2021-09-03 13:52:12 -04:00
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function onload(save_state)
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val = 0
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playerColor = "Orange"
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if save_state ~= nil then
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local obj = JSON.decode(save_state)
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if obj ~= nil and obj.playerColor ~= nil then
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playerColor = obj.playerColor
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end
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end
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des = false
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loopId = Wait.time(|| updateValue(), 1, -1)
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self.addContextMenuItem("Bind to my color", bindColor)
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end
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function bindColor(player_color)
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playerColor = player_color
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self.setName(player_color .. " Hand Size Counter")
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end
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function onSave()
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return JSON.encode({ playerColor = playerColor })
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end
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function onHover(player_color)
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if not (player_color == playerColor) then return end
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Wait.stop(loopId)
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des = not des
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updateValue()
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des = not des
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loopId = Wait.time(|| updateValue(), 1, -1)
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end
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function updateDES(player, value, id)
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if (value == "True") then des = true
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else des = false
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end
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updateValue()
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end
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function updateValue()
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local hand = Player[playerColor].getHandObjects()
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local size = 0
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if (des) then
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self.UI.setAttribute("handSize", "color", "#00FF00")
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-- count by name for Dream Enhancing Serum
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local cardHash = {}
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for key, obj in pairs(hand) do
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if obj != nil and obj.tag == "Card" then
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local name = obj.getName()
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local title, xp = string.match(name, '(.+)(%s%(%d+%))')
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if title ~= nil then name = title end
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cardHash[name] = obj
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end
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end
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for key, obj in pairs(cardHash) do
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size = size + 1
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end
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else
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self.UI.setAttribute("handSize", "color", "#FFFFFF")
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-- otherwise count individually
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for key, obj in pairs(hand) do
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if obj != nil and obj.tag == "Card" then
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size = size + 1
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end
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end
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end
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val = size
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self.UI.setValue("handSize", val)
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2021-10-18 15:54:27 -04:00
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end
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