503 lines
16 KiB
Plaintext
503 lines
16 KiB
Plaintext
|
-- Utility memory bag by Directsun
|
||
|
-- Version 2.5.2
|
||
|
-- Fork of Memory Bag 2.0 by MrStump
|
||
|
|
||
|
function updateSave()
|
||
|
local data_to_save = {["ml"]=memoryList}
|
||
|
saved_data = JSON.encode(data_to_save)
|
||
|
self.script_state = saved_data
|
||
|
end
|
||
|
|
||
|
function combineMemoryFromBagsWithin()
|
||
|
local bagObjList = self.getObjects()
|
||
|
for _, bagObj in ipairs(bagObjList) do
|
||
|
local data = bagObj.lua_script_state
|
||
|
if data ~= nil then
|
||
|
local j = JSON.decode(data)
|
||
|
if j ~= nil and j.ml ~= nil then
|
||
|
for guid, entry in pairs(j.ml) do
|
||
|
memoryList[guid] = entry
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function updateMemoryWithMoves()
|
||
|
memoryList = memoryListBackup
|
||
|
--get the first transposed object's coordinates
|
||
|
local obj = getObjectFromGUID(moveGuid)
|
||
|
|
||
|
-- p1 is where needs to go, p2 is where it was
|
||
|
local refObjPos = memoryList[moveGuid].pos
|
||
|
local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)
|
||
|
local movedRotation = obj.getRotation()
|
||
|
for guid, entry in pairs(memoryList) do
|
||
|
memoryList[guid].pos.x = entry.pos.x - deltaPos.x
|
||
|
memoryList[guid].pos.y = entry.pos.y - deltaPos.y
|
||
|
memoryList[guid].pos.z = entry.pos.z - deltaPos.z
|
||
|
-- memoryList[guid].rot.x = movedRotation.x
|
||
|
-- memoryList[guid].rot.y = movedRotation.y
|
||
|
-- memoryList[guid].rot.z = movedRotation.z
|
||
|
end
|
||
|
|
||
|
--theList[obj.getGUID()] = {
|
||
|
-- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
|
||
|
-- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
|
||
|
-- lock=obj.getLock()
|
||
|
--}
|
||
|
moveList = {}
|
||
|
end
|
||
|
|
||
|
function onload(saved_data)
|
||
|
fresh = true
|
||
|
if saved_data ~= "" then
|
||
|
local loaded_data = JSON.decode(saved_data)
|
||
|
--Set up information off of loaded_data
|
||
|
memoryList = loaded_data.ml
|
||
|
else
|
||
|
--Set up information for if there is no saved saved data
|
||
|
memoryList = {}
|
||
|
end
|
||
|
|
||
|
moveList = {}
|
||
|
moveGuid = nil
|
||
|
|
||
|
if next(memoryList) == nil then
|
||
|
createSetupButton()
|
||
|
else
|
||
|
fresh = false
|
||
|
createMemoryActionButtons()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
--Beginning Setup
|
||
|
|
||
|
|
||
|
--Make setup button
|
||
|
function createSetupButton()
|
||
|
self.createButton({
|
||
|
label="Setup", click_function="buttonClick_setup", function_owner=self,
|
||
|
position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,
|
||
|
font_size=350, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
end
|
||
|
|
||
|
--Triggered by Transpose button
|
||
|
function buttonClick_transpose()
|
||
|
moveGuid = nil
|
||
|
broadcastToAll("Select one object and move it- all objects will move relative to the new location", {0.75, 0.75, 1})
|
||
|
memoryListBackup = duplicateTable(memoryList)
|
||
|
memoryList = {}
|
||
|
moveList = {}
|
||
|
self.clearButtons()
|
||
|
createButtonsOnAllObjects(true)
|
||
|
createSetupActionButtons(true)
|
||
|
end
|
||
|
|
||
|
--Triggered by setup button,
|
||
|
function buttonClick_setup()
|
||
|
memoryListBackup = duplicateTable(memoryList)
|
||
|
memoryList = {}
|
||
|
self.clearButtons()
|
||
|
createButtonsOnAllObjects(false)
|
||
|
createSetupActionButtons(false)
|
||
|
end
|
||
|
|
||
|
function getAllObjectsInMemory()
|
||
|
local objTable = {}
|
||
|
local curObj = {}
|
||
|
|
||
|
for guid in pairs(memoryListBackup) do
|
||
|
curObj = getObjectFromGUID(guid)
|
||
|
table.insert(objTable, curObj)
|
||
|
end
|
||
|
|
||
|
return objTable
|
||
|
-- return getAllObjects()
|
||
|
end
|
||
|
|
||
|
--Creates selection buttons on objects
|
||
|
function createButtonsOnAllObjects(move)
|
||
|
local howManyButtons = 0
|
||
|
|
||
|
local objsToHaveButtons = {}
|
||
|
if move == true then
|
||
|
objsToHaveButtons = getAllObjectsInMemory()
|
||
|
else
|
||
|
objsToHaveButtons = getAllObjects()
|
||
|
end
|
||
|
|
||
|
for _, obj in ipairs(objsToHaveButtons) do
|
||
|
if obj ~= self then
|
||
|
local dummyIndex = howManyButtons
|
||
|
--On a normal bag, the button positions aren't the same size as the bag.
