2023-01-29 19:31:52 -05:00
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-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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2023-04-22 16:56:01 -04:00
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("accessories/DisplacementTool")
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end)
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2023-01-29 19:31:52 -05:00
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__bundle_register("accessories/DisplacementTool", function(require, _LOADED, __bundle_register, __bundle_modules)
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local playAreaApi = require("core/PlayAreaApi")
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local UI_offset = 1.15
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local buttonParamaters = {}
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buttonParamaters.function_owner = self
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buttonParamaters.label = ""
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buttonParamaters.height = 500
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buttonParamaters.width = 500
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buttonParamaters.color = { 0, 0, 0, 0 }
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function onLoad()
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-- index 0: left
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buttonParamaters.click_function = "shift_left"
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buttonParamaters.tooltip = "Move left"
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buttonParamaters.position = { -UI_offset, 0, 0 }
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self.createButton(buttonParamaters)
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-- index 1: right
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buttonParamaters.click_function = "shift_right"
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buttonParamaters.tooltip = "Move right"
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buttonParamaters.position = { UI_offset, 0, 0 }
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self.createButton(buttonParamaters)
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-- index 2: up
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buttonParamaters.click_function = "shift_up"
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buttonParamaters.tooltip = "Move up"
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buttonParamaters.position = { 0, 0, -UI_offset }
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self.createButton(buttonParamaters)
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-- index 3: down
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buttonParamaters.click_function = "shift_down"
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buttonParamaters.tooltip = "Move down"
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buttonParamaters.position = { 0, 0, UI_offset }
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self.createButton(buttonParamaters)
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end
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function shift_left(color) playAreaApi.shiftContentsLeft(color) end
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function shift_right(color) playAreaApi.shiftContentsRight(color) end
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function shift_up(color) playAreaApi.shiftContentsUp(color) end
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function shift_down(color) playAreaApi.shiftContentsDown(color) end
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end)
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__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlayAreaApi = { }
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local PLAY_AREA_GUID = "721ba2"
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-- Returns the current value of the investigator counter from the playmat
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---@return Integer. Number of investigators currently set on the counter
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PlayAreaApi.getInvestigatorCount = function()
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return getObjectFromGUID(PLAY_AREA_GUID).call("getInvestigatorCount")
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end
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-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
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-- fixed objects will be ignored, as will anything the player has tagged with
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-- 'displacement_excluded'
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---@param playerColor Color of the player requesting the shift. Used solely to send an error
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--- message in the unlikely case that the scripting zone has been deleted
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PlayAreaApi.shiftContentsUp = function(playerColor)
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return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsUp", playerColor)
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end
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PlayAreaApi.shiftContentsDown = function(playerColor)
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return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsDown", playerColor)
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end
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PlayAreaApi.shiftContentsLeft = function(playerColor)
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return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsLeft", playerColor)
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end
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PlayAreaApi.shiftContentsRight = function(playerColor)
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return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsRight", playerColor)
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end
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-- Reset the play area's tracking of which cards have had tokens spawned.
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PlayAreaApi.resetSpawnedCards = function()
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return getObjectFromGUID(PLAY_AREA_GUID).call("resetSpawnedCards")
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end
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-- Event to be called when the current scenario has changed.
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---@param scenarioName Name of the new scenario
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PlayAreaApi.onScenarioChanged = function(scenarioName)
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getObjectFromGUID(PLAY_AREA_GUID).call("onScenarioChanged", scenarioName)
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end
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-- Sets this playmat's snap points to limit snapping to locations or not.
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-- If matchTypes is false, snap points will be reset to snap all cards.
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---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
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PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
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getObjectFromGUID(PLAY_AREA_GUID).call("setLimitSnapsByType", matchCardTypes)
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end
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-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
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-- cards before they're destroyed by entering the container
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PlayAreaApi.tryObjectEnterContainer = function(container, object)
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getObjectFromGUID(PLAY_AREA_GUID).call("tryObjectEnterContainer",
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{ container = container, object = object })
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end
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2023-04-22 16:56:01 -04:00
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-- counts the VP on locations in the play area
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PlayAreaApi.countVP = function()
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return getObjectFromGUID(PLAY_AREA_GUID).call("countVP")
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end
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-- highlights all locations in the play area without metadata
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightMissingData = function(state)
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return getObjectFromGUID(PLAY_AREA_GUID).call("highlightMissingData", state)
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end
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-- highlights all locations in the play area with VP
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightCountedVP = function(state)
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return getObjectFromGUID(PLAY_AREA_GUID).call("highlightCountedVP", state)
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end
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-- Checks if an object is in the play area (returns true or false)
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PlayAreaApi.isInPlayArea = function(object)
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return getObjectFromGUID(PLAY_AREA_GUID).call("isInPlayArea", object)
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end
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2023-01-29 19:31:52 -05:00
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return PlayAreaApi
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end
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end)
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return __bundle_require("__root")
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