ah_sce_unpacked/unpacked/go_game_piece_white GUID Reference Handler 123456.ttslua

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-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
local register
local modules = {}
local require
local loaded = {}
register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
require = function(name)
local loadedModule = loaded[name]
if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
return require, loaded, register, modules
end)(nil)
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("core/GUIDReferenceHandler")
end)
__bundle_register("core/GUIDReferenceHandler", function(require, _LOADED, __bundle_register, __bundle_modules)
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local searchLib = require("util/SearchLib")
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local GuidReferences = {
White = {
ClueCounter = "d86b7c",
ClickableClueCounter = "db85d6",
DamageCounter = "eb08d6",
HandZone = "a70eee",
HorrorCounter = "468e88",
InvestigatorSkillTracker = "e598c2",
Playermat = "8b081b",
ResourceCounter = "4406f0",
TokenDiscardZone = "457de3",
Trash = "147e80"
},
Orange = {
ClueCounter = "1769ed",
ClickableClueCounter = "3f22e5",
DamageCounter = "e64eec",
HandZone = "5fe087",
HorrorCounter = "0257d9",
InvestigatorSkillTracker = "b4a5f7",
Playermat = "bd0ff4",
ResourceCounter = "816d84",
TokenDiscardZone = "457de4",
Trash = "f7b6c8"
},
Green = {
ClueCounter = "032300",
ClickableClueCounter = "891403",
DamageCounter = "1f5a0a",
HandZone = "0285cc",
HorrorCounter = "7b5729",
InvestigatorSkillTracker = "af7ed7",
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PoolResources = "0168ae",
PoolDamage = "b0ef6c",
PoolHorror = "ae1a4e",
PoolClues = "fae2f6",
PoolDoom = "16724b",
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Playermat = "383d8b",
ResourceCounter = "cd15ac",
TokenDiscardZone = "457de5",
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TokenRemover = "2ba7a5",
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Trash = "5f896a"
},
Red = {
ClueCounter = "37be78",
ClickableClueCounter = "4111de",
DamageCounter = "591a45",
HandZone = "be2f17",
HorrorCounter = "beb964",
InvestigatorSkillTracker = "e74881",
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PoolResources = "fd617a",
PoolDamage = "93f4a0",
PoolHorror = "7bd2a0",
PoolClues = "3b2550",
PoolDoom = "16fcd6",
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Playermat = "0840d5",
ResourceCounter = "a4b60d",
TokenDiscardZone = "457de6",
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TokenRemover = "39b175",
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Trash = "4b8594"
},
Mythos = {
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AdditionalPlayerCardsBag = "2cba6b",
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AllCardsBag = "15bb07",
BlessCurseManager = "5933fb",
CampaignThePathToCarcosa = "aca04c",
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ChaosBagZone = "83ef06",
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DataHelper = "708279",
DeckImporter = "a28140",
DoomCounter = "85c4c6",
DoomInPlayCounter = "652ff3",
InvestigatorCounter = "f182ee",
MasterClueCounter = "4a3aa4",
MythosArea = "9f334f",
NavigationOverlayHandler = "797ede",
OptionPanelSource = "830bd0",
PlaceholderBoxDummy = "a93466",
PlayArea = "721ba2",
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PlayAreaImageSelector = "b7b45b",
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PlayAreaZone = "a2f932",
PlayerCardPanel = "2d30ee",
ResourceTokenBag = "9fadf9",
RulesReference = "d99993",
SoundCube = "3c988f",
TokenArranger = "022907",
TokenSource = "124381",
TokenSpawnTracker = "e3ffc9",
TourStarter = "0e5aa8",
Trash = "70b9f6",
VictoryDisplay = "6ccd6d"
}
}
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local editsToIndex = {
White = {},
Orange = {},
Green = {},
Red = {},
Mythos = {}
}
-- save function to keep edits to the index
function onSave() return JSON.encode({ editsToIndex = editsToIndex }) end
-- load function to restore edits to the index
function onLoad(savedData)
if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData)
editsToIndex = loadedData.editsToIndex
updateMainIndex()
end
end
-- merges the main index and the edits
function updateMainIndex()
for owner, subTable in pairs(editsToIndex) do
for type, guid in pairs(subTable) do
GuidReferences[owner][type] = guid
end
end
end
-- returns an object reference for the requested owner and type
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function getObjectByOwnerAndType(params)
local owner = params.owner or "Mythos"
local type = params.type
return getObjectFromGUID(GuidReferences[owner][type])
end