|
||
|
globalScaleFactor = 1 * 1/self.getScale().x
|
||
|
--Super sweet math to set button positions
|
||
|
local selfPos = self.getPosition()
|
||
|
local objPos = obj.getPosition()
|
||
|
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
|
||
|
local objPos = rotateLocalCoordinates(deltaPos, self)
|
||
|
objPos.x = -objPos.x * globalScaleFactor
|
||
|
objPos.y = objPos.y * globalScaleFactor + 4
|
||
|
objPos.z = objPos.z * globalScaleFactor
|
||
|
--Offset rotation of bag
|
||
|
local rot = self.getRotation()
|
||
|
rot.y = -rot.y + 180
|
||
|
--Create function
|
||
|
local funcName = "selectButton_" .. howManyButtons
|
||
|
local func = function() buttonClick_selection(dummyIndex, obj, move) end
|
||
|
local color = {0.75,0.25,0.25,0.6}
|
||
|
local colorMove = {0,0,1,0.6}
|
||
|
if move == true then
|
||
|
color = colorMove
|
||
|
end
|
||
|
self.setVar(funcName, func)
|
||
|
self.createButton({
|
||
|
click_function=funcName, function_owner=self,
|
||
|
position=objPos, rotation=rot, height=1000, width=1000,
|
||
|
color=color,
|
||
|
})
|
||
|
howManyButtons = howManyButtons + 1
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--Creates submit and cancel buttons
|
||
|
function createSetupActionButtons(move)
|
||
|
self.createButton({
|
||
|
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
|
||
|
position={-1.25,0.1,-6}, rotation={0,0,0}, height=500, width=1200,
|
||
|
font_size=350, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
|
||
|
self.createButton({
|
||
|
label="Submit", click_function="buttonClick_submit", function_owner=self,
|
||
|
position={-1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,
|
||
|
font_size=350, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
|
||
|
if move == false then
|
||
|
self.createButton({
|
||
|
label="Add", click_function="buttonClick_add", function_owner=self,
|
||
|
position={1.25,0.3,-6}, rotation={0,0,0}, height=500, width=1200,
|
||
|
font_size=350, color={0,0,0}, font_color={0.25,1,0.25}
|
||
|
})
|
||
|
|
||
|
if fresh == false then
|
||
|
self.createButton({
|
||
|
label="Set New", click_function="buttonClick_setNew", function_owner=self,
|
||
|
position={1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,
|
||
|
font_size=350, color={0,0,0}, font_color={0.75,0.75,1}
|
||
|
})
|
||
|
self.createButton({
|
||
|
label="Remove", click_function="buttonClick_remove", function_owner=self,
|
||
|
position={1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,
|
||
|
font_size=350, color={0,0,0}, font_color={1,0.25,0.25}
|
||
|
})
|
||
|
end
|
||
|
end
|
||
|
|
||
|
self.createButton({
|
||
|
label="Reset", click_function="buttonClick_reset", function_owner=self,
|
||
|
position={-1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,
|
||
|
font_size=350, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
end
|
||
|
|
||
|
|
||
|
--During Setup
|
||
|
|
||
|
|
||
|
--Checks or unchecks buttons
|
||
|
function buttonClick_selection(index, obj, move)
|
||
|
local colorMove = {0,0,1,0.6}
|
||
|
local color = {0,1,0,0.6}
|
||
|
|
||
|
previousGuid = selectedGuid
|
||
|
selectedGuid = obj.getGUID()
|
||
|
|
||
|
