350 lines
13 KiB
Plaintext
350 lines
13 KiB
Plaintext
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-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("core/GameKeyHandler")
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end)
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__bundle_register("core/GameKeyHandler", function(require, _LOADED, __bundle_register, __bundle_modules)
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local playmatApi = require("playermat/PlaymatApi")
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function onLoad()
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addHotkey("Upkeep", triggerUpkeep)
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addHotkey("Upkeep (Multi-handed)", triggerUpkeepMultihanded)
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addHotkey("Add Doom to Agenda", addDoomToAgenda)
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addHotkey("Move card to Victory Display", moveCardToVictoryDisplay)
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addHotkey("Bless/Curse Status", showBlessCurseStatus)
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addHotkey("Wendy's Menu", addWendysMenu)
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end
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-- triggers the "Upkeep" function of the calling player's playmat
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function triggerUpkeep(playerColor)
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if playerColor == "Black" then
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broadcastToColor("Triggering 'Upkeep (Multihanded)' instead", playerColor, "Yellow")
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triggerUpkeepMultihanded(playerColor)
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return
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end
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local matColor = playmatApi.getMatColor(playerColor)
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playmatApi.doUpkeepFromHotkey(matColor, playerColor)
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end
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-- triggers the "Upkeep" function of the calling player's playmat AND
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-- for all playmats that don't have a seated player, but a investigator card
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function triggerUpkeepMultihanded(playerColor)
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if playerColor ~= "Black" then
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triggerUpkeep(playerColor)
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end
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local colors = Player.getAvailableColors()
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for _, handColor in ipairs(colors) do
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local matColor = playmatApi.getMatColor(handColor)
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if playmatApi.returnInvestigatorId(matColor) ~= "00000" and Player[handColor].seated == false then
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playmatApi.doUpkeepFromHotkey(matColor, playerColor)
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end
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end
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end
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-- adds 1 doom to the agenda
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function addDoomToAgenda()
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getObjectFromGUID("85c4c6").call("addVal", 1)
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end
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-- moves the hovered card to the victory display
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function moveCardToVictoryDisplay(playerColor, hoveredObject)
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-- check if the provided object is a card
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if hoveredObject == nil or hoveredObject.tag ~= "Card" then return end
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getObjectFromGUID("6ccd6d").call("placeCard", hoveredObject)
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end
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-- broadcasts the bless/curse status to the calling player
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function showBlessCurseStatus(playerColor)
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blessCurseManagerApi.broadcastStatus(playerColor)
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end
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-- adds Wendy's menu to the hovered card
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function addWendysMenu(playerColor, hoveredObject)
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blessCurseManagerApi.addWendysMenu(playerColor, hoveredObject)
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end
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end)
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__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local BlessCurseManagerApi = {}
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local MANAGER_GUID = "5933fb"
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-- removes all taken tokens and resets the counts
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BlessCurseManagerApi.removeTakenTokensAndReset = function()
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local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)
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Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
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Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
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Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
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end
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-- updates the internal count (called by cards that seal bless/curse tokens)
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BlessCurseManagerApi.sealedToken = function(type, guid)
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getObjectFromGUID(MANAGER_GUID).call("sealedToken", { type = type, guid = guid })
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end
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-- updates the internal count (called by cards that seal bless/curse tokens)
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BlessCurseManagerApi.releasedToken = function(type, guid)
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getObjectFromGUID(MANAGER_GUID).call("releasedToken", { type = type, guid = guid })
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end
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-- broadcasts the current status for bless/curse tokens
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---@param playerColor String Color of the player to show the broadcast to
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BlessCurseManagerApi.broadcastStatus = function(playerColor)
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getObjectFromGUID(MANAGER_GUID).call("broadcastStatus", playerColor)
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end
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-- adds Wendy's menu to the hovered card (allows sealing of tokens)
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---@param color String Color of the player to show the broadcast to
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BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)
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getObjectFromGUID(MANAGER_GUID).call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
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end
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return BlessCurseManagerApi
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end
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end)
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__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlaymatApi = { }
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local internal = { }
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local MAT_IDS = {
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White = "8b081b",
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Orange = "bd0ff4",
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Green = "383d8b",
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Red = "0840d5"
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}
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local CLUE_COUNTER_GUIDS = {
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White = "37be78",
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Orange = "1769ed",
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Green = "032300",
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Red = "d86b7c"
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}
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local CLUE_CLICKER_GUIDS = {
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White = "db85d6",
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Orange = "3f22e5",
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Green = "891403",
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Red = "4111de"
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}
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-- Returns the color of the by position requested playermat as string
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---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat
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PlaymatApi.getMatColorByPosition = function(startPos)
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if startPos.x < -42 then
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if startPos.z > 0 then
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return "White"
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else
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return "Orange"
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end
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else
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if startPos.z > 0 then
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return "Green"