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-- returns a list of objects for the requested type
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function getObjectsByType(type)
local objList = {}
for owner, objects in pairs(GuidReferences) do
local obj = getObjectFromGUID(objects[type])
if obj then
objList[owner] = obj
end
end
return objList
end
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-- returns a list of objects for the requested owner
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function getObjectsByOwner(owner)
local objList = {}
for type, guid in pairs(GuidReferences[owner]) do
local obj = getObjectFromGUID(guid)
if obj then
objList[type] = obj
end
end
return objList
end
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-- makes an edit to the main index
function editIndex(params)
editsToIndex[params.owner][params.type] = params.guid
updateMainIndex()
end
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-- Returns the owner of the provided object (either the matColor or "Mythos")
---@param object tts__GameObject Object to check
function getOwnerOfObject(object)
if object == nil then return end
-- use GUID to check owners instead of obtaining each as reference
local objectGuid = object.getGUID()
-- check if object is directly owned
for owner, subtable in pairs(GuidReferences) do
for type, guid in pairs(subtable) do
if guid == objectGuid then
return owner
end
end
end
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-- check if the object is in a handzone
for owner, subtable in pairs(GuidReferences) do
for type, guid in pairs(subtable) do
for _, zone in ipairs(object.getZones()) do
if guid == zone.getGUID() then
return owner
end
end
end
end
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-- check if it is on an owned object
local result = searchLib.belowPosition(object.getPosition())
for owner, subtable in pairs(GuidReferences) do
for type, guid in pairs(subtable) do
for _, searchObj in ipairs(result) do
if guid == searchObj.getGUID() then
return owner
end
end
end
end
-- default to "Mythos"
return "Mythos"
end
end)
__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local SearchLib = {}
local filterFunctions = {
isCard = function(x) return x.type == "Card" end,
isDeck = function(x) return x.type == "Deck" end,
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
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isTileOrToken = function(x) return x.type == "Tile" end,
isUniversalToken = function(x) return x.getMemo() == "universalActionAbility" end,
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}
-- performs the actual search and returns a filtered list of object references
---@param pos tts__Vector Global position
---@param rot? tts__Vector Global rotation
---@param size table Size
---@param filter? string Name of the filter function
---@param direction? table Direction (positive is up)
---@param maxDistance? number Distance for the cast
local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
local filterFunc
if filter then
filterFunc = filterFunctions[filter]
end
local searchResult = Physics.cast({
origin = pos,
direction = direction or { 0, 1, 0 },
orientation = rot or { 0, 0, 0 },
type = 3,
size = size,
max_distance = maxDistance or 0
})
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-- filter the result for matching objects
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local objList = {}
for _, v in ipairs(searchResult) do
if not filter or filterFunc(v.hit_object) then
table.insert(objList, v.hit_object)
end
end
return objList
end
-- searches the specified area
SearchLib.inArea = function(pos, rot, size, filter)
return returnSearchResult(pos, rot, size, filter)
end
-- searches the area on an object
SearchLib.onObject = function(obj, filter)
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local pos = obj.getPosition()
local size = obj.getBounds().size:setAt("y", 1)
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return returnSearchResult(pos, _, size, filter)
end
-- searches the specified position (a single point)
SearchLib.atPosition = function(pos, filter)
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local size = { 0.1, 2, 0.1 }
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return returnSearchResult(pos, _, size, filter)
end
-- searches below the specified position (downwards until y = 0)
SearchLib.belowPosition = function(pos, filter)
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local size = { 0.1, 2, 0.1 }
local direction = { 0, -1, 0 }
local maxDistance = pos.y
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return returnSearchResult(pos, _, size, filter, direction, maxDistance)
end
return SearchLib
end
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end)
return __bundle_require("__root")