theList = memoryList
|
||
|
if move == true then
|
||
|
theList = moveList
|
||
|
if previousGuid ~= nil and previousGuid ~= selectedGuid then
|
||
|
local prevObj = getObjectFromGUID(previousGuid)
|
||
|
prevObj.highlightOff()
|
||
|
self.editButton({index=previousIndex, color=colorMove})
|
||
|
theList[previousGuid] = nil
|
||
|
end
|
||
|
previousIndex = index
|
||
|
end
|
||
|
|
||
|
if theList[selectedGuid] == nil then
|
||
|
self.editButton({index=index, color=color})
|
||
|
--Adding pos/rot to memory table
|
||
|
local pos, rot = obj.getPosition(), obj.getRotation()
|
||
|
--I need to add it like this or it won't save due to indexing issue
|
||
|
theList[obj.getGUID()] = {
|
||
|
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
|
||
|
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
|
||
|
lock=obj.getLock()
|
||
|
}
|
||
|
obj.highlightOn({0,1,0})
|
||
|
else
|
||
|
color = {0.75,0.25,0.25,0.6}
|
||
|
if move == true then
|
||
|
color = colorMove
|
||
|
end
|
||
|
self.editButton({index=index, color=color})
|
||
|
theList[obj.getGUID()] = nil
|
||
|
obj.highlightOff()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--Cancels selection process
|
||
|
function buttonClick_cancel()
|
||
|
memoryList = memoryListBackup
|
||
|
moveList = {}
|
||
|
self.clearButtons()
|
||
|
if next(memoryList) == nil then
|
||
|
createSetupButton()
|
||
|
else
|
||
|
createMemoryActionButtons()
|
||
|
end
|
||
|
removeAllHighlights()
|
||
|
broadcastToAll("Selection Canceled", {1,1,1})
|
||
|
moveGuid = nil
|
||
|
end
|
||
|
|
||
|
--Saves selections
|
||
|
function buttonClick_submit()
|
||
|
fresh = false
|
||
|
if next(moveList) ~= nil then
|
||
|
for guid in pairs(moveList) do
|
||
|
moveGuid = guid
|
||
|
end
|
||
|
if memoryListBackup[moveGuid] == nil then
|
||
|
broadcastToAll("Item selected for moving is not already in memory", {1, 0.25, 0.25})
|
||
|
else
|
||
|
broadcastToAll("Moving all items in memory relative to new objects position!", {0.75, 0.75, 1})
|
||
|
self.clearButtons()
|
||
|
createMemoryActionButtons()
|
||
|
local count = 0
|
||
|
for guid in pairs(moveList) do
|
||
|
moveGuid = guid
|
||
|
count = count + 1
|
||
|
local obj = getObjectFromGUID(guid)
|
||
|
if obj ~= nil then obj.highlightOff() end
|
||
|
end
|
||
|
updateMemoryWithMoves()
|
||
|
updateSave()
|
||
|
buttonClick_place()
|
||
|
end
|
||
|
elseif next(memoryList) == nil and moveGuid == nil then
|
||
|
memoryList = memoryListBackup
|
||
|
broadcastToAll("No selections made.", {0.75, 0.25, 0.25})
|
||
|
end
|
||
|
combineMemoryFromBagsWithin()
|
||
|
self.clearButtons()
|
||
|
createMemoryActionButtons()
|
||
|
local count = 0
|
||
|
for guid in pairs(memoryList) do
|
||
|
count = count + 1
|
||
|
local obj = getObjectFromGUID(guid)
|
||
|
if obj ~= nil then obj.highlightOff() end
|
||
|
end
|
||
|
broadcastToAll(count.." Objects Saved", {1,1,1})
|
||
|
updateSave()
|
||
|
moveGuid = nil
|
||
|
end
|
||
|
|
||
|
function combineTables(first_table, second_table)
|
||
|
for k,v in pairs(second_table) do first_table[k] = v end
|
||
|
end
|
||
|
|
||
|
function buttonClick_add()
|
||
|
fresh = false
|
||
|