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else
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return "Red"
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end
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end
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end
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-- Returns the color of the player's hand that is seated next to the playermat
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---@param matColor String Color of the playermat
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PlaymatApi.getPlayerColor = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.getVar("playerColor")
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end
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-- Returns the color of the playermat that owns the playercolor's hand
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---@param handColor String Color of the playermat
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PlaymatApi.getMatColor = function(handColor)
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local matColors = {"White", "Orange", "Green", "Red"}
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for i, mat in ipairs(internal.getMatForColor("All")) do
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local color = mat.getVar("playerColor")
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if color == handColor then return matColors[i] end
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end
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return "NOT_FOUND"
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end
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
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---@param matColor String Color of the playermat
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PlaymatApi.isDES = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.getVar("isDES")
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end
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-- Returns the draw deck of the requested playmat
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---@param matColor String Color of the playermat
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PlaymatApi.getDrawDeck = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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mat.call("getDrawDiscardDecks")
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return mat.getVar("drawDeck")
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end
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-- Returns the position of the discard pile of the requested playmat
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---@param matColor String Color of the playermat
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PlaymatApi.getDiscardPosition = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.call("returnGlobalDiscardPosition")
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end
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-- Transforms a local position into a global position
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---@param localPos Table Local position to be transformed
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---@param matColor String Color of the playermat
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PlaymatApi.transformLocalPosition = function(localPos, matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.positionToWorld(localPos)
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end
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-- Returns the rotation of the requested playmat
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---@param matColor String Color of the playermat
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PlaymatApi.returnRotation = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.getRotation()
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end
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-- Triggers the Upkeep for the requested playmat
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---@param matColor String Color of the playermat
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---@param playerColor String Color of the calling player (for messages)
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PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.call("doUpkeepFromHotkey", playerColor)
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end
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-- Returns the active investigator id
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---@param matColor String Color of the playermat
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PlaymatApi.returnInvestigatorId = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.getVar("activeInvestigatorId")
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end
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-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
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-- matchTypes is true, the main card slot snap points will only snap assets, while the
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-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
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-- be reset to snap all cards.
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---@param matchCardTypes Boolean. Whether snap points should only snap for the matching card
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-- types.
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("setLimitSnapsByType", matchCardTypes)
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end
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end
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-- Sets the requested playermat's draw 1 button to visible
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---@param isDrawButtonVisible Boolean. Whether the draw 1 button should be visible or not
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("showDrawButton", isDrawButtonVisible)
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end
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end
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-- Shows or hides the clickable clue counter for the requested playermat
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---@param showCounter Boolean. Whether the clickable counter should be present or not
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.clickableClues = function(showCounter, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("clickableClues", showCounter)
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end
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end
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-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.removeClues = function(matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("removeClues")
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end
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end
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-- Reports the clue count for the requested playermat
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---@param useClickableCounters Boolean Controls which type of counter is getting checked
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PlaymatApi.getClueCount = function(useClickableCounters, matColor)
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local count = 0
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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count = count + tonumber(mat.call("getClueCount", useClickableCounters))
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end
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return count
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end
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-- Adds the specified amount of resources to the requested playermat's resource counter
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PlaymatApi.gainResources = function(amount, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("gainResources", amount)
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end
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end
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-- Discard a non-hidden card from the corresponding player's hand
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PlaymatApi.doDiscardOne = function(matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("doDiscardOne")
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end
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end
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-- Convenience function to look up a mat's object by color, or get all mats.
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will return all four mats.
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---@return: Array of playermat objects. If a single mat is requested, will return a single-element
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-- array to simplify processing by consumers.
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internal.getMatForColor = function(matColor)
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local targetMatGuid = MAT_IDS[matColor]
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if targetMatGuid != nil then
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return { getObjectFromGUID(targetMatGuid) }
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end
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if matColor == "All" then
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return {
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getObjectFromGUID(MAT_IDS.White),
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getObjectFromGUID(MAT_IDS.Orange),
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getObjectFromGUID(MAT_IDS.Green),
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getObjectFromGUID(MAT_IDS.Red),
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}
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end
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end
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return PlaymatApi
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end
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end)
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return __bundle_require("__root")
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