436 lines
16 KiB
Plaintext
436 lines
16 KiB
Plaintext
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-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("playercards/cards/ScrollofSecrets", function(require, _LOADED, __bundle_register, __bundle_modules)
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-- this script is shared between the lvl 0 and lvl 3 versions of Scroll of Secrets
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local mythosAreaApi = require("core/MythosAreaApi")
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local playmatApi = require("playermat/PlaymatApi")
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-- get class via metadata and create context menu accordingly
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function onLoad()
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local notes = JSON.decode(self.getGMNotes())
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if notes then
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createContextMenu(notes.id)
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else
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print("Missing metadata for Scroll of Secrets!")
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end
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end
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function createContextMenu(id)
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if id == "05116" or id == "05116-t" then
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-- lvl 0: draw 1 card from the bottom
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self.addContextMenuItem("Draw bottom card", function(playerColor) contextFunc(playerColor, 1) end)
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elseif id == "05188" or id == "05188-t" then
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-- seeker lvl 3: draw 3 cards from the bottom
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self.addContextMenuItem("Draw bottom card(s)", function(playerColor) contextFunc(playerColor, 3) end)
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elseif id == "05189" or id == "05189-t" then
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-- mystic lvl 3: draw 1 card from the bottom
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self.addContextMenuItem("Draw bottom card", function(playerColor) contextFunc(playerColor, 1) end)
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end
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end
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function contextFunc(playerColor, amount)
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local options = { "Encounter Deck" }
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-- check for players with a deck and only display them as option
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for _, color in ipairs(Player.getAvailableColors()) do
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local matColor = playmatApi.getMatColor(color)
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local deckAreaObjects = playmatApi.getDeckAreaObjects(matColor)
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if deckAreaObjects.draw or deckAreaObjects.topCard then
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table.insert(options, color)
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end
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end
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-- show the target selection dialog
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Player[playerColor].showOptionsDialog("Select target deck", options, _, function(owner) drawCardsFromBottom(playerColor, owner, amount) end)
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end
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function drawCardsFromBottom(playerColor, owner, amount)
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-- variable initialization
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local deck = nil
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local deckSize = 1
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local deckAreaObjects = {}
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-- get the respective deck
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if owner == "Encounter Deck" then
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deck = mythosAreaApi.getEncounterDeck()
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else
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local matColor = playmatApi.getMatColor(owner)
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deckAreaObjects = playmatApi.getDeckAreaObjects(matColor)
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deck = deckAreaObjects.draw
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end
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-- error handling
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if not deck then
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printToColor("Couldn't find deck!", playerColor)
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return
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end
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-- set deck size if there is actually a deck and not just a card
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if deck.type == "Deck" then
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deckSize = #deck.getObjects()
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end
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-- proceed according to deck size
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if deckSize > amount then
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for i = 1, amount do
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local card = deck.takeObject({ top = false, flip = true })
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card.deal(1, playerColor)
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end
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else
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-- deal the whole deck
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deck.deal(amount, playerColor)
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if deckSize < amount then
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-- Norman Withers handling
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if deckAreaObjects.topCard then
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deckAreaObjects.topCard.deal(1, playerColor)
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deckSize = deckSize + 1
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end
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-- warning message for player
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if deckSize < amount then
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printToColor("Deck didn't contain enough cards.", playerColor)
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end
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end
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end
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printToColor("Handle the drawn cards according to the ability text on 'Scroll of Secrets'.", playerColor)
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end
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end)
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__bundle_register("core/MythosAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local MythosAreaApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getMythosArea()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "MythosArea")
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end
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-- returns the chaos token metadata (if provided through scenario reference card)
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MythosAreaApi.returnTokenData = function()
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return getMythosArea().call("returnTokenData")
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end
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-- returns an object reference to the encounter deck
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MythosAreaApi.getEncounterDeck = function()
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return getMythosArea().call("getEncounterDeck")
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end
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-- draw an encounter card to the requested position/rotation
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MythosAreaApi.drawEncounterCard = function(pos, rotY, alwaysFaceUp)
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getMythosArea().call("drawEncounterCard", {
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pos = pos,
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rotY = rotY,
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alwaysFaceUp = alwaysFaceUp
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})
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end
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return MythosAreaApi
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end
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end)
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__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlaymatApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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-- Convenience function to look up a mat's object by color, or get all mats.