combineTables(memoryList, memoryListBackup)
|
||
|
broadcastToAll("Adding internal bags and selections to existing memory", {0.25, 0.75, 0.25})
|
||
|
combineMemoryFromBagsWithin()
|
||
|
self.clearButtons()
|
||
|
createMemoryActionButtons()
|
||
|
local count = 0
|
||
|
for guid in pairs(memoryList) do
|
||
|
count = count + 1
|
||
|
local obj = getObjectFromGUID(guid)
|
||
|
if obj ~= nil then obj.highlightOff() end
|
||
|
end
|
||
|
broadcastToAll(count.." Objects Saved", {1,1,1})
|
||
|
updateSave()
|
||
|
end
|
||
|
|
||
|
function buttonClick_remove()
|
||
|
broadcastToAll("Removing Selected Entries From Memory", {1.0, 0.25, 0.25})
|
||
|
self.clearButtons()
|
||
|
createMemoryActionButtons()
|
||
|
local count = 0
|
||
|
for guid in pairs(memoryList) do
|
||
|
count = count + 1
|
||
|
memoryListBackup[guid] = nil
|
||
|
local obj = getObjectFromGUID(guid)
|
||
|
if obj ~= nil then obj.highlightOff() end
|
||
|
end
|
||
|
broadcastToAll(count.." Objects Removed", {1,1,1})
|
||
|
memoryList = memoryListBackup
|
||
|
updateSave()
|
||
|
end
|
||
|
|
||
|
function buttonClick_setNew()
|
||
|
broadcastToAll("Setting new position relative to items in memory", {0.75, 0.75, 1})
|
||
|
self.clearButtons()
|
||
|
createMemoryActionButtons()
|
||
|
local count = 0
|
||
|
for _, obj in ipairs(getAllObjects()) do
|
||
|
guid = obj.guid
|
||
|
if memoryListBackup[guid] ~= nil then
|
||
|
count = count + 1
|
||
|
memoryListBackup[guid].pos = obj.getPosition()
|
||
|
memoryListBackup[guid].rot = obj.getRotation()
|
||
|
memoryListBackup[guid].lock = obj.getLock()
|
||
|
end
|
||
|
end
|
||
|
broadcastToAll(count.." Objects Saved", {1,1,1})
|
||
|
memoryList = memoryListBackup
|
||
|
updateSave()
|
||
|
end
|
||
|
|
||
|
--Resets bag to starting status
|
||
|
function buttonClick_reset()
|
||
|
fresh = true
|
||
|
memoryList = {}
|
||
|
self.clearButtons()
|
||
|
createSetupButton()
|
||
|
removeAllHighlights()
|
||
|
broadcastToAll("Tool Reset", {1,1,1})
|
||
|
updateSave()
|
||
|
end
|
||
|
|
||
|
|
||
|
--After Setup
|
||
|
|
||
|
|
||
|
--Creates recall and place buttons
|
||
|
function createMemoryActionButtons()
|
||
|
self.createButton({
|
||
|
label="Place", click_function="buttonClick_place", function_owner=self,
|
||
|
position={1.35,1,6}, rotation={0,0,0}, height=500, width=1200,
|
||
|
font_size=350, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
self.createButton({
|
||
|
label="Recall", click_function="buttonClick_recall", function_owner=self,
|
||
|
position={-1.25,1,6}, rotation={0,0,0}, height=500, width=1200,
|
||
|
font_size=350, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
self.createButton({
|
||
|
label="Setup", click_function="buttonClick_setup", function_owner=self,
|
||
|
position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,
|
||
|
font_size=350, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
--- self.createButton({
|
||
|
--- label="Move", click_function="buttonClick_transpose", function_owner=self,
|
||
|
--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,
|
||
|
--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}
|
||
|
--- })
|
||
|
end
|
||
|
|
||
|
