ah_sce_unpacked/unpacked/Custom_Assetbundle_Bag Barkham Horror 308439.yaml

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204 KiB
YAML
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CardID: 537607
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BackURL: https://i.imgur.com/EcbhVuh.jpg/
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LayoutGroupSortIndex: 0
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Locked: false
LuaScript: ''
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Name: Card
Nickname: No Sense of Space or Time
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CardID: 537606
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BackURL: https://i.imgur.com/EcbhVuh.jpg/
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LuaScript: "name = 'Meowlathotep'\r\n\r\nfunction onLoad()\r\n Global.call('createSetupButtons',\
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\n Global.call('fillContainer', {object=self, key=name, mode='normal'})\r\
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\ {object=self, key=name, mode='expert'})\r\nend\r\n"
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LuaScript: "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of\
\ Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save\
\ = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n \
\ self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\
\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList)\
\ do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\
\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\
\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid]\
\ = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\
\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n \
\ --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\
\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos\
\ = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(),\
\ refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid,\
\ entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x\
\ - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n\
\ memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x\
\ = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n\
\ -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()]\
\ = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\
\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n \
\ -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction\
\ onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n\
\ local loaded_data = JSON.decode(saved_data)\r\n --Set up information\
\ off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n \
\ --Set up information for if there is no saved saved data\r\n memoryList\
\ = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if\
\ next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n\
\ fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\
\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\
\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\"\
, function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220,\
\ width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n \
\ })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\
\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all\
\ objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup\
\ = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n\
\ self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\
\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n\
\ memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n\
\ self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\
\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local\
\ curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj =\
\ getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\
\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection\
\ buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local\
\ howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move ==\
\ true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\
\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in\
\ ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local\
\ dummyIndex = howManyButtons\r\n --On a normal bag, the button positions\
\ aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\
\n --Super sweet math to set button positions\r\n local\
\ selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\
\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n \
\ local objPos = rotateLocalCoordinates(deltaPos, self)\r\n \
\ objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y\
\ * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor\
\ * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\
\n rot.y = -rot.y + 180\r\n --Create function\r\n \
\ local funcName = \"selectButton_\" .. howManyButtons\r\n local\
\ func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n \
\ local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\
\n if move == true then\r\n color = colorMove\r\n \
\ end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\
\n click_function=funcName, function_owner=self,\r\n \
\ position=objPos, rotation=rot, height=500, width=500,\r\n \
\ color=color,\r\n })\r\n howManyButtons = howManyButtons\
\ + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\
\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n \
\ label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\
\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n\
\ font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n \
\ self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\"\
, function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0},\
\ height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\
\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n \
\ label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\
\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\
\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\
\n\r\n if fresh == false then\r\n self.createButton({\r\n \
\ label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\
\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\
\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n \
\ })\r\n self.createButton({\r\n label=\"\
Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n \
\ position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\
\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n \
\ })\r\n end\r\n end\r\n\r\n self.createButton({\r\n \
\ label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\
\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\
\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\
\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index,\
\ obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\
\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\
\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\
\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n \
\ local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\
\n self.editButton({index=previousIndex, color=colorMove})\r\n \
\ theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\
\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index,\
\ color=color})\r\n --Adding pos/rot to memory table\r\n local pos,\
\ rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like\
\ this or it won't save due to indexing issue\r\n theList[obj.getGUID()]\
\ = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\
\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n\
\ lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\
\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\
\n color = colorMove\r\n end\r\n self.editButton({index=index,\
\ color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\
\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\
\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\
\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\
\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\
\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\n\
end\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh =\
\ false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList)\
\ do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid]\
\ == nil then\r\n broadcastToAll(\"Item selected for moving is not\
\ already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"\
Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\
\n self.clearButtons()\r\n createMemoryActionButtons()\r\
\n local count = 0\r\n for guid in pairs(moveList) do\r\n\
\ moveGuid = guid\r\n count = count + 1\r\n \
\ local obj = getObjectFromGUID(guid)\r\n if obj ~=\
\ nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\
\n updateSave()\r\n buttonClick_place()\r\n end\r\
\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList\
\ = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25,\
\ 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\
\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList)\
\ do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\
\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\"\
\ Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\
\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table)\
\ do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh\
\ = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"\
Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\
\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\
\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count\
\ = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj\
\ ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\"\
\ Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\
\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25,\
\ 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\
\n local count = 0\r\n for guid in pairs(memoryList) do\r\n \
\ count = count + 1\r\n memoryListBackup[guid] = nil\r\n \
\ local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then\
\ obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects\
\ Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\
\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new\
\ position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\
\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in\
\ ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid]\
\ ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos\
\ = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\
\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n \
\ end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList\
\ = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting\
\ status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList\
\ = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\
\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\
\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction\
\ createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\"\
, click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1},\
\ rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0},\
\ font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"\
Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n \
\ position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n \
\ font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\
\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\
\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n\
\ font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- \
\ self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\"\
, function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350,\
\ width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\
\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\
\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n\
\ for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\
\n --If obj is out on the table, move it to the saved pos/rot\r\n \
\ if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n \
\ obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\
\n else\r\n --If obj is inside of the bag\r\n for\
\ _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid\
\ then\r\n local item = self.takeObject({\r\n \
\ guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n\
\ })\r\n item.setLock(entry.lock)\r\n \
\ break\r\n end\r\n end\r\n \
\ end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\
\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n \
\ for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\
\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"\
Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n\
--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1,\
\ p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local\
\ bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\
\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y\
\ = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\
\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos,\
\ obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n \
\ local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle)\
\ - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle)\
\ + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y,\
\ z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction\
\ rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\
\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\
\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\
\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0)\
\ until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to\
\ prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\
\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k]\
\ = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight\
\ from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects())\
\ do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num)\
\ to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec\
\ or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n"
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