ah_sce_unpacked/unpacked/Custom_Model Custom Data Helper c0b834.ttslua

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2020-12-06 09:42:32 -05:00
-- set true to enable debug logging
DEBUG = false
function log(message)
if DEBUG then
print(message)
end
end
--[[
Known locations and clues. We check this to determine if we should
atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if
we find nothing we look for <LOCATION_NAME>
format is [location_guid -> clueCount]
]]
LOCATIONS_DATA_JSON = [[
{
"San Francisco": {"type": "fixed", "value": 1, "clueSide": "back"},
" Arkham": {"type": "perPlayer", "value": 1, "clueSide": "back"},
"Buenos Aires": {"type": "fixed", "value": 2, "clueSide": "back"},
" London": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Rome": {"type": "perPlayer", "value": 3, "clueSide": "front"},
"Istanbul": {"type": "perPlayer", "value": 4, "clueSide": "front"},
"Tokyo_123abc": {"type": "perPlayer", "value": 0, "clueSide": "back"},
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"Tokyo_456efg": {"type": "perPlayer", "value": 4, "clueSide": "back"},
"Tokyo": {"type": "fixed", "value": 2, "clueSide": "back"},
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"Shanghai_123": {"type": "fixed", "value": 12, "clueSide": "front"},
"Sydney": {"type": "fixed", "value": 0, "clueSide": "front"}
}
]]
LOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)
function onload(save_state)
local playArea = getObjectFromGUID('721ba2')
playArea.call("updateLocations", {self.getGUID()})
end