ah_sce_unpacked/unpacked/Bag All Player Cards 15bb07/Card Scroll of Secrets (3) (Taboo) 84a7df.ttslua

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2024-01-06 21:32:29 -05:00
-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
local register
local modules = {}
local require
local loaded = {}
register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
require = function(name)
local loadedModule = loaded[name]
if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
return require, loaded, register, modules
end)(nil)
__bundle_register("playercards/cards/ScrollofSecrets", function(require, _LOADED, __bundle_register, __bundle_modules)
-- this script is shared between the lvl 0 and lvl 3 versions of Scroll of Secrets
local mythosAreaApi = require("core/MythosAreaApi")
local playmatApi = require("playermat/PlaymatApi")
-- get class via metadata and create context menu accordingly
function onLoad()
local notes = JSON.decode(self.getGMNotes())
if notes then
createContextMenu(notes.id)
else
print("Missing metadata for Scroll of Secrets!")
end
end
function createContextMenu(id)
if id == "05116" or id == "05116-t" then
-- lvl 0: draw 1 card from the bottom
self.addContextMenuItem("Draw bottom card", function(playerColor) contextFunc(playerColor, 1) end)
elseif id == "05188" or id == "05188-t" then
-- seeker lvl 3: draw 3 cards from the bottom
self.addContextMenuItem("Draw bottom card(s)", function(playerColor) contextFunc(playerColor, 3) end)
elseif id == "05189" or id == "05189-t" then
-- mystic lvl 3: draw 1 card from the bottom
self.addContextMenuItem("Draw bottom card", function(playerColor) contextFunc(playerColor, 1) end)
end
end
function contextFunc(playerColor, amount)
local options = { "Encounter Deck" }
-- check for players with a deck and only display them as option
for _, color in ipairs(Player.getAvailableColors()) do
local matColor = playmatApi.getMatColor(color)
local deckAreaObjects = playmatApi.getDeckAreaObjects(matColor)
if deckAreaObjects.draw or deckAreaObjects.topCard then
table.insert(options, color)
end
end
-- show the target selection dialog
Player[playerColor].showOptionsDialog("Select target deck", options, _, function(owner) drawCardsFromBottom(playerColor, owner, amount) end)
end
function drawCardsFromBottom(playerColor, owner, amount)
-- variable initialization
local deck = nil
local deckSize = 1
local deckAreaObjects = {}
-- get the respective deck
if owner == "Encounter Deck" then
deck = mythosAreaApi.getEncounterDeck()
else
local matColor = playmatApi.getMatColor(owner)
deckAreaObjects = playmatApi.getDeckAreaObjects(matColor)
deck = deckAreaObjects.draw
end
-- error handling
if not deck then
printToColor("Couldn't find deck!", playerColor)
return
end
-- set deck size if there is actually a deck and not just a card
if deck.type == "Deck" then
deckSize = #deck.getObjects()
end
-- proceed according to deck size
if deckSize > amount then
for i = 1, amount do
local card = deck.takeObject({ top = false, flip = true })
card.deal(1, playerColor)
end
else
-- deal the whole deck
deck.deal(amount, playerColor)
if deckSize < amount then
-- Norman Withers handling
if deckAreaObjects.topCard then
deckAreaObjects.topCard.deal(1, playerColor)
deckSize = deckSize + 1
end
-- warning message for player
if deckSize < amount then
printToColor("Deck didn't contain enough cards.", playerColor)
end
end
end
printToColor("Handle the drawn cards according to the ability text on 'Scroll of Secrets'.", playerColor)
end
end)
__bundle_register("core/MythosAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local MythosAreaApi = {}
local guidReferenceApi = require("core/GUIDReferenceApi")
local function getMythosArea()
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "MythosArea")
end
-- returns the chaos token metadata (if provided through scenario reference card)
MythosAreaApi.returnTokenData = function()
return getMythosArea().call("returnTokenData")
end
-- returns an object reference to the encounter deck
MythosAreaApi.getEncounterDeck = function()
return getMythosArea().call("getEncounterDeck")
end
-- draw an encounter card to the requested position/rotation
MythosAreaApi.drawEncounterCard = function(pos, rotY, alwaysFaceUp)
getMythosArea().call("drawEncounterCard", {
pos = pos,
rotY = rotY,
alwaysFaceUp = alwaysFaceUp
})
end
return MythosAreaApi
end
end)
__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local PlaymatApi = {}
local guidReferenceApi = require("core/GUIDReferenceApi")
-- Convenience function to look up a mat's object by color, or get all mats.
