36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
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-- set true to enable debug logging
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DEBUG = false
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function log(message)
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if DEBUG then
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print(message)
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end
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end
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--[[
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Known locations and clues. We check this to determine if we should
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atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if
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we find nothing we look for <LOCATION_NAME>
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format is [location_guid -> clueCount]
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]]
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LOCATIONS_DATA_JSON = [[
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{
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"Lounge ": {"type": "fixed", "value": 3, "clueSide": "back"},
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"Luxury Suite": {"type": "perPlayer", "value": 1, "clueSide": "back"},
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"Your Room": {"type": "fixed", "value": 1, "clueSide": "back"},
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"Hotel Room_580dd8": {"type": "fixed", "value": 2, "clueSide": "back"},
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"Hotel Room_1832f9": {"type": "fixed", "value": 5, "clueSide": "back"},
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"Hotel Bar": {"type": "perPlayer", "value": 2, "clueSide": "back"},
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"Workshop": {"type": "fixed", "value": 1, "clueSide": "back"},
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"Boiler Room": {"type": "fixed", "value": 1, "clueSide": "back"},
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"Janitor's Office": {"type": "fixed", "value": 2, "clueSide": "back"},
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"Storage Room": {"type": "perPlayer", "value": 2, "clueSide": "back"}
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}
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]]
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LOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)
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function onload(save_state)
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local playArea = getObjectFromGUID('721ba2')
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playArea.call("updateLocations", {self.getGUID()})
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end
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