ah_sce_unpacked/unpacked/Bag All Player Cards 15bb07/Card Wendy Adams (Parallel Back) 4232d9.ttslua

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2024-07-27 21:47:52 -04:00
-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
local register
local modules = {}
local require
local loaded = {}
register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
require = function(name)
local loadedModule = loaded[name]
if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
return require, loaded, register, modules
end)(nil)
__bundle_register("playercards/CardsThatRedrawTokens", function(require, _LOADED, __bundle_register, __bundle_modules)
--[[ Library for cards that return and redraw tokens
This file is used to add an XML button to a card, turned on via context menu.
Valid options modify the appearance of the XML button, as well as the
behavior of the return and redraw function. Set options before requiring this file.
Parameters for the return and redraw functions. Typically set VALID_TOKENS or INVALID_TOKENS, not both.
If there are no restrictions on which tokens can be redrawn (e.g. Wendy Adams), keep both empty.
* VALID_TOKENS --@type table
- keyed table which lists all tokens that can be redrawn by the card
- example usage: "False Covenant"
> VALID_TOKENS = {
> ["Curse"] = true
> }
* INVALID_TOKENS --@type table
- keyed table which lists all tokens that cannot be redrawn by the card
- example usage: "Custom Ammunition"
> INVALID_TOKENS = {
> ["Auto-fail"] = true
> }
* DRAW_SPECIFIC_TOKEN --@type string (name of token or nil)
- if set, will attempt to draw that specific token
* RETURN_TO_POOL --@type string
- allows for the name of the card to be passed onto Global for any special handling
The following parameters modify the appearence of the XML button and are not listed as part of a table.
- buttonHeight (default is 450)
- buttonWidth (default is 1400)
- buttonPosition (default is "0 -55 -22")
- buttonFontSize (default is 250)
- buttonRotation (change if button is placed on an investigator cards)
- buttonLabel (default is "Redraw Token")
- buttonIcon (to add an icon to the right)
- buttonColor (default is "#77674DE6")
----------------------------------------------------------
EXAMPLE: Claypool's Furs
This card can only redraw the Frost token, and is replaced with a random token from the bag.
As a nice reminder the XML button takes on the Frost color and icon with the text "Cancel".
> buttonValue = "Cancel"
> buttonIcon = "token-frost"
> buttonColor = "#404450E6"
> buttonFontSize = 300
> VALID_TOKENS = {
> ["Frost"] = true
> }
>
> require...
----------------------------------------------------------]]
-- intentionally global
hasXML = true
isHelperEnabled = false
function updateSave()
self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled })
end
function onLoad(savedData)
if savedData and savedData ~= "" then
local loadedData = JSON.decode(savedData)
isHelperEnabled = loadedData.isHelperEnabled
end
createHelperXML()
syncDisplayWithOptionPanel()
end
function createHelperXML()
local xmlTable = { {
tag = "Button",
attributes = {
active = "false",
id = "Helper",
height = buttonHeight or 450,
width = buttonWidth or 1400,
rotation = buttonRotation or "0 0 180",
scale = "0.1 0.1 1",
position = buttonPosition or "0 -55 -22",
padding = "50 50 50 50",
font = "font_teutonic-arkham",
fontSize = buttonFontSize or 250,
onClick = "triggerXMLTokenLabelCreation",
color = buttonColor or "#77674DE6",
textColor = "White"
},
value = buttonLabel or "Redraw Token"
} }
if buttonIcon then
xmlTable[1].attributes.iconWidth = "400"
xmlTable[1].attributes.iconAlignment = "Right"
xmlTable[1].attributes.icon = buttonIcon
end
self.UI.setXmlTable(xmlTable)
end
function triggerXMLTokenLabelCreation()
Global.call("activeRedrawEffect", {
VALID_TOKENS = VALID_TOKENS,
INVALID_TOKENS = INVALID_TOKENS,
RETURN_TO_POOL = RETURN_TO_POOL
})
end
end)
__bundle_register("playercards/CardsWithHelper", function(require, _LOADED, __bundle_register, __bundle_modules)
--[[ Library for cards that have helpers
This file is used to share code between cards with helpers.
It syncs the visibility of the helper with the option panel and
makes sure the card has the respective tag.
Additionally, it will call 'initiliaze()' and 'shutOff()'
in the parent file if they are present.
Instructions:
1) Define the global variables before requiring this file:
hasXML = true (whether the card has an XML display)
isHelperEnabled = false (default state of the helper, should be 'false')
2) In 'onLoad()'', call 'syncDisplayWithOptionPanel()'
----------------------------------------------------------]]
local optionPanelApi = require("core/OptionPanelApi")
-- if the respective option is enabled in onLoad(), enable the helper
function syncDisplayWithOptionPanel()
self.addTag("CardWithHelper")
local options = optionPanelApi.getOptions()
if options.enableCardHelpers then
setHelperState(true)
else
updateDisplay()
end
end
-- forces a new state
function setHelperState(newState)
isHelperEnabled = newState
updateSave()
updateDisplay()
end
-- toggles the current state
function toggleHelper()
isHelperEnabled = not isHelperEnabled
updateSave()
updateDisplay()
end
-- updates the visibility and calls events (after a small delay to allow XML being set)
function updateDisplay()
Wait.frames(actualDisplayUpdate, 5)
end
function actualDisplayUpdate()
if isHelperEnabled then
self.clearContextMenu()
self.addContextMenuItem("Disable Helper", toggleHelper)
if hasXML then self.UI.show("Helper") end
if initialize then initialize() end
else
self.clearContextMenu()
self.addContextMenuItem("Enable Helper", toggleHelper)
if hasXML then self.UI.hide("Helper") end
if shutOff then shutOff() end
end
end
end)
__bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local OptionPanelApi = {}
-- loads saved options
---@param options table Set a new state for the option table
OptionPanelApi.loadSettings = function(options)
return Global.call("loadSettings", options)
end
---@return any: Table of option panel state
OptionPanelApi.getOptions = function()
return Global.getTable("optionPanel")
end
return OptionPanelApi
end
end)
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("playercards/cards/WendyAdams")
end)
__bundle_register("playercards/cards/WendyAdams", function(require, _LOADED, __bundle_register, __bundle_modules)
buttonHeight = "320"
buttonWidth = "1100"
buttonPosition = "70 -70 -22"
buttonFontSize = 200
buttonRotation = "0 0 90"
require("playercards/CardsWithHelper")
require("playercards/CardsThatRedrawTokens")
end)
return __bundle_require("__root")