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@return array Table Single-element if only single playmat is requested
local function getMatForColor(matColor)
if matColor == "All" then
return guidReferenceApi.getObjectsByType("Playermat")
else
return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
end
end
-- Returns the color of the closest playmat
---@param startPos Table Starting position to get the closest mat from
PlaymatApi.getMatColorByPosition = function(startPos)
local result, smallestDistance
for matColor, mat in pairs(getMatForColor("All")) do
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
if smallestDistance == nil or distance < smallestDistance then
smallestDistance = distance
result = matColor
end
end
return result
end
-- Returns the color of the player's hand that is seated next to the playmat
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.getPlayerColor = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("playerColor")
end
end
-- Returns the color of the playmat that owns the playercolor's hand
---@param handColor String Color of the playmat
PlaymatApi.getMatColor = function(handColor)
for matColor, mat in pairs(getMatForColor("All")) do
local playerColor = mat.getVar("playerColor")
if playerColor == handColor then
return matColor
end
end
end
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.isDES = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("isDES")
end
end
-- Performs a search of the deck area of the requested playmat and returns the result as table
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.getDeckAreaObjects = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("getDeckAreaObjects")
end
end
-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.flipTopCardFromDeck = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("flipTopCardFromDeck")
end
end
-- Returns the position of the discard pile of the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.getDiscardPosition = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("returnGlobalDiscardPosition")
end
end
-- Transforms a local position into a global position
---@param localPos Table Local position to be transformed
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.transformLocalPosition = function(localPos, matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.positionToWorld(localPos)
end
end
-- Returns the rotation of the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.returnRotation = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getRotation()
end
end
-- Triggers the Upkeep for the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@param playerColor String Color of the calling player (for messages)
PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("doUpkeepFromHotkey", playerColor)
end
end
-- Handles discarding for the requested playmat for the provided list of objects
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
---@param objList Table List of objects to discard
PlaymatApi.discardListOfObjects = function(matColor, objList)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("discardListOfObjects", objList)
end
end
-- Returns the active investigator id
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.returnInvestigatorId = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("activeInvestigatorId")
end
end
-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
-- matchTypes is true, the main card slot snap points will only snap assets, while the
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
-- be reset to snap all cards.
---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("setLimitSnapsByType", matchCardTypes)
end
end
-- Sets the requested playmat's draw 1 button to visible
---@param isDrawButtonVisible Boolean Whether the draw 1 button should be visible or not
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("showDrawButton", isDrawButtonVisible)
end
end
-- Shows or hides the clickable clue counter for the requested playmat
---@param showCounter Boolean Whether the clickable counter should be present or not
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.clickableClues = function(showCounter, matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("clickableClues", showCounter)
end
end
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.removeClues = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("removeClues")
end
end
-- Reports the clue count for the requested playmat
---@param useClickableCounters Boolean Controls which type of counter is getting checked
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
local count = 0
for _, mat in pairs(getMatForColor(matColor)) do
count = count + mat.call("getClueCount", useClickableCounters)
end
return count
end
-- updates the specified owned counter
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@param type String Counter to target
---@param newValue Number Value to set the counter to
---@param modifier Number If newValue is not provided, the existing value will be adjusted by this modifier
PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
end
end
-- returns the resource counter amount
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
---@param type String Counter to target
PlaymatApi.getCounterValue = function(matColor, type)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("getCounterValue", type)
end
end
-- resets the specified skill tracker to "1, 1, 1, 1"
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.resetSkillTracker = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("resetSkillTracker")
end
end
-- finds all objects on the playmat and associated set aside zone and returns a table
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@param filter Function Optional filter function (return true for desired objects)
PlaymatApi.searchAroundPlaymat = function(matColor, filter)
local objList = {}
for _, mat in pairs(getMatForColor(matColor)) do
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
table.insert(objList, obj)
end
end
return objList
end
-- Discard a non-hidden card from the corresponding player's hand
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.doDiscardOne = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("doDiscardOne")
end
end
-- Triggers the metadata sync for all playmats
PlaymatApi.syncAllCustomizableCards = function()
for _, mat in pairs(getMatForColor("All")) do
mat.call("syncAllCustomizableCards")
end
end
return PlaymatApi
end
end)
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local GUIDReferenceApi = {}
local function getGuidHandler()
return getObjectFromGUID("123456")
end
-- returns all matching objects as a table with references
---@param owner String Parent object for this search
---@param type String Type of object to search for
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
end
-- returns all matching objects as a table with references
---@param type String Type of object to search for
GUIDReferenceApi.getObjectsByType = function(type)
return getGuidHandler().call("getObjectsByType", type)
end
-- returns all matching objects as a table with references
---@param owner String Parent object for this search
GUIDReferenceApi.getObjectsByOwner = function(owner)
return getGuidHandler().call("getObjectsByOwner", owner)
end
return GUIDReferenceApi
end
end)
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("playercards/cards/ScrollofSecrets")
end)
return __bundle_require("__root")