process_lines()
end
-- general drawing of all lines between selected objects
function onScriptingButtonUp(index, player_color)
if index ~= 10 then return end
-- returns true only if there is a timer to cancel. If this is false then we've waited longer than a second.
if not Wait.stop(TimerID) then return end
local items = Player[player_color].getSelectedObjects()
if #items < 2 then
broadcastToColor("You must have at least two items selected (currently: " .. #items .. ").", player_color, "Red")
return
end
table.sort(items, function(a, b) return a.getGUID() > b.getGUID() end)
for f = 1, #items - 1 do
for s = f + 1, #items do
draw_with_pair(items[f], items[s])
end
end
process_lines()
end
-- adds two objects to table of vector lines
function draw_with_pair(first, second)
local guid_first = first.getGUID()
local guid_second = second.getGUID()
if Global.getVectorLines() == nil then lines = {} end
if not lines[guid_first] then lines[guid_first] = {} end
if lines[guid_first][guid_second] then
lines[guid_first][guid_second] = nil
else
lines[guid_first][guid_second] = { points = { first.getPosition(), second.getPosition() }, color = "White" }
end
end
-- updates the global vector lines based on "lines"
function process_lines()
local drawing = {}
for _, first in pairs(lines) do
for _, data in pairs(first) do
table.insert(drawing, data)
end
end
Global.setVectorLines(drawing)
end