--Sends objects from bag/table to their saved position/rotation
|
||
|
function buttonClick_place()
|
||
|
local bagObjList = self.getObjects()
|
||
|
for guid, entry in pairs(memoryList) do
|
||
|
local obj = getObjectFromGUID(guid)
|
||
|
--If obj is out on the table, move it to the saved pos/rot
|
||
|
if obj ~= nil then
|
||
|
obj.setPositionSmooth(entry.pos)
|
||
|
obj.setRotationSmooth(entry.rot)
|
||
|
obj.setLock(entry.lock)
|
||
|
else
|
||
|
--If obj is inside of the bag
|
||
|
for _, bagObj in ipairs(bagObjList) do
|
||
|
if bagObj.guid == guid then
|
||
|
local item = self.takeObject({
|
||
|
guid=guid, position=entry.pos, rotation=entry.rot, smooth=false
|
||
|
})
|
||
|
item.setLock(entry.lock)
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
broadcastToAll("Objects Placed", {1,1,1})
|
||
|
end
|
||
|
|
||
|
--Recalls objects to bag from table
|
||
|
function buttonClick_recall()
|
||
|
for guid, entry in pairs(memoryList) do
|
||
|
local obj = getObjectFromGUID(guid)
|
||
|
if obj ~= nil then self.putObject(obj) end
|
||
|
end
|
||
|
broadcastToAll("Objects Recalled", {1,1,1})
|
||
|
end
|
||
|
|
||
|
|
||
|
--Utility functions
|
||
|
|
||
|
|
||
|
--Find delta (difference) between 2 x/y/z coordinates
|
||
|
function findOffsetDistance(p1, p2, obj)
|
||
|
local yOffset = 0
|
||
|
if obj ~= nil then
|
||
|
local bounds = obj.getBounds()
|
||
|
yOffset = (bounds.size.y - bounds.offset.y)
|
||
|
end
|
||
|
local deltaPos = {}
|
||
|
deltaPos.x = (p2.x-p1.x)
|
||
|
deltaPos.y = (p2.y-p1.y) + yOffset
|
||
|
deltaPos.z = (p2.z-p1.z)
|
||
|
return deltaPos
|
||
|
end
|
||
|
|
||
|
--Used to rotate a set of coordinates by an angle
|
||
|
function rotateLocalCoordinates(desiredPos, obj)
|
||
|
local objPos, objRot = obj.getPosition(), obj.getRotation()
|
||
|
local angle = math.rad(objRot.y)
|
||
|
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
|
||
|
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
|
||
|
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
|
||
|
return {x=x, y=desiredPos.y, z=z}
|
||
|
end
|
||
|
|
||
|
function rotateMyCoordinates(desiredPos, obj)
|
||
|
local angle = math.rad(obj.getRotation().y)
|
||
|
local x = desiredPos.x * math.sin(angle)
|
||
|
local z = desiredPos.z * math.cos(angle)
|
||
|
return {x=x, y=desiredPos.y, z=z}
|
||
|
end
|
||
|
|
||
|
--Coroutine delay, in seconds
|
||
|
function wait(time)
|
||
|
local start = os.time()
|
||
|
repeat coroutine.yield(0) until os.time() > start + time
|
||
|
end
|
||
|
|
||
|
--Duplicates a table (needed to prevent it making reference to the same objects)
|
||
|
function duplicateTable(oldTable)
|
||
|
local newTable = {}
|
||
|
for k, v in pairs(oldTable) do
|
||
|
newTable[k] = v
|
||
|
end
|
||
|
return newTable
|
||
|
end
|
||
|
|
||
|
--Moves scripted highlight from all objects
|
||
|
function removeAllHighlights()
|
||
|
for _, obj in ipairs(getAllObjects()) do
|
||
|
obj.highlightOff()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--Round number (num) to the Nth decimal (dec)
|
||
|
function round(num, dec)
|
||
|
local mult = 10^(dec or 0)
|
||
|
return math.floor(num * mult + 0.5) / mult
|
||
|
end
|