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@return array Table Single-element if only single playmat is requested
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local function getMatForColor(matColor)
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if matColor == "All" then
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return guidReferenceApi.getObjectsByType("Playermat")
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else
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return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
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end
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end
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-- Returns the color of the closest playmat
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---@param startPos Table Starting position to get the closest mat from
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PlaymatApi.getMatColorByPosition = function(startPos)
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local result, smallestDistance
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for matColor, mat in pairs(getMatForColor("All")) do
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local distance = Vector.between(startPos, mat.getPosition()):magnitude()
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if smallestDistance == nil or distance < smallestDistance then
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smallestDistance = distance
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result = matColor
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end
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end
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return result
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end
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-- Returns the color of the player's hand that is seated next to the playmat
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getPlayerColor = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("playerColor")
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end
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end
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-- Returns the color of the playmat that owns the playercolor's hand
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---@param handColor String Color of the playmat
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PlaymatApi.getMatColor = function(handColor)
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for matColor, mat in pairs(getMatForColor("All")) do
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local playerColor = mat.getVar("playerColor")
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if playerColor == handColor then
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return matColor
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end
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end
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end
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.isDES = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("isDES")
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end
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end
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-- Performs a search of the deck area of the requested playmat and returns the result as table
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getDeckAreaObjects = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("getDeckAreaObjects")
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end
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end
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-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.flipTopCardFromDeck = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("flipTopCardFromDeck")
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end
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end
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-- Returns the position of the discard pile of the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getDiscardPosition = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("returnGlobalDiscardPosition")
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end
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end
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-- Transforms a local position into a global position
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---@param localPos Table Local position to be transformed
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.transformLocalPosition = function(localPos, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.positionToWorld(localPos)
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end
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end
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-- Returns the rotation of the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.returnRotation = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getRotation()
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end
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end
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-- Triggers the Upkeep for the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@param playerColor String Color of the calling player (for messages)
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PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("doUpkeepFromHotkey", playerColor)
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end
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end
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-- Handles discarding for the requested playmat for the provided list of objects
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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---@param objList Table List of objects to discard
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PlaymatApi.discardListOfObjects = function(matColor, objList)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("discardListOfObjects", objList)
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end
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end
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-- Returns the active investigator id
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.returnInvestigatorId = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("activeInvestigatorId")
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end
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end
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-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
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-- matchTypes is true, the main card slot snap points will only snap assets, while the
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-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
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-- be reset to snap all cards.
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---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("setLimitSnapsByType", matchCardTypes)
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end
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end
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-- Sets the requested playmat's draw 1 button to visible
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---@param isDrawButtonVisible Boolean Whether the draw 1 button should be visible or not
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("showDrawButton", isDrawButtonVisible)
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end
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end
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-- Shows or hides the clickable clue counter for the requested playmat
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---@param showCounter Boolean Whether the clickable counter should be present or not
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.clickableClues = function(showCounter, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("clickableClues", showCounter)
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end
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end
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-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.removeClues = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("removeClues")
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end
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end
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-- Reports the clue count for the requested playmat
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---@param useClickableCounters Boolean Controls which type of counter is getting checked
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PlaymatApi.getClueCount = function(useClickableCounters, matColor)
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local count = 0
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for _, mat in pairs(getMatForColor(matColor)) do
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count = count + mat.call("getClueCount", useClickableCounters)
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end
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return count
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end
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-- updates the specified owned counter
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@param type String Counter to target
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---@param newValue Number Value to set the counter to
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---@param modifier Number If newValue is not provided, the existing value will be adjusted by this modifier
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PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
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end
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end
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-- returns the resource counter amount
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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---@param type String Counter to target
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PlaymatApi.getCounterValue = function(matColor, type)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("getCounterValue", type)
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end
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end
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-- resets the specified skill tracker to "1, 1, 1, 1"
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.resetSkillTracker = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("resetSkillTracker")
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end
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end
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-- finds all objects on the playmat and associated set aside zone and returns a table
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@param filter Function Optional filter function (return true for desired objects)
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PlaymatApi.searchAroundPlaymat = function(matColor, filter)
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local objList = {}
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for _, mat in pairs(getMatForColor(matColor)) do
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for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
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table.insert(objList, obj)
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end
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end
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return objList
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end
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-- Discard a non-hidden card from the corresponding player's hand
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.doDiscardOne = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("doDiscardOne")
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end
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end
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-- Triggers the metadata sync for all playmats
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PlaymatApi.syncAllCustomizableCards = function()
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for _, mat in pairs(getMatForColor("All")) do
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mat.call("syncAllCustomizableCards")
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end
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end
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return PlaymatApi
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end
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end)
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__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local GUIDReferenceApi = {}
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local function getGuidHandler()
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return getObjectFromGUID("123456")
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end
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-- returns all matching objects as a table with references
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---@param owner String Parent object for this search
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---@param type String Type of object to search for
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GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
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return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
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end
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-- returns all matching objects as a table with references
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---@param type String Type of object to search for
|
||
|
GUIDReferenceApi.getObjectsByType = function(type)
|
||
|
return getGuidHandler().call("getObjectsByType", type)
|
||
|
end
|
||
|
|
||
|
-- returns all matching objects as a table with references
|
||
|
---@param owner String Parent object for this search
|
||
|
GUIDReferenceApi.getObjectsByOwner = function(owner)
|
||
|
return getGuidHandler().call("getObjectsByOwner", owner)
|
||
|
end
|
||
|
|
||
|
return GUIDReferenceApi
|
||
|
end
|
||
|
end)
|
||
|
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
|
||
|
require("playercards/cards/ScrollofSecrets")
|
||
|
end)
|
||
|
return __bundle_require("__root")
|