ah_sce_unpacked/unpacked/Custom_Model Clue Counter 37be78.ttslua

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-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
local register
local modules = {}
local require
local loaded = {}
register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
require = function(name)
local loadedModule = loaded[name]
if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
return require, loaded, register, modules
end)(nil)
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("playermat/ClueCounter")
end)
__bundle_register("playermat/ClueCounter", function(require, _LOADED, __bundle_register, __bundle_modules)
-- Table of items which can be counted in this Bowl
-- Each entry has 2 things to enter
-- a name (what is in the name field of that object)
-- a value (how much it is worth)
-- a number in the items description will override the number entry in this table
local validCountItemList = {
["Clue"] = 1,
[""] = 1
}
exposedValue = 0
function onLoad()
self.createButton({
label = "",
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click_function = "countItems",
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function_owner = self,
position = { 0, 0.1, 0 },
height = 0,
width = 0,
font_color = { 0, 0, 0 },
font_size = 2000
})
loopID = Wait.time(countItems, 1, -1)
end
-- Activated once per second, counts items in bowls
function countItems()
local totalValue = 0
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for _, item in ipairs(findValidItemsInSphere()) do
local descValue = tonumber(item.getDescription())
local stackMult = math.abs(item.getQuantity())
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-- Use value in description if available
if descValue ~= nil then
totalValue = totalValue + descValue * stackMult
else
-- Otherwise use the value in validCountItemList
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totalValue = totalValue + validCountItemList[item.getName()] * stackMult
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end
end
exposedValue = totalValue
self.editButton({ index = 0, label = totalValue })
end
function findValidItemsInSphere()
local items = Physics.cast({
origin = self.getPosition(),
direction = { 0, 1, 0 },
type = 2,
max_distance = 0,
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size = { 2, 2, 2 }
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})
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local validItemList = {}
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for _, entry in ipairs(items) do
if entry.hit_object ~= self then
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if validCountItemList[entry.hit_object.getName()] ~= nil then
table.insert(validItemList, entry.hit_object)
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end
end
end
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return validItemList
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end
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function removeAllClues(trash)
for _, obj in ipairs(findValidItemsInSphere()) do
trash.putObject(obj)
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end
end
end)
return __bundle_require("__root")