ah_sce_unpacked/unpacked/Custom_Token Investigator Skill Tracker b4a5f7.ttslua

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-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
local register
local modules = {}
local require
local loaded = {}
register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
require = function(name)
local loadedModule = loaded[name]
if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
return require, loaded, register, modules
end)(nil)
__bundle_register("playermat/InvestigatorSkillTracker", function(require, _LOADED, __bundle_register, __bundle_modules)
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local buttonParameters = {}
buttonParameters.function_owner = self
buttonParameters.height = 650
buttonParameters.width = 700
buttonParameters.position = { x = -4.775, y = 0.1, z = -0.03 }
buttonParameters.color = { 0, 0, 0, 0 }
buttonParameters.font_color = { 0, 0, 0, 100 }
buttonParameters.font_size = 450
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function onSave() return JSON.encode(stats) end
-- load stats and make buttons (left to right)
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function onLoad(savedData)
stats = JSON.decode(savedData) or { 1, 1, 1, 1 }
for index = 1, 4 do
local fnName = "buttonClick" .. index
_G[fnName] = function(_, _, isRightClick) buttonClick(isRightClick, index) end
buttonParameters.click_function = fnName
buttonParameters.position.x = buttonParameters.position.x + 1.91
self.createButton(buttonParameters)
updateButtonLabel(index)
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end
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self.addContextMenuItem("Reset to 1s", function() updateStats({ 1, 1, 1, 1 }) end)
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end
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function buttonClick(isRightClick, index)
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stats[index] = math.min(math.max(stats[index] + (isRightClick and -1 or 1), 0), 99)
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updateButtonLabel(index)
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end
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-- sync the button label to the internal value
function updateButtonLabel(index)
local fontSize = buttonParameters.font_size
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local whitespace = " "
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if stats[index] > 9 then
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fontSize = buttonParameters.font_size * 0.65
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whitespace = " "
end
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self.editButton({ index = index - 1, label = stats[index] .. whitespace, font_size = fontSize })
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end
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-- update the stats to the provided values
---@param newStats Table Contains the new values for the stats: {Willpower, Intellect, Fight, Agility}
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function updateStats(newStats)
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if newStats and #newStats == 4 then
stats = newStats
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for i = 1, 4 do updateButtonLabel(i) end
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elseif newStats then
printToAll("Provided new stats are incomplete or incorrectly formatted.", "Red")
end
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end
end)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("playermat/InvestigatorSkillTracker")
end)
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return __bundle_require